RPX Rollup - Episode 19 - Blade Runner
The Roleplaying Exchange PodcastDecember 28, 2024
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01:12:3566.66 MB

RPX Rollup - Episode 19 - Blade Runner

Free League Publishing’s Blade Runner immerses players in a neon-noir world set in futuristic dystopian Los Angeles. As Blade Runners player navigate complex investigation, moral dilemmas and corporate intrigue, all while exploring themes of humanity and survival.

In this episode of RPX Rollup delve into Blade Runners. Join us as the explore various character archetypes and utilize several random roll tables to create intricate character backgrounds.


Track: "Midnight Machine", Sharp Motif
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[00:00:01] Renowned physicist Stephen Hawking has made a statement about artificial intelligence, basically warning us that that could lead to the end of mankind. It's a very complex algorithm of artificial intelligence. They got onto the subject of it and here's what he had.

[00:00:20] Hello, welcome to The Roleplaying Exchange. This is Adam and today we are going to be doing a row up of Free League's Blade Runner, which is of course based on the Blade Runner films.

[00:00:31] And joining me today are my good friends in any order in which they see fit.

[00:00:37] Well, let's go Discord Alpha so it's easy. Hi, I'm Brownie.

[00:00:41] Hello, Brownie.

[00:00:42] I believe that's me next. The pseudo co-host, Chris.

[00:00:48] This is Jeremy.

[00:00:50] And this is Joe.

[00:00:54] So, guys, I think we talked about this on mic, but who here hasn't seen a Blade Runner film?

[00:01:03] I have not.

[00:01:05] Okay.

[00:01:06] My man, I have written a fucking college paper about Blade Runner.

[00:01:12] Sir, I played a 16-bit computer adventure game in the 90s of Blade Runner and I watched the first movie.

[00:01:19] I haven't seen the second one yet, which I think I'm going to remedy that pretty quick.

[00:01:24] How about the rest of y'all? What's your experiences with the property?

[00:01:27] Hold on, hold on, hold on.

[00:01:28] Which cut of the first movie?

[00:01:30] Whatever I bought on DVD at Walmart.

[00:01:32] I have no idea which cut it is.

[00:01:34] The shitty cut. Okay.

[00:01:36] Whichever cut I saw when I was less than 10 years old.

[00:01:40] That's my exposure to the first movie.

[00:01:41] I don't remember too much.

[00:01:42] It was kind of dark and there were some flashing lights at some point, but I did watch the second one recently.

[00:01:46] I saw the first movie probably when I was like 20.

[00:01:51] It was a director's cut.

[00:01:53] I have not seen the second one.

[00:01:56] I should probably fix that.

[00:01:58] Yeah.

[00:01:58] I hear it's good.

[00:01:59] To be clear, when I say less than 10, I mean I saw it in the 80s.

[00:02:03] Yeah.

[00:02:04] On a VHS or Betamax?

[00:02:06] No, there was no Betamax in my house.

[00:02:09] What about LaserDisc?

[00:02:11] No, I was not that fancy.

[00:02:12] That was only at school.

[00:02:14] Only schools had those.

[00:02:15] I forgot the Phil's Magnum Huxray LaserDisc player.

[00:02:19] Those of you that are out of the loop more so than we are.

[00:02:23] So Blade Runners are basically specialized police that enforce regulations on replicants.

[00:02:28] The replicants are bioengineered robots, essentially.

[00:02:35] They were originally developed by the Tyrael Corporation to use as a labor force.

[00:02:41] And the original ones kind of had a four-year lifespan, so that's pretty shitty.

[00:02:45] But it was a big effort and a big thing for the colonization.

[00:02:51] So that's a replicant.

[00:02:53] And basically what the kind of things that you deal with in a Blade Runner game that the films touch on is there's empathy for, you know, these things that are so human-like but not quite human.

[00:03:06] Or at least not seen as being human or having the same rights as humans.

[00:03:10] There's fear.

[00:03:12] There's like a glimpse of humanity.

[00:03:14] I'm kind of thinking of the first film and that relationship between Harrison Ford and one of the other characters.

[00:03:20] There's like a humanity in the face of things that are horrible, harsh times, so to speak.

[00:03:27] So what you're going to be doing with this game is going to be making an emphasis on difficult choices, sacrifices, human resilience, and how beautiful that is.

[00:03:39] Oh, so this is a bad game for me.

[00:03:41] I should just drop out now.

[00:03:44] I don't know.

[00:03:45] We'll let you decide after you end up creating your monster character.

[00:03:49] But, yeah, so fleeting moments, love, hope, redemption, and kind of a lot of gray area questions we're dealing with here.

[00:03:58] In the world of Blade Runner, there's a lot of social unease between humans and replicants because replicants were taking their jobs.

[00:04:07] And that resentment kind of colors a lot of different things.

[00:04:11] There was uprisings early on with the Nexus 6 robots due to being treated harshly, as one would not blame them.

[00:04:26] And I think, what's the name thing?

[00:04:29] I think the film picks up with it.

[00:04:31] It was the Tyrell murder in the film, wasn't it?

[00:04:34] I'm trying to think.

[00:04:36] Yes.

[00:04:37] Okay.

[00:04:37] That's why I'm digging back way back in time here.

[00:04:40] But, eventually, the CEO of the company that made the replicants, Eldon Tyrell, dies because of that.

[00:04:49] So, this is post-2049, then?

[00:04:53] This is post-first film.

[00:04:55] I can't wait.

[00:04:56] Was it 2049 was the first film?

[00:04:59] No.

[00:05:00] The source material in the book says it's nestled between the two films.

[00:05:04] Yeah.

[00:05:05] Okay.

[00:05:07] And one thing I thought was, because I read the book over and over.

[00:05:10] It's like, if my players play a replicant, are they just going to have short lifespans?

[00:05:15] But the Nexus 8s and the Nexus 9s, which if you're playing a replicant in this game, you're going to be playing a replicant 9.

[00:05:21] Nexus 9.

[00:05:22] They just kind of came off the assembly line.

[00:05:25] They have very open-ended lifespans.

[00:05:29] Historically speaking, a list was leaked back in the early days in 2019, so to speak, of who was a replicant, who wasn't.

[00:05:41] And that led to a lot of riots and persecutions.

[00:05:43] So a big event that occurs that this game kind of references over and over again is there was an EMP attack on LA that just caused widespread destruction.

[00:05:53] It was very coordinated, and it destroyed all the data, digital data, that this person's a replicant, this person's not.

[00:06:01] So after the blackout in the EMP, the Nexus 8s were basically on their own or without – they had a clean slate, so to speak.

[00:06:13] So these games are going to be dealing with the aftermath of that.

[00:06:18] Eventually, we were talking about the differences between the two.

[00:06:24] Eventually, Tyrell Company ends up going bankrupt, and then this book is going to be introducing – they're going to be introducing a different company.

[00:06:32] Anyway, table talk.

[00:06:34] What do you guys think so far?

[00:06:36] I mean, it's an interesting world.

[00:06:38] It definitely has a lot of role-play potential.

[00:06:40] I know that they give you the opportunity to not know if you're a replicant or not, which I think is pretty cool.

[00:06:45] I think a couple of us are probably going to be asking for that.

[00:06:48] There's just a lot there.

[00:06:49] I mean, it's soon enough in the future that we can put our minds in it and not so far that it's just out of touch.

[00:06:56] Yeah.

[00:06:57] Kind of the same reason I like Red Mark.

[00:06:59] It's like it's a little bit in the future and stuff's weird, but it's not so far out that it's, you know, super fictional.

[00:07:06] After the big blackout, the book mentions that there was kind of a regression in technology.

[00:07:11] People started to fear technology and started going back to the older ways, but it was the rise of a corporation, and I finally found its name, called the Wallace Corporation.

[00:07:21] And there's a big timeline in the book about this, but I'm not going to read straight out of the book.

[00:07:27] But the Wallace Corporation fixed a lot of those woes and ended up purchasing out what was left of Tyrell Corporation, and now they've started releasing replicants.

[00:07:37] And so, yeah, you're a Blade Runner.

[00:07:41] You're enforcing replicants, and you could be a replicant.

[00:07:46] And as the story begins, the Nexus 9s have not been out too long, and there's a lot of unease, and people are watching to see if something fucks up.

[00:07:57] Interesting.

[00:07:58] Yeah.

[00:07:59] It's grim dark.

[00:08:01] I mean, this is a new war game, like the film, but it's gritty.

[00:08:06] And you see, Adam, I was going to joke that that corporation taking over was Weyland-Yutani because they have the same sort of don't trust the other that's super close to human aspects as well.

[00:08:16] Oh, yeah, that's right.

[00:08:17] And Wallace starts with W, so it's kind of right there.

[00:08:20] And just so you know, Brownie, there is actually literally a crossover between Weyland-Yutani and Wallace and Tyrell.

[00:08:29] Neat.

[00:08:30] Yeah, no, that's a thing.

[00:08:33] Pretty cool.

[00:08:35] So we're going to go ahead and start building our Blade Runner.

[00:08:39] So if you guys will, turn with me in the hymn on page 25.

[00:08:42] And, yeah, we're going to begin this row up here.

[00:08:45] Now, this is not quite the same free league's die system as we're used to.

[00:08:50] We're going to be using a D12, a D, let's see, D12, D8, D10, and a D6.

[00:08:58] So, and it's from someone who played a campaign of Austin, it's very, I mean, I can, you could definitely see where the systems are different or they're the same at the same time.

[00:09:09] So the first thing you're going to do, guys, and I don't mind to do some roles and stuff like that, but who wants to be a human?

[00:09:18] Who wants to be a replicant?

[00:09:21] And who wants me to decide if you're a human or a replicant?

[00:09:25] Number three, please.

[00:09:27] Okay.

[00:09:27] I would also like to be surprised.

[00:09:30] I will reserve judgment until we see how many replicants we get.

[00:09:35] Oops, all replicants.

