RPX Rollup - Episode 23 - Sleepy Hollow
The Roleplaying Exchange PodcastApril 28, 2025
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01:20:1873.94 MB

RPX Rollup - Episode 23 - Sleepy Hollow

Sleepy Hollow: A Tabletop Roleplaying Game of Early 19th Century Folk Horror is an RPG that transports players to the eerie village of Sleepy Hollow, set two decades after the events of Washington Irving's classic tale. Developed by Kids in the Attic, the game utilizes the Year Zero Engine, making it easy to learn while providing narrative-mechanics that immerse players into the eerie world of Sleepy Hollow.

Track: "Lost Forever"

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00:00:00 --> 00:00:17 Music.
00:00:17 --> 00:00:19 To the road point exchange this is adam and i got
00:00:19 --> 00:00:22 my good buddy chris crazon review cultist a
00:00:22 --> 00:00:25 man of many names how i just introduced for him like there
00:00:25 --> 00:00:28 you go how you doing chris yes oh hello
00:00:28 --> 00:00:36 uh it's me it's boy crazon sorry
00:00:36 --> 00:00:39 i had him i couldn't resist no it's all good it's all
00:00:39 --> 00:00:41 good yeah uh here to here
00:00:41 --> 00:00:45 we're here to talk about some spooky things so
00:00:45 --> 00:00:48 and you know something we both love so
00:00:48 --> 00:00:50 in the throw up as if this is your first time listening to
00:00:50 --> 00:00:54 it this is the session zero for the game that never happened
00:00:54 --> 00:00:57 or might happen who knows but we just look at a new every month we look at a
00:00:57 --> 00:01:03 new system and we go through character creation so today we're doing one for
00:01:03 --> 00:01:08 a game that just actually kick-started back in october 2024 around that time
00:01:08 --> 00:01:11 finished up and i had a tangible book in my hand by December,
00:01:11 --> 00:01:16 but it is Sleepy Hollow, which is, well.
00:01:17 --> 00:01:20 Yeah, it's a pretty much colonial weird horror kind of thing if you're familiar
00:01:20 --> 00:01:23 with the Washington Irby story, the legend of Sleepy Hollow,
00:01:24 --> 00:01:25 which, you know, that's Ichabod Crane.
00:01:26 --> 00:01:28 I think a lot of us have seen the Disney version.
00:01:28 --> 00:01:31 Some of us have seen the Johnny Depp version, which was really good, too.
00:01:32 --> 00:01:36 And this game is actually using the Year Zero system, so it's pretty much Vossen.
00:01:37 --> 00:01:43 It's got a few extra things. Yeah, it's cruncher Vossen, I think is the term we were calling it.
00:01:43 --> 00:01:45 Well, let me remark on this real quick.
00:01:46 --> 00:01:52 They kickstarted the game and I started getting PDFs, like completed PDFs within a month or two.
00:01:52 --> 00:01:56 And like I said, by December of 2024, and it's January right now,
00:01:56 --> 00:01:58 2025, I had the physical copy.
00:01:59 --> 00:02:03 I got the entire thing for about 35 bucks. It was a pretty cheap one.
00:02:04 --> 00:02:06 And, you know, for the print copies, they would just give
00:02:06 --> 00:02:09 you a drive-through print-on-demand kind of
00:02:09 --> 00:02:12 voucher so you get it at cost so i've
00:02:12 --> 00:02:15 been super pleased with it i've got the sleepy
00:02:15 --> 00:02:19 hall core rule book i've they've since
00:02:19 --> 00:02:22 then also came out with field guide and a
00:02:22 --> 00:02:25 companion book and a folk magic
00:02:25 --> 00:02:28 book and another like
00:02:28 --> 00:02:31 episode kind of campaign mini campaign called
00:02:31 --> 00:02:35 a little darkness and over christmas
00:02:35 --> 00:02:37 they released one which i did not get with the kickstarter but they
00:02:37 --> 00:02:41 had a christmas themed scenario for sleepy hollow so you
00:02:41 --> 00:02:44 know with something that just came out boom boom boom boom this
00:02:44 --> 00:02:47 was really impressive just the amount of stuff that they've wrote out
00:02:47 --> 00:02:51 to me and we're going to really be focusing on
00:02:51 --> 00:02:54 the core rule book here the sleepy hollow one uh
00:02:54 --> 00:02:59 dimension wise the book's not a full size book is you know one of those well
00:02:59 --> 00:03:03 it's like three quarters of a sheet kind of setup that people are starting to
00:03:03 --> 00:03:12 do nowadays maybe about 180 pages it'll be less if one was to put it on a regular size document and.
00:03:14 --> 00:03:16 So it's got this little introduction. I do want to read out of the book,
00:03:16 --> 00:03:21 and then I want to kind of get everybody up to par with where Sleepy Hollow is in time.
00:03:21 --> 00:03:23 And then we'll jump into character creation.
00:03:24 --> 00:03:26 Welcome, dear travelers.
00:03:27 --> 00:03:31 Enter weary wanderer into the twisted tapestry of horror that is Sleepy Hollow.
00:03:32 --> 00:03:36 Now two decades distant from its famous telling, i.e. the Ichabod Crane stuff,
00:03:37 --> 00:03:43 a blight upon the land, this cursed township now festers beneath the bows of ancient trees.
00:03:44 --> 00:03:49 Its very essence steeped in dread and despair. It lingers in a time cloaked
00:03:49 --> 00:03:54 in darkness, where the echoes of old superstition blend with the whispers of new terrors.
00:03:54 --> 00:04:02 In the ordinary village, this nine sleepy hollow has become a crucible of folkloric
00:04:02 --> 00:04:08 nightmare where shadows twist like serpents and the air hangs heavy with the scent of fear.
00:04:08 --> 00:04:12 From the depths of the haunted woods emerge figures of primal malevolence,
00:04:12 --> 00:04:14 creatures born of nightmares and ancient tales.
00:04:15 --> 00:04:19 They are heralds of a new age of terror, their presence warping the minds and
00:04:19 --> 00:04:21 tearing the souls apart.
00:04:21 --> 00:04:23 And what are the folk who call Sleepy Hollow home?
00:04:24 --> 00:04:29 Those helpless souls, they cling to sanity like driftwood in a storm.
00:04:29 --> 00:04:34 They're fragile beliefs tested by the enroach in darkness. But faith,
00:04:34 --> 00:04:39 like a flickering candle, offers little solace in the face of such overwhelming evil.
00:04:40 --> 00:04:44 Moonlight casts its weighing glow upon the village, revealing scenes of horror
00:04:44 --> 00:04:45 lurking in every shadow.
00:04:46 --> 00:04:52 Crows caw with eerie omens, their cries echoing the doom that hangs heavy in the air.
00:04:52 --> 00:04:57 The very earth seems to pulse with the ancient malevolence, a testament to the
00:04:57 --> 00:05:00 unholy rites that had tainted this land.
00:05:00 --> 00:05:04 And then it kind of goes into within the pages of this chronicle etc etc i just
00:05:04 --> 00:05:08 felt i found that beautiful you know what i mean it also kind of sets up like
00:05:08 --> 00:05:15 the sort of like the i like the overarching sort of setup of like why sleepy
00:05:15 --> 00:05:20 hollow is such a wild why why sleepy hollow creepy,
00:05:21 --> 00:05:26 yeah and it's like yeah like i you i'm actually like while you were reading
00:05:26 --> 00:05:30 that as i was like kind of following along I was actually starting to formulate like an idea for like,
00:05:30 --> 00:05:35 like my own ideas about it and like maybe for like maybe a future thing I might
00:05:35 --> 00:05:37 look into this game so mm-hmm.
00:05:39 --> 00:05:43 I like the setup. I like the setup of creepy location.
00:05:44 --> 00:05:49 We've all heard the story before. This is the aftermath of that situation.
00:05:50 --> 00:05:54 Sleepy Hollow is basically a German Dutch settlement that's surrounded by a
00:05:54 --> 00:05:58 dense forest. I guess the Hudson Bay. The Hudson Valley.
00:06:00 --> 00:06:06 It's not the Hudson Bay. That's a little north. Yeah, I'm sorry.
00:06:06 --> 00:06:07 It was a Hudson something.
00:06:08 --> 00:06:15 Yeah yeah the the the true or that's the bay is is the permafrost and the polar bears,
00:06:17 --> 00:06:22 sorry yeah that's the Hudson River Valley I think is the uh the location the area,
00:06:23 --> 00:06:27 I just you know there's something about the cobblestone streets moss-covered
00:06:27 --> 00:06:30 cottages you know steeped roofs and that perpetual dread
00:06:30 --> 00:06:33 and darkness of this whole thing this is really
00:06:33 --> 00:06:35 nice there there is also a map that this book does
00:06:35 --> 00:06:38 have like later on in it and i honestly like i was
00:06:38 --> 00:06:41 like i found myself very first off
00:06:41 --> 00:06:44 i have to say as a graphic designer and an illustrator this
00:06:44 --> 00:06:51 book is pretty is i love the art style like the the imagery for like the scene
00:06:51 --> 00:06:54 like the the scenic stuff like the landscapes and like the the buildings and
00:06:54 --> 00:06:59 like look like scenes of those kind of things very painterly very gothic like
00:06:59 --> 00:07:04 american gothic kind of aspect or like so they're just like creeping autumn kind of colors.
00:07:05 --> 00:07:11 The art style for the people is both beautiful and dreary.
00:07:11 --> 00:07:15 Yeah. There's, there's a grotesque to it as well. Yeah. There's a grotesque
00:07:15 --> 00:07:17 beauty too. I think the art style.
00:07:17 --> 00:07:21 Definitely. And not a, uh, yes. And actually I was like, I was almost like when
00:07:21 --> 00:07:23 you first showed me those, like I started looking, it's like,
00:07:24 --> 00:07:26 We, we do know that, like, we know that these are artists, right?
00:07:28 --> 00:07:31 Cause like, but like, not to say like that's bad, but like, just like, they're very standout.
00:07:31 --> 00:07:35 Like all the, all the character, like character designs and the character illustrations,
00:07:35 --> 00:07:37 they're very standout characters.
00:07:38 --> 00:07:42 And then, yeah, there's a map of this, of the, of the, the town and the surrounding area.
00:07:43 --> 00:07:46 And I honestly really, like, again, that captures my imagination as a,
00:07:46 --> 00:07:50 as a world builder and as a, as a, as a, as somebody who wants to like,
00:07:50 --> 00:07:53 if I wanted to like dive into this, like this place, like run some games.
00:07:53 --> 00:07:58 Like I, I like the, I like maps. Like I like a, a town map.
00:07:58 --> 00:08:04 So, and I'm just totally enamored with just, I mean, it's a town that comes
00:08:04 --> 00:08:10 from superstition and there's these unseen horrors that lurking in the woods here.
00:08:10 --> 00:08:15 But, you know, despite all that, there, there's a resilience that are,
00:08:15 --> 00:08:17 there's a reason people stay here.
00:08:18 --> 00:08:24 Yeah. And, I don't know, it speaks of the human condition and the will to overcome.
00:08:25 --> 00:08:26 The defiance. Yeah.
00:08:29 --> 00:08:33 It's the Lieutenant Dan in the crow's nest of the boat cursing out God,
00:08:33 --> 00:08:37 which was such a great scene from Forrest Gump.
00:08:38 --> 00:08:42 So, kind of a condensed version of the history here is also,
00:08:42 --> 00:08:45 so it takes place 20 years after Ichabod Crane's disappearance.
00:08:46 --> 00:08:50 So, we don't know what happened. sleepy hollow has grown into a prosperous town
00:08:50 --> 00:08:57 but it's still got that supernatural character to it it now celebrates the annual
00:08:57 --> 00:09:01 they have an annual festival celebrating the horsemen transforming the tragic
00:09:01 --> 00:09:04 event into a weeks-long celebration so that's,
00:09:05 --> 00:09:08 also a bit yeah that's a bit macabre but
00:09:08 --> 00:09:14 also fits the themes also i just uh looking at the map i just sorry i'm back
00:09:14 --> 00:09:18 to the map again you can't pull me away from it but i just i just realized like
00:09:18 --> 00:09:26 it's an envisioned by benjamin crane 1810 so the crane family's still around just not yes.
