RPX Rollup - Episode 26 - Fear Itself 2nd Ed
The Roleplaying Exchange PodcastJuly 26, 2025
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00:49:2045.37 MB

RPX Rollup - Episode 26 - Fear Itself 2nd Ed

In this episode of RPX Rollup we explore the tabletop RPG "Fear Itself, second edition" - a horror game using the Gumshoe system where ordinary people face supernatural threats. Join us as we create would-be survivors to face the outer dark.

Track: "The Escape"
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00:00:00 --> 00:00:16 Music.
00:00:16 --> 00:00:20 Hello, wait, look, fuck. All right, out the gate. Just broke my leg. All right.
00:00:21 --> 00:00:27 Boom, boom, boom, ah! Oh, this is basically you tripping over while the masked
00:00:27 --> 00:00:30 killer is running after us. That's the appropriate theme here.
00:00:31 --> 00:00:34 Oh, perfect. All right, here we go.
00:00:34 --> 00:00:37 Hello, welcome to the Roadpoint Exchange. This is Adam, and today we're going
00:00:37 --> 00:00:40 to be doing a roll-up for Fear of Self 2nd Edition.
00:00:41 --> 00:00:43 And joining me today is my good friend.
00:00:44 --> 00:00:50 Hi, I'm Ian. Hey, Ed. How you doing, bud? Good. How are you? Happy to be here.
00:00:51 --> 00:00:55 Oh, glad to have you here. We have a little bit of experience with Fear of Self, if I'm not mistaken.
00:00:56 --> 00:01:01 I do. I do indeed have a little bit of experience with it. I got to make,
00:01:01 --> 00:01:03 I think, one character. Mm-hmm.
00:01:04 --> 00:01:08 We, of course, now it's part of the Critter Night Podcast Network.
00:01:08 --> 00:01:14 Krazan, Chris, Review Cultist, a man of many names, ran a game of...
00:01:14 --> 00:01:15 I can't remember. What was that?
00:01:15 --> 00:01:21 If it's at Creepypasta, Hachichu Sakusama, an eight-foot-tall woman.
00:01:22 --> 00:01:27 And we did a session of that years ago, had tons of fun, which you can cast
00:01:27 --> 00:01:29 that on our sister podcast, One by Side.
00:01:30 --> 00:01:35 And today we're looking at the second edition, since it updated a few years ago.
00:01:36 --> 00:01:38 And I think we ran on the first one.
00:01:39 --> 00:01:43 And it's kind of neat, too, because I'm going to tell this, Pilgrim Press,
00:01:43 --> 00:01:47 I'm recording this as of April 28th, 2025.
00:01:48 --> 00:01:50 It took a second to figure out what year of it is. Year of our Lord,
00:01:50 --> 00:01:53 2025. Mm-hmm. Adonamus.
00:01:54 --> 00:01:58 But Pelgrane just did a crowdfunding campaign for the Shattered Veil edition
00:01:58 --> 00:02:04 of Fear of Self 2nd edition, which I think is kind of a hardback versus this one's a paperback.
00:02:04 --> 00:02:09 And there may be some real improvements, but there's some artwork and whatnot
00:02:09 --> 00:02:11 added into it. It looks really cool.
00:02:11 --> 00:02:14 So I thought, you know, why not? Let's go ahead and do this.
00:02:14 --> 00:02:18 And if you're one of our Patreon subscribers getting this a couple months early,
00:02:18 --> 00:02:22 I think if you are still interested in Back in the Fear Itself,
00:02:22 --> 00:02:23 Shattered Veil Edition,
00:02:23 --> 00:02:30 it's going to be available online for late pledges sometime in May.
00:02:30 --> 00:02:36 So let me tell you a little bit about Fear Itself. It is a role-playing game,
00:02:36 --> 00:02:37 obviously, by Pilgrim Press.
00:02:38 --> 00:02:43 And it puts ordinary people face-to-face with unimaginable horror.
00:02:43 --> 00:02:47 So this is a game that is made to be a horror movie.
00:02:47 --> 00:02:52 Now, the original version of this game was written by Robin D.
00:02:52 --> 00:02:57 Laws, but the second ad also has Gareth Ryder, Hannerhan, jumping in.
00:02:57 --> 00:03:00 So both those gentlemen have contributed to this.
00:03:01 --> 00:03:06 And so I think we mentioned this beforehand. Unlike many other kind of RPGs
00:03:06 --> 00:03:11 where you're playing heroic types, for yourself, you're more or less just playing everyday people.
00:03:11 --> 00:03:17 So this could be the college students, the office worker, retired teacher,
00:03:17 --> 00:03:23 you know, just normal everyday folks that are confronting creatures from the
00:03:23 --> 00:03:27 outer dark or an alien menace or just something beyond their comprehension.
00:03:27 --> 00:03:33 So I remember last time we played, I was just a normal park ranger who was just
00:03:33 --> 00:03:36 trying to figure out what was going on. I think I was a detective,
00:03:37 --> 00:03:41 which we'll kind of, that's kind of a special class, to be honest with you.
00:03:41 --> 00:03:45 And we'll go into like detectives and psychics and traditional investigative
00:03:45 --> 00:03:47 characters a little bit later on in this episode.
00:03:47 --> 00:03:51 But the game uses the gumshoe system, which is...
00:03:52 --> 00:03:55 Basically a point by spin, and you're rolling a D6.
00:03:56 --> 00:04:02 So say, for example, if your park ranger sees a bear and you have bear mace,
00:04:02 --> 00:04:03 you're going to spend what?
00:04:05 --> 00:04:09 Shooting? Shooting or firearms? I'm not sure.
00:04:10 --> 00:04:19 Yeah, shooting. So you could be rolling a base D6, and you have points in shooting
00:04:19 --> 00:04:23 that you can spend that will therefore modify that row.
00:04:23 --> 00:04:28 So, you know, how much are you going to spend to hit the bear with the bear
00:04:28 --> 00:04:31 mason? The bear? I'm going to spend three because I really want to hit that bear.
00:04:31 --> 00:04:34 All right. So it's a guaranteed success.
00:04:34 --> 00:04:37 Now, if you're trying to spray behind you while you're running,
00:04:38 --> 00:04:41 blind firing, then the difficulty would be up. But, you know,
00:04:41 --> 00:04:42 you'd be guaranteed at three.
00:04:42 --> 00:04:44 I mean, at four points to hit it with that.
00:04:45 --> 00:04:49 Right. So I know some people don't like the mechanic, but I kind of do.
00:04:49 --> 00:04:52 It adds a little bit of risk to the gameplay, you know?
00:04:53 --> 00:05:00 I think a big draw for Gumshoe, especially for everyone, is that if you are into mysteries and...
00:05:01 --> 00:05:06 Having those kind of creation of mysteries streamlined, it really helps with
00:05:06 --> 00:05:09 that because you don't have to focus on every little thing.
00:05:10 --> 00:05:16 You can just kind of put out the very big clues and the players can find them
00:05:16 --> 00:05:22 without having to worry about missing an important clue due to a roll. Oh, yeah.
00:05:23 --> 00:05:27 And that, yeah, if you have it in the basic abilities there,
00:05:27 --> 00:05:29 then you're guaranteed it.