[00:09:36] Yeah, probably want to avoid that scenario.

[00:09:40] Oops, all replicant Conans?

[00:09:42] No, there's just, it's actually every single person is a replicant except for Joe.

[00:09:49] Oops, I'm dead.

[00:09:52] I think I'm going to go for human just because by default, my character sheet's locked on human, so I figure why change it?

[00:10:00] Well, my dumb ass walked off without dice for this rolling thing, and I don't want to roll it into dice rover because Joe and Jeremy are like,

[00:10:10] this is a replicant.

[00:10:12] You can just continue to roll just to see what happens.

[00:10:15] So Chris, since I am your scribe for this episode, I am going to go ahead, at least at this point.

[00:10:20] Do you want me to roll, Adam?

[00:10:23] No.

[00:10:24] Okay.

[00:10:24] Because I think, on paper, I'm rolling you up as a human.

[00:10:29] Now, the cool thing is, when that, well, that's how it worked.

[00:10:33] Hear me out.

[00:10:34] The cool thing about this is, should you, I'm going to read straight from the text here, should you're supposedly a human character,

[00:10:41] for any reason be revealed to be a replicant?

[00:10:43] Your health score immediately increases by two, and your resolve is reduced by two, because that's one of the differences between being a human or a replicant.

[00:10:53] You're more physically capable as a replicant, but you can't take as much emotional damage.

[00:10:58] So, retroactively, if you're a replicant, Chris, you will, you know, once that becomes clear, boom.

[00:11:07] Your stats take the, make the adjustment.

[00:11:10] I'm going to go grab a die real quick.

[00:11:12] I also popped a Google dice roller into the chat, if you want to use that.

[00:11:16] My dice roller of choice these days.

[00:11:18] I'm still using those sweet banded turquoise dice I grabbed at Gen Con.

[00:11:24] I am using those stone dice.

[00:11:26] A very nice man got me.

[00:11:29] Yeah.

[00:11:30] All right.

[00:11:31] Are we ready?

[00:11:32] Well, I guess since, all right, so Brownie, same rules go for you.

[00:11:37] Like I said, on your paper, go ahead and put yourself down as human.

[00:11:40] For all intents and purposes, you're rolling up a human character.

[00:11:44] That's right, human.

[00:11:45] Now, did you actually roll for me?

[00:11:48] Yeah, I just did.

[00:11:50] Because it's on a six, I don't know, but if it's a four or five, I do know.

[00:11:54] Okay.

[00:11:55] Let's see.

[00:11:56] If you roll a six, you are actually a replicant.

[00:12:00] This means that you're an X is eight or nine.

[00:12:02] I'm looking to see if, oh, the other part, you're talking about that?

[00:12:06] Okay.

[00:12:07] I was just going to go ahead and assume you're a human and then row and see if you're a secret

[00:12:11] replicant.

[00:12:12] So based on the, you know, the you don't know rules, you roll, you tell me you're a human

[00:12:19] and, you know, 50, 50, 50, I'm a human on, on a four or five, I would know.

[00:12:26] But on that six, you'd tell me I'm human and I, and I, I think I'm a replicant.

[00:12:30] And that's why it's good because as far as I know, I'm a human, but we find out later.

[00:12:34] All right.

[00:12:35] Oh man.

[00:12:35] And definitely roll that for me too.

[00:12:38] Well, Brownie, you are unfortunately very human with the row I just made.

[00:12:44] I wrote a three.

[00:12:46] Totally.

[00:12:46] 100% a human wing.

[00:12:48] Yeah.

[00:12:49] You're just supposed to say human and not tell me what you roll.

[00:12:52] That way it's a question.

[00:12:53] Ah, so roll, roll me again.

[00:12:55] Roll me one more time.

[00:12:56] And don't tell me.

[00:12:57] I'll roll you one more time.

[00:12:57] Hit him again.

[00:12:59] Totally human.

[00:13:00] Totally human.

[00:13:01] Got it.

[00:13:01] Totally human.

[00:13:02] I'm only human after all.

[00:13:05] And Chris, you can just not, not know if you don't want to know.

[00:13:08] No, I'm curious.

[00:13:09] Okay.

[00:13:10] What do I believe?

[00:13:12] Well, you believe you're human.

[00:13:14] Wonderful.

[00:13:15] So I think it, you know, if we were doing this long form, I would tell you, like, I wouldn't tell you and let it be a big surprise to you.

[00:13:24] If, you know, it came out.

[00:13:26] You get what I'm saying?

[00:13:28] Right.

[00:13:28] Yeah.

[00:13:29] I don't know.

[00:13:29] We're doing character creation here.

[00:13:31] We're, like, trying to show how this game works.

[00:13:34] Yeah.

[00:13:35] But do you want me to tell you what I wrote?

[00:13:36] Sure.

[00:13:37] Yeah.

[00:13:38] You got cheesecake.

[00:13:39] I'm rolling my golden girls.

[00:13:40] You actually are a replicant, Chris.

[00:13:43] I knew it.

[00:13:44] Now, what am I in the game?

[00:13:46] If we didn't know that, I would say, Joe, save us.

[00:13:49] We're a bunch of normies unless you're a replicant.

[00:13:53] So we got two humans.

[00:13:56] Two humans, two replicants.

[00:13:58] Yeah.

[00:13:58] So what do you want to be?

[00:14:00] I'll be human.

[00:14:01] We'll just have one replicant.

[00:14:03] Okay.

[00:14:05] So we're going to, there is a table for an archetype.

[00:14:08] If you want to roll a D12, if you want to just go with the table, if you just rather pick, that's fine.

[00:14:15] For the scenario I have in mind, I would like one person to be an inspector, at least.

[00:14:21] Dibs.

[00:14:22] Just because I am apparently the sole replicant.

[00:14:26] Well, I rolled an 11, which makes me a skimmer.

[00:14:28] Do you want to talk about what an analyst is or an inspector and then a skimmer and then the other two we pick?

[00:14:34] Yeah, of course.

[00:14:35] I am scrolling down because this book is nothing if not tables upon tables.

[00:14:41] Yeah.

[00:14:41] It's a very pretty book that is very full of tables.

[00:14:44] So the analyst is, it says, you are the master of a crime lab.

[00:14:48] You're streetwise, hunt chasers with their Voight-Conf free cases and blasters or other things in the past.

[00:14:55] Booksmart fact finders like you are the future.

[00:14:58] And yeah, so you're a big forensics, analyst kind of person.

[00:15:03] You use dual hacking.

[00:15:05] You zoom and enhance.

[00:15:07] And it tells, with it, your key attribute would be intelligence.

[00:15:12] So as you're assigning dice, so the D12, the D10, the D8, D6, your key attribute, you would probably want to put it with intelligence.

[00:15:20] And then it mentions the key skills, which are observation, medical aid, and tech.

[00:15:27] And you start out with D8 and money.

[00:15:30] Now, the city speaker, which I did play this game at Genicon 2024, and I did play a city speaker.

[00:15:38] So you are basically an undercover cop.

[00:15:42] Speak long enough to the city and it speaks back to you.

[00:15:45] You've got rats in every gutter and pigeons on every rooftop, urchins in every port.

[00:15:50] And you've lived and sinned with all of them since you were kids.

[00:15:54] So you're undercover.

[00:15:56] Your biggest main stat will be empathy.

[00:16:00] And your key skills are mobility, connections, and insight.

[00:16:05] So, you know, again, another examining kind of deal.

[00:16:09] The DOCSE is one of the other classes.

[00:16:13] You always know what to say.

[00:16:14] Body language, eye contact, focal tones, body temperature, pulse rate, every scent, every detail, another window into your subject state of mind.

[00:16:23] Earlier models, notice how it said models because this is a replicant only class.

[00:16:29] Early models use this data to serve a person's needs.

[00:16:33] You only serve the law.

[00:16:35] Now, these same signals enable you to detect and project anything you want.

[00:16:40] So, yeah, you're the social one.

[00:16:45] Your key attribute, though, is agility and hand-to-hand combat.

[00:16:50] I thought that was more of an assassin thing.

[00:16:53] I misspoke on the social thing.

[00:16:55] Your key attribute is agility, hand-to-hand combat, mobility, and manipulation.

[00:16:59] So you also got the, as you're a sign and die, you could definitely up those skills.

[00:17:05] Now, other classes we got, and this is for you, Chris.

[00:17:10] We, nope, I take it back.

[00:17:11] This is the enforcer.

[00:17:13] So, you've seen things most people wouldn't believe.

[00:17:16] A few tours in the off-world colonization defense program put you in ever shit-tastic situation conceivable.

[00:17:23] I love the fact that they put shit-tastic in a book.

[00:17:25] You've seen, you've seen C-beams off the Tannhauser gates.

[00:17:31] All right.

[00:17:32] That was the reference.

[00:17:33] I'm sorry.

[00:17:34] I didn't get the reference.

[00:17:36] That was literally a Blade Runner reference, my man.

[00:17:39] Been a long time.

[00:17:41] I watched it last in 1998.

[00:17:43] It's the Blade Runner reference.

[00:17:46] Right?

[00:17:47] I'm sorry.

[00:17:49] Adam, be ashamed.

[00:17:52] I bought the book, damn it.

[00:17:53] Give me something.

[00:17:55] But, anyway, you're the heavy.

[00:17:58] So, strength is your key attribute.

[00:18:00] Hand-to-hand combat, stamina, and firearms are your special skills.

[00:18:04] And then there is the fixer, which is some call you a career politician.

[00:18:09] Others call you a political crusader.

[00:18:11] You don't care what they think.

[00:18:13] You work the system, and you never play nice.

[00:18:16] Though everybody knows you play nice.

[00:18:18] And not just kiss up to their future boss.

[00:18:21] It's your job to keep saboteurs and the status quo at bay.

[00:18:25] May they come from outside or within.

[00:18:27] So, your key stats are empathy.