00:09:27 --> 00:09:33 Yeah oh well then you could make stories up about that too that's like how did the crane it's just,
00:09:34 --> 00:09:37 just somebody who came here looking for the relative
00:09:37 --> 00:09:40 is this did ichabod uh father a
00:09:40 --> 00:09:43 child before he disappeared yeah i legitimately like i may
00:09:43 --> 00:09:47 have to read more into it because like more into the story like more into the
00:09:47 --> 00:09:51 setting of this because like i could see a campaign where like you're trying
00:09:51 --> 00:09:55 to figure out what happened to ichabod all those years ago and maybe that is
00:09:55 --> 00:09:59 already a pre-established like campaign frame thing or something that you can
00:09:59 --> 00:10:02 put in this game, but yeah, I'm already excited for this.
00:10:04 --> 00:10:11 And making something human to demystify it, like the horseman, that's awesome.
00:10:11 --> 00:10:16 So then they're, like, despite all this, there's dark forces that are starting to come back.
00:10:16 --> 00:10:21 There's increasing reports of, you know, ghosts, mysterious occurrences,
00:10:22 --> 00:10:24 livestock mutilation. I mean, you'll have that.
00:10:24 --> 00:10:26 Townspeople are kind of,
00:10:27 --> 00:10:31 Seeking help within the folk tradition, traditional practices,
00:10:31 --> 00:10:37 gathering at the old Dutch church, the Van Rippers, General Stora,
00:10:37 --> 00:10:38 I saw that kind of mentioned there.
00:10:39 --> 00:10:43 And it mentions, as the festival approaches, an ominous atmosphere suggests
00:10:43 --> 00:10:47 return to supernatural terrors that once haunted this Hudson Valley setting.
00:10:48 --> 00:10:51 Setting the stage for new heroes to confront ancient horrors.
00:10:52 --> 00:10:55 So, I mean, you can start the game whenever you want.
00:10:55 --> 00:11:00 But if you were going for a campaign you know there's your hook right there
00:11:00 --> 00:11:01 the festival's about to begin,
00:11:02 --> 00:11:07 you know pick what you want yeah I feel like the festival's kind of like the
00:11:07 --> 00:11:12 tavern scene where like all the players kind of like are there and then they
00:11:12 --> 00:11:15 kind of converge into a and coalesce into a group,
00:11:16 --> 00:11:20 from there now with this being a Boston game,
00:11:21 --> 00:11:26 Boston it's yeah very similar to Boston I do like the fact that.
00:11:27 --> 00:11:31 And I'm not going to spoil Vossen for those that haven't experienced it,
00:11:31 --> 00:11:38 but there's a clear delineation between the Vossen and the folklore creatures
00:11:38 --> 00:11:39 that you're going to see in this here.
00:11:40 --> 00:11:44 Not only is it just like with Vossen, it's like industrialization and modernization.
00:11:45 --> 00:11:51 It's enrolling into the old land and it's disrupting the supernatural ecosystem
00:11:51 --> 00:11:57 of sorts here. This is definitely something different here as opposed to that.
00:11:57 --> 00:12:03 So these creatures have always been here. There's nothing really new.
00:12:04 --> 00:12:11 The town's grown more, obviously, but it's a different modus operandi kind of deal.
00:12:12 --> 00:12:19 So this system will use D6s. As we go through character creation and we set out our guys here,
00:12:19 --> 00:12:25 we're going to be putting in notches under these abilities, and those notches
00:12:25 --> 00:12:30 will dictate, like, I'm rolling 5d6 to accomplish this task and so forth.
00:12:30 --> 00:12:33 And successes are going to be based on if you roll a 6.
00:12:34 --> 00:12:36 So it can be deadly.
00:12:37 --> 00:12:43 There's a d66, which the d66 table that I'm talking about doesn't mean you roll a d66.
00:12:44 --> 00:12:50 It's almost like BRP style. You wrote 2D6, 1-6 die is the 10 spot.
00:12:50 --> 00:12:53 And the other six is, you know, 1 through 6.
00:12:53 --> 00:12:57 And there's a plethora of horrible things that can happen to you from,
00:12:57 --> 00:13:05 you know, getting your bowels ruptured to amputated limbs to instant death and things like that. Yeah.
00:13:05 --> 00:13:08 So there's quite a bit to go on with this here.
00:13:08 --> 00:13:12 So just to kind of let you be aware with it being this year zero,
00:13:12 --> 00:13:14 we're pretty much working with D6s.
00:13:15 --> 00:13:18 Now, if you have picked up this book, which I definitely recommend,
00:13:18 --> 00:13:24 it is beautiful, and it is on DriveThruRPG, and you can get a print copy as well.
00:13:25 --> 00:13:29 We're going to be starting on page 16 of the book, which this book is very interesting.
00:13:30 --> 00:13:33 Every page number, it says this is page 16.
00:13:33 --> 00:13:36 This is page 17. It's just not a number. That's interesting.
00:13:37 --> 00:13:42 It's quirky. I like it. So the first thing we're going to do is we're going to pick out an Arch type.
00:13:43 --> 00:13:48 And we're going to stick with the core book. The Folkwork Magic added an additional
00:13:48 --> 00:13:50 five or six classes that were magic-oriented.
00:13:52 --> 00:13:55 Yeah. Granny witches and stuff, which I'm totally down with that.
00:13:55 --> 00:13:58 Also, actually, not just witches, also people of the cloth.
00:13:59 --> 00:14:04 So basically, you've got the witches and the hex casters. But then you also
00:14:04 --> 00:14:08 have the sort of like the clerical kind of magic as well.
00:14:10 --> 00:14:13 So and the occult, there was an occult on there as well.
00:14:13 --> 00:14:20 Yes. So once we pick our archetype, we're going to determine our attributes, assign points.
00:14:20 --> 00:14:25 We're going to determine our skills, starting talents, personality traits,
00:14:25 --> 00:14:29 pick up some gear, and then finally choose a name.
00:14:29 --> 00:14:36 So, let's see. I'm going to go find a page real quick with the archetypes. Okay?
00:14:37 --> 00:14:40 So, there are eight archetypes we're going to pick through. I'm going to go
00:14:40 --> 00:14:44 through them real quick here, and then Chris will pick one, or Chris is on,
00:14:44 --> 00:14:46 and I'll pick one, and we'll roll for there.
00:14:46 --> 00:14:51 So, there's a wandering minstrel, a traveling entertainer, the hunter,
00:14:51 --> 00:14:57 master of the woods, a retired Hessian, a German warden seeking a place after years of conflict,
00:14:58 --> 00:15:01 a reverend so a holy man a school
00:15:01 --> 00:15:05 teacher a barber surgeon a butcher
00:15:05 --> 00:15:08 and a village youth they're too
00:15:08 --> 00:15:11 young to be an adult but not too old to be but too
00:15:11 --> 00:15:14 well whatever go ahead too young to be an adult too
00:15:14 --> 00:15:17 too old to be a child exploring their identity i kind
00:15:17 --> 00:15:20 of like that the like i'm kind of it's interesting because in vausen
00:15:20 --> 00:15:23 like this is where it's kind of differentiates from vausen because otherwise
00:15:23 --> 00:15:26 it's like the mechanics are relatively the same like
00:15:26 --> 00:15:31 there's also some a lot of similarities but i recall in vossen you could choose
00:15:31 --> 00:15:37 like your age or like your age grouping in vossen from like youth which is like
00:15:37 --> 00:15:42 some like somewhere in your teens to like right like early young young adult
00:15:42 --> 00:15:45 to like adult and then like like older like veteran cap person,
00:15:46 --> 00:15:50 in this one it looks like they've actually even given you an archetype for the
00:15:50 --> 00:15:55 youth so like the like for like for that age category which i'm not sure like
00:15:55 --> 00:15:59 it's like we were kind of talking off recording about doing an all ragamuffins.
00:16:00 --> 00:16:00 Game.
00:16:01 --> 00:16:05 But I'm not entirely sure how you could do that in this, but I guess there'd
00:16:05 --> 00:16:06 be some creativity to it.
00:16:06 --> 00:16:10 Yeah, and it may become more apparent after we go through this process here
00:16:10 --> 00:16:12 too. We might draw some inspiration from it.
00:16:13 --> 00:16:17 So which one is interested you for your character creation?
00:16:18 --> 00:16:20 I'm going to be honest from, from when we were looking at them earlier,
00:16:21 --> 00:16:25 the butcher kind of brings something to mind mostly regarding because of,
00:16:25 --> 00:16:29 because of like what I could have, what I could do with the dark secret that the character has.
00:16:30 --> 00:16:33 And I just like that. I know like just, yeah, playing a butcher,
00:16:33 --> 00:16:37 like playing like the, uh, playing, playing, playing to that kind of character.
00:16:37 --> 00:16:40 I could, I like, I remember in red dead redemption too. I always liked the,
00:16:40 --> 00:16:43 uh, the, the, the camp's cook.
00:16:43 --> 00:16:46 Kind of character. So, yeah. All righty.
00:16:47 --> 00:16:51 Well, I think this may be a stretch and you may be a little bit surprised,
00:16:51 --> 00:16:53 but I think I'm going to be a school teacher.
00:16:55 --> 00:17:00 No, clearly a reverend. Yeah. I was ordained on the internet at one point in
00:17:00 --> 00:17:03 time, but I've since lit my membership to the cloth.
00:17:04 --> 00:17:09 I've been excommunicated by myself. But anyway, so I want to be a school teacher.
00:17:09 --> 00:17:12 Now, looks like my key skills
00:17:12 --> 00:17:15 are going to be crafting insight and performance and my
00:17:15 --> 00:17:19 talents are going to be analytical and
00:17:19 --> 00:17:22 logical what do you get with yours so as
00:17:22 --> 00:17:25 a butcher the key attribute is strength key skills
00:17:25 --> 00:17:28 are crafting force and survival and then
00:17:28 --> 00:17:31 for talents i got a choice of killer or steady hands
00:17:31 --> 00:17:37 so i am going to write this page number down on like a little sheet of paper
00:17:37 --> 00:17:42 that i'm on because i need to go back like while we're still while we've got
00:17:42 --> 00:17:48 these our archetype pulled up and it does give about two pages per character
00:17:48 --> 00:17:49 i think yeah about two pages.
00:17:51 --> 00:17:55 So we go ahead and put down what we got, butcher and schoolteacher,
00:17:55 --> 00:17:58 and we're going to determine our attributes.
00:17:59 --> 00:18:04 That's before archetypes, I think. It looks like on page 17,
00:18:04 --> 00:18:05 it lists the attributes.
00:18:05 --> 00:18:09 So we're dealing with strength, which is physical paralysis,
00:18:09 --> 00:18:14 agility, which is body control, speed, coordination, wits, your character's
00:18:14 --> 00:18:16 sensory perception, intelligence,
00:18:17 --> 00:18:22 mental resilience, and empathy, which is your ability to, you know,
00:18:22 --> 00:18:24 be charming and empathize with people.
00:18:24 --> 00:18:28 So these, and these are the ones that were, how many points we put into this
00:18:28 --> 00:18:30 is how many die we're going to roll with it.
00:18:30 --> 00:18:36 And like the corresponding skill once we go through that.
00:18:37 --> 00:18:42 So, you know, feeble was a one and then five is extraordinary.
00:18:43 --> 00:18:46 So typically you can distribute 14 points
00:18:46 --> 00:18:50 across each attributes during character creation you
00:18:50 --> 00:18:53 must assign no less than two and no more than
00:18:53 --> 00:18:56 five all right so let's see let's
00:18:56 --> 00:18:59 go for 36 i'm going
00:18:59 --> 00:19:06 back to the page so it looks like my key skills are going to be i'm looking
00:19:06 --> 00:19:12 at my skills so it looks like it's going to be wit based and empathy yeah it's
00:19:12 --> 00:19:17 a stirring score you can distribute 14 points across your attributes,
00:19:18 --> 00:19:22 you must assign no less than 2 and no more than 5 to any attribute.
00:19:22 --> 00:19:25 So for this, I guess I'll bump it up to 5.
00:19:26 --> 00:19:31 So I guess you don't start with any of them specifically, but they all start with 2 at least.
00:19:32 --> 00:19:38 If you're going to put any in it, yeah, 2. So right out the gate, you're going to burn 11.
00:19:38 --> 00:19:42 Oh, sorry, not 11. Right off the gate, you're burning 8.