00:05:30 --> 00:05:33 You as you were saying beforehand like you're the
00:05:33 --> 00:05:36 plot will go forward which i've had that kind of problem with charl
00:05:36 --> 00:05:39 i mean call cthulhu oh yeah everybody that's
00:05:39 --> 00:05:43 played call cthulhu has had that problem you
00:05:43 --> 00:05:45 miss something and then you know you're you're floundering around
00:05:45 --> 00:05:48 and it's either gymnastics by the by the keeper
00:05:48 --> 00:05:51 or it's you know you screwed up
00:05:51 --> 00:05:54 and it's just this nihilistic kind of grind a cigarette that you're
00:05:54 --> 00:05:58 grinding into an ashtray for the rest of the session there you
00:05:58 --> 00:06:01 know i personally like it what makes it kind of unique to with
00:06:01 --> 00:06:04 fear itself over those other ones is if
00:06:04 --> 00:06:08 focuses on the player's vulnerability when you're
00:06:08 --> 00:06:12 encountering something people are not running toward michael myers or jason
00:06:12 --> 00:06:19 voorhees or anything like that or pinhead you're typically running away and
00:06:19 --> 00:06:25 you know those who try to be heroes are probably going to end up dying did Did
00:06:25 --> 00:06:26 you ever see Jason takes Manhattan?
00:06:27 --> 00:06:31 I have. I have. If you're, if you're about to reference the scene where the
00:06:31 --> 00:06:34 guy ends up trying to punch Jason a billion times and then gets killed.
00:06:34 --> 00:06:35 Yeah. I've seen that scene.
00:06:36 --> 00:06:39 Yeah. It's just, that's, that's kind of what I think of. You just see,
00:06:39 --> 00:06:41 you just give Jason his everything.
00:06:41 --> 00:06:47 And then Jason just one punches his head into a dumpster. I think. Uh, I think so. Yeah.
00:06:47 --> 00:06:50 I mean, I was like in fifth or sixth grade when I came out, but I,
00:06:50 --> 00:06:53 so it's very iconic. It's exceptionally iconic.
00:06:55 --> 00:06:59 Don't look up when that movie came out and figure that I was probably 12 when
00:06:59 --> 00:07:01 that came out. You'll find out how old I am.
00:07:02 --> 00:07:06 I think that a major thing that, yeah, but yes, you're right.
00:07:06 --> 00:07:13 I think a big thing is that this is about very much. It is not a action film
00:07:13 --> 00:07:14 that pretends to be a horror film.
00:07:15 --> 00:07:19 This is straight up very much a horror system.
00:07:20 --> 00:07:22 It's no, it's no Knights, Knights Black agents or anything like that.
00:07:23 --> 00:07:24 No, it's, it's not pulpy.
00:07:25 --> 00:07:30 We alluded to this earlier during character creation. and you could have somebody
00:07:30 --> 00:07:35 choose to be an investigator or a police officer or something like that, but you only get one.
00:07:35 --> 00:07:37 And everybody else is mundane.
00:07:38 --> 00:07:42 And you're kind of, I think, throttled a bit on how many points you could put
00:07:42 --> 00:07:44 into shooting and things like that.
00:07:44 --> 00:07:49 So mechanically, you may have one, I guess even in these games,
00:07:49 --> 00:07:54 it would be one glass cannon who can do stuff, but not everybody can do that.
00:07:54 --> 00:07:56 So you're- Even then, that might not always work.
00:07:57 --> 00:08:02 Oh, yeah. So, again, the best chance of survival is running away.
00:08:02 --> 00:08:05 And there are psychic characters. You could have one that, you know,
00:08:06 --> 00:08:07 we'll go into the psychic powers.
00:08:08 --> 00:08:10 Those are kind of cool. But you only get one.
00:08:11 --> 00:08:15 And there's a negative, there's a definite downside to if you use your psychic powers.
00:08:16 --> 00:08:20 So, it looks like, I think the original Fear itself,
00:08:21 --> 00:08:26 looking for stuff that I've researched beforehand, And it was almost like a
00:08:26 --> 00:08:29 hack of, it was called a hack of, I don't know if it was or not,
00:08:30 --> 00:08:34 but some reviewers called it a hack of, like Esoteris, which is another pale
00:08:34 --> 00:08:36 green game that uses a gumshoe system,
00:08:36 --> 00:08:38 along with Trail Cthulhu and others like that.
00:08:38 --> 00:08:44 But the second edition has kind of been expanded quite a bit. So...
00:08:45 --> 00:08:48 You mentioned nice black agents beforehand and we're getting ready to jump into
00:08:48 --> 00:08:49 character creation here.
00:08:50 --> 00:08:54 The original fear itself was really designed just for one shots.
00:08:54 --> 00:09:00 You typically don't have, except for, I guess, Michael Myers sister who kept,
00:09:00 --> 00:09:03 was in several of and all that in sequels.
00:09:04 --> 00:09:07 You never typically had the same character coming back. And in fact,
00:09:07 --> 00:09:10 they may get killed at the beginning of the second movie and stuff like that.
00:09:10 --> 00:09:14 So it was really more of a shorter form for their characters.
00:09:14 --> 00:09:19 And I think there's been some effort in the second edition to at least make
00:09:19 --> 00:09:24 it move from one shots to maybe many campaigns.
00:09:24 --> 00:09:29 Still, you kind of got a limited amount here that you can work with here.
00:09:29 --> 00:09:32 But, you know, that's what's going on.
00:09:32 --> 00:09:39 And here's a little bit of a fact. The first RPG game that I ever ran for RPX was Fear of Self.
00:09:40 --> 00:09:43 Oh, I did not know that. yeah in the original a
00:09:43 --> 00:09:46 fear of self book which this one's not this scenario is
00:09:46 --> 00:09:49 not included in the second edition but it
00:09:49 --> 00:09:53 had a ocean in the forest i think was the name of the scenario which was by
00:09:53 --> 00:09:59 robin d laws and yeah it was one of the first ones i ran and it not only did
00:09:59 --> 00:10:07 it cement my love for the gum shoe system but it also you know gave me confidence as a champ Well,
00:10:07 --> 00:10:10 you know how it is in the beginning when you're kind of, Boy,
00:10:10 --> 00:10:12 yeah, I know how it is. Yeah.
00:10:13 --> 00:10:17 So with that being said, folks, if you have got a copy of this book,
00:10:17 --> 00:10:21 go ahead and turn with us in your hymnals to page nine.
00:10:22 --> 00:10:26 Let's just go to 10. So we're going to go into the character creation itself.
00:10:27 --> 00:10:30 So right at the top of the book, just to reinforce everything,
00:10:30 --> 00:10:33 reading directly from the text, but not in a monotone voice,
00:10:33 --> 00:10:37 I will say, sure, self-characters begin to play as ordinary people,
00:10:37 --> 00:10:39 unaware of the supernatural.
00:10:39 --> 00:10:43 They're people like the players from normal walks of life.
00:10:43 --> 00:10:48 Their backgrounds may be slightly different for confrontation,
00:10:48 --> 00:10:51 but, you know, no experience necessary.
00:10:52 --> 00:10:57 So I think for the sake of this, we'll just go ahead and say this is going to
00:10:57 --> 00:11:01 be a mini-series kind of game since our roll-ups are the session zero for the
00:11:01 --> 00:11:04 game that may or may never happen. Right.
00:11:05 --> 00:11:11 I think, did you want to go down to, like, do you want to come up with something
00:11:11 --> 00:11:14 of a premise, or did you want to kind of just jump in right into concepts?
00:11:14 --> 00:11:17 I think we need a premise to work with here. Okay.