[00:18:31] And your key skills are connections, manipulation, and insight.

[00:18:37] And then, finally, here's the inspector.

[00:18:39] You're the quintessential marshal.

[00:18:41] Torn from time immemorial of trench coat-wearing, liquor-drinking, bullets-slinginging bastards and bulldozers.

[00:18:47] Who can strut into the meanest bar in a darkest alley?

[00:18:51] And everybody knows the law just walked in and means business.

[00:18:55] You're a walking Voight-Kampff machine.

[00:18:57] And you've made a career out of pushing other people's buttons.

[00:19:00] Agility is your key attribute with firearms observation and connections being your key skills.

[00:19:10] So, I know I kind of rattled through those.

[00:19:12] You can find those in a book starting around like page 45 or something.

[00:19:17] Yeah, roughly.

[00:19:19] There's one last one you missed, though.

[00:19:21] Oh, what did I miss?

[00:19:22] The skimmer.

[00:19:23] Everyone knows that you're more kibble than cop.

[00:19:25] There's so much dirt under your nails.

[00:19:28] Getting clean is an act of futility.

[00:19:29] Naivety?

[00:19:30] Screw them.

[00:19:31] Let them talk.

[00:19:31] If internal affairs could get you, they'd have cuffed you by now.

[00:19:35] So, it sounds like a dirty streetwise cop.

[00:19:39] Yeah.

[00:19:40] In fact, in the game that I played at Gen Con.

[00:19:44] I'm sorry, I did scroll down for enough a second ago.

[00:19:46] In the game I played at Gen Con, there was a skimmer.

[00:19:49] And I knew jack shit about the game.

[00:19:52] Other than I bought it and I never played it.

[00:19:55] And he ended up fucking over the party by, you know,

[00:19:59] somebody called in a favor that he had to take care of and stuff like that.

[00:20:02] So, I mean, there's some duplicity.

[00:20:04] To that particular one.

[00:20:06] Basically, dirty cop.

[00:20:08] Yeah.

[00:20:08] Expressly dirty cop.

[00:20:09] Mm-hmm.

[00:20:10] Okay.

[00:20:11] So, empathy, firearms, connections, and manipulation.

[00:20:15] So, and let me scroll further to make sure that I am completely done.

[00:20:21] We've done our ABDs.

[00:20:23] ABDs.

[00:20:23] I know we're doing a roll-up already,

[00:20:26] so we're going to mostly roll for these things.

[00:20:28] But I'm just going to say I'm Deckard Cain,

[00:20:30] so I get to be the inspector.

[00:20:32] Inspector.

[00:20:33] Okay.

[00:20:34] You can be the inspector.

[00:20:35] And I rolled up 11 for skimmer.

[00:20:38] Okay.

[00:20:39] You can pick a row.

[00:20:41] Joe, what are you thinking?

[00:20:42] I rolled two for city speaker.

[00:20:44] Okay.

[00:20:45] That's a good one.

[00:20:46] Okay.

[00:20:47] I will.

[00:20:48] Since we probably need one, I'll take the enforcer.

[00:20:51] Okay.

[00:20:52] Rip and tear.

[00:20:54] So, going back up to the actual character creation part,

[00:20:59] because I had to kind of wrap it up and go down for the archetypes.

[00:21:04] So, we've already picked our archetypes.

[00:21:06] Let's look at the handy-dandy checklist that they provided to begin another chapter

[00:21:11] to figure out exactly what is next.

[00:21:14] The next thing we have to do is roll up or choose how many years we've been on the force.

[00:21:19] This kind of affects how long you've been around,

[00:21:21] you know, how your physical condition is,

[00:21:24] if you've gained any new skills,

[00:21:27] how much money you have, stuff like that.

[00:21:29] Okay.

[00:21:30] So, we're rolling a d12,

[00:21:32] and this is on page 28.

[00:21:37] So, roll a d12,

[00:21:39] and tell me your number,

[00:21:40] and I'll tell you what you got.

[00:21:42] Well, Discord Alpha,

[00:21:43] I rolled an 11 again.

[00:21:45] So, you're an old-timer.

[00:21:46] Been on 16 plus years.

[00:21:49] You get to add plus one to an attribute.

[00:21:53] Which is going to have to be empathy.

[00:21:55] Mm-hmm.

[00:21:56] You are going to have to,

[00:21:58] you've got 14 skill points to play with.

[00:22:00] Let's see.

[00:22:02] Specialties, you have three specialties.

[00:22:04] And promotion points,

[00:22:06] there's a d10,

[00:22:07] you roll for that,

[00:22:08] and you got a plus two to whatever your money is.

[00:22:09] So, you guys may want to kind of go back to that as you go.

[00:22:13] Because you're going to have to kind of lay down your base stats first,

[00:22:15] and then, you know, make some modifications.

[00:22:18] Well, who's next?

[00:22:19] I roll a one,

[00:22:21] so I am the fresh-faced rookie.

[00:22:23] Okay.

[00:22:24] Okay.

[00:22:24] So, you've been a year or zero,

[00:22:27] you know, between, you know,

[00:22:28] if you just started to a year,

[00:22:29] you can decide,

[00:22:30] you got a plus four to attributes,

[00:22:33] and plus eight to skills,

[00:22:35] no specialties,

[00:22:37] D3 for promotion,

[00:22:38] and you are negative money.

[00:22:41] That's right.

[00:22:42] Somebody's got to pay off those loans.

[00:22:44] Maybe not too good at the intellectual parts of policing,

[00:22:47] so you rely on Jack Johnson and Sean O'Malley.

[00:22:54] Two fists.

[00:22:56] Just point him in a direction,

[00:22:58] and they mess some stuff up.

[00:22:59] Very front-towards-enemy guy.

[00:23:01] Yeah.

[00:23:02] All right, now come back, come back.

[00:23:04] You beat him enough.

[00:23:05] We need him to talk still.

[00:23:06] Leave his teeth in.

[00:23:08] Joe, how about yourself?

[00:23:10] What did you roll?

[00:23:11] I rolled a 12.

[00:23:12] 12, so I'm also an old-timer.

[00:23:15] Okay.

[00:23:16] I've already...

[00:23:18] I also rolled 12.

[00:23:20] Just so you know.

[00:23:22] Hey, we're playing red.

[00:23:24] Yeah, really.

[00:23:26] I've already decided I look like Orson Welles in Touch of Evil.

[00:23:31] Oh, God, now we're going to...

[00:23:32] Well, if we play us in Foundry,

[00:23:34] y'all have to find a picture of Orson Welles from Touch of Evil,

[00:23:36] and I'll just put that picture in your character sheet.

[00:23:39] Right, that's not going to be hard.

[00:23:41] No.

[00:23:42] I just imagine I look like Brad Dorff in some sci-fi TV show.

[00:23:48] Brad Dorff from Aliens 4 or Resurrect.

[00:23:52] What was the one with It Was Stupid with Ron Perlman?

[00:23:56] Resurrection.

[00:23:57] Okay.

[00:23:58] He's from West Virginia.

[00:23:59] If Chris is a replicant, he has to be a rookie.

[00:24:02] But the thing is, he's a secret leprechaun.

[00:24:05] He's been even to himself.

[00:24:06] So, Chris, for all intents and purposes, we're going to stat this out as Chris is human.

[00:24:14] Just if and when it comes out, then, you know, we take some things up and we take some things down.

[00:24:21] And we can play that a couple of ways.

[00:24:23] They mentioned that you could be, you know, a Model 8 instead of a Model 9.

[00:24:26] You could be some kind of custom thing that maybe was way ahead of its time,

[00:24:29] or maybe you just replaced somebody who was killed and hadn't planted memories.

[00:24:32] You don't know.

[00:24:33] Yeah.

[00:24:35] That's the fun.

[00:24:36] That does sound fun.

[00:24:38] So, we've rolled up our years.

[00:24:40] Now it's time to determine your attributes.

[00:24:42] So, I think what we're going to do, if I'm not mistaken, we'll see.

[00:24:48] I wish this part was hyper-ruling, to be honest with you.

[00:24:51] Determine your attributes.

[00:24:53] So, let's scroll on down here.

[00:24:55] Attributes.

[00:24:56] Your character has four base attributes that indicate your basic physical and mental capabilities,

[00:25:01] each rated on a scale of A to D.

[00:25:03] A being the best, D being bad.

[00:25:05] And then, you know, you can figure out the scale.

[00:25:07] You've all been in the education system.

[00:25:10] So, attribute ratings are marked on your character sheet.

[00:25:14] So, that's going to be your primary.

[00:25:16] So, for example, Chris, if you were going to be firing at somebody,

[00:25:22] you would be rolling your base stat of agility.

[00:25:26] So, you'll be rolling that die.

[00:25:27] And then you're also going to be rolling whatever die that you have in, like, firearms, for example.

[00:25:34] Right.

[00:25:34] So, as opposed to run a handful of D6s.

[00:25:37] And I had a bit more luck with this than I did in Boston.

[00:25:41] So, go ahead.

[00:25:44] And those all start at C.

[00:25:46] And that's where your attributes from your time on the force come in, where you can augment them.

[00:25:52] You can also take away a stat.

[00:25:54] You can take yourself down to a D to get an advance for a different one as well.

[00:25:58] A sliding scale.

[00:26:00] So, I started at all Cs.

[00:26:02] I only have one advancement.

[00:26:03] And it has to be an empathy.

[00:26:04] Because that being my primary stat, it has to be a B minimum.

[00:26:09] And I took one away from my agility.

[00:26:11] Took that down to a D to pump my intelligence up to a B.

[00:26:13] So, I'm strength C.

[00:26:15] Agility D.

[00:26:17] Intelligence B.

[00:26:18] Empathy B.

[00:26:19] And I have settled on a not quite as old as he ended up, but not young Ernest Bordenine for my appearance.

[00:26:27] I mean, my primary attribute for the Enforcer is strength.

[00:26:32] So, I had plus four to play with for being a rookie.