00:19:43 --> 00:19:46 8 of your 14. yeah i i
00:19:46 --> 00:19:51 said 11 because i've already like put five in strength and so
00:19:51 --> 00:19:59 yeah i think i'm gonna go with maybe not the most not the well maybe the i want
00:19:59 --> 00:20:06 my i want scared to be a little bit empathetic so and knowledgeable so six ten
00:20:06 --> 00:20:09 twelve i'm gonna go with that i'm gonna go with the,
00:20:10 --> 00:20:15 strength five agility two wits three and empathy four that's what i'm thinking
00:20:15 --> 00:20:19 for six ten fourteen we're doing fourteen,
00:20:20 --> 00:20:25 okay i'm doing and of course we'll say something like you real quick i can't
00:20:25 --> 00:20:30 make up my mind i may just make let me take let me take strength down to two
00:20:30 --> 00:20:35 i don't need to be that strong i'd rather my wits be five so i've got strength
00:20:35 --> 00:20:37 of two agility three so it gives me five,
00:20:38 --> 00:20:41 wits at 5, that puts me at 10, and then my empathy is 14.
00:20:42 --> 00:20:47 Oh, hang on. Each key attribute, each archetype in Sleepy Hollow has a key attribute
00:20:47 --> 00:20:52 representing the attribute that best aligns with the archetype role.
00:20:52 --> 00:20:57 You can have a maximum score of five in your attribute, while other attributes
00:20:57 --> 00:21:00 are limited to four max. Interesting.
00:21:02 --> 00:21:05 Well, that worked out great for me. My key attribute is width.
00:21:05 --> 00:21:09 Yeah, that honestly worked out for me as well, because I maxed mine out to five on my strength.
00:21:09 --> 00:21:12 So consider consider your
00:21:12 --> 00:21:15 character's attributes carefully as they are will heavily influence your
00:21:15 --> 00:21:18 character's capabilities and effectiveness in various situations.
00:21:18 --> 00:21:22 Throughout your adventures in sleepy hollow also if
00:21:22 --> 00:21:25 we want to have starting starting health points which is
00:21:25 --> 00:21:28 just on the same page at the beginning of the
00:21:28 --> 00:21:31 game you will start with a number of hp equal to your combined
00:21:31 --> 00:21:34 strength and agility score this reflects your character's
00:21:34 --> 00:21:37 raw muscle power and physical robustness and then
00:21:37 --> 00:21:40 talents and ability stuff will modify the hp or could
00:21:40 --> 00:21:43 could modify the hp so okay so
00:21:43 --> 00:21:47 i would start with a five because i have strength and
00:21:47 --> 00:21:50 agility so you're i've got seven i got a stress of
00:21:50 --> 00:21:53 seven does anything about with about.
00:21:53 --> 00:21:56 Stress while we're there oh i thought stress
00:21:56 --> 00:22:00 oh is stress oh is stress separate from health yes it
00:22:00 --> 00:22:03 is okay my bad yeah no you're fine i i've got
00:22:03 --> 00:22:07 a i've got to upgrade or modify my my character
00:22:07 --> 00:22:10 sheet because i i thought that stress was like
00:22:10 --> 00:22:13 how you calculate health but now
00:22:13 --> 00:22:17 i realize it's not so guys i
00:22:17 --> 00:22:19 think chris by the way we're just going to run with this
00:22:19 --> 00:22:22 we we hit the dice so well i'm not gonna pay attention to that
00:22:22 --> 00:22:25 comment i'll just make this work but we don't
00:22:25 --> 00:22:27 have to restate everything we did all this so quick i can cut
00:22:27 --> 00:22:30 and make it work okay so one of
00:22:30 --> 00:22:33 my complaints if i were to have one and it's a minor one
00:22:33 --> 00:22:37 and all is that there are
00:22:37 --> 00:22:39 two character sheets available on drive-thru rpg from kids in
00:22:39 --> 00:22:44 the attic which is the uh yeah publisher of this game and neither of them are
00:22:44 --> 00:22:48 form fillable that they're beautifully laid out they're two page character sheets
00:22:48 --> 00:22:53 whereas vassan is typically like a one page and they're nice and there is a
00:22:53 --> 00:22:57 really ornate one that's maybe like three or four megs in size.
00:22:57 --> 00:23:02 So we're working character sheet-wise. We're working with a Google Doc where.
00:23:03 --> 00:23:07 Krayzahn typed it up for us and made it look prettier than the stuff I slopped
00:23:07 --> 00:23:10 together a moment ago. It is what it is.
00:23:12 --> 00:23:16 We were mentioning stress a moment ago. So on page 19, it says,
00:23:16 --> 00:23:20 in the world of sleepy hollow, the horrors and supernatural phenomena can inflict
00:23:20 --> 00:23:22 not only physical, but psychological stress.
00:23:22 --> 00:23:25 So this is like sanity in Cothilloo.
00:23:26 --> 00:23:30 Your stress level represents the mounting tension and mental strain.
00:23:30 --> 00:23:34 Here's how stress is managed. Your stress level starts at zero to begin in the
00:23:34 --> 00:23:39 game, which your zero games do do this. So this is nothing really different there.
00:23:40 --> 00:23:45 And then we just will kind of tick off as we go. So instead of,
00:23:45 --> 00:23:48 I don't see anything that modifies that.
00:23:48 --> 00:23:55 Like if you were much more resilient, I think your, your rose with dealing with the stress may be.
00:23:55 --> 00:23:58 I feel like there might be a, yeah, there might be probably like a talent that
00:23:58 --> 00:24:01 might make you more or give you,
00:24:01 --> 00:24:04 give you a few dice extra to like when you're resisting stress
00:24:04 --> 00:24:07 checks of some kind or maybe engaging in
00:24:07 --> 00:24:10 a verse and in a vice or a virtue or something like
00:24:10 --> 00:24:13 that too there those are also fields on
00:24:13 --> 00:24:16 the character sheet but we haven't made that far yet yeah there is
00:24:16 --> 00:24:19 a there is a section later on that goes a little bit more into like the
00:24:19 --> 00:24:22 stress effect like the the exploring stress as a
00:24:22 --> 00:24:26 mechanic and such so yeah yeah it's
00:24:26 --> 00:24:29 your it's your it's a horror game so there's going to be both
00:24:29 --> 00:24:32 physical and mental duress upon your
00:24:32 --> 00:24:35 character so they've created yeah they've mechanic they've they've made that
00:24:35 --> 00:24:38 a mechanism in the game or a mechanic in the game which is perfectly fine actually
00:24:38 --> 00:24:44 again and i i do like i i always like that they use stress over over sanity
00:24:44 --> 00:24:47 i think as i've gotten older i've preferred the the use of the word stress over
00:24:47 --> 00:24:50 sanity and such yeah it's,
00:24:50 --> 00:24:53 disrespectful i guess to people who are actually suffering
00:24:53 --> 00:24:57 from certain mental things yeah i
00:24:57 --> 00:25:04 agree so wow that was pretty quick i do like the fact that you know you're capped
00:25:04 --> 00:25:11 by your key ability or attribute and we just happened to magically pick those
00:25:11 --> 00:25:16 so as far as skills go they start on page 19.
00:25:17 --> 00:25:21 Yeah, 19. Same page as stress on page 19. Sorry.
00:25:22 --> 00:25:27 But you get into the actual points that you're using around page 20.
00:25:27 --> 00:25:33 Looks like we can typically distribute 10 points across starting skills during character creation.
00:25:34 --> 00:25:37 However, there's restrictions based on your arch type. Okay.
00:25:37 --> 00:25:44 So each arch type in Sleepy Hollow lists certain skills that are associated with it.
00:25:44 --> 00:25:48 You can start the game with a skill level of three with your archetype skills.
00:25:49 --> 00:25:54 Okay, so for example, I know performance, no wait, it's wit.
00:25:54 --> 00:26:00 So crafting, knowledge, lore, things like that, I can do, I can start with three there.
00:26:01 --> 00:26:08 Other skills not associated with your archetype are limited to a starting level of one.
00:26:08 --> 00:26:16 And so I think my interpretation of that is, and let me go back to page 36 where
00:26:16 --> 00:26:20 my character sheet is, because you guys are listening to me live on this.
00:26:20 --> 00:26:24 I read the beginning of the book, but I never got into character creation until we did this here.
00:26:25 --> 00:26:28 So my key skills are crafting insight and performance.
00:26:29 --> 00:26:31 And my key attribute is wits.
00:26:33 --> 00:26:37 So does that mean that I can have three in crafting insight and performance?
00:26:37 --> 00:26:40 And then one and everything else or anything else
00:26:40 --> 00:26:44 i don't know so i think what it means so
00:26:44 --> 00:26:47 like you have key skills like like for for the butcher it's crafting
00:26:47 --> 00:26:50 force and survival so i could put three points
00:26:50 --> 00:26:53 of skill of the three of the allotted skill points into
00:26:53 --> 00:26:56 each of those but then anything else
00:26:56 --> 00:27:00 would be one at the start yeah that
00:27:00 --> 00:27:04 makes sense yeah basically like you're starting off with your your strongest
00:27:04 --> 00:27:08 skill set or you can start the game with your strongest skill set you don't
00:27:08 --> 00:27:12 have to the though i don't know i mean i don't necessarily know why you would
00:27:12 --> 00:27:18 not make like like max out your your key skills at the start of the game yeah,
00:27:19 --> 00:27:22 Maybe to just make your character a little bit more well-rounded, but.
00:27:23 --> 00:27:29 These games kind of, you level up quick as we figured out by playing Vossen anyway. Yeah.
00:27:30 --> 00:27:35 And I guess, honestly, what I would kind of, I'm looking at here is if we were
00:27:35 --> 00:27:39 using our house rules, which a book may say something totally different, but our house rules.
00:27:40 --> 00:27:44 Say, for example, I was playing and I was wanting to have my character shoot
00:27:44 --> 00:27:46 a musket at something. Well, I'm a school teacher.
00:27:47 --> 00:27:53 That's not my forte, but I do have three and agility, which that is a skill
00:27:53 --> 00:27:58 that's kind of more used for dexterous stuff like shooting and things like that.
00:27:58 --> 00:28:06 So I would just roll my three and not get the benefit of the actual skill bonus itself.
00:28:06 --> 00:28:10 Like I'm good with my hands, but that's not quite shooting.
00:28:10 --> 00:28:16 Therefore, I don't get that other modifier. So actually on page 19, it does say,
00:28:16 --> 00:28:21 even if you haven't invested points into a specific skill, you can still attempt
00:28:21 --> 00:28:26 an action relating to that skill by using your associated attribute and any relevant gear bonuses.
00:28:27 --> 00:28:31 This allows flexibility in the gameplay, accommodating situations where a character
00:28:31 --> 00:28:35 may attempt tasks outside of their specialty. Yeah.
00:28:36 --> 00:28:43 It gives you a little bit of leeway. It's not a hard... You either can or you can't.
00:28:44 --> 00:28:46 It's not binary in that sense. Yeah.
00:28:47 --> 00:28:51 Now, with that being said, guys, if you're playing this and you're getting into
00:28:51 --> 00:28:57 an issue where combat's getting ready to become an issue, things can get real, real quick.
00:28:57 --> 00:29:03 So I've heard some people when talking about Corleolus and other Year Zero games,
00:29:03 --> 00:29:05 when you get to combat, you've already made a mistake.
00:29:05 --> 00:29:11 Yeah as as our uh our one vossen campaign can attest i mean that that game was
00:29:11 --> 00:29:14 was relatively combat focused there there was a fair amount of combat in it
00:29:14 --> 00:29:19 and but like there were definitely situations where it was just like it was
00:29:19 --> 00:29:21 you guys were getting pwned.
00:29:23 --> 00:29:30 Oh agreed let me see so i guess with that being said i don't i'm kind of like
00:29:30 --> 00:29:36 you i don't see why I would not put at least three points into my three key skills.
00:29:37 --> 00:29:41 Uh, yeah. Cause like, I mean, again, I can see like maybe trying to like,
00:29:41 --> 00:29:44 maybe lowering it to two school points just to kind of give yourself a little
00:29:44 --> 00:29:47 bit more points to, to play with, to play with.
00:29:47 --> 00:29:51 Cause like I'm looking at my, cause I've already punched in my numbers and I
00:29:51 --> 00:29:52 have nothing in my agility based skills.