00:11:18 --> 00:11:22 You know, I already, before we started recording, I know I told you my concept
00:11:22 --> 00:11:29 for my character, so may I suggest, may I make a suggestion for the premise in this case?
00:11:29 --> 00:11:37 Yeah. I'm thinking we're either college students or just college dropouts,
00:11:37 --> 00:11:42 kind of going on a road trip across the United States. That's what I'm thinking.
00:11:43 --> 00:11:48 Okay. So it's already kind of ringing a little bit. I like the idea of college students.
00:11:49 --> 00:11:52 For some reason when you hit this, and this movie is kind of problematic now
00:11:52 --> 00:11:56 because the director apparently is not too good of a person.
00:11:56 --> 00:12:00 But I'm kind of getting some vibes of Jeepers Creepers kind of stuff that entire movie.
00:12:01 --> 00:12:05 Yep. It begins with college students and are making, I think they're traveling
00:12:05 --> 00:12:07 back home on spring break or something like that.
00:12:08 --> 00:12:11 Yep. That's what I was thinking. College students on a summer break or,
00:12:12 --> 00:12:15 or dropouts or something that kind of just on the move.
00:12:16 --> 00:12:20 Okay. You know, I like that sounding like this.
00:12:21 --> 00:12:25 I don't want to, I don't think I would like our game to go into the trope of,
00:12:26 --> 00:12:31 You know, Deliverance, Wrong Turn, you're out in the woods with degenerate hillbillies
00:12:31 --> 00:12:34 and stuff like that. So, I'm not really thinking that.
00:12:35 --> 00:12:37 Okay, so we want to stick with the college students then? Well,
00:12:38 --> 00:12:40 I mean, college students, definitely. Traveling.
00:12:42 --> 00:12:44 All right, so you take my premise and you run with it. Adam,
00:12:44 --> 00:12:48 what do you think? Let's do a little bit of college students and let's do a
00:12:48 --> 00:12:49 little bit of Happy Birthday, Death Day.
00:12:50 --> 00:12:55 Even from what I know of the new From Until Dawn film, it's My Brother's Silence that was a great film.
00:12:55 --> 00:12:58 I like this and you know
00:12:58 --> 00:13:01 me and time travel anyway we're stuck in
00:13:01 --> 00:13:05 the last day of spring break over and over
00:13:05 --> 00:13:08 and over so we're
00:13:08 --> 00:13:11 doing a mini series right so we'll say that we're going
00:13:11 --> 00:13:13 to pace this out plan for like a three-part kind of deal
00:13:13 --> 00:13:16 set up like this so this is
00:13:16 --> 00:13:20 one of these events like you know say jason
00:13:20 --> 00:13:23 versus freddie where the kids were out partying or
00:13:23 --> 00:13:26 something like that we we have some kind of our characters are
00:13:26 --> 00:13:29 at this party and something terrible happens to
00:13:29 --> 00:13:35 them you're gonna like they're gonna die right from the get-go and then after
00:13:35 --> 00:13:41 the last person's dead character sheet refreshes and it'll be quick it's not
00:13:41 --> 00:13:45 gonna you're it would be you know you can make a floundering effort and die
00:13:45 --> 00:13:49 and then it restarts at the beginning of the day so we can have a bit of investigation,
00:13:49 --> 00:13:51 the characters are the only ones who remember.
00:13:53 --> 00:13:57 Exactly what happened. And it's just you know,
00:13:57 --> 00:14:02 How do you try to prepare for this? And then, like I said, I'm kind of planning for three on this.
00:14:02 --> 00:14:05 So you'll probably end up dying at least twice.
00:14:06 --> 00:14:10 And then the third time, for whatever narrative important reason,
00:14:10 --> 00:14:14 maybe there's like a degeneration as it keeps going.
00:14:14 --> 00:14:18 So everything's the same when you came back in session one.
00:14:18 --> 00:14:23 All right, you progress to a certain point. You learn certain things. You die. It resets.
00:14:25 --> 00:14:30 Now everybody's tired. And it's like the sun doesn't shine so bright,
00:14:30 --> 00:14:31 but the things kind of progress.
00:14:32 --> 00:14:39 And then as it goes to recess, another iteration, then maybe certain people are gone.
00:14:40 --> 00:14:45 The fruit that's in the buffet at the hotel you're staying at for breakfast
00:14:45 --> 00:14:47 has got flies swarming it and stuff like that.
00:14:47 --> 00:14:50 And nobody notices any of that kind of thing.
00:14:51 --> 00:14:55 All right. I like it. I like it. Okay. College kid, slash your time loop.
00:14:55 --> 00:14:56 Yeah, I'm okay with that.
00:14:57 --> 00:15:01 Sounds good. So let's go ahead and jump into this.
00:15:01 --> 00:15:05 So we've already moved on to concepts then, correct?
00:15:06 --> 00:15:10 I think concepts. The first step in character creation is to choose a concept.
00:15:10 --> 00:15:15 Best concepts are quick and punchy and consist of an adjective and a noun.
00:15:16 --> 00:15:20 So we'll see if you can make yours an adjective and a noun. Okay.
00:15:21 --> 00:15:29 I'm going to go with I don't want to just say eccentric I'm going to go with.
00:15:30 --> 00:15:34 Extroverted film student extroverted film student okay,
00:15:35 --> 00:15:38 may change that up in a little bit but that's what I'm going to go with for
00:15:38 --> 00:15:44 right now alright I am wanting to play a psychic character because there's different
00:15:44 --> 00:15:49 rules that apply for them and I would like to get into some of the harder things,
00:15:50 --> 00:15:53 or not harder, but I want to delve into that particular aspect of character creation.
00:15:54 --> 00:16:00 And I'm going to go with Psychic Stoner. Psychic?
00:16:01 --> 00:16:04 Yeah, maybe. Did you ever play Fallout 4?
00:16:05 --> 00:16:07 Of course. I'm Mama Murphy, buddy.
00:16:08 --> 00:16:11 Ah, nice. I like that. Ah, nice.
00:16:12 --> 00:16:18 Also, I really liked Cabin in the Woods because they broke tropes and stuff like that.
00:16:18 --> 00:16:23 The stoner actually turns out to be one of the more notable characters instead
00:16:23 --> 00:16:25 of just a cardboard cutout that gets slashed up.
00:16:26 --> 00:16:32 Nice. Okay. So concept-wise, looks like we've got our character concept.
00:16:33 --> 00:16:38 Real quick, I'm actually going to change mine from extrovert to cheerful. Cheerful film student.
00:16:38 --> 00:16:43 Okay. There we go. I saw that in the examples, and I actually liked that better.
00:16:45 --> 00:16:48 So, I do want to read this, even though we're not necessarily doing it.
00:16:48 --> 00:16:53 So, this is the restrictions I mentioned a little bit beforehand.
00:16:54 --> 00:16:59 When a GM announces the start of a straight-up horror game, there are certain
00:16:59 --> 00:17:02 character types that nearly everyone wants to gravitate to.
00:17:02 --> 00:17:06 You know, like we were going to Dishonor and stuff like that.
00:17:06 --> 00:17:10 Some restrictions that we do have, though, combat investigative experts.
00:17:10 --> 00:17:17 This cash aisle includes police officers, military people, karate champions, privatized, etc.
00:17:17 --> 00:17:23 When in doubt as to whether a character falls into this ever popular category,
00:17:23 --> 00:17:27 gyms are enjoined to judge ruthlessly.
00:17:28 --> 00:17:36 So another kind of restriction we've got here, psychics. For more psychic power, okay.