[00:26:36] So, I bumped the strength up to an A, which is a D12.

[00:26:41] Agility, I moved up to a B.

[00:26:43] And Intelligence, I moved up to a B, which is a D10.

[00:26:46] And I left my Empathy C, which is a D8.

[00:26:49] Tell you what, guys.

[00:26:51] So, we're flashing out our stats here.

[00:26:53] We're going to take a quick little break.

[00:26:55] And we'll be right back.

[00:27:09] And we're back.

[00:27:10] So, I am so thankful to have you all with me.

[00:27:12] The system was so simple.

[00:27:14] But all of a sudden, I started seeing letters.

[00:27:17] And there was a numerical value attached to it.

[00:27:19] And it messed with my head.

[00:27:21] So, just to recap, everybody starts out as a C.

[00:27:27] And before, I mean, as we went on our break, we went ahead and figured out how we were going to boost things.

[00:27:34] So, based on the age of most of our party members, we only get one of those ability increases.

[00:27:44] So, Chris, your character.

[00:27:47] What did you name your character, by the way, Chris?

[00:27:50] Oh, I'm going with Janeway.

[00:27:52] Janeway.

[00:27:53] You're main one.

[00:27:55] Watching a lot of Star Trek recently.

[00:27:58] There's nothing wrong with Star Trek.

[00:28:01] You moved your agility up from a C, which was a D8.

[00:28:06] So, you moved it to a B ranking, which automatically increases your die to a D10.

[00:28:12] And you wanted a little extra point.

[00:28:15] So, you actually sacrificed your C rating, which was a D8 in strength.

[00:28:20] And you took it down to a D, which was a D6.

[00:28:25] And you took that additional point.

[00:28:27] And you added it to empathy.

[00:28:29] So, the way these are going to work, as written, you roll the attribute and the skill.

[00:28:36] So, for example, you would be rolling a D10 because agility is a B.

[00:28:41] And say that you were trying to run around.

[00:28:46] Then you would roll that skill separately, which yours on that is actually a D6 at the moment.

[00:28:53] But, yeah.

[00:28:54] So, that's how that worked.

[00:28:55] How did everybody else's go?

[00:28:57] Starting with Brownie.

[00:28:59] Sure.

[00:28:59] So, I named my character Compti Sharp.

[00:29:02] And since I decided he looked kind of like a middle-aged Ernest Borgnine, I left my strength alone.

[00:29:07] I took a point out of agility, because we know.

[00:29:10] And used that to boost my intelligence.

[00:29:12] And I also used my one free point to boost my empathy, because that's my core stat.

[00:29:18] Okay.

[00:29:18] How about you, Jeremy?

[00:29:21] I ended up going with the Enforcer.

[00:29:23] So, my strength was my core stat.

[00:29:26] I ended up, with being a rookie, I had four attribute points to play with.

[00:29:31] So, I bumped my strength up from a C to an A, which burnt two points.

[00:29:36] And then I bumped my agility and my intelligence up one point to a B, which is a D10.

[00:29:41] And the A was a D12.

[00:29:43] Okay.

[00:29:44] My character's name is Valens Solari.

[00:29:47] All right.

[00:29:48] Now, Joe, I know that before we went on our little break here, you had one particular type of character, but you've switched that.

[00:29:57] So, what have you did between then and now?

[00:30:00] Well, I started out as a city speaker, but as it seemed like a lot of the players were leaning towards empathy, I decided to change that to an analyst.

[00:30:12] And I have decided that this fellow's name is Lars Maddox.

[00:30:21] And he is an analyst, as I said, attributes.

[00:30:28] I bumped strength down to a D, moved agility up to a B.

[00:30:34] Intelligence is my key stat, so I made that a B.

[00:30:37] Empathy, I left at C.

[00:30:39] I have decided, because he's an old man, I've decided that he's got greasy gray hair that needs a trim, permanent stubble, and is obese.

[00:30:49] Basically, Orson Welles in the classic noir film Touch of Evil is what he looks like.

[00:30:55] So, you're not going for sexy double indemnity, Orson Welles?

[00:30:59] No.

[00:31:00] Was Orson Welles in double indemnity?

[00:31:02] I think I'm thinking the fifth man or something.

[00:31:04] The fifth man or third man is what you're thinking.

[00:31:07] Yeah.

[00:31:07] So, we've went ahead and got these out.

[00:31:11] The next thing we need to do is to figure out our health.

[00:31:14] Now, we've done this off camera, but the basic mathematics of it is you take, for your health, you're going to take your strength and agility.

[00:31:27] So, for example, with Chris's character, he has a strength of D, which is a 6.

[00:31:34] So, I'm going to add a 6 plus the 10 that he has in agility.

[00:31:37] So, it gives me 16, and I divide it by 4 and round up if there's a fraction.

[00:31:43] So, you have 4 health, Chris.

[00:31:47] And resolve is done in a similar fashion, but it's with intelligence and empathy.

[00:31:52] So, after doing that mathematics, you have 5 resolve.

[00:31:58] Pretty good for a human.

[00:32:00] How did you all do with your health?

[00:32:02] I ended up with a 4.

[00:32:05] Team 2-0 for this shit is probably all about 4 health.

[00:32:08] Is that what yours is too, Joe?

[00:32:09] Yeah, 4 and a half.

[00:32:11] Okay.

[00:32:11] Me being the plucky young beef castle that I am, I have a health of 6.

[00:32:17] Okay.

[00:32:18] And then resolve, like I said, Chris had 5 for Janeway.

[00:32:24] And so, anybody about the same, give or take?

[00:32:27] Also 5, yeah.

[00:32:29] Also 5.

[00:32:30] All right.

[00:32:31] Looks like the next thing we need to do is go through our skills.

[00:32:34] Now, while we had you guys on break, we didn't want to just keep bouncing around and going, coming back.

[00:32:38] So, we went ahead and started assigning skill points.

[00:32:42] So, did a little bit of shopping here with Janeway.

[00:32:48] Roughly, I don't remember everything we clicked for Janeway, Chris.

[00:32:53] But, I know that you said you were going for Columbo.

[00:32:56] So, there was an emphasis and empathy.

[00:33:00] You actually bought an additional rank in empathy.

[00:33:04] Yes.

[00:33:04] There was an emphasis on observation, insight, and empathy.

[00:33:10] Like, just paying attention to other people.

[00:33:13] Yeah.

[00:33:14] Because, you know, reference don't do that.

[00:33:17] Oh, of course not.

[00:33:19] How about you, Brandy?

[00:33:20] What did you, in general, what did you do to your character?

[00:33:24] Seeing as I was also team 10 days from retirement, I had 14 points to play with.

[00:33:29] My highest things that I kind of keyed into were firearms and connections.

[00:33:34] Although, I do also have pretty good insight in manipulation, observation, that kind of stuff.

[00:33:40] And everything else is kind of just average or worse.

[00:33:42] Okay.

[00:33:43] Okay.

[00:33:44] Sounds good.

[00:33:45] And, not Brandy, shoot.

[00:33:47] Jeremy?

[00:33:48] With being an enforcer, my key skills I had to take were hand-to-hand stamina and firearms.

[00:33:53] So, they had to be at a minimum of a C when they started out as a D.

[00:33:58] So, I ended up going and bumping it up.

[00:34:01] I had eight.

[00:34:02] I had eight points to play with since I'm a rookie.

[00:34:04] So, I bumped my hand-to-hand up to a B, my stamina up to a B, my firearms up to a B, and my mobility up to a B.

[00:34:11] So, I can chase people down or I can shoot them from a distance.

[00:34:15] Joe, I've skipped you, Joe.

[00:34:17] I'm sorry.

[00:34:18] That's okay.

[00:34:20] So, my key skills were observation, medical aid, and tech.

[00:34:25] I put medical aid and observation.

[00:34:27] I bumped those up to A and tech to B because I'm also an old-timer on the force.

[00:34:33] I've got a lot of skill points.

[00:34:36] I then bumped firearms and stealth up to B under agility but left mobility at D.

[00:34:43] And then I, with my final remaining point, moved driving up to C.

[00:34:48] I'm glad somebody didn't ignore that one because I sure did.

[00:34:51] Yeah, I figured that might be the case.

[00:34:54] Looks like we're getting ready to go into skills.

[00:34:58] So, with old-timers, I think you've got like three skills that you can take.

[00:35:02] You're talking specialties?

[00:35:03] Specialties, yeah.

[00:35:04] I'm sorry.

[00:35:05] So, you've got three specialties that you have.

[00:35:09] So, you're going to – I'm scrolling down to page 29 in the book.

[00:35:15] It says, skills represent the broad fields of expertise.

[00:35:18] They determine, along with your attributes, how effectively you can perform actions in a game.

[00:35:24] There are 13 core skills that are described in detail on Chapter 3.

[00:35:29] Just like attributes, skill levels are measured from a scale of A to D, where D represents nowhere little training,

[00:35:36] and A represents just the best in the field.

[00:35:39] And so, I am going to go ahead and jump over to Chapter 3 and see what we've got.

[00:35:45] So, in a PDF is skills – or specialties, excuse me.

[00:35:51] Specialties, if you want to go kind of class by class, they tell you what your specialties are on your class page.

[00:35:58] And as is the conceit of the book, it's a random roll table if you only have one and you want to roll.

[00:36:04] But considering us old-timers got all three, we got all three of our class specialties.

[00:36:10] In my case, that was cash flow, kickbacks, and sycophants.

[00:36:14] All right.

[00:36:14] Let's see what you've got here.

[00:36:17] Ooh.

[00:36:17] That's right.

[00:36:18] We do got those.

[00:36:19] So, what about you, Jeremy?

[00:36:22] What do you think?

[00:36:23] Second, you probably want to look at your enforcer, which is on page 45.

[00:36:30] As a rookie, I don't get any specialties.

[00:36:33] Ooh.

[00:36:33] Sorry to rub that in.