00:29:52 --> 00:29:55 Cause I only have to, I only have
00:29:55 --> 00:29:58 like four skill points left after putting
00:29:58 --> 00:30:01 three points into the three skills that
00:30:01 --> 00:30:07 i was given for my archetype so i can i the i can see it be i could see somebody
00:30:07 --> 00:30:12 wanting to try and like diversify a little bit more so yeah i i would definitely
00:30:12 --> 00:30:19 with the three they do have a a expertise sort of or a skill level sort of,
00:30:20 --> 00:30:23 kind of gauge so like a one in
00:30:23 --> 00:30:28 a skill level is novice two would be trained three is experienced the four is
00:30:28 --> 00:30:32 veteran and five is elite so three three again three being experienced makes
00:30:32 --> 00:30:40 makes your character at least like you're proficient in your archetypes preferred skills so so,
00:30:42 --> 00:30:46 yeah you only get 10 you only get 10 points to distribute across all this anyway so.
00:30:48 --> 00:30:51 Three in one, so I think my extra is going to be knowledge.
00:30:52 --> 00:30:57 So I'm going to put three in insight, three in performance, three in crafting.
00:30:57 --> 00:31:00 I was a real bit surprised that the teacher wouldn't have knowledge.
00:31:01 --> 00:31:05 But, yep, and then I'll put one in knowledge. I'm kind of torn because I've
00:31:05 --> 00:31:12 put one in insight and one in persuasion and one in melee.
00:31:13 --> 00:31:18 Because I kind of pictured this character being a little bit more brawny than anything.
00:31:18 --> 00:31:20 And with with the insight and persuasion like
00:31:20 --> 00:31:23 they are also like they're a butcher so like they're the local like
00:31:23 --> 00:31:26 butchers that also entails like commerce of some
00:31:26 --> 00:31:29 kind so they have to be good at like haggling or
00:31:29 --> 00:31:32 haggling down or or at least like or gauging
00:31:32 --> 00:31:37 a customer kind of thing but i'm kind of torn between like do i want to do i
00:31:37 --> 00:31:43 want to put that last point into observation or animal handling because like
00:31:43 --> 00:31:47 does my character just like grab the animals and cut and start chopping or like
00:31:47 --> 00:31:52 would she have like an ability to like kind of.
00:31:53 --> 00:31:56 Gauge like kind of like calm them down like and prep
00:31:56 --> 00:32:02 them for you know the slaughter kind of thing yeah but I feel like I also an
00:32:02 --> 00:32:07 observation like if it's if it's the skill I'm thinking it is you always want
00:32:07 --> 00:32:11 a perception check you always want to be like have the ability to have a good
00:32:11 --> 00:32:14 perception in these kind of games yeah.
00:32:14 --> 00:32:17 But i'm also sacrificing any chance of having like stealth
00:32:17 --> 00:32:21 or or speed in this game so yeah
00:32:21 --> 00:32:23 but that's also because like again i've already kind
00:32:23 --> 00:32:27 of committed to this like bigger brawnier butcher woman so
00:32:27 --> 00:32:30 i'm just debating on porn crafting down
00:32:30 --> 00:32:33 to two oh yeah i'll pull
00:32:33 --> 00:32:37 that down to two and then i'll put one in observation because
00:32:37 --> 00:32:40 i do like at it like you're suddenly realizing it's like
00:32:40 --> 00:32:43 oh shit you got a good point there yeah that's like
00:32:43 --> 00:32:48 that's uh all right yeah i know all these
00:32:48 --> 00:32:51 10 point character questions go quick guys yeah and
00:32:51 --> 00:32:54 again to be fair like again you we you're not like
00:32:54 --> 00:32:57 stuck using your skill like
00:32:57 --> 00:33:00 you can also use like just your base attribute though again
00:33:00 --> 00:33:03 my i have nothing in any of the the the agility
00:33:03 --> 00:33:07 based skills and i have two in agility so yeah
00:33:07 --> 00:33:10 my character is going to be just like clumsying around
00:33:10 --> 00:33:14 and loud and in situations like
00:33:14 --> 00:33:19 that yeah but that's fine you can always like you always gotta have characters
00:33:19 --> 00:33:25 that have like strong strengths and weaknesses so yeah think that i think we're
00:33:25 --> 00:33:29 on the talents now wouldn't you say i believe so yeah so we get to choose two
00:33:29 --> 00:33:33 and i guess this is from our character sheet Yeah, from the archetype.
00:33:34 --> 00:33:39 Yeah, from the archetype. So I'm going to look through here real quick, see what we got.
00:33:40 --> 00:33:45 Uh second to second page no yeah
00:33:45 --> 00:33:49 so so talents start on page 58 if
00:33:49 --> 00:33:52 you're looking for like the descriptions of them and then what their benefits and stuff
00:33:52 --> 00:33:55 are if you want i can go with mine like the the two
00:33:55 --> 00:34:01 i have yeah go for it so i i have the choice of killer or stay hand so killer
00:34:01 --> 00:34:07 your strikes are precise and lethal and the effect is when you your enemy sustains
00:34:07 --> 00:34:15 a critical injury you may you may roll twice and choose the result you want and then the steady hand,
00:34:16 --> 00:34:19 steady hands you can remain calm in a
00:34:19 --> 00:34:22 in ranged combat even under the most
00:34:22 --> 00:34:25 difficult circumstances so i ignore penalties from
00:34:25 --> 00:34:30 conditions when making marksmanship rolls okay those are the the ones that are
00:34:30 --> 00:34:35 it's it's i think at least for the butcher it was an or uh like this or that
00:34:35 --> 00:34:45 so i am probably going to choose killer just again further hampering my agility based capabilities.
00:34:47 --> 00:34:50 And the arch type is
00:34:50 --> 00:34:54 super handy in this too so mine i get to choose between analytical
00:34:54 --> 00:34:57 or logical it is so
00:34:57 --> 00:35:00 it's not and logical but or logical so looks
00:35:00 --> 00:35:04 like i could either be analytical which is your
00:35:04 --> 00:35:09 logical thinking and keen observation helps you discern motives and detect lies
00:35:09 --> 00:35:14 so it's a bullshit detector i guess and i wrote insight using wits instead of
00:35:14 --> 00:35:20 empathy or logical let's see what's the difference here is your logical arguments
00:35:20 --> 00:35:22 are persuasive so i could either be.
00:35:24 --> 00:35:27 Persuasive so i would use that as a persuasive skill
00:35:27 --> 00:35:30 and all that so yeah but and i
00:35:30 --> 00:35:34 guess the other one we can choose is it's a freebie is
00:35:34 --> 00:35:39 did it say that there's a second one you can choose from my let me just double
00:35:39 --> 00:35:43 check that typically you you can pick one talent when creating your character
00:35:43 --> 00:35:48 the available talents are determined by your archetype providing a thematic
00:35:48 --> 00:35:50 chip for character yeah so it's
00:35:50 --> 00:35:54 only with the one yeah yeah okay that's totally fine it's super simple,
00:35:54 --> 00:35:59 and then as the game as we play the game we can uh spend i'm guessing experience
00:35:59 --> 00:36:01 points to buy additional talents
00:36:01 --> 00:36:06 and such so yeah we'll mark so many experience yeah just like in boston.
00:36:06 --> 00:36:11 Yeah so it looks like we've got talents and
00:36:11 --> 00:36:13 ooh we're entering the new thing which
00:36:13 --> 00:36:17 is yeah sorry devices and virtues
00:36:17 --> 00:36:20 yes and it's i like
00:36:20 --> 00:36:23 how the color scheme is red like you know temptation
00:36:23 --> 00:36:26 or violence or something like that like good color choice
00:36:26 --> 00:36:29 i also do appreciate this mechanic this this
00:36:29 --> 00:36:33 sort of morality kind of choice as well because this is
00:36:33 --> 00:36:35 it definitely helps ingrain it's ingrained itself into the
00:36:35 --> 00:36:39 setting which is a puritan era like it's
00:36:39 --> 00:36:42 new england like colony colonial like north
00:36:42 --> 00:36:45 america there is a lot of like sort of
00:36:45 --> 00:36:48 a lot of puritan culture going in here
00:36:48 --> 00:36:52 so like with like dealing with like the you're
00:36:52 --> 00:36:55 like saving your soul or having to worry about like your vices and your virtues
00:36:55 --> 00:37:04 and such so yeah do you got a preference i don't really have a have like i'm
00:37:04 --> 00:37:08 looking i'm kind of looking through it right now yeah because you get we have
00:37:08 --> 00:37:11 to choose one of the deadly sins and then one of the heavenly virtues,
00:37:11 --> 00:37:16 and then fill in a blank that connects the character or has a character to a chosen vice so.
00:37:18 --> 00:37:24 My character could be envious of those who blank. My character is gluttonous for blank.
00:37:24 --> 00:37:27 My character is greedy when it comes to blank.
00:37:28 --> 00:37:33 My character lusts after blank. My character is prideful when blank.
00:37:33 --> 00:37:38 And my character is slothful when it comes to blank. And then the last one,
00:37:38 --> 00:37:41 my character becomes wrathful about blank.
00:37:41 --> 00:37:44 I didn't even notice that with the Seven Deadly Sins either.
00:37:44 --> 00:37:46 That's a good observation. I was totally missing that.
00:37:47 --> 00:37:50 Well that it says like yeah choose one of the seven deadly sins yeah but
00:37:50 --> 00:37:54 i didn't read that chris okay fair that's fair
00:37:54 --> 00:37:58 oh maybe yours should be uh no i
00:37:58 --> 00:38:04 kid i kid um part of me like again my character's gonna be a butcher so like
00:38:04 --> 00:38:10 gluttony's there i'm also kind of up there in the air with like perhaps wrath
00:38:10 --> 00:38:16 or lust but i don't know i'm honestly a little torn here mine's easy.
00:38:17 --> 00:38:20 Like i've ever taught for years and i've been teaching school
00:38:20 --> 00:38:23 for 17 years when i'm drinking coffee out of
00:38:23 --> 00:38:28 my mug usually every year several people will say what's in that cup like i'm
00:38:28 --> 00:38:35 an alcoholic or something so my vice will be drink so so gluttony yeah my gluttony
00:38:35 --> 00:38:41 will be it will be gluttonous i will be a i would be you know somebody who turns
00:38:41 --> 00:38:43 to the the bottle for help,
00:38:44 --> 00:38:48 fair i guess i'll go with wrath my character becomes wrathful about,
00:38:50 --> 00:38:53 i guess getting wrathful about getting cheat getting like,
00:38:55 --> 00:38:59 people who are getting stingy or something like that maybe or like that or getting
00:38:59 --> 00:39:04 slighted like i get very raffle about being slighted like uh like kind of a
00:39:04 --> 00:39:07 quick was it like quick like quick to anger sort of thing yeah.
00:39:08 --> 00:39:13 You know the value of your work. That can be prideful almost then, too.
00:39:13 --> 00:39:17 Yeah, true. But it's also like when you put in a day's work,
00:39:17 --> 00:39:21 that's the time of your life that you just gave. You're never getting it back.
00:39:22 --> 00:39:29 And then when they undervalue that by trying to talk you down on what you slaved away at, I don't know.
00:39:29 --> 00:39:32 You could work with it any different way. Yeah, I like that.
00:39:32 --> 00:39:36 That's what I was kind of thinking. They get wrathful when
00:39:36 --> 00:39:39 they think they're getting cheated or when
00:39:39 --> 00:39:41 they think they're they're getting slighted in that way yeah so
00:39:41 --> 00:39:45 okay i'll go with that then and then
00:39:45 --> 00:39:51 we got a virtue we get to choose from as well i believe yeah so choose one of
00:39:51 --> 00:39:55 the seven heavenly virtues as your character's primary virtue fill in the detail
00:39:55 --> 00:40:02 of the character so my character is charitable to blank my character is chast towards blank
00:40:02 --> 00:40:05 my character is diligent when it comes to
00:40:05 --> 00:40:08 blank my character is humble towards blank
00:40:08 --> 00:40:11 my character is kind towards blank my character
00:40:11 --> 00:40:14 is patient when it comes to blank and my character shows
00:40:14 --> 00:40:18 temperance when blank so i actually think i'm going to go with so like whereas
00:40:18 --> 00:40:23 my character is wrathful when it comes to being slighted or cheated i actually
00:40:23 --> 00:40:28 this one's much more like straightforward for me i feel like to my mind is my
00:40:28 --> 00:40:32 character is charitable to to the underprivileged or like to the,
00:40:32 --> 00:40:38 to those in need, like, cause they, they see the value of like, like having to,
00:40:38 --> 00:40:42 having to care for those who don't like, like as a butcher, like they have a
00:40:42 --> 00:40:47 soft spot for feeding the, the needy or the, or the,
00:40:47 --> 00:40:50 or like even like, like children or the, or like the, the poor and so like those,
00:40:51 --> 00:40:54 who, those who do not have or are not fortunate to have. Yeah.