00:17:36 --> 00:17:41 Well, there's a whole section on it. I call it expert. That's another one of
00:17:41 --> 00:17:43 these commonly restricted types.
00:17:44 --> 00:17:48 The default assumption in for itself is that the character is unaware of the
00:17:48 --> 00:17:51 existence of the supernatural until they encounter it themselves.
00:17:51 --> 00:18:00 The GM may permit one character, much as with the cop, to have genuine occult knowledge.
00:18:00 --> 00:18:05 So, book dealer, village witch, academic, vagabond.
00:18:05 --> 00:18:07 Fortune teller, that kind of thing. Yeah.
00:18:08 --> 00:18:13 And there's also a tie-in, like if you wanted to base this off the Fear Itself,
00:18:13 --> 00:18:16 which is another rum-shoot game. Esoteris.
00:18:16 --> 00:18:20 Esoteris. Yeah. You could actually tie it in and say that you're playing a burnout
00:18:20 --> 00:18:24 Esoteris or Ex Ordo Veritas character.
00:18:25 --> 00:18:30 Eek. So. But usually, if I remember correctly, the default is try to see if
00:18:30 --> 00:18:32 you can make someone without any knowledge of the occult.
00:18:32 --> 00:18:38 Yeah. And if you do, if your character does have any knowledge of the occult,
00:18:38 --> 00:18:43 you know, it's limited. Maybe it all doesn't kind of work out that way.
00:18:43 --> 00:18:47 If you've ever played Call of Cthulhu, it's sort of similar to when you have
00:18:47 --> 00:18:52 a character that is starting off with zero Cthulhu mythos, but may have some points in a cult.
00:18:52 --> 00:18:55 Just because they have that doesn't mean that they're aware of the supernatural.
00:18:55 --> 00:19:01 It just means they either believe in something supernatural that is either false or false.
00:19:02 --> 00:19:07 Misconception, or just are aware of it, the studies of the occult.
00:19:07 --> 00:19:14 And all of these, even the cop, even the psychic, even the occult expert, they're flawed.
00:19:14 --> 00:19:20 So they're limited versions of what you would play in a more pulpy game, stuff like that.
00:19:20 --> 00:19:26 So you're going to be vulnerable, much like everybody else in one of these games.
00:19:26 --> 00:19:31 So, yep, that's kind of, in a nutshell, kind of condensing it down.
00:19:32 --> 00:19:35 So, let's see, going over to page 12 here.
00:19:36 --> 00:19:41 Risk factors, one reoccurring question bedevils any plotter of horror stories.
00:19:41 --> 00:19:42 Why don't they just run?
00:19:43 --> 00:19:48 Well, when you, as the audience, identify with characters in jeopardy,
00:19:48 --> 00:19:50 you desperately want them to get out of danger.
00:19:50 --> 00:19:53 But the characters can't get out of danger, or your horror tale is over.
00:19:54 --> 00:20:00 However, because the plot arises out of character, the GM needs to enlist their
00:20:00 --> 00:20:05 player's help in giving the PCs good reasons to go down that dark alleyway.
00:20:06 --> 00:20:09 You know, why are you going in the basement while there's a slasher in the house?
00:20:09 --> 00:20:14 Well, obviously, you know, I'm a risk taker. I need to check it out.
00:20:15 --> 00:20:20 Of course. So during character creation, after arriving at a concept,
00:20:20 --> 00:20:23 each player determines their character's risk factors.
00:20:23 --> 00:20:29 This is a basic component of the character's psyche and motivates them to risk horrific encounters.
00:20:30 --> 00:20:34 When presented with a situation that triggers a risk factor,
00:20:34 --> 00:20:41 the character is obligated to plunge deeper into jeopardy or suffer a loss of stability.
00:20:42 --> 00:20:47 So let's see if there's anything about buying risk factors. See,
00:20:47 --> 00:20:48 there's hanging and fleeting.
00:20:49 --> 00:20:53 I don't see anything. let me type in risk factors real quick oh,
00:20:54 --> 00:20:59 it's indexed and the index doesn't show shit whoop-deez,
00:21:00 --> 00:21:03 Do you have a particular risk factor that you're thinking of for your character?
00:21:03 --> 00:21:06 Most likely, insatiable curiosity.
00:21:06 --> 00:21:11 I have to get that shot. I have to get the perfect shot. Okay.
00:21:12 --> 00:21:17 That sounds good. I'm looking on a character sheet, which we are going to attach
00:21:17 --> 00:21:21 these character sheets to this episode. If you check it out on the Critter Knight
00:21:21 --> 00:21:24 RPX page here, when it's post, we'll have it up there.
00:21:24 --> 00:21:29 But I'm using the ones from Pilgrim's website, by the way, the form-fillable one.
00:21:30 --> 00:21:36 I don't particularly see a section here for our risk factor. Yeah.
00:21:37 --> 00:21:40 So I was just put under character concept. That sounds pretty good to me.
00:21:41 --> 00:21:47 I will put insatiable curiosity, need for the perfect shot.
00:21:47 --> 00:21:53 I've got one that I think will work. I can fix this. I mean,
00:21:53 --> 00:21:55 it's kind of vague and all that, but.
00:21:55 --> 00:21:58 No, it works out well. You can fix this.
00:21:58 --> 00:22:01 Don't worry. I know what I'm doing I would
00:22:01 --> 00:22:04 ask the GM that we go sparingly
00:22:04 --> 00:22:08 not everything that I can fix obviously so you
00:22:08 --> 00:22:11 know if my character going to go fist fight Jason
00:22:11 --> 00:22:17 Voorhees no probably not but maybe I can I'll run out to the old car and try
00:22:17 --> 00:22:21 to get it started I know I can fix it so we can all zoom away into the night
00:22:21 --> 00:22:26 I could even think of a scene where you're carrying your broken friend trying
00:22:26 --> 00:22:29 to get them to the hospital because you can fix this.
00:22:30 --> 00:22:32 You just get them to the hospital. Everything's going to be okay.
00:22:33 --> 00:22:40 It's exactly, you know, and other ones that you could have here is, you know, I don't know.
00:22:40 --> 00:22:43 It feels kind of weird saying it like this, but like, you know,
00:22:43 --> 00:22:46 sex drive, horn dog, like I'll do anything for the ladies.
00:22:46 --> 00:22:52 Maybe I'll impress her kind of, you know, shallow vapid thing like that to being
00:22:52 --> 00:22:53 overshared in their own abilities.
00:22:54 --> 00:22:58 Kind of like what my character is. there's not a list that you choose from for these retrospectives.
00:22:58 --> 00:23:01 It's kind of something you'll discuss with your GM.
00:23:02 --> 00:23:08 And on the same page, page 12, it says, let's see, miniseries.
00:23:08 --> 00:23:11 I'm looking at that because we're looking at this here.
00:23:11 --> 00:23:15 Questionnaire players and GMs collaborate to explore the characters' psyches
00:23:15 --> 00:23:19 while they're inextricably linked to the horrors.
00:23:19 --> 00:23:25 Spiral misery, emotional ties bind characters together. They're fighting for
00:23:25 --> 00:23:27 people and things that they care about.
00:23:28 --> 00:23:32 And then when it goes into miniseries, which is what I'm thinking we're going
00:23:32 --> 00:23:37 to do him, it's GM and players collaborate to explore the psyches.
00:23:38 --> 00:23:42 Psyches. Psyches. Yeah. And why they're intrinsically to the horror.