[00:36:34] How about yourself there, Joe?

[00:36:36] What does your analyst get?

[00:36:38] Old man.

[00:36:39] I'm looking for it, but I don't see it.

[00:36:42] See Gil's appearance specialty.

[00:36:45] Insider, musician, and scientist.

[00:36:47] There we are.

[00:36:48] And the description of all these specialties is on page 61 if you're looking for it.

[00:36:52] Yeah.

[00:36:53] That would be, Chris, you're hardened with being an inspector.

[00:36:57] You're married to the job.

[00:36:59] And you smoke.

[00:37:00] Now, offhand, I do know that, like, smoking isn't quite a skill unless you can do it with weird French smoke where you exhale through your mouth, inhale through your nose.

[00:37:11] And try to get a double dose of those carcinogens by exhaling it again through your mouth.

[00:37:17] But I know that there are certain things that you can get back a point of resolve.

[00:37:22] But, like, if you had, like, a special item.

[00:37:24] And you had an hour to sit away in, like, your wedding room from your widow or whatnot.

[00:37:31] You twirl it around and think about her.

[00:37:33] You get one back.

[00:37:33] So, I'm assuming smokes, which I'll take a look at that after I add that into your character sheet.

[00:37:40] It's like that.

[00:37:41] I'm looking because I'm creating yours in boundary before I convert it over to PDF.

[00:37:46] PDF.

[00:37:46] I'm looking to see where you put the specialties.

[00:37:49] Joe.

[00:37:50] I have to suspect based on, like, the noir setting, like, smokes means, like, you can also, like, share your cigarettes.

[00:38:01] Yeah.

[00:38:02] It just means you can heal a point of stress.

[00:38:04] And one of those things, I think we figured out where that extra point of resolve for Chris came from, Adam.

[00:38:09] Because if you read the list of specialties, they actually do affect your stats sometimes.

[00:38:13] Hard-boiled, or hardened, I'm sorry, gives you an extra resolve.

[00:38:17] So, that's probably where that extra resolve came from on Chris's sheet.

[00:38:20] Oh, I think I figured it out.

[00:38:21] When I set everything up on Chris's sheet, it was before he took the rank increase.

[00:38:26] So, it filled it up, but it didn't, it put an empty box beside it.

[00:38:31] But it didn't actually fill it up as being, like, you know, five out of five.

[00:38:34] It was four out of five.

[00:38:35] And I was like, well, that's kind of weird.

[00:38:37] I'm looking for a compendium for you guys that are doing this here.

[00:38:41] I think it would be, and I've probably got to share it out to you.

[00:38:45] Well, I don't even have the book added here.

[00:38:48] Fuck.

[00:38:49] I've screwed that up, Jeremy and Joe.

[00:38:51] If I put the book in here, you could drop those in there.

[00:38:55] You're...

[00:38:55] That's fine.

[00:38:56] Okay.

[00:38:57] We just modify.

[00:38:58] New specialty.

[00:39:00] I'll put hardened.

[00:39:02] And I'll fill in a blank on that in a moment.

[00:39:05] And I'm going to put it...

[00:39:06] Go ahead.

[00:39:07] I mean, I can quickly run through kind of the effects of mine while we're kind of figuring some of that stuff out, you know, to help us stall a little bit.

[00:39:13] Go right ahead.

[00:39:14] And it actually gets into another piece of the way how the game works that we haven't talked about yet.

[00:39:19] So, my first one, which is cash flow.

[00:39:22] It says that I have an off-the-book source of cash, and thus I get a chin yen point at the start of every case file.

[00:39:28] Chin yen points is like disposable income, from what I remember.

[00:39:32] Yeah.

[00:39:33] Then, going down to kickbacks, I get an advantage on all my connections rolls to buy or sell things on the black market.

[00:39:39] And sycophant means that I constantly ingratiate myself with my superiors and gain additional promotion points at the end of each session.

[00:39:45] So, that's what my specialties do for me.

[00:39:48] Okay.

[00:39:49] I can read out any that people are interested in from their archetype.

[00:39:53] Yeah.

[00:39:54] Tell you what, if you don't mind, I'm scrolling down here to it right now.

[00:39:57] You said it was around 60.

[00:39:59] I am looking...

[00:39:59] Page 61.

[00:40:00] Yeah.

[00:40:01] Oh, 51.

[00:40:02] 61.

[00:40:02] Oh, 61.

[00:40:03] Okay.

[00:40:04] Well, it looks like I have gotten hardened for Chris.

[00:40:08] So, your maximum resolve, as you mentioned beforehand, is increased to one.

[00:40:11] I'll have to figure out how to add it into the character sheet.

[00:40:14] And you can take the specialty up to three times.

[00:40:17] So, you can, you know, each one of these can have dyes in it.

[00:40:21] The second one I have is married to the job, which is you can go on for four shifts without downtime before suffering stress instead of the normal three.

[00:40:33] So, think of, you know, morning, afternoon, evening, night is the shifts.

[00:40:39] Yes.

[00:40:40] I just, I don't sleep well.

[00:40:41] That's all.

[00:40:43] And...

[00:40:43] I would like to work more.

[00:40:45] That's all.

[00:40:46] Smokes.

[00:40:47] So, once per shift, you can light them up to heal a point of stress.

[00:40:51] And I misspelled smokes on yours, Chris.

[00:40:54] So, all right.

[00:40:57] Jeremy, what'd you take?

[00:40:58] I wouldn't take it.

[00:40:59] You don't have anything.

[00:41:00] I'm a rookie.

[00:41:01] I can't...

[00:41:02] Keep rubbing it in.

[00:41:03] I would be a dick, Joe.

[00:41:06] It balances out because I get the extra attribute point and stuff.

[00:41:10] Yeah.

[00:41:11] So...

[00:41:12] I got...

[00:41:15] I believe...

[00:41:16] Let me just make sure.

[00:41:17] Yeah.

[00:41:18] Insider, which gives me advantage on connections roles to obtain material from the police department.

[00:41:25] Musician, which gives me advantage on manipulation roles.

[00:41:30] And scientist, which gives me advantage on both tech and medical aid roles.

[00:41:38] You have to be busking, though, to get that manipulation bonus.

[00:41:41] That's right.

[00:41:42] Me and Leo P out there.

[00:41:45] Baritone sacks.

[00:41:47] Hit a little careless whisper and get what you want.

[00:41:48] Yeah.

[00:41:49] That's right.

[00:41:51] Let's see here.

[00:41:53] I think we got that taken care of here.

[00:41:57] Let's see.

[00:41:59] Going back up to the character.

[00:42:01] Now that I've mastered the bookmarks here, it's kind of handy to navigate everything.

[00:42:07] So we do have our specialties.

[00:42:10] We can do our key memory.

[00:42:12] So let's go ahead and go down to that.

[00:42:15] So your memories are an essential part of who you are, no matter if they're real or artificial.

[00:42:21] Not that that applies to anybody here.

[00:42:23] They're all real?

[00:42:25] What do you mean?

[00:42:25] Of course.

[00:42:27] Of course.

[00:42:27] Each player character in the Blade Runner RPG has a key memory of some defining event in the past, whether it's your own or someone else's or a complete fiction designed in a memory lab.

[00:42:38] Your key memory is a focal point of your personality, and it can be a powerful source of inspiration and perseverance.

[00:42:44] Once per game, you can use your key memory in a skill role to improve your chance to succeed.

[00:42:51] You need to explain how that memory helps you when you do that.

[00:42:55] Game Runner can also use your key memory to create events during play, as described in more detail later on.

[00:43:01] So we can design our old key memory, or we have memory tables.

[00:43:09] I'm kind of interested to see what the memory table works with.

[00:43:14] Oh, yeah.

[00:43:14] No, let's random roll this one.

[00:43:16] All right.

[00:43:17] So, Chris, why don't you go ahead and – well, everybody.

[00:43:21] Let's go ahead.

[00:43:22] Refer us if you're doing it like this, unless you want to pick something in particular.

[00:43:26] Roll a D6, and I'll kind of go through them here.

[00:43:29] Okay.

[00:43:33] That's a four.

[00:43:35] Okay.

[00:43:36] A four.

[00:43:37] When you were an older teenager turning into an adult for yours, Chris.

[00:43:42] Brownie, what'd you roll?

[00:43:43] I rolled a four as well.

[00:43:46] Okay.

[00:43:46] So, teenager before being an adult.

[00:43:50] Jeremy?

[00:43:51] Rolled a one.

[00:43:53] Ooh, when you were a small child, the memory is now a fleeting vision.

[00:43:57] And finally, Joe?

[00:43:59] I rolled a three.

[00:44:01] Ooh, a three.

[00:44:02] That is when you were a young teen, the event that defines your view on the adult world.

[00:44:08] All you guys throw me a D12.

[00:44:11] When did it happen?

[00:44:13] Love questions like those.

[00:44:15] I rolled a seven.

[00:44:17] Off the grid.

[00:44:18] In a Kipple Wastelance.

[00:44:21] All right.

[00:44:22] I was like, I need to know what a Kipple is.

[00:44:24] It figures into my archetype as well.

[00:44:26] So, I rolled an 11 in a foreign land surrounded by crowds speaking a language you didn't understand.

[00:44:33] Okay.

[00:44:34] Jeremy?

[00:44:35] I also rolled an 11.

[00:44:37] Okay.

[00:44:38] And Joe?

[00:44:39] One.

[00:44:41] Ooh, standing in the rain on a city street corner in downtown LA.

[00:44:47] And like we mentioned beforehand, some of us are using PDFs, some of us are using Foundry.

[00:44:53] Lord willing, if I get my shit together, I'll make all this available, even the Foundry ones, if you do have Blade Runner for Foundry.

[00:45:00] And so, we got number, table two.

[00:45:03] Table three is also a D12.

[00:45:06] Ooh.

[00:45:06] You could be Batman, if you roll bad enough, I guess.