00:40:55 --> 00:40:58 So I like that as a character virtue. you
00:40:58 --> 00:41:01 i think i'll make mine patient when it comes to
00:41:01 --> 00:41:04 explaining things to people or you
00:41:04 --> 00:41:06 know it'd be education you know
00:41:06 --> 00:41:10 yeah just dealing with people trying to teach them
00:41:10 --> 00:41:14 trying to explain i guess there's a headless hessian ghost is killing people
00:41:14 --> 00:41:19 here well why are you looking me that way you know be a patient in that manner
00:41:19 --> 00:41:24 well yeah and then like you as a teacher like yeah like you oh god yeah you
00:41:24 --> 00:41:28 gotta yeah you gotta depersonalize pretty fucking hard sometimes.
00:41:29 --> 00:41:36 Personality traits now sleepy hollow uses a variety of methods to give your
00:41:36 --> 00:41:42 pcu personality traits beyond the numerical sets these traits provide depth
00:41:42 --> 00:41:46 to your character personality and influence their behavior and decisions so,
00:41:48 --> 00:41:53 It looks like, first off, we're going to start with a dark secret or weakness.
00:41:53 --> 00:42:00 And then an agenda. The dark secret, our favorite part of Avosin-esque game.
00:42:01 --> 00:42:02 I've had a lot of fun with that.
00:42:03 --> 00:42:08 That's the secret. Thank you, Josh, from One Less Die.
00:42:09 --> 00:42:14 If you all want to, please tune in to One Less Die's Mistborn, Avosin.
00:42:15 --> 00:42:18 Avosin. yeah miss born raven loft
00:42:18 --> 00:42:21 in vossen campaign quite epic
00:42:21 --> 00:42:24 i really enjoyed that campaign
00:42:24 --> 00:42:27 oh it was it was a lot of fun so actually
00:42:27 --> 00:42:30 yeah so dark secret and like our weaknesses and so that that's an even personal
00:42:30 --> 00:42:35 agenda that's all on our that that's tied to our archetypes so yeah if you go
00:42:35 --> 00:42:40 to your archetype page you can get that kind of stuff so i guess with or do
00:42:40 --> 00:42:45 we want to start with dark secret then you know what and feel free to modify it yeah,
00:42:46 --> 00:42:49 but it does say like choose choose from the option below or decide
00:42:49 --> 00:42:52 for yourself kind of thing yeah so uh and
00:42:52 --> 00:42:55 i i'm going to kind of do that with mine for dark
00:42:55 --> 00:42:58 secret so i'm i'm thinking for my
00:42:58 --> 00:43:01 character's dark secret is they may be mildly addicted
00:43:01 --> 00:43:04 to long pig and for anybody who
00:43:04 --> 00:43:08 doesn't know what long pig is it's a euphemism for
00:43:08 --> 00:43:11 human flesh i'm i'm
00:43:11 --> 00:43:14 thinking that this character like they were a butcher
00:43:14 --> 00:43:17 from like maybe another village or something like that at some point the winter
00:43:17 --> 00:43:20 was particularly harsh and long and they
00:43:20 --> 00:43:27 might have had to resort to that such a thing or just to survive donner party
00:43:27 --> 00:43:34 that made it you yeah the donner party also like i i fairly fairly certain this
00:43:34 --> 00:43:39 was sort of a an unfortunate struggle that happened a couple of times during.
00:43:39 --> 00:43:43 Colonial new england because like the the
00:43:43 --> 00:43:47 europeans were not prepared for the
00:43:47 --> 00:43:49 winters of north america and and
00:43:49 --> 00:43:53 not prepared not proficient enough to like prep
00:43:53 --> 00:43:56 or or like the game wasn't there they weren't weren't
00:43:56 --> 00:43:59 familiar with like how the how to hunter gather like certain things
00:43:59 --> 00:44:02 so like yeah it's it's a it's an it's a
00:44:02 --> 00:44:05 dark reality from a dark time yeah i
00:44:05 --> 00:44:08 remember seeing something i can't remember if it was jamestown or one of
00:44:08 --> 00:44:11 those other settlements but they were it unnerved a body and
00:44:11 --> 00:44:15 it looked like it had been brought on or blade
00:44:15 --> 00:44:17 marks on it where it had been butchered yeah so i'm
00:44:17 --> 00:44:21 thinking actually gonna i'm gonna use part of the so from the barber surgeons
00:44:21 --> 00:44:26 dark secret is uh you have a hidden addiction to a substance in that regard
00:44:26 --> 00:44:29 that used to cope with stress for you from your work i think i'm just gonna
00:44:29 --> 00:44:36 go i have a hidden addiction to the long pig so i think that's that that's a um.
00:44:37 --> 00:44:42 It's also, it also follows it on, maybe not, maybe not to be super stereotypical
00:44:42 --> 00:44:46 of this trope, but it's a, it's a, it's a, it's a well-worn trope when it comes
00:44:46 --> 00:44:48 to being a butcher in this time period as well.
00:44:48 --> 00:44:54 Yeah. Though usually it's reserved for villain, for villainous butchers, not heroes.
00:44:55 --> 00:45:02 Yeah. But again, dark times, flawed, flawed heroes and all that. So.
00:45:02 --> 00:45:08 Well, I, I'm a school teacher and I'm addicted to long pig as well. No plan. Not quite.
00:45:09 --> 00:45:16 Honestly, and this is a bit telling on myself here, but I think the action that
00:45:16 --> 00:45:21 I'm going to take is you once falsified your credentials to secure your position
00:45:21 --> 00:45:23 and you fear being discovered.
00:45:24 --> 00:45:27 And you know as a starting teacher it felt
00:45:27 --> 00:45:30 like in person you had to empower it
00:45:30 --> 00:45:35 nothing prepares you for the job it feels like so you watch other people do
00:45:35 --> 00:45:38 it and you act like a teacher and eventually you become a teacher kind of thing
00:45:38 --> 00:45:41 so that's kind of where i'm going from this but i'm saying that this man is
00:45:41 --> 00:45:48 he's self-educated with no formal certifications or anything like at.
00:45:48 --> 00:45:54 Everything from my credentials to my resume have all been falsified and then people I paid off.
00:45:55 --> 00:46:00 Because I felt a calling to... I'm going to add this in there because I felt a calling to,
00:46:01 --> 00:46:04 sleepy hollow since i was a wee lad
00:46:04 --> 00:46:07 so something to draw me here
00:46:07 --> 00:46:10 i think explaining part of your dark secret is
00:46:10 --> 00:46:12 also really good for this like it's not it's an optional thing like it's
00:46:12 --> 00:46:15 not in the in the rules but like i've i've also put in like
00:46:15 --> 00:46:18 brackets like like next to you have a hidden addiction to long
00:46:18 --> 00:46:21 pig i didn't brackets there was a there's one
00:46:21 --> 00:46:24 winter long ago that was particularly harsh decisions had
00:46:24 --> 00:46:26 to be made or maybe decisions had to be made
00:46:26 --> 00:46:30 and it still haunts me to this day and it still haunts me now yeah i
00:46:30 --> 00:46:33 mean i want to say buffalo when it was really good and i wish i could eat
00:46:33 --> 00:46:40 buffalo again maybe it's like that with you with long pig yeah yeah i definitely
00:46:40 --> 00:46:44 definitely ignore the baloney of the the special baloney i keep on my person
00:46:44 --> 00:46:50 yeah now it is the character sheet does actually explicitly match personality
00:46:50 --> 00:46:52 traits and it has like one two three so we may.
00:46:53 --> 00:46:58 Like that but yeah well i was because i think it did say like it referenced
00:46:58 --> 00:47:02 dark secrets earlier so and that's like part of your archetype yeah so let's
00:47:02 --> 00:47:04 see go back yeah personality traits,
00:47:05 --> 00:47:08 yes you sleep hollow uses a variety of methods to give
00:47:08 --> 00:47:11 your pc unique traits beyond the
00:47:11 --> 00:47:14 numerical stats these traits provide depth
00:47:14 --> 00:47:17 in your character and then it goes into like dark secret
00:47:17 --> 00:47:21 and weakness and the agenda and such so and then i
00:47:21 --> 00:47:23 say we just leave that section blank is now until we have
00:47:23 --> 00:47:27 reason to think otherwise yeah so
00:47:27 --> 00:47:30 i guess weakness next i guess or yeah weakness
00:47:30 --> 00:47:33 sounds good to me okay yeah so
00:47:33 --> 00:47:37 weakness so choose from one of the options the ones i have your dedication to
00:47:37 --> 00:47:43 your craft make you can make you oblivious to other aspects of life your non
00:47:43 --> 00:47:48 no nonsense attitude sometimes comes off as harsh or insensitive your past involvement
00:47:48 --> 00:47:53 in poaching in a poaching incident weighs heavily on your conscience.
00:47:54 --> 00:47:59 I i feel like perhaps i'm i'm
00:47:59 --> 00:48:02 kind of curious i'm kind of thinking somewhere either either
00:48:02 --> 00:48:05 you're my dedication to the craft makes me
00:48:05 --> 00:48:08 oblivious to other aspects of life or my past involvement
00:48:08 --> 00:48:11 with poaching because i do kind of see this character as being
00:48:11 --> 00:48:15 sort of like like having like kind of a like a
00:48:15 --> 00:48:18 dual nature like they are very like joe they're
00:48:18 --> 00:48:21 very jovial or very like very approachable or
00:48:21 --> 00:48:24 friendly yeah but if you slight them then you're
00:48:24 --> 00:48:27 going it's sort of like the a switch is turned on so i
00:48:27 --> 00:48:30 don't think that the the no nonsense attitude would really match
00:48:30 --> 00:48:34 what i'm thinking for this character i agreed but uh
00:48:34 --> 00:48:37 i can't i don't know like what do you think uh modified these are
00:48:37 --> 00:48:40 just starting points that's true it does say decide for yourself
00:48:40 --> 00:48:43 and some of that too so maybe i
00:48:43 --> 00:48:45 don't know i i don't know what uh which one.
00:48:45 --> 00:48:48 Of those to go with like the dedication to
00:48:48 --> 00:48:53 the craft has made me oblivious to aspects of my life or my past
00:48:53 --> 00:48:56 involving a poaching incident i i can see like maybe the
00:48:56 --> 00:49:00 problem is like i don't want the the weakness to kind of link too
00:49:00 --> 00:49:03 much to the dark secret because then yeah it's
00:49:03 --> 00:49:05 sort of the same thing but again like my character maybe came
00:49:05 --> 00:49:08 from a from a town or a village before that
00:49:08 --> 00:49:12 was that had scarcity so i had we had to resort to certain things so maybe i
00:49:12 --> 00:49:19 did have the poaching aspect but the problem with fat is also like oh like this
00:49:19 --> 00:49:24 poaching incident like weighs heavily on me but like i've already got this like
00:49:24 --> 00:49:28 long pig addiction from the from yeah from like the same situation so it's like.
00:49:29 --> 00:49:32 I feel like one is weighs a little bit should weigh
00:49:32 --> 00:49:35 heavier than the other might i suggest something to
00:49:35 --> 00:49:41 you sure please maybe you're you have you're hypercritical of your own work
00:49:41 --> 00:49:45 and you have your father's he did you know we're not saying it was an abusive
00:49:45 --> 00:49:49 relationship or anything like that but you have your father's voice in your
00:49:49 --> 00:49:54 head whenever you screw up on this or just like being critical oh.
00:49:55 --> 00:49:58 So to maybe pull from another archetype, specifically the vigil,
00:49:59 --> 00:50:03 the village youth, your desire for approval can make you easily manipulated.
00:50:04 --> 00:50:09 Okay. So like, again, like maybe like, and again, because of like a harsh shirt,
00:50:09 --> 00:50:13 like a upbringing sort of thing. I kind of like that. Yeah.
00:50:13 --> 00:50:17 Yeah. Yeah. I'm just checking to see. Yeah. I think that one's that,
00:50:17 --> 00:50:19 that sort of matches a similar situation to what you're saying.
00:50:20 --> 00:50:22 Yeah. Yeah. I'm going to go with that then.
00:50:23 --> 00:50:29 And what have you got for? So in depth there, I just went with your idealism
00:50:29 --> 00:50:34 can sometimes make you inflexible and resistance to change. Yeah.