00:23:42 --> 00:23:49 Do you think, is this, how are we linked together? Are we friends? Are we the only ones who?
00:23:50 --> 00:23:54 That seems to me would be on, you want to go to page 132.
00:23:54 --> 00:24:00 And you'd want to look at that kind of questionnaire. and see what it is.
00:24:00 --> 00:24:03 I am looking at 132 right now, my friend.
00:24:04 --> 00:24:06 Well, I think...
00:24:07 --> 00:24:11 If you go to 137, there are sample questions. Okay.
00:24:12 --> 00:24:18 And that kind of... So I think at that point, what we would need to do is we would need to think...
00:24:18 --> 00:24:22 We'd probably want to... The GM at that point would probably just want to come
00:24:22 --> 00:24:26 up with some questions for our own character, for our characters,
00:24:26 --> 00:24:30 and kind of give us that questionnaire that we could answer.
00:24:30 --> 00:24:36 But if, let's for example, say that this GM would give us the question of what keeps me up at night,
00:24:37 --> 00:24:42 probably I would then have to come up with some sort of maybe background question
00:24:42 --> 00:24:49 of my character that may be linked to our connected past to whatever horror
00:24:49 --> 00:24:52 that we are encountering or something.
00:24:52 --> 00:24:59 So, for example, if I'm going to use an example from a movie series,
00:24:59 --> 00:25:04 if I'm Ripley from Aliens, what keeps me up at night is the,
00:25:05 --> 00:25:09 is the experience that I had that encounter with that first monster that keeps
00:25:09 --> 00:25:13 me up in my, it gives me, it gives me nightmares constantly waking me up.
00:25:13 --> 00:25:17 But what, what, what about it in your psyche a little bit deeper than that?
00:25:17 --> 00:25:23 So we're not, and I mean, these are tools that we can use or choose not to use and stuff like that.
00:25:23 --> 00:25:28 There's a starting point that we got here, excluding like the encounter with the monster.
00:25:29 --> 00:25:33 What's the things like, what is your character psyche? Are we wanting to reveal
00:25:33 --> 00:25:36 about your character? that's going to come up in gameplay.
00:25:37 --> 00:25:42 Probably, if I had to pick for my character, I'm thinking I want to reveal,
00:25:42 --> 00:25:50 I want to explore more of why they became a film student in the first place,
00:25:50 --> 00:25:55 like what attracted them to the idea of having to record everything.
00:25:56 --> 00:26:00 Is it like a sense of voyeurism, and I don't mean that necessarily bad,
00:26:00 --> 00:26:04 or is it more of a sense of everything makes sense through the camera lens?
00:26:04 --> 00:26:08 You can control it through the camera lens kind of thing?
00:26:08 --> 00:26:12 I think it probably would be the series Sense of Control. Okay.
00:26:12 --> 00:26:15 But I think that's something that would probably come up during the gameplay. Yeah.
00:26:16 --> 00:26:21 And mind me, I'm kind of thinking of like sample question. You may want to write
00:26:21 --> 00:26:22 that under the character concept too.
00:26:23 --> 00:26:27 There was one really cool sample question. It's like, describe your most vivid nightmare.
00:26:28 --> 00:26:33 I would like to say that my most vivid nightmare I've been having for a long
00:26:33 --> 00:26:37 time is the first scene that we encounter in the game.
00:26:38 --> 00:26:42 So I dreamed about it, bits and pieces, snippets of it.
00:26:42 --> 00:26:49 And then when it finally hits, and I hope that the GM will give me a shining moment here.
00:26:49 --> 00:26:54 Like when I'm in the gameplay, like say that the creature, the slasher is just
00:26:54 --> 00:26:59 wrecking havoc on the dance floor, running through with a fire axe,
00:26:59 --> 00:27:00 just swinging at people.
00:27:01 --> 00:27:04 Like my character, like that triggers that memory.
00:27:04 --> 00:27:08 And he's able to at least do something. and he dies, and it's still,
00:27:08 --> 00:27:13 and all that, but maybe, you know, I have a little moment to shine,
00:27:13 --> 00:27:17 like, no, go out this exit, and all that, and then something happened that didn't
00:27:17 --> 00:27:21 happen in the dream, and then I'm dead, and all that, but yeah, that makes sense.
00:27:22 --> 00:27:27 Kind of going back with this, with this being a miniseries, I'm kind of still stuck on page 12,
00:27:27 --> 00:27:33 I think it's the spiral of misery, I kind of like that one Smith mentioned here,
00:27:33 --> 00:27:37 I read it a moment ago, but Emotional Ties, band our characters together.
00:27:38 --> 00:27:43 They're fighting for people and things they care about. So we're trying to break this cycle. Right.
00:27:44 --> 00:27:46 No, I think that makes sense. Okay.
00:27:47 --> 00:27:50 Now, we're going to move over to the buying abilities here.
00:27:50 --> 00:27:57 So much like all other gumshoe games, there's points that you spend to buy investigative.
00:27:57 --> 00:28:02 I like the idea of it being, well, the more players you have,
00:28:02 --> 00:28:08 the less points you get, and the less players you have, the more points you get.
00:28:08 --> 00:28:11 So if there's two players, you get 16 points to spend.
00:28:11 --> 00:28:14 And if you get, if you have four players, you get 10.
00:28:15 --> 00:28:19 So how about we shoot for a three somewhere in the middle? Yeah, I was thinking three.
00:28:20 --> 00:28:24 And then if you guys decide to play as my character, which we haven't come up
00:28:24 --> 00:28:27 with names yet, but we can say them a little bit later on here,
00:28:28 --> 00:28:34 then, you know, just subtract two or, or subtract, yeah, subtract.
00:28:34 --> 00:28:37 Or add four if you only have two players.
00:28:38 --> 00:28:42 To track two or add four. So that's what we're going to go with here.
00:28:42 --> 00:28:48 I think, just for the audience's sake, my character I'm going to be calling Ivan Gray.
00:28:49 --> 00:28:53 So Ivan Gray is ready to get some points.
00:28:54 --> 00:28:59 Okay, Ivan Gray. I think Jimmy Thatcher.
00:29:00 --> 00:29:04 Love it. Jimmy Thatcher. And yeah, I'm a college student.
00:29:05 --> 00:29:10 And so under the abilities, what we're kind of looking at here right now,
00:29:10 --> 00:29:13 and I'll have to double check my psychic stuff here.
00:29:13 --> 00:29:19 They're divided into three categories. You've got academic, interpersonal, and technical.
00:29:19 --> 00:29:22 So your academic is your humanities, history, language, law,
00:29:22 --> 00:29:28 occult, studies, research, social sciences, trivia, and there's some blank spots
00:29:28 --> 00:29:29 for you to pick something else.
00:29:30 --> 00:29:34 Interpersonal is bureaucracy, cop talk, flirting, flattery, bullshit.
00:29:34 --> 00:29:38 Detector which is you know you can tell people are lying impersonation
00:29:38 --> 00:29:42 interrogation intimidation negotiation
00:29:42 --> 00:29:45 reassurance and streetwise and finally
00:29:45 --> 00:29:50 our technical ones we're going to be computer use investigative procedures medicine
00:29:50 --> 00:29:57 notice outdoor survival photography science yours would be obviously photography
00:29:57 --> 00:30:03 and again and there's other there's other sections here you can add stuff so
00:30:03 --> 00:30:04 like if you're a mechanic,
00:30:04 --> 00:30:08 it could be mechanical or whatnot. It's... Yes.