[00:45:10] Possibly.

[00:45:11] So, what do you got?

[00:45:11] If you rolled good enough.

[00:45:13] Good point.

[00:45:15] Let's start now again with Chris.

[00:45:17] Yep, Chris.

[00:45:18] I just rolled a 12.

[00:45:21] No one but you.

[00:45:22] I got a three, a superior or authority figure.

[00:45:26] Okay.

[00:45:27] Jeremy?

[00:45:28] I got an 11.

[00:45:30] Ooh.

[00:45:31] A hunted replicant.

[00:45:33] Well, that, you know, that works out great because you're younger than everyone else.

[00:45:37] Maybe you weren't quite of age whenever, you know, the age were going crazy or whatnot.

[00:45:45] Or maybe it was a six or whatnot.

[00:45:46] Cool.

[00:45:48] I'm sorry.

[00:45:49] I just don't trust them.

[00:45:50] Well, didn't we both get 11?

[00:45:52] Because I could have been there as an older teen and you as a kid, but we can get there later.

[00:45:56] Mm-hmm.

[00:45:57] Mm-hmm.

[00:45:58] Let's see.

[00:45:58] I rolled an eight.

[00:46:01] An eight.

[00:46:02] Ooh.

[00:46:03] A throng of faceless people.

[00:46:05] Almost that thong.

[00:46:07] Yeah.

[00:46:07] Let me see that thong.

[00:46:09] Let's see.

[00:46:10] So, we do have some connections here.

[00:46:12] Definitely between Jeremy and Brownie.

[00:46:15] Table four is also going to be a day 12.

[00:46:17] So, what happened at this event?

[00:46:20] Are you answering that with Chris?

[00:46:21] Yep.

[00:46:22] Chris, go ahead and lead us off, brother.

[00:46:24] Of course.

[00:46:26] That's a one.

[00:46:27] You saw something extraordinary that you cannot explain.

[00:46:32] Magnus.

[00:46:33] I'm just adding that.

[00:46:34] By his noodley appendage.

[00:46:38] There are some things the world can't explain and some things they can't.

[00:46:44] And I think I've seen something it can't.

[00:46:47] So, mine's taking an interesting turn.

[00:46:49] Just going to roll this up before I reveal this next one.

[00:46:52] I was an older teenager.

[00:46:53] I was in a foreign land surrounded by a crowd speaking a language that I didn't understand

[00:46:57] with a superior or authority figure.

[00:46:59] And I took part in a battle or massacre.

[00:47:04] This guy was off planet.

[00:47:07] This guy was in the army.

[00:47:10] The space army.

[00:47:13] This guy was in the shit, apparently.

[00:47:16] Yes.

[00:47:17] So, how was space Afghanistan?

[00:47:19] Afghanistan?

[00:47:21] It's more space Kanoko feels, but yeah, okay.

[00:47:24] I also rolled a four.

[00:47:27] You took part in a battler massacre.

[00:47:29] Oh my god.

[00:47:31] Dude, we were there.

[00:47:32] We were there.

[00:47:34] Let's bring your nephew to work day, Brownie.

[00:47:37] Let's see how we feel about this when all this is done, huh?

[00:47:41] I am the most optimistic human on earth.

[00:47:45] By his noodley appendage.

[00:47:47] Yep.

[00:47:48] Joe, what's it?

[00:47:50] Joe who is muted.

[00:47:52] I was muted.

[00:47:55] In a battle or massacre.

[00:47:57] That was a debate for the muted.

[00:47:59] I witnessed or took part in a violent crime.

[00:48:01] That's number two.

[00:48:03] Okay.

[00:48:03] Okay.

[00:48:04] Hmm.

[00:48:05] I, you know, I was bitching about these tables, but I'm really liking it.

[00:48:10] We've got this last one.

[00:48:12] Hey guys, how did it make you feel on a dive one to 12?

[00:48:16] Let's see if we find out how you did.

[00:48:19] I feel great.

[00:48:21] Let's try it with you again, Chris.

[00:48:22] I rolled a nine.

[00:48:24] How did this make me feel?

[00:48:27] Disgusted.

[00:48:28] Disgusted.

[00:48:30] I, I have seen the nature of reality.

[00:48:34] And it's wrong.

[00:48:37] You saw the nature of reality and you looked at the abyss and said, yuckarino.

[00:48:44] It's like, no, thank you.

[00:48:47] I know, I know this before, but I got to run through the lineage on this one.

[00:48:52] I was an older teen group of people in a foreign land surrounded by crowds of people speaking a foreign language.

[00:48:57] I don't speak with an authority figure or superior.

[00:49:01] I took part in a battle or massacre and it made me feel hopeful.

[00:49:06] That's a one.

[00:49:08] That's why I had to run through the lineage there.

[00:49:10] Huh?

[00:49:12] I guess, I guess space.

[00:49:13] Ganistan was amazing.

[00:49:14] Chris is the answer to your question.

[00:49:17] You, you apparently succeeded in the revolution.

[00:49:22] Hey, hey, taking, taking a little bit of inspiration from our friends from the north.

[00:49:26] It's not a war crime the first time.

[00:49:28] That's right.

[00:49:29] I might as well go through the whole, through the whole thing as well.

[00:49:33] When you were a small child, the memory is now a fleeting vision.

[00:49:36] In a foreign land surrounded by crowds speaking a language you don't, you didn't understand.

[00:49:40] With a hunted replicant, he took part in a battle, in a battle or massacre.

[00:49:46] And it made me feel bold.

[00:49:49] Hoping you were going to say blast.

[00:49:51] I feel great.

[00:49:56] Joe.

[00:49:58] Well, I felt terrified appropriately.

[00:50:01] I was standing in the rain on a street corner in downtown LA, surrounded by a throng of faceless people.

[00:50:09] And either took part in or witnessed a violent crime.

[00:50:14] And it made me feel terrified.

[00:50:16] So I already know what this is.

[00:50:20] So if, if y'all don't mind, I don't mean, I don't mean to give homework because I don't really give homework in real life.

[00:50:25] But, you know, if you want to convert that over before, before we play and kind of, you know, work together, if you wanted to be at the same event or whatnot, if you wanted to flesh it out.

[00:50:37] Other than these vague details for the character sheets, that would be kind of be cool, but not required.

[00:50:41] And I can omit this suggestion if you'd rather not.

[00:50:45] I mean, I'm pretty certain that Brownie and I were just at the same place.

[00:50:49] Yeah.

[00:50:50] It was bring your nephew to work day, like you said.

[00:50:52] That's right.

[00:50:53] And you ended up the enforcer, right?

[00:50:54] That's pretty bold.

[00:50:56] Yeah.

[00:50:57] I was a tiny, tiny enforcer.

[00:51:00] I should also do my thing.

[00:51:03] When I was a teenager, I was off the grid in the Kipple wastelands alone.

[00:51:11] There was no one but me.

[00:51:13] That's when I saw something so extraordinary, so amazing.

[00:51:19] I can't explain it.

[00:51:21] And it was so fucking disgusting.

[00:51:24] Have you ever seen Absolution or The Resolve or whatever?

[00:51:27] I know you've seen those movies.

[00:51:29] They're tied together.

[00:51:31] Maybe it's something like that.

[00:51:33] Yeah, no.

[00:51:33] It's in an endless situation.

[00:51:36] Yeah.

[00:51:36] Now, we're going to move on to relationships.

[00:51:39] So, pretty much we're at the end of this here.

[00:51:43] So, to speak, we've got our relationships and then gear is pretty much standard.

[00:51:48] And then I think that's pretty much it.

[00:51:50] So, it says next to your key memories, the most defining elements of your character is their key relationship.

[00:51:57] This is an NPC that, for any reason, plays a big role in your life.

[00:52:03] It could typically be a living person, but it can be someone artificial, dead, or even fictitious, existing only in your designed memories.

[00:52:11] It should not be another player character, though.

[00:52:16] So, your key relationship, the key relation is used in the game, by the game runner, to create events in the game as described further in the book.

[00:52:27] So, we're not quite there yet.

[00:52:29] And these relationships can change over time.

[00:52:33] Relationships should not be replaced very often.

[00:52:35] But if you find that during play that your key relationship is no longer relevant for any reason, you may replace it as long as it's okay with the game runner.

[00:52:45] So, we've got some tables.

[00:52:47] So, this is starting on page 33.

[00:52:49] Chris, I would love for you to roll for me who it is.

[00:52:52] So, you will roll me a D12.

[00:52:54] You got it.

[00:52:55] Do we want to just roll all three and tell our story and then move on to the next one this time?

[00:52:59] Yeah, that would be great.

[00:53:01] Yeah, that's a great idea.

[00:53:02] All right.

[00:53:03] So, first up, that's a six.

[00:53:07] Okay.

[00:53:08] That is an old friend.

[00:53:10] Who is it?

[00:53:11] Harvey?

[00:53:12] Sure.

[00:53:14] I'm just joking about the rabbit.

[00:53:16] But, like, if you want to make it Harvey, just tell me a little bit about Harvey, Chris.

[00:53:20] Well, I mean, that's the thing.

[00:53:22] Like, people joke about Harvey.

[00:53:24] Like, he wasn't very memorable.

[00:53:26] I understand that.

[00:53:27] But he was my friend.

[00:53:28] He was important to me.

[00:53:30] He helped me.

[00:53:30] He helped me feel better when I was having bad days.

[00:53:34] And not a lot of people did that.

[00:53:36] Okay.

[00:53:37] Well, so we got that particular part of it here.

[00:53:41] What about you, Bernie?

[00:53:43] What did you roll?

[00:53:44] Well, we're going to roll all three up.

[00:53:45] So, what's your relationship with Harvey like, Chris?

[00:53:48] Yeah, roll another D12.

[00:53:50] Got it.

[00:53:51] My bad, Bernie.

[00:53:52] No worries.

[00:53:53] That's a three.

[00:53:55] Ooh.