00:50:35 --> 00:50:39 So just, you know, I'm my role.
00:50:39 --> 00:50:46 I'm the teacher and, you know, hard to look at other people's takes on things
00:50:46 --> 00:50:48 since I am the arbiter of it all.
00:50:48 --> 00:50:53 And see, I think we just need agenda now.
00:50:53 --> 00:50:56 Yep now there's a uh well there's yeah a personal
00:50:56 --> 00:50:59 agenda yep i wonder if that's actually
00:50:59 --> 00:51:02 i i actually kind of wonder if that's what the personal traits
00:51:02 --> 00:51:05 are from honestly i
00:51:05 --> 00:51:08 think it may just be for me just to say you know
00:51:08 --> 00:51:11 introverted yeah like
00:51:11 --> 00:51:14 i think it may be just more verbal things that we
00:51:14 --> 00:51:17 can or not verbal things but you know more descriptive
00:51:17 --> 00:51:20 things like i'm kind of thinking of my character is kind of
00:51:20 --> 00:51:29 you know introverted in a way but also nurturing and slightly standoffish i
00:51:29 --> 00:51:35 guess like not like dismissive but you know a kid walks up and hugs him and
00:51:35 --> 00:51:39 it's not it's a an awkward clap or two on their back kind of thing like that you know.
00:51:41 --> 00:51:46 But, I mean, that's how I'm looking at it. Okay. Now, the agenda.
00:51:46 --> 00:51:50 So you choose this. Again, we're looking at our archetypes. We're choosing from
00:51:50 --> 00:51:52 the options below to decide for yourself.
00:51:53 --> 00:51:57 So I could either strive to establish a more structured advanced curriculum
00:51:57 --> 00:51:59 for the village children. No.
00:52:00 --> 00:52:05 You can aim to inspire a particularly gifted student to pursue your higher education.
00:52:05 --> 00:52:10 Or you are determined to build a small library in the schoolhouse to benefit the entire community.
00:52:10 --> 00:52:13 Well i'm gonna go for the lottery yeah again i'm
00:52:13 --> 00:52:17 torn between two options in this one so
00:52:17 --> 00:52:20 my three are you aim to expand your butchering business
00:52:20 --> 00:52:23 and become a the primary meat supplier of the
00:52:23 --> 00:52:26 region you seek to develop new methods of
00:52:26 --> 00:52:29 meat preservation to ensure the village never faces
00:52:29 --> 00:52:32 a food shortage or you are
00:52:32 --> 00:52:35 determined to train a young apprentice to pass on
00:52:35 --> 00:52:38 your skills and knowledge and i'm honestly torn between the last
00:52:38 --> 00:52:42 two because that middle one like developing
00:52:42 --> 00:52:45 trying to develop new methods of meat preservation that is
00:52:45 --> 00:52:48 that to ensure that the village never was never goes
00:52:48 --> 00:52:51 hungry that's seems like a foe i've
00:52:51 --> 00:52:54 seems to be kind of like drawing on an anchor of like or like a
00:52:54 --> 00:53:00 core theme for my character with that but i also like the idea of having this
00:53:00 --> 00:53:03 like young apprentice to pat that i'm trying to pass my skill and knowledge
00:53:03 --> 00:53:10 on yeah i i think i might go with the middle one the uh just because of how
00:53:10 --> 00:53:12 strong it is to like strongly tied it is to,
00:53:12 --> 00:53:17 the theme that i've kind of developed already with this character yeah but there's
00:53:17 --> 00:53:20 nothing saying that my character can't have like an apprentice of some kind just not like,
00:53:20 --> 00:53:25 they're just not as dependent as they would be.
00:53:26 --> 00:53:33 And I think that we just got our signature item and gear and then a name.
00:53:34 --> 00:53:37 Yeah. And then I'm not particularly worried about the more nuanced stuff.
00:53:37 --> 00:53:40 Like you have a horse, well, what's your horse's name and stuff like that.
00:53:41 --> 00:53:47 Roach. The horse's name is always Roach. Mine is Penny. That's why my horse
00:53:47 --> 00:53:48 would always be called Penny.
00:53:49 --> 00:53:54 There's on Fantasy Name Generator, it was a name. We did a D&D game once, and I was like,
00:53:54 --> 00:53:57 all right, everybody go pick out a horse name and that's your character's name
00:53:57 --> 00:54:00 and that's what i rode i was penny so i was
00:54:00 --> 00:54:03 just referencing the witcher because the witcher's horse
00:54:03 --> 00:54:06 is always named roach no matter which one what kind of horse it
00:54:06 --> 00:54:10 is it's a roach 2.0 yeah yeah
00:54:10 --> 00:54:13 so for signature item the butcher
00:54:13 --> 00:54:17 gets either a custom-made butcher's knife a sturdy
00:54:17 --> 00:54:20 leather apron or a well-worn meat cleaver and
00:54:20 --> 00:54:23 i think i gotta go with the meat cleaver like the
00:54:23 --> 00:54:27 again like one of the the few mementos they
00:54:27 --> 00:54:30 have from the last village they were from yeah before
00:54:30 --> 00:54:33 coming to sleepy hollow i can choose
00:54:33 --> 00:54:36 from well i can
00:54:36 --> 00:54:39 choose from a well-worn textbook a family heirloom
00:54:39 --> 00:54:42 or quill or a bell use of signals to start
00:54:42 --> 00:54:45 into classes now this is also
00:54:45 --> 00:54:48 the man talking to myself who when
00:54:48 --> 00:54:51 i chose the dark secret for my bossing character i was
00:54:51 --> 00:54:54 just basically given the gm well well that's
00:54:54 --> 00:54:57 actually what the dark secret is it's fodder for the gm to do stuff
00:54:57 --> 00:55:02 in a campaign and it comes up i would actually even do something i want my text
00:55:02 --> 00:55:07 i wanted to have a textbook but i would offer it as a suggestion since i've
00:55:07 --> 00:55:13 already mentioned that my to allowed to you that But my character dreamt of
00:55:13 --> 00:55:16 this place for years and then finally made it here.
00:55:17 --> 00:55:22 Would like to kind of say that the textbook when viewed at midnight or through
00:55:22 --> 00:55:26 a full moon or something like that. Maybe there's other stuff inside the textbook.
00:55:27 --> 00:55:30 I like it that there would be like possibly a mystical quality to it.
00:55:30 --> 00:55:33 Whether the GM would use it or not, that's it.
00:55:33 --> 00:55:38 That's all. But I kind of like it being more of a cursed item possibly or something
00:55:38 --> 00:55:43 eldritch if I learn of such things. Yeah, I'm down with that. Yeah.
00:55:44 --> 00:55:48 So let's see. This looks like, I guess I'm just going to put that under.
00:55:49 --> 00:55:51 Well, I guess I could put it under equipment.
00:55:53 --> 00:55:56 But I'll see. I might as well put it under background. because
00:55:56 --> 00:56:02 equipment usually gets bonuses and this thing gets no bonus so i did the same
00:56:02 --> 00:56:06 thing in that boston game though too chris i had a book with a language for
00:56:06 --> 00:56:13 barovia that's right gotcha yeah i'm yeah so i'm yeah i'm gonna go with the
00:56:13 --> 00:56:15 meat cleaver there so i was looking at the gear,
00:56:15 --> 00:56:19 section already i'll go for it well yeah
00:56:19 --> 00:56:22 so for the starting gear so we get to choose from a
00:56:22 --> 00:56:25 list for uh and and it's a this or that sort
00:56:25 --> 00:56:28 of listing choose two of the starting items below
00:56:28 --> 00:56:31 and then also we get a die six
00:56:31 --> 00:56:37 times 10 in silver coin as our kind of wealth in the game so i'm thinking i
00:56:37 --> 00:56:40 already have the butcher the the meat cleaver so i'm not gonna go with that
00:56:40 --> 00:56:45 kind of stuff but i'm thinking a basic curing kit because uh the options i have
00:56:45 --> 00:56:49 are a collection of spices and salts or a basic curing kit,
00:56:50 --> 00:56:56 heavy duty gloves or protective goggles, or a field guide to local wildlife
00:56:56 --> 00:56:59 or a sturdy cart for transporting meat.
00:56:59 --> 00:57:04 And I think I'm actually going to go with a sturdy cart and the basic curing
00:57:04 --> 00:57:06 kit out of all that. Okay.
00:57:07 --> 00:57:11 I could pick a collection of lesson plans or small chalkboard and chalk.
00:57:11 --> 00:57:17 No, I could do a set of ink and parchment or a leather bound journal.
00:57:17 --> 00:57:21 A pocket watch or a sturdy walking cane or a
00:57:21 --> 00:57:28 satchel with teaching supplies or a book of folk tales and stories you know
00:57:28 --> 00:57:34 what i think lesson play i'm gonna go back and change my plan so i think i'm
00:57:34 --> 00:57:39 going to have a collection of lesson plans maybe that i stole from an actual teacher,
00:57:39 --> 00:57:43 And I'm going to take the book of folktales and stories.
00:57:44 --> 00:57:48 So I initially said no to lesson plans because I hate lesson plans.
00:57:48 --> 00:57:50 I mean, you need them, but I just hate.
00:57:50 --> 00:57:53 I've had them shoved down my throat for 17 years.
00:57:54 --> 00:57:56 Fair. Question of lesson plans.
00:57:57 --> 00:58:02 And then I guess a roll of dice six to see how much silver I can.
00:58:02 --> 00:58:04 My creature has. Dice roller.
00:58:05 --> 00:58:09 I have 10 silver coins.
00:58:12 --> 00:58:18 Oh bad bad summer yeah it was a it was a rough rough winter,
00:58:19 --> 00:58:22 it's my uh characters i'm gonna say i
00:58:22 --> 00:58:25 i think my character probably came from like somewhere up in like like
00:58:25 --> 00:58:31 nova scotia or maybe like northern maine and somewhere somewhere around like
00:58:31 --> 00:58:36 those parts of those colonies and and decided to like move farther south maybe
00:58:36 --> 00:58:43 you hung around after 1812 you liked the scenery yeah i was just warming myself
00:58:43 --> 00:58:45 by the fire at the white house,
00:58:47 --> 00:58:50 yeah it's like this yeah there's a very big a very big
00:58:50 --> 00:58:52 bonfire going on i just like i looked around
00:58:52 --> 00:58:56 after i was after i was like warming myself up and nobody was everybody had
00:58:56 --> 00:58:59 left wow uh
00:58:59 --> 00:59:01 maybe the story
00:59:01 --> 00:59:07 you've been telling us all along has been a ruse and you really it wasn't it
00:59:07 --> 00:59:11 wasn't a village you were the cook in the i was yeah i was a military cook for
00:59:11 --> 00:59:19 yeah for the for the for the english yeah all right let me see i'm gonna roll 1d6,
00:59:19 --> 00:59:26 any times about 10 yeah i have 40 silver oh look at you mr big while probably
00:59:26 --> 00:59:31 still after the teacher too yeah i was gonna say yeah you little con man yeah
00:59:31 --> 00:59:35 also i love how we've we've inadvertently created the bronze and brains characters.
00:59:36 --> 00:59:40 Yeah. We always like go play off one another. Yeah.
00:59:41 --> 00:59:46 All right. I got 40 silver. Wow. So, Hey, we're done for the most part.
00:59:46 --> 00:59:48 What's your impression of this?
00:59:48 --> 00:59:52 I do like it. I'm again, it feels very, very similar to Vossen,
00:59:52 --> 00:59:56 but like a little bit crunchier maybe, or a little bit more to play with.
00:59:56 --> 01:00:00 I think like off the hop, like with the vices and the virtues.
01:00:01 --> 01:00:05 Oh, also we are missing the other thing. Cause apparently we get like they're
01:00:05 --> 01:00:06 on the second page of our archetype.
01:00:06 --> 01:00:09 There is something that we get. Oh, what of what'd you miss?
01:00:10 --> 01:00:15 So like, well, for the, you get to choose from a table of nonsensical quotes.
01:00:15 --> 01:00:18 Although I don't know if that like you have to choose one or if it's like,
01:00:18 --> 01:00:23 you just get like, you can just like randomly spout like nonsensical quotes.
01:00:24 --> 01:00:29 And then as the butcher, I have a, a menu of, of, of, of, of specialties.