00:30:09 --> 00:30:14 You could almost... I do see what appears to be an asterisk near investigative
00:30:14 --> 00:30:19 procedure or occult studies. So what does that mean?
00:30:20 --> 00:30:25 Where are we seeing that at? I'm seeing that on page 15 with the list of...
00:30:25 --> 00:30:34 When you go to the list of abilities, there's an asterisk near cult studies
00:30:34 --> 00:30:36 and investigative procedure.
00:30:38 --> 00:30:42 Are those only for what appears to be those specialty characters that we were
00:30:42 --> 00:30:43 talking about beforehand?
00:30:44 --> 00:30:49 They appear to be so. I actually found something.
00:30:49 --> 00:30:54 If you go to page 14, it literally says abilities followed by an asterisk may
00:30:54 --> 00:30:58 be capped if the GM is using quotas.
00:30:59 --> 00:31:03 So that's what that means okay yeah okay so
00:31:03 --> 00:31:08 yeah you're right i'm glad you pointed out this spending guidelines so new players
00:31:08 --> 00:31:13 unsure of how to allocate points uh here's some quick recommendations for investigative
00:31:13 --> 00:31:19 abilities you need to well first off you need to kind of work for the group
00:31:19 --> 00:31:22 when you're making these characters up making sure you have all your bases covered.
00:31:24 --> 00:31:30 Generally, you want to limit your Investigatives to three max per ability, I think.
00:31:30 --> 00:31:33 Distribute remaining points favorably. I'm reading here real quick.
00:31:33 --> 00:31:38 What it seems to be suggesting is don't completely... It is not a bad idea to
00:31:38 --> 00:31:44 spread out your Investigative abilities if you're using... If you're especially
00:31:44 --> 00:31:46 focusing on those Investigative skills.
00:31:46 --> 00:31:52 Because you having just a point in them can make a major difference.
00:31:53 --> 00:31:58 As you can just spend those points to just find out certain things or be able
00:31:58 --> 00:32:02 to do certain things without even having to roll. Yeah.
00:32:03 --> 00:32:06 And then, you know, sometimes when you spend the points too,
00:32:06 --> 00:32:08 it's just worth for flavor, texture,
00:32:08 --> 00:32:11 and added bonus or extra benefit that you kind of get from the GM.
00:32:11 --> 00:32:16 You'll always get the clue and things like that. It just may not be as helpful
00:32:16 --> 00:32:18 unless you have something to spend.
00:32:19 --> 00:32:23 And your general abilities, I mean, typically, when we get into those,
00:32:23 --> 00:32:26 you're kind of going to put somewhere between 8 to 12 in the hit points and
00:32:26 --> 00:32:29 stability, which you can go into negative numbers, by the way.
00:32:30 --> 00:32:34 And you're going to choose three or four of them just to kind of highlight putting
00:32:34 --> 00:32:38 about eight points into those. So those are things that you kind of really do good.
00:32:38 --> 00:32:42 And yeah, just kind of spreading it all out. But you're right with that.
00:32:43 --> 00:32:44 I think that summarizes up.
00:32:45 --> 00:32:48 It's a gym allows players to trade investigative and general abilities.
00:32:49 --> 00:32:53 Yeah, I think we're good with it. Now, I should point out that for those listening
00:32:53 --> 00:32:58 if you are noticing that there is no ability to just straight up lie,
00:32:58 --> 00:33:05 you should check out page 25 because it'll explain how the gumshoe system works
00:33:05 --> 00:33:08 in lying in and of itself. Mm-hmm.
00:33:10 --> 00:33:16 Good. Let's go ahead and if you want we got 12 points to spend.
00:33:17 --> 00:33:23 Why don't we go ahead and take a break real quick, and let's kind of go ahead and divvy up.
00:33:23 --> 00:33:27 We'll kind of talk amongst ourselves and see what bases we're kind of covering
00:33:27 --> 00:33:30 in general, even though we're kind of building this for a third,
00:33:30 --> 00:33:34 and we'll be right back. Sounds like the plan.
00:33:34 --> 00:33:45 Music.
00:33:47 --> 00:33:50 And we're back i hope you enjoyed whatever free
00:33:50 --> 00:33:57 music that i decided to spot in there right now so we went ahead and got everything
00:33:57 --> 00:34:03 all wrote up and i would like you in to go ahead and tell me about your characters
00:34:03 --> 00:34:08 let's go for his academic interpersonal and technical abilities so our Right.
00:34:08 --> 00:34:15 Well, see, Ivan, he likes to make sure that he keeps, he gets to talk to the
00:34:15 --> 00:34:16 people that he's working with.
00:34:16 --> 00:34:20 So for, you know, interpersonal, he's got two in flattery.
00:34:20 --> 00:34:24 He's got one in negotiation and two in reassurance because he wants to make
00:34:24 --> 00:34:30 sure that he gets to not only kind of smooth things over, but also knows how
00:34:30 --> 00:34:33 to strike a deal. When it comes to academics, he's great.
00:34:33 --> 00:34:37 He has at least one in research and one in trivia, so he'll be great for those
00:34:37 --> 00:34:40 bar games and winning those prizes.
00:34:41 --> 00:34:45 And he's also kind of a history buff, so I put one point into there.
00:34:45 --> 00:34:49 And for technical, of course, I had to put three in photography,
00:34:49 --> 00:34:53 but I also put one in notice, so he knows exact, so he can kind of keep an eye
00:34:53 --> 00:34:55 out on things and maybe catch,
00:34:56 --> 00:35:02 if he sees the perfect spot to do a shot or film a scene or make notes about
00:35:02 --> 00:35:06 later, he'll catch that. It'll catch his eye.
00:35:07 --> 00:35:15 Okay. I went ahead and put in, academically, I guess I decided I'm an English teacher.
00:35:15 --> 00:35:18 Or not English, that's what my career was. I'm an English major.
00:35:18 --> 00:35:22 So I put one in the humanities and one in the research because God knows you
00:35:22 --> 00:35:26 have to research the shit out of stuff. I know my way around EBSCO is all I'm wanting to say.
00:35:27 --> 00:35:31 I went for interpersonally. He's got one in bullshit detectors.
00:35:31 --> 00:35:39 So, you know, kind of tell when somebody's lying for most time, flirting in one.
00:35:39 --> 00:35:44 I mean, I think he probably is not a necessarily romantic person, but...
00:35:46 --> 00:35:49 He's still got the gift of that. He's got his charm. Yeah, he's got his charm,
00:35:49 --> 00:35:52 kind of in a shaggy, stupid puppy dog kind of way.
00:35:53 --> 00:35:56 Negotiation, since he's had to do some...
00:35:57 --> 00:36:01 Nowadays, it's not such a big deal and all that, but since his state,
00:36:01 --> 00:36:03 wherever he was, it was illegal.
00:36:03 --> 00:36:08 He's used to kind of negotiating the price of drugs, reassurance,
00:36:08 --> 00:36:10 oh man, I'm not a cop, kind of thing like that.
00:36:10 --> 00:36:14 And I did take streetwise it too, because he's been kind of doing these illicit things.
00:36:15 --> 00:36:21 And then as far as like technical abilities, you know, computer use, got one point in it.
00:36:21 --> 00:36:24 I like notice that kind of set many things that will help you out.
00:36:25 --> 00:36:28 I put two in it and one in outdoor survival.
00:36:28 --> 00:36:33 I think that's going to take us over to our general abilities.