[00:53:56] Passionate.

[00:53:57] He was important to me.

[00:54:01] Very important to me.

[00:54:03] Okay.

[00:54:03] And lastly, what's going on?

[00:54:05] D12.

[00:54:06] Well, they threatened you with something.

[00:54:09] Oh, God.

[00:54:11] Harvey the Guilty Bender.

[00:54:13] Yep.

[00:54:14] Okay.

[00:54:14] So.

[00:54:15] I think that's perfect.

[00:54:17] Okay.

[00:54:17] Okay.

[00:54:17] So, at some point in your past, it was Harvey.

[00:54:21] He was.

[00:54:23] You all had a passion.

[00:54:25] It could be.

[00:54:26] I mean, I would even take that as being something that you're really mutually invested in if you didn't want to make it more romantic or sexual and whatnot.

[00:54:34] And apparently, they have something on you that makes it seem a tad bit antagonistic in a way or it's not what it used to be.

[00:54:44] I thought I could trust him.

[00:54:46] Mm-hmm.

[00:54:48] That brings you over to me.

[00:54:49] And I've already rolled all three.

[00:54:51] And I'm going to mix a little bit of non-Blade Runner terminology in here.

[00:54:54] I'm really sad that I can't take one of my party members as a dependent.

[00:54:58] Mm-hmm.

[00:54:58] Because I rolled child, who I have a friendly relationship with, and I constantly disappoint them.

[00:55:06] That would have been perfect for Jeremy.

[00:55:08] Oh, my God.

[00:55:09] That would have been amazing.

[00:55:11] But let's just make it Jeremy's sister, who was also there at the same event.

[00:55:15] Yeah.

[00:55:16] Ha.

[00:55:16] Loop hose.

[00:55:17] Gotcha there.

[00:55:19] So, chopping line.

[00:55:21] So, what have I got?

[00:55:23] Yeah, it's an old friend, Jake Bullitt.

[00:55:26] But we came up in the police together.

[00:55:28] Then he retired and got a family, got out of the game, and we grew apart.

[00:55:34] And now he's missing.

[00:55:37] Okay.

[00:55:37] And what about you, Jeremy?

[00:55:42] I also rolled a child who is friendly, and you think they're hiding something.

[00:55:48] I think that child might be a new version of a replicant that may be being hunted.

[00:55:54] And possibly your sister?

[00:55:56] And possibly my sister.

[00:55:58] Well, that would—oh, God.

[00:56:01] So, I mean, you're even looking at, like, if you were a child, because the nines just came out.

[00:56:06] Mm-hmm.

[00:56:08] This is an eight.

[00:56:09] And the idea that that's the way it was described to me in my understanding of the text is the reason that—the way that they're able to combat some of the negative aspects that they saw in the eights, but that there's implanted memories in these replicants that, you know, inspire or kind of curtail a certain amount of response or the way the replicant acts.

[00:56:33] And that's some new addition that the nines have that the eights do not have.

[00:56:37] So, an eights—Jeremy, I don't know if you're aware of this, but if this is an eight, which I totally like it, the standing order with eights is this kill on sight.

[00:56:48] Like, there's—like, you could take them in and get them questioned, but you retire eights in the Blade Runner world when you see it.

[00:56:55] You find one.

[00:56:56] Yes, of course.

[00:56:58] It's not—it's not a cruel thing.

[00:57:01] It's actually very, very nice to do that to them.

[00:57:04] Humane, even.

[00:57:06] Hey, I forgot your name already, Jeremy.

[00:57:07] What was your character's name?

[00:57:09] That is a good question.

[00:57:10] Give me a second.

[00:57:11] Because all I have so far on your sister's name is Jeremette, and I don't think that's going to work.

[00:57:16] What's up, Val and Solari?

[00:57:19] Thank you, Blade Runner name generator.

[00:57:23] Jeremette Solari.

[00:57:24] Got it.

[00:57:25] Okay.

[00:57:26] What was it?

[00:57:27] Jeremette.

[00:57:29] Jeremette Solari.

[00:57:30] Same last name, but Jeremyette.

[00:57:33] That works, because that's the same child who's friendly with me, because it's my sister.

[00:57:38] Perfect.

[00:57:38] Jeremette Solari.

[00:57:39] I think I want to go a little bit further with the gear stuff.

[00:57:43] When I initially said it, spoke about the gear, I was like, well—and I do like this aspect of it.

[00:57:48] Like, the gear you have is just issued to you by—it's LAPDs.

[00:57:53] You get it back when you're done and stuff like that, which really—you know, after playing a Curse of Strahd campaign and everybody going around the pit trying to find the biggest, baddest thing ever, it just fucking irritated me.

[00:58:05] But there's more to it than that.

[00:58:07] So, starting off, the Blade Runner RPG is not about hoarding loot.

[00:58:11] Thank you.

[00:58:12] But you need to keep your blaster ready for your—and your knowledge and integrated assistant or, you know, clippy, so to speak, is essential for working tools.

[00:58:24] So, you all have your own AI person.

[00:58:26] You can find these items in Chapter 8, Tools of Trade.

[00:58:30] You should write down important items that you are carrying on your character sheet.

[00:58:35] Your starting gear, your Blade Runner, will start out the game with standard issue gear listed on a subsequent page here.

[00:58:44] The items are property of the LAPD and not your own.

[00:58:47] In addition to this, you get a signature item.

[00:58:50] So, yeah.

[00:58:52] So, you know, you get the generic gun that Harrison Ford gets, among other things.

[00:58:57] We can glance at—I can look at what the starting gear is here real quick for you.

[00:59:02] Chapter 8.

[00:59:04] You get a standard issue gear, cost-free.

[00:59:08] You got a badge.

[00:59:10] Cool gun.

[00:59:12] Cool gun.

[00:59:13] You get your Clippy, the knowledgeable integrated assistant.

[00:59:17] So, you got your AI.

[00:59:18] I heard of KIA.

[00:59:19] Your Muse.

[00:59:21] You get a Voight-Kampff machine, though those are a little dated.

[00:59:25] So, knives are harder to track with the Voight-Kampff machine.

[00:59:30] The—you get armor.

[00:59:32] So, you get RDU armory.

[00:59:35] And, yeah.

[00:59:36] You got a—you can, you know—I guess you could either have the subcompact or the .357 Magnum or the really fancy 20-gauge.

[00:59:47] I mean, there's several different rifles on that.

[00:59:49] I think I'm more interested in your special item because we can feel any other stuff.

[00:59:56] I have fists.

[00:59:57] Your special item is your fist?

[00:59:59] It's my fists.

[01:00:00] Mm-hmm.

[01:00:01] I've got two of them.

[01:00:02] Okay.

[01:00:03] There is another random roll chart.

[01:00:05] Yeah, there is a random roll chart.

[01:00:07] I'm just—

[01:00:07] 34 if you want it.

[01:00:08] Yeah.

[01:00:09] My special item is my favorite barstool at my favorite bar.

[01:00:17] He takes it with him everywhere he goes.

[01:00:22] Everybody knows your name.

[01:00:25] Chris, throw me a D12, bud.

[01:00:27] Sure.

[01:00:28] I hope it's a 12.

[01:00:30] No, I'm sorry.

[01:00:31] It's a 5.

[01:00:32] Okay, so instead of it being a tombstone, you have a musical instrument.

[01:00:37] What do you—what do you play?

[01:00:39] What's your—

[01:00:39] Oh, I play the clarinet.

[01:00:42] Okay.

[01:00:43] Here I thought it was going to be the xylophone.

[01:00:45] I was going to take the jaw harp.

[01:00:48] Wow, wow.

[01:00:50] Wow, wow.

[01:00:50] Well, this is coming from Chris the Person.

[01:00:53] My father is a clarinetist who has played at Carnegie Hall, so—

[01:00:57] That's cool.

[01:00:58] Yeah.

[01:00:59] Hey, Brownie, what'd you row?

[01:01:01] I have an old coat.

[01:01:04] Ooh.

[01:01:05] And a young whippersnapper?

[01:01:07] An origami bird.

[01:01:09] Cool.

[01:01:10] Oh, my God.

[01:01:11] If only it was an origami unicorn.

[01:01:14] If only you didn't have a friend who stow an origami bird that Craig stows he made

[01:01:20] during a Delta Green panel and mailed it to you, Chris.

[01:01:23] If only.

[01:01:25] Okay.

[01:01:27] So, I mean, as far as that goes, I think we're good.

[01:01:30] There's a section on wrapping up.

[01:01:32] Let's see.

[01:01:34] Well.

[01:01:35] We can figure out where we live.

[01:01:37] Yeah.

[01:01:37] Another random rule chart.

[01:01:38] Ooh, that sounds good.

[01:01:39] We love those.

[01:01:40] For real.

[01:01:42] And do enjoy those.

[01:01:44] It says we already did the name, and we kind of went with some descriptions here.

[01:01:48] So, yeah, where do you live?

[01:01:50] Joe, you've been doing such a good job leading the pack on this.

[01:01:53] Sir, do you care to take us home?

[01:01:54] I don't have a permanent place of residence.

[01:01:57] I drift from bar to bar to car to bar.

[01:02:04] Transient.

[01:02:06] All right.

[01:02:07] Shoot.

[01:02:08] Chris, roll for me, bud.

[01:02:09] You got it.

[01:02:11] That's also a five.

[01:02:13] A condo filled with old mementos and a balcony overlooking the neon streets of little Tokyo.

[01:02:20] That is totally a thing that matches your character, I think.

[01:02:25] Yeah, no, that's perfect, actually.

[01:02:27] Lumbos hang out.

[01:02:28] Yeah.

[01:02:30] Brownie, what about you, buddy?

[01:02:32] Apparently, I live in a serene luxury penthouse hotel suite in the financial district.

[01:02:36] I rolled a 10.

[01:02:37] That's what that military service gets you.

[01:02:39] Well, it's more being a dirty cop.