01:00:31 --> 01:00:36 I'm not exactly sure how those, I actually, I do really like the,
01:00:36 --> 01:00:42 like, so just as a quick aside, I do really like the, the extra thing that for
01:00:42 --> 01:00:44 the village youth, the, the midnight lanterns.
01:00:45 --> 01:00:49 And it's described as in this close knit village of sleep hollow where life
01:00:49 --> 01:00:51 is governed by strict rules and watchful eyes.
01:00:51 --> 01:00:56 The children and teenagers have formed a secret club known as the midnight lanterns.
01:00:56 --> 01:01:00 This group isn't about ghost stories or defending against the supernatural.
01:01:00 --> 01:01:03 Instead it's a haven for youthful curiosity
01:01:03 --> 01:01:06 rebellion and the simple joys of
01:01:06 --> 01:01:09 growing up the midnight lanterns meet under
01:01:09 --> 01:01:12 the cover of darkness to indulge in activities that would raise
01:01:12 --> 01:01:15 more than a few eyebrows among the village
01:01:15 --> 01:01:19 elders reading forbidden books sharing gossip dancing
01:01:19 --> 01:01:22 and enjoying stolen sweets that's pretty
01:01:22 --> 01:01:25 awesome yeah i really like that that aspect of
01:01:25 --> 01:01:28 it and yeah like as the the butcher's specialty back.
01:01:28 --> 01:01:30 To back to the the archetype that i'm using some of
01:01:30 --> 01:01:33 it's like kind of really interesting like we got scrapple which
01:01:33 --> 01:01:36 is a traditional dutch dish made from
01:01:36 --> 01:01:39 pork scraps and trimmings combined with cornmeal and
01:01:39 --> 01:01:42 flour spiced with with spiced and
01:01:42 --> 01:01:45 formed into a loaf basically it's a meatloaf
01:01:45 --> 01:01:48 of sorts then there's sauce
01:01:48 --> 01:01:52 which is hog's head cheese and it
01:01:52 --> 01:01:55 basically explains that it's a type of head cheese
01:01:55 --> 01:01:58 made from a pig's head pickled in vinegar and often
01:01:58 --> 01:02:01 seasoned with cloves all spice and bay leaf
01:02:01 --> 01:02:05 served cold and sliced liver pudding
01:02:05 --> 01:02:09 i'm gonna get this wrong nofla it's
01:02:09 --> 01:02:13 k-n-o-e-p-h-l-a and
01:02:13 --> 01:02:16 it's meat dumplings that are served in soup and usually
01:02:16 --> 01:02:20 consist of the leftovers from like chicken or pork there's sausage
01:02:20 --> 01:02:28 snits and uh snitsun snitsun nept or snitsun nept which is dried apples and
01:02:28 --> 01:02:35 ham ring bologna just like a type of sausage that's smoked and cured that's
01:02:35 --> 01:02:37 probably gonna be my character's signature yeah.
01:02:39 --> 01:02:42 Pig stomach or hog maw a dish
01:02:42 --> 01:02:45 made by stuffing and clean a cleaned pig's stomach
01:02:45 --> 01:02:48 with a mix of sausage potatoes and cabbage
01:02:48 --> 01:02:52 so basically like it's another type of like haggis i guess and
01:02:52 --> 01:02:57 then there's oh this one i'm definitely gonna get wrong schweinenbraten roast
01:02:57 --> 01:03:00 uh roast pork basically just a roast pork
01:03:00 --> 01:03:04 dish often slowed slow cooked and with an apple onions
01:03:04 --> 01:03:07 and spices known for its
01:03:07 --> 01:03:11 tender meat and rich flavor that's what i have and
01:03:11 --> 01:03:14 i'm not sure if i get to choose one of those as a butcher specialty
01:03:14 --> 01:03:17 or if that's just like my menu i think
01:03:17 --> 01:03:20 honestly this is flavor text that you could definitely call
01:03:20 --> 01:03:23 upon and it's cool so well as far
01:03:23 --> 01:03:28 as like my nonsensical quotes go i think that's something i would say to a character
01:03:28 --> 01:03:33 so i would just begin the session like tim what you're doing in your class and
01:03:33 --> 01:03:37 then you roll a quote and it's like and i got some good ones like i am but a
01:03:37 --> 01:03:42 powerful in my own house and yet i am a king over all the world.
01:03:43 --> 01:03:45 Which is a quote from the pilgrim's progress i sadly have
01:03:45 --> 01:03:48 not read any of these but here's what i would do for you i
01:03:48 --> 01:03:51 i kind of saw it so if you don't mind it was like i did actually
01:03:51 --> 01:03:54 kind of see the nonsensical quotes as being something that your character would
01:03:54 --> 01:03:57 just like say in like a moment during
01:03:57 --> 01:04:00 play so like kind of like uh you know some of our more recent games your
01:04:00 --> 01:04:05 character as a warrior of god um we'll
01:04:05 --> 01:04:08 just randomly quote bible verses yeah so
01:04:08 --> 01:04:11 like i i don't i kind of i i saw it
01:04:11 --> 01:04:14 as kind of maybe being like that yeah i think it would be
01:04:14 --> 01:04:17 fun to do that yeah i could definitely just or maybe i'm
01:04:17 --> 01:04:20 just trying to bullshit my way through like yeah uh the
01:04:20 --> 01:04:23 rain in spain falls mainly in the plains obviously you
01:04:23 --> 01:04:27 know and just you know make a persuasion row yours i
01:04:27 --> 01:04:31 would fuck with you eventually so if you
01:04:31 --> 01:04:34 there's a really wonderful book it's called by grady hendrix he
01:04:34 --> 01:04:37 wrote the southern vampires guy a
01:04:37 --> 01:04:41 southern book club guy vampire slayer my best friend's exorcism wrote one called
01:04:41 --> 01:04:46 horror store you should totally chris have you read it yeah of course it was
01:04:46 --> 01:04:50 the first audiobook i ever like pulled off of audible back when the pandemic
01:04:50 --> 01:04:55 started so the physical book is laid out like a catalog it's beautiful Yeah,
01:04:55 --> 01:04:57 the audiobook does have the,
01:04:57 --> 01:05:03 basically at the beginning of each chapter, there's like an advert for something
01:05:03 --> 01:05:04 from the catalog. So yeah.
01:05:05 --> 01:05:09 I would start, if your character starts going through stress and things like
01:05:09 --> 01:05:12 that, I would throw extra numbers on there that if you wrote.
01:05:12 --> 01:05:15 And then I would tell you what your recipe was. And like, no,
01:05:15 --> 01:05:18 that's not right. I mean, I wouldn't do anything. It took agency away.
01:05:19 --> 01:05:22 From you like you're getting ready to prepare stuff what do you need like
01:05:22 --> 01:05:25 i don't know i think it would be something fun to fuck with if you
01:05:25 --> 01:05:30 would be you know willing i'm not going to say well actually uh that's uh the
01:05:30 --> 01:05:33 village donkey it's just been slaughtered or anything crazy like that but i
01:05:33 --> 01:05:37 think it would be you know it's that room to play with yeah well i definitely
01:05:37 --> 01:05:42 think like my character like is going to have a ring of baloney on their person
01:05:42 --> 01:05:43 that's just like for them,
01:05:44 --> 01:05:47 so like i think they're they i think i have a feeling my character's
01:05:47 --> 01:05:50 like specialty is cured meats like cured
01:05:50 --> 01:05:53 and smoked meats so i may end up throwing
01:05:53 --> 01:05:57 a quote out from i'll do all hundred yeah like
01:05:57 --> 01:06:00 you don't know it's it's fun yeah because
01:06:00 --> 01:06:03 yeah because that's like that's one of the things like yeah it's like
01:06:03 --> 01:06:06 you could throw in like just random like weird
01:06:06 --> 01:06:09 or dark or whimsical like uh book lines like
01:06:09 --> 01:06:12 you don't like this is a table of nonsensical quotes but
01:06:12 --> 01:06:14 you could find other nonsensical quotes yeah but yeah
01:06:14 --> 01:06:18 the barber surgeon has different prices that's
01:06:18 --> 01:06:21 cool so it's like it's a beautiful book
01:06:21 --> 01:06:24 so i'll tell you what i want to know since we're
01:06:24 --> 01:06:27 at the end of this you've already kind of hinted to it
01:06:27 --> 01:06:33 what is your character's name so my character i'm going to draw on some inspiration
01:06:33 --> 01:06:38 from a from our boss and loft campaign so we had a doctor character in that
01:06:38 --> 01:06:45 one named dorothea conningsberg and i decided i'm going to play her cousin.
01:06:46 --> 01:06:54 Zelda Konigsberg I like that I have nothing as detailed as that but I do have
01:06:54 --> 01:06:55 a reference to something that
01:06:55 --> 01:07:00 I did that was never published on RPX I like Old Testament style names,
01:07:01 --> 01:07:06 I swear, like, I wish I had, I have a, I mean, I have an old name.
01:07:06 --> 01:07:09 My first name's Adam. I mean, it's an older name. Don't get me wrong.
01:07:09 --> 01:07:14 But I wish I had one of these old, like, you know, not Ezekiel,
01:07:14 --> 01:07:16 but, you know, something with foreflare to it.
01:07:16 --> 01:07:19 My character here is going to be named Obadiah.
01:07:19 --> 01:07:21 He is Obadiah Craig.
01:07:22 --> 01:07:26 Obadiah Craig. Yeah. Nice.
01:07:26 --> 01:07:29 Well, Craig is, well, my wife's family.
01:07:29 --> 01:07:35 They're connected to the Craig's and actually you ever heard of the bourbon
01:07:35 --> 01:07:41 Elijah Craig I know I have not okay it's well it I mean it's decent bourbon
01:07:41 --> 01:07:46 but it's that's like some relation to that guy was from my wife's family but
01:07:46 --> 01:07:48 yeah I just like weird names Ezekiel,
01:07:49 --> 01:07:51 Obadiah not Azrael.
01:07:52 --> 01:07:58 Isaiah yeah Isaiah so I don't know Obadiah Craig,
01:07:59 --> 01:08:01 obi yeah and i had a character in
01:08:01 --> 01:08:06 the ass called obadiah i gotcha so yeah
01:08:06 --> 01:08:09 i know we started on this before and all
01:08:09 --> 01:08:12 but personally i've really believed that
01:08:12 --> 01:08:16 this is a beautiful book great turnaround unheard
01:08:16 --> 01:08:19 of turnaround on kickstarter from kids in the addict on
01:08:19 --> 01:08:22 this yeah they must have like been doing some stuff like
01:08:22 --> 01:08:26 uh they must have had stuff like prepped before the kickstarter oh
01:08:26 --> 01:08:29 yeah we're just looking for funding yeah it's it
01:08:29 --> 01:08:32 definitely what it appears to be it and all
01:08:32 --> 01:08:35 these different books were kind of listed as stretch goes and i only heard about
01:08:35 --> 01:08:40 this i think i got it from backer kit and you know how when you like if you
01:08:40 --> 01:08:43 backed a project from somebody and then they back something you get an email
01:08:43 --> 01:08:49 about it i think like evil hat or monty cook games or something like that backed.
01:08:50 --> 01:08:53 Sleepy Hollow, and I just happened to see it email. I was like,
01:08:53 --> 01:08:56 I'll check and see what it was, and then just fell in love with it.
01:08:57 --> 01:09:01 I think I'm going to definitely get around to doing this.
01:09:02 --> 01:09:06 They do have a Christmas kind of episode that I think that I would actually,
01:09:06 --> 01:09:09 I call it episode. It's a scenario on drive-thru.
01:09:09 --> 01:09:14 I may end up purchasing that and then running it in July so that I can actually
01:09:14 --> 01:09:15 drop it. Christmas in July.
01:09:16 --> 01:09:22 Yeah. We'll have Christmas in July, so we can drop it on the RPX feed maybe in December 2025.
01:09:24 --> 01:09:30 So I think it'd be fun. Yeah, I really do like this. I've definitely quickly warmed up to this game.
01:09:30 --> 01:09:37 And not that I was antagonistic toward it, or kind of indifferent around it toward it.
01:09:39 --> 01:09:44 You kept saying it was like a New England type of Vossen game.