00:36:33 --> 00:36:38 Now we get 60 with this, right? Yes. For general.
00:36:39 --> 00:36:44 And you pointed this out to me. And I would like you to explain real quick,
00:36:44 --> 00:36:49 there is a nice little discount that you can get for certain abilities in for
00:36:49 --> 00:36:51 itself that you don't get in other Grimmshoe games.
00:36:52 --> 00:36:57 Right. So when you have, this is both for fleeing and for hiding.
00:36:57 --> 00:37:04 If you have more points or equal to your athletics, fleeing points to your athletic
00:37:04 --> 00:37:09 points, you double your, you can double your fleeing points.
00:37:09 --> 00:37:14 So let's say that you had, the book has an example of you have zero,
00:37:14 --> 00:37:18 I believe this is it, you have zero points in athletics.
00:37:18 --> 00:37:22 If you put four points into fleeing, you instead get eight points.
00:37:23 --> 00:37:28 Same for hiding and infiltration. If you have more points in hiding than you
00:37:28 --> 00:37:30 do infiltration, you double them.
00:37:31 --> 00:37:36 So like for me, I have three points in athletics. and as a consequence,
00:37:36 --> 00:37:39 I have 8 points in fleeing.
00:37:40 --> 00:37:45 I have 9 health, 6 in hiding, 2 in infiltration, 8 in mechanics,
00:37:45 --> 00:37:48 because I like to be able to repair those cameras, do it myself.
00:37:49 --> 00:37:54 I have 8 in preparedness, 2 in scuffling if I needed to get into a fight.
00:37:54 --> 00:37:59 6 in sense trouble, 2 in shrink, and 11 in stability.
00:37:59 --> 00:38:02 And another thing you should know when you're making a character for this game,
00:38:02 --> 00:38:07 if you don't have any points in a general ability, you cannot make that roll.
00:38:07 --> 00:38:11 You automatically fail. So if I tried to do anything for driving and I was called
00:38:11 --> 00:38:13 for a driving check, I would automatically fail.
00:38:14 --> 00:38:16 All right, Adam, what about your character? What do you have?
00:38:16 --> 00:38:23 Okay, ladies and gentlemen. So my general abilities, I did catch a problem with my point spins here.
00:38:23 --> 00:38:28 So this will not be the one that as appears in the PDF document, I go back and pick it.
00:38:28 --> 00:38:34 But with the athletics, fleeing, hiding, infiltration set up here,
00:38:34 --> 00:38:35 I took full advantage of this.
00:38:36 --> 00:38:39 So I've got foreign athletics. I decided to pay two in driving.
00:38:39 --> 00:38:41 I've got one in filch.
00:38:42 --> 00:38:48 I've got eight in fleeing because of the Florida Athletics. I have got eight health.
00:38:48 --> 00:38:52 We started out with one free point in that, and I just bought additional seven.
00:38:53 --> 00:39:00 I also have eight in hiding, four in infiltration. I did not take mechanics. I got medic at two.
00:39:01 --> 00:39:05 I got preparedness at six. So that's the catch-all.
00:39:05 --> 00:39:10 I wrote preparedness. Yes, I have a pocket knife or, you know, if it's within reason.
00:39:10 --> 00:39:13 And now we're going through time loops and stuff like that.
00:39:13 --> 00:39:18 That's going to be kind of like, did you find the kitchen knife in the kitchen?
00:39:18 --> 00:39:22 And did you like place it earlier in the day under your pillow or,
00:39:22 --> 00:39:25 you know, something like that? Right. Right.
00:39:26 --> 00:39:36 Went ahead and took sense trouble at six, shooting at one, shrink at one, stability at seven.
00:39:37 --> 00:39:40 And we're kind of, my character sheet's kind of messed up and then I'm going
00:39:40 --> 00:39:42 to go through this off mic and kind of fix it here.
00:39:43 --> 00:39:45 I am entitled to psychic powers.
00:39:46 --> 00:39:51 Now, originally I took five points from my general and added it over there,
00:39:51 --> 00:39:54 but this is like a whole different category in of itself
00:39:54 --> 00:39:59 so i basically got five other ability points
00:39:59 --> 00:40:01 that i can throw into my character sheet so i'll
00:40:01 --> 00:40:05 probably tweak it and add those in there mechanically
00:40:05 --> 00:40:09 it says psychic powers are treated as investigative powers
00:40:09 --> 00:40:12 you may be able to use psychic powers to
00:40:12 --> 00:40:15 get clues of with the available ability
00:40:15 --> 00:40:19 so yeah i just didn't i
00:40:19 --> 00:40:22 didn't budget that right and i was just totally when we
00:40:22 --> 00:40:25 got ready to speak i kind of realized that but they
00:40:25 --> 00:40:28 recommend you only get one and there are some really cool psychic powers
00:40:28 --> 00:40:32 i didn't mention this beforehand or reading medium
00:40:32 --> 00:40:34 messenger premonition which is the
00:40:34 --> 00:40:38 one i want to take remote viewing sensitive
00:40:38 --> 00:40:41 and synchronicity which that
00:40:41 --> 00:40:44 may not be a bad one i may go for that instead of premonition since
00:40:44 --> 00:40:48 Kind of with the story there Right
00:40:48 --> 00:40:56 So I think Honestly let me double check So meaningful coincidences Happen around
00:40:56 --> 00:41:02 you Often these provide insight To serving as personal omens Yeah I may end
00:41:02 --> 00:41:06 up Taking that one there But it looks like I can't.
00:41:07 --> 00:41:10 Yeah, so I think that's pretty much it.
00:41:11 --> 00:41:15 So my character, she's pending. I'll go back and fix that. Yes.
00:41:16 --> 00:41:21 I mean, that's all we'd have to do for would be the sources of stability.
00:41:21 --> 00:41:23 Yeah, sources of stability.
00:41:24 --> 00:41:28 Well, I kind of got one I want to talk about since I had the mic right now.
00:41:29 --> 00:41:34 All right, go ahead. I don't think this is like reefer madness levels of I'm addicted to marijuana.
00:41:35 --> 00:41:38 Give me all the drugs in my system. But I believe that, yeah,
00:41:38 --> 00:41:41 he is kind of dependent on it to a degree.
00:41:41 --> 00:41:45 Maybe not chemically, but, you know, that's his go-to.
00:41:46 --> 00:41:50 So where's your source of stability, and what exactly do they provide for you?
00:41:50 --> 00:41:55 Well, so your stability of sources, when you reconnect with them,
00:41:55 --> 00:41:59 one of the mechanical benefits of that is that they give you two points,
00:41:59 --> 00:42:04 restore two points of stability for you, which should be incredibly important,
00:42:04 --> 00:42:08 especially as you begin to lose your sanity thing is
00:42:08 --> 00:42:11 so for every three points you invest in stability when you're
00:42:11 --> 00:42:14 creating a character you need to come up
00:42:14 --> 00:42:17 with a one thing that keeps you sane this
00:42:17 --> 00:42:23 can be both it could be as adam pointed out an item or a personality trait of
00:42:23 --> 00:42:30 yours that you stick to such as a sense of humor and or a stiff upper lip it
00:42:30 --> 00:42:35 could be an activity so for me I have my old film critique club.
00:42:35 --> 00:42:38 That's something that I have that keeps me sane.
00:42:38 --> 00:42:46 Or I have people, family and networks that help keep me stable and grounded.