[01:02:41] But sure, yeah, I'll take military service.

[01:02:43] That's what you tell people.

[01:02:47] What about yourself there, Jeremy?

[01:02:48] I rolled an eight, which is a dingy flat on top of a seedy bar off a nightclub row.

[01:02:56] Hey, my bar.

[01:02:58] Of course.

[01:03:00] I just realized that all of my biography just got erased, so that's cool.

[01:03:05] Okay.

[01:03:06] So I want to go ahead and commit myself to this here.

[01:03:10] Typically, I mean, there hasn't been too many row-ups where we have had opportunity to play or at least play out the characters we've created beforehand.

[01:03:20] But with this, when I was looking at it beforehand, I backed this on Kickstarter.

[01:03:26] I went out and got the Foundry Assets, which I'm a huge fan of, if you all haven't figured it out after enlisting land.

[01:03:32] And I got the starter pack, much like how they did Aliens.

[01:03:37] You get the Aliens book, and you picked up Charity of the God or whatnot.

[01:03:41] And that's your quick start, kind of, not quick start, but your little intro adventure.

[01:03:46] So I'm going to take your characters and run a scenario called, and I'm looking it up on DriveThruRPG.

[01:03:54] I think it's called, do-do-do-do.

[01:03:58] Dude, I have this.

[01:03:59] Actually, I have it in Foundry.

[01:04:01] I didn't even look at it.

[01:04:02] So you guys are going to be playing a game called, a case file, because each scenario is a case file, called Electric Dreams.

[01:04:09] And I'm wanting to see if there's much.

[01:04:13] It's the first official case for this.

[01:04:15] Now, they did mention beforehand that they were wanting to run subsequent cases that kind of tie in with this, or you can run them standalone.

[01:04:22] It explores the way this scenario is written.

[01:04:25] It explores the meaning of memories and will force Blade Runners to face physical, mental, and moral challenges.

[01:04:32] So, yeah.

[01:04:34] I don't have much more description right now, other than you're going to be investigating a murder, because I have read into this some.

[01:04:41] And while it did come up with pregens, before we began recording, I kind of stipulated that I needed at least one inspector.

[01:04:52] That's kind of pivotal to at least a framework of this here.

[01:04:57] So, yeah.

[01:04:59] I guess in the immediate future, we can kind of start stenciling that out.

[01:05:03] I'll kind of prep for this.

[01:05:04] And in a couple weeks here, we'll run a game.

[01:05:07] And, yeah.

[01:05:08] Guys, how about this?

[01:05:09] My thoughts on this kind of starting out was, I played it.

[01:05:12] I loved it.

[01:05:13] I mentioned that beforehand.

[01:05:15] And Free League at Gen Con did a really great job of, they didn't really do so much to take volunteers.

[01:05:21] They played a gaming organization called Lurking Fear, because they had their stuff plastered at Gen Con to run scenarios for them.

[01:05:28] And I played it, and I enjoyed it.

[01:05:30] I had not looked at the book before we sat down to really do this.

[01:05:33] It was kind of quick for me to pick up.

[01:05:36] And I liked it.

[01:05:38] I was a little bit amiss when I started actually going into the character creation and started using letters.

[01:05:46] So, that kind of threw me off.

[01:05:47] But once we got into it, I found it as easy as all of the other Free League systems for creating characters.

[01:05:53] But, yeah.

[01:05:55] I don't know.

[01:05:56] I thought it went pretty easy with everything they gave you.

[01:05:59] What do you guys think?

[01:06:00] Yeah.

[01:06:01] I mean, there are a lot of steps.

[01:06:02] But, I mean, the random roll tables were super fun.

[01:06:05] Mm-hmm.

[01:06:06] Yeah.

[01:06:07] That was nice.

[01:06:08] I mean, I am mainly just super excited to play in possibly my second favorite franchise ever.

[01:06:18] Mm-hmm.

[01:06:19] Like, Blade Runner is one of those formative things for me.

[01:06:22] I wrote a paper about it in college.

[01:06:25] Well, I'm just going to lean on you pretty happily for this here.

[01:06:29] Just help me build the atmosphere if I overlook it.

[01:06:32] I do plan on watching the second movie.

[01:06:34] As we've all kind of been talking about first before we were in this.

[01:06:38] Joe, how about yourself?

[01:06:39] What do you think?

[01:06:40] I think character creation itself was not very difficult.

[01:06:44] I do think the book could be more tightly organized.

[01:06:49] It's got a lot of fantastic art, which I like.

[01:06:53] But I think it could be too much of it breaks up too much of the rules as we've gone through them to make this like an entirely comfortable process.

[01:07:07] Otherwise, it's pretty easy.

[01:07:09] Once you've got it, you've got it.

[01:07:10] But it was a lot of going back and forth with me.

[01:07:15] And when I was just using the scrolly wheel, because I'm 44 years old and technology is starting to become doubtful of it, I guess.

[01:07:21] It was a little bit troublesome beforehand in the PDF itself, having the little side marker for the chapters and whatnot.

[01:07:30] I thought that was developed pretty decent.

[01:07:33] I think I've been spoiled by Swords of the Serpentine.

[01:07:35] I mean, they hyperlinked the fuck out of that thing.

[01:07:39] Yeah, it's pretty hyperlinked.

[01:07:41] And also has good art, so it's not like they're mutually exclusive.

[01:07:45] Is it hyperlinked or interlinked?

[01:07:48] Well, interlinked.

[01:07:49] Yeah, interlinked.

[01:07:50] Good point.

[01:07:51] There you go.

[01:07:53] I did get to, when we went to Gen Con, I did get to, I tagged around Frostbite and up role-playing public radio just to help him run some equipment.

[01:08:01] As he did interviews and worked on a few projects at Gen Con, and he actually interviewed the lead game designer, Tomas.

[01:08:09] I'm probably going to mispronounce his last name.

[01:08:12] I understand.

[01:08:14] And so, super nice guy.

[01:08:16] I enjoyed meeting him.

[01:08:17] I thought it was cool.

[01:08:18] I didn't.

[01:08:19] I really realized until after the fact, during the interview, that he was the game designer for this property and Aliens and several others for Free League.

[01:08:28] But, yep, super nice guy, too.

[01:08:30] I recommend this.

[01:08:31] I know that as far as, you know, if you're a GM thinking about this game, as what they got published right now, there is the starter, which we're using, which has a quick start guide, pregens and so forth.

[01:08:45] And first scenario, Electric Dreams.

[01:08:48] There's the book itself, which when I kickstarted it, they accidentally upgraded me to the special edition one.

[01:08:54] So, that's kind of cool with a faux leather case and all that.

[01:08:58] There is another, let me look to see if I got the name real quick.

[01:09:03] There is another published property out called Fiery Angels.

[01:09:10] So, it's another case.

[01:09:12] And just recently, within this past year, they have released another supplement called Replicant Rebellion.

[01:09:20] And it is going to be dealing with the other side of the issue.

[01:09:23] So, you're not going to be playing Blade Runners.

[01:09:26] You're going to be playing replicants or those who aid them in the movement.

[01:09:31] Which, if you're listening to this within, you know, the month of August or September, if you're interested in that, I know they got it open on Kickstarter.

[01:09:40] Not Kickstarter, but your backer kit.

[01:09:42] But you can late pledge, which I'm seriously considering doing because I didn't know if I'd actually play it until we sat down and did this.

[01:09:51] Yeah, that's all they got.

[01:09:54] Anything else you guys would like to add?

[01:09:57] So, you said interlinked, yeah.

[01:09:59] Did you say that the group they had running the games for them was Creeping Fear?

[01:10:04] It's Creeping Fear, I think, or Lurking Fear.

[01:10:07] I thought it was Lurking.

[01:10:08] Well, it's because they have either a Creeping or Lurking Fear of you and your pocket knife, is what I was going to say.

[01:10:13] Oh, okay, yeah.

[01:10:15] The vote set up in the lore when I offered a pocket knife to somebody at the Free League booth who was struggling to open a box.

[01:10:22] It became an awkward situation.

[01:10:24] I mean, I didn't brandish the blade in his face.

[01:10:27] And that is why they upgraded you to the special book.

[01:10:31] Yeah, they had bought me off.

[01:10:35] Yeah, awesome, guys.

[01:10:37] Thank you so much for joining me on this.

[01:10:39] I am looking forward to running this scenario for you all.

[01:10:42] And I look forward to seeing a lot of these backstories.

[01:10:46] So, a little bit of bookkeeping before we end here.

[01:10:49] If you can, if you want to, flesh those out and send those character sheets to me.

[01:10:54] I'm going to try to do a better job of getting these on the webpage.

[01:10:58] And, you know, just for shits and giggles, I'll also create your character sheets because we'll have to have them anyway in Foundry.

[01:11:06] So, I'll even export those assets.

[01:11:08] And if you have Foundry and would like to import Janeway into your game, I'll provide it for you.

[01:11:13] And if you are listening to this in the month of, I think, September.

[01:11:20] If you're listening to this in the month of September, I'd like to thank you for being a Patreon backer for RolePoint Exchange.

[01:11:27] And thank you so much.

[01:11:29] Now, if you're listening to this around December-ish, then, hey, no problem.

[01:11:33] You may have actually missed that window to get the Replicant Rebellion pre-ordered for like $35 American.

[01:11:39] But we appreciate you tuning in to us.

[01:11:43] And if you would like to listen to our roll-up episodes three months in advance, please go check us over at patreon.com slash RolePoint Exchange.

[01:11:51] You can also find us on that garbage dumpster fire of a social media network, Twitter.

[01:11:57] And, yeah, also at the RolePoint Exchange, so .com.

[01:12:01] So, thank you so much.

[01:12:03] And, gentlemen, thank you as well.

[01:12:05] And until next time, I'll see you all later.

[01:12:08] Bye-bye.

[01:12:09] Bye.

[01:12:10] Bye.

adam,chris,joe,brownie,