01:09:44 --> 01:09:47 So i just didn't know entirely what to expect but like as
01:09:47 --> 01:09:50 we've gone through this it's i've kind of formed a better idea of
01:09:50 --> 01:09:52 of what is what this game is about so and i
01:09:52 --> 01:09:55 kind of i'm down for like i'm down to play in it or even
01:09:55 --> 01:09:58 run some stuff in it so and if you ever look
01:09:58 --> 01:10:01 at the field guide that's where all the critters are and
01:10:01 --> 01:10:04 you love your monsters and each monster they even
01:10:04 --> 01:10:10 have a night gaunt in here i saw that yeah and i'm very they also for those
01:10:10 --> 01:10:14 of you at home they have black philip in there if you've seen vich or which
01:10:14 --> 01:10:19 i'm surprised they don't have a puck wudgie in there somewhere yeah there's
01:10:19 --> 01:10:24 fawns wonk they got a squonk in here well wouldn't they have a squonk.
01:10:26 --> 01:10:32 I just i've i guess it is the location the area i was like the region appropriate
01:10:32 --> 01:10:37 oh my god have you seen what the night gaunt is that is not a lovecraftian night
01:10:37 --> 01:10:39 god that is that is a new one,
01:10:40 --> 01:10:41 Have you looked at the cabbage spider?
01:10:42 --> 01:10:45 Yes the the jack the jacko spider
01:10:45 --> 01:10:48 no cabbage spider oh there's a cabbage spider
01:10:48 --> 01:10:51 because it's also a jacko spider which is basically a pumpkin spider
01:10:51 --> 01:10:57 oh my god dude they got the primordial forest spirit like off the ritual nice
01:10:57 --> 01:11:04 bog skeleton oh my god this is yeah i'm i'm 100 down to run this game or play
01:11:04 --> 01:11:09 in it they got night hags so yeah forest hags the swamp hag.
01:11:10 --> 01:11:13 Like of course the classic the headless horseman yeah
01:11:13 --> 01:11:16 we folk yeah the we
01:11:16 --> 01:11:19 folk yeah the it's so interesting like
01:11:19 --> 01:11:22 because like they in in up in
01:11:22 --> 01:11:25 newfoundland and i think this like is pulled over
01:11:25 --> 01:11:29 from ireland so that they call them the fair folk or but
01:11:29 --> 01:11:32 like and then like the we folk because like they i guess because of their small stature
01:11:32 --> 01:11:35 and such yeah i mean so it's always
01:11:35 --> 01:11:39 interesting like the the the different terminology for fairy yeah
01:11:39 --> 01:11:42 the plague born holy shit got the
01:11:42 --> 01:11:46 just straight up like the the eight what
01:11:46 --> 01:11:49 what century would this be the 17th century it'd be
01:11:49 --> 01:11:52 was it's a it'd be the 18th century it'd be
01:11:52 --> 01:11:54 19th century 1800s i think
01:11:54 --> 01:11:57 okay i was like i wasn't sure if it was like the
01:11:57 --> 01:12:00 you you go back one or you go back for
01:12:00 --> 01:12:03 you you go forward one when you're referring
01:12:03 --> 01:12:08 to yeah like it's basically like an 1800s version or the 18th or 19th century
01:12:08 --> 01:12:17 version of the 19th century is oh yeah yeah yeah 19th century flood with the
01:12:17 --> 01:12:20 plague born like jesus christ maybe look at the corpse knot.
01:12:21 --> 01:12:27 I have not. Oh, oh God. Trotter head. They got basically trolls in here.
01:12:27 --> 01:12:33 Yeah. Willow wisps, classic wolf, man, which of the woods, the other worldly beings.
01:12:34 --> 01:12:39 It catches. There's four critters. It's under. Oh my God. Of course not. Oh God.
01:12:40 --> 01:12:46 That is terrifying. I love it. Oh, holy shit. They've got the not deer.
01:12:47 --> 01:12:51 The primordial. That's straight up. That's what I was telling you.
01:12:51 --> 01:12:54 That is oh god that i would
01:12:54 --> 01:12:58 definitely like play that up like you
01:12:58 --> 01:13:00 guys encounter a not deer and if you know
01:13:00 --> 01:13:03 what folks if you are a bit on the
01:13:03 --> 01:13:06 fence about sleepy hollow the supplemental stuff like
01:13:06 --> 01:13:09 we're looking at kind of going through briefly right here the
01:13:09 --> 01:13:12 field guide and then the folk magic books
01:13:12 --> 01:13:15 and stuff like that you could incorporate that into your paulson game
01:13:15 --> 01:13:18 if you wanted to i mean it's like it's the
01:13:18 --> 01:13:21 same system yeah so wonk
01:13:21 --> 01:13:24 good lord it's a beautiful thing i'm glad
01:13:24 --> 01:13:28 that i have you converted here on this oh yeah
01:13:28 --> 01:13:31 no i'm i would be i'm down to to play
01:13:31 --> 01:13:34 a game in this i don't know whether i wish
01:13:34 --> 01:13:37 i could get it into foundry vtt but you
01:13:37 --> 01:13:40 know me and foundry yeah oh so
01:13:40 --> 01:13:43 this was actually this also this field guy was a well in in
01:13:43 --> 01:13:47 lore in setting was written by ichabod crane so
01:13:47 --> 01:13:50 like was it before he went missing i i'm gonna
01:13:50 --> 01:13:53 have to read up a little more on like exactly like what happened to ichabod in
01:13:53 --> 01:14:00 the setting they found his stuff but they never found him i think okay well
01:14:00 --> 01:14:05 chris thank you so much for joining me i'm glad you like this remember christmas
01:14:05 --> 01:14:11 in july we probably would go out and pick up the Christmas scenario from DriveThruRPG,
01:14:11 --> 01:14:14 and then we'll see what we can get into this summer.
01:14:14 --> 01:14:17 A little holiday spirit and a little warmer climate. You know what I mean?
01:14:19 --> 01:14:22 Now for those of you at home i can't
01:14:22 --> 01:14:25 say it's enough i would if you're interested in this
01:14:25 --> 01:14:28 check it out it's looking halls by kids in the
01:14:28 --> 01:14:31 attic and you can find it at drive through rpg and
01:14:31 --> 01:14:35 you can get a beautiful print bound book
01:14:35 --> 01:14:38 a heart of copy for you know
01:14:38 --> 01:14:41 i don't even know what the price is because i paid like 15 bucks
01:14:41 --> 01:14:44 for mine because of kickstarter but it's really nice like
01:14:44 --> 01:14:47 with the even if it was print on demand it
01:14:47 --> 01:14:50 turned out fairly nice i mean the page quality isn't
01:14:50 --> 01:14:56 like super glossy or anything like that like you'd see in like dnd 5.5 or whatnot
01:14:56 --> 01:15:01 but it's still a beautiful book and yeah you might want to check it out and
01:15:01 --> 01:15:05 all the supplemental stuff they got so it's about time for us to wrap this up
01:15:05 --> 01:15:08 so if you're listening to us in the month of January of 2025.
01:15:09 --> 01:15:11 Thank you for being a Patreon subscriber.
01:15:12 --> 01:15:18 Your money has and contributions to Roleplay Exchange and Crit in the Night
01:15:18 --> 01:15:25 Network have made not only the podcast possible, but all the supplemental materials
01:15:25 --> 01:15:26 and things like that we go over.
01:15:27 --> 01:15:30 If we didn't have an income, it would be a lot harder to get a hold of this
01:15:30 --> 01:15:32 kind of stuff here. So thank you all so much for that.
01:15:32 --> 01:15:37 And if you're listening to us on a regular feed, which maybe in April,
01:15:37 --> 01:15:42 May I haven't figured that out quite in my head yet it's three months afterwards
01:15:42 --> 01:15:48 so it should be just in time for to have this in mind when we when a certain
01:15:48 --> 01:15:52 game comes out or a certain scenario gets posted,
01:15:53 --> 01:16:00 yeah hopefully for our Christmas in July and if not we're sorry yeah sorry I
01:16:00 --> 01:16:03 think it'd be fun to just put a Christmas episode up in July just for shits
01:16:03 --> 01:16:06 and giggles because it's weird but It's that, it's that whole,
01:16:06 --> 01:16:10 like that whole, like saying early Christmas in July. So, yeah.
01:16:10 --> 01:16:16 So if you want to learn more about RPX and Critton Knight, you can go to our
01:16:16 --> 01:16:23 network page, crittonknight.com, or you could go to roleplanexchange.com.
01:16:23 --> 01:16:26 You can type in that address, and it's all through the same website.
01:16:26 --> 01:16:32 It'll take you to, you know, you can get them on a site either or away. It's pretty simple.
01:16:33 --> 01:16:38 And we also, in our Critton Knight network, we also have a couple other podcasts.
01:16:38 --> 01:16:40 And is there anybody here could kind of tell me
01:16:40 --> 01:16:46 about those yeah we've got one less die a an actual a tabletop rpg actually
01:16:46 --> 01:16:53 podcast we play very similar to rpx we play a range of of different games and
01:16:53 --> 01:17:00 and run various campaigns that i've come up with me create a chris or crazon usually the the,
01:17:00 --> 01:17:07 the ever GM and I've been playing and recording our games since like 2012 ish.
01:17:08 --> 01:17:13 So I've now finally gotten around to like editing a bunch of those and putting them online.
01:17:14 --> 01:17:18 We started with a bunch of shadow run because that was our, one of our really
01:17:18 --> 01:17:20 popular favorite games to play.
01:17:21 --> 01:17:25 But we also have a bunch of Cthulhu D20 dungeon and dragons,
01:17:25 --> 01:17:27 pathfinder monster of the week.
01:17:29 --> 01:17:33 Vossen with the Mistborn campaign.
01:17:33 --> 01:17:39 Yeah, basically, it's a plethora of different games based in various original
01:17:39 --> 01:17:43 and semi-non-original campaign settings.
01:17:43 --> 01:17:49 But yeah, and when we're not playing tabletop games, we are talking about Creepypasta,
01:17:49 --> 01:17:54 and I put on a cloak and become the review cultist on Al Dente Rigamortis,
01:17:54 --> 01:17:58 which is a Creepypasta discussion podcast.
01:17:59 --> 01:18:03 Where me and two of my friends who
01:18:03 --> 01:18:07 help co-host the show read and review a
01:18:07 --> 01:18:09 creepypasta every week we sit down
01:18:09 --> 01:18:12 and talk about the grammar issues kind
01:18:12 --> 01:18:16 of like some light editing basically for the story while also
01:18:16 --> 01:18:19 diving into our actual thoughts on the material
01:18:19 --> 01:18:22 at hand and whether or not we would recommend these
01:18:22 --> 01:18:25 stories to you or to to another person so
01:18:25 --> 01:18:29 yeah and if you listen to
01:18:29 --> 01:18:32 rpx or one last i or
01:18:32 --> 01:18:35 audente rigor morris you're basically gonna hear we jump
01:18:35 --> 01:18:39 between podcasts quite yeah we've definitely cross contaminated quite
01:18:39 --> 01:18:42 a lot but that's honestly one
01:18:42 --> 01:18:45 of the best parts about getting into this hobby here is making friends.
01:18:45 --> 01:18:48 And it's for me it almost feels like it's
01:18:48 --> 01:18:51 a it's it's a frame story of a
01:18:51 --> 01:18:53 podcast but it's mainly just to keep a gaming group and a
01:18:53 --> 01:18:56 group of friends together interacting and doing things like that
01:18:56 --> 01:19:00 and it's you know one things i'm really thankful for yeah
01:19:00 --> 01:19:04 it's i mean honestly i've always considered like for one let's die we're
01:19:04 --> 01:19:07 we're a gaming group first in a podcast second like i i record
01:19:07 --> 01:19:10 the games to to share if anybody
01:19:10 --> 01:19:12 wants to listen to them but we we do it
01:19:12 --> 01:19:17 for ourselves first and foremost so just a bunch of bunch of friends playing
01:19:17 --> 01:19:23 tabletop games yep well i think that's all there is so once again thank you
01:19:23 --> 01:19:28 to kids in the attic for getting this game out into the world and doing Doing
01:19:28 --> 01:19:31 it in such a very quick fashion. Like I've never dealt with.
01:19:32 --> 01:19:37 There's stuff I've been waiting on since COVID that hadn't came in from Kickstarter and you guys. Yeah.
01:19:38 --> 01:19:43 Yeah. And stuff prior to COVID or it's a war that, you know, never will.
01:19:44 --> 01:19:48 We will not speak of that one, but anyway, thank you, Chris,
01:19:48 --> 01:19:52 for joining in and thank you all for listening. And until next time, we'll see you all later.
01:19:54 --> 01:20:18 Music.