00:42:47 --> 00:42:53 Okay. So for example, my other two sort of stability would be Professor Donovan.
00:42:53 --> 00:42:59 Something of a mentor to Ivan, someone who sneaks a glass of alcohol to him
00:42:59 --> 00:43:00 once in a while during their talks.
00:43:00 --> 00:43:06 Or my girlfriend, Susie, who is my trivia game partner. Mm-hmm.
00:43:07 --> 00:43:12 Speaking of Susie, we were kind of mentioned that earlier. I get a second source of stability.
00:43:13 --> 00:43:18 And I like the idea of there being a twin sister. And so his twin sister,
00:43:19 --> 00:43:22 which, you know, if we were playing this, maybe a Susie.
00:43:22 --> 00:43:28 I kind of like, I don't like in a way, man, I don't like insert my character into your character.
00:43:28 --> 00:43:34 But if it's if you're tangent tangentially connected to me or something like
00:43:34 --> 00:43:38 that then yeah you know you have a reason for making me want to look to make
00:43:38 --> 00:43:42 it through and fast first of there so that's kind of a unique dynamic so maybe
00:43:42 --> 00:43:44 my sister my twin sister suzy.
00:43:45 --> 00:43:49 Maybe she has the same ability yeah maybe
00:43:49 --> 00:43:51 she doesn't honestly maybe i should use
00:43:51 --> 00:43:54 my maybe you know you i could be creative and say maybe my
00:43:54 --> 00:43:57 character really doesn't have as much of a psychic ability but he
00:43:57 --> 00:44:03 calls suzy and she does so wait
00:44:03 --> 00:44:05 you're the grifter and you're and then she's the person you have to call in
00:44:05 --> 00:44:09 to like actually come and like get you get your shit done yeah it's a it's a
00:44:09 --> 00:44:12 good possibility i mean that would be an interesting way to do it i like having
00:44:12 --> 00:44:16 the ability since i spent the points and i'm taking the negative because there
00:44:16 --> 00:44:20 is a negative like when i use these abilities or there's downsides to like what
00:44:20 --> 00:44:23 happens to me right right Things get harder,
00:44:24 --> 00:44:28 difficulty on things increase and stuff like that.
00:44:28 --> 00:44:34 So, so it probably would sound better for it being mine. I can't imagine talking.
00:44:34 --> 00:44:39 I have a sister and my relationship isn't with like, when I talk to my sister
00:44:39 --> 00:44:43 on the phone, it's not like I hang up and it's life got harder all of a sudden. Yep.
00:44:46 --> 00:44:50 I mean, that'd be an interesting curse. Yeah. So, yep.
00:44:51 --> 00:44:55 I think we're pretty well done, man. We have got everything.
00:44:55 --> 00:44:58 Thing i think the only last thing i want to ask you
00:44:58 --> 00:45:01 is what do you want to do what does
00:45:01 --> 00:45:04 your character want to do next like a personal goal i
00:45:04 --> 00:45:10 think the personal goal is to get what is essentially i i think well if we're
00:45:10 --> 00:45:17 going to go with ridiculous goals i think what i want to do is i seems here
00:45:17 --> 00:45:22 some of these sample goals i've seen the book are pretty simple i want to make a monster film.
00:45:22 --> 00:45:26 I think that's what I want to make. I want to make a non... I want to make an
00:45:26 --> 00:45:31 actual hit success college slasher film. Yeah.
00:45:32 --> 00:45:37 Or just a monster film in general. Something like that. I think that's his goal. Make a horror film.
00:45:37 --> 00:45:42 Oh my god, you're inadvertently filming a found footage film,
00:45:42 --> 00:45:45 and you didn't even realize it. Yeah, I didn't even realize it. Yeah.
00:45:46 --> 00:45:49 What are your sources of stability if you wanted to redo it?
00:45:49 --> 00:45:50 I never even thought about it.
00:45:51 --> 00:45:54 Maybe if you pull your camera out and you're viewing everything through that
00:45:54 --> 00:45:59 lens again, it kind of detaches you from the situation. Yeah, yeah.
00:46:02 --> 00:46:07 Detachment from reality could be a personality trait. Yeah, it depersonalizes
00:46:07 --> 00:46:11 it and makes you more, I mean, things are more objective. Right, right.
00:46:11 --> 00:46:15 I think with mine, and what I'm going to kind of tie the bow on this thing with
00:46:15 --> 00:46:20 is I've been dreaming. I've been having these dreams all my life,
00:46:20 --> 00:46:24 and it's interfered with a lot of different aspects of my life.
00:46:24 --> 00:46:28 Maybe that's why I sought solace in chemicals.
00:46:29 --> 00:46:36 And once this position is made available, I know I just want to survive it.
00:46:36 --> 00:46:40 I want to make it through it because I feel like it'll be over then.
00:46:40 --> 00:46:43 Does that make sense? Yep. Live or die.
00:46:44 --> 00:46:45 Obviously, I want to live, but...
00:46:46 --> 00:46:49 I want to get past this. Right.
00:46:50 --> 00:46:54 So, I think we've got it. So, if any of you guys want to run this game for us,
00:46:54 --> 00:46:58 just send me the pitch, and we've got the character sheets. Hell yeah.
00:46:59 --> 00:47:04 Awesome. Well, Ian, thank you so much, man. I know this was short notice,
00:47:04 --> 00:47:09 and you definitely stepped up to the plate and nailed a home run here for me.
00:47:09 --> 00:47:12 And I don't know of any other baseball analogies I can make.
00:47:12 --> 00:47:14 Thank you. I like doing the pinch hitter.
00:47:15 --> 00:47:20 There we go. Hey, and if you are listening to this in the month of April,
00:47:20 --> 00:47:23 at the tail end, I might add. At the very end.
00:47:24 --> 00:47:26 Hey, still counts. You are getting
00:47:26 --> 00:47:30 this early because you are a Patreon subscriber of a certain level.
00:47:30 --> 00:47:32 So thank you so much for doing that.
00:47:32 --> 00:47:40 Your contributions help fund the hosting of the podcast and inadvertently,
00:47:40 --> 00:47:44 excuse me, and by proxy, the Cretna Knight Podcasting Network.
00:47:44 --> 00:47:49 With other great shows as Adente Rigamortis and One Last Die.
00:47:50 --> 00:47:54 And if you want to check out our Crit in the Night podcasting network,
00:47:54 --> 00:48:00 go to critinandnight.com and you can still find Rolepoint Exchange at rolepointexchange.com
00:48:00 --> 00:48:03 though it redirects to the Crit in the Night website.
00:48:03 --> 00:48:06 I just pay to keep the domain open and if you
00:48:06 --> 00:48:09 want to catch us on Twitter which I refuse
00:48:09 --> 00:48:12 to say the other thing I'm still on that garbage fire
00:48:12 --> 00:48:15 I still post things on there Just links to
00:48:15 --> 00:48:22 this stuff here But we are on Twitter and Blue Sky At RPExchange And we're on
00:48:22 --> 00:48:28 Facebook.com At facebook.com Slash the Real Plane Exchange And if you would
00:48:28 --> 00:48:34 like to support us on Patreon We're on patreon.com Slash Real Plane Exchange Middle note Adam,
00:48:34 --> 00:48:39 go ahead and add the link to Patreon On the Critic in the Night website So I
00:48:39 --> 00:48:46 guess that's it Alright right awesome bye internet goodbye and thank you all for tuning in see you.
00:48:46 --> 00:49:20 Music.

adam,ian,