Coriolis – The Third Horizon is a science fiction roleplaying game set in a region of space called the Third Horizon. Described as “Arabian Nights” in space, Coriolis blends futuristic technology with a richly evocative setting inspired by Middle Eastern culture and mythology. The game utilizes Free League Publishing’s Year Zero Engine ruleset, which emphasizes streamlined gameplay revolved around resolution mechanics using dice pools.
In today’s Rollup, we’re rolling up a new set of adventurers to explore the Third Horizon.
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Today's Rollup Characters
[00:00:00] R&D Music Hello, welcome to The Roleplaying Exchange. This is Adam and tonight we're going to be doing a rollup of Coriolis. I have waited way too long to do this. Currently, Free League is doing a Kickstarter for a new version of Coriolis.
[00:00:34] So I thought, well, if we're doing a Coriolis, hell better do it right now since Coriolis, the Great Dark Beyond, should be released next May.
[00:00:48] I think that's what the estimated date was. So my fine guests who are helping me slide in here with this particular book while it's still relevant are... Oh, hello. I'm ReviewCultist or Crazon or Chris, a man of many names on various podcasts. I'm Joe.
[00:01:09] Now, Joe, we've actually played... Well, actually both of us. I've played the same game for both of you all. So we have a little bit of experience with Coriolis. I think we did the Dark Flower with the scenario.
[00:01:21] I ran for both of you all with varying degrees of success. I didn't manage to kill any one of you, but... You almost killed me. I believe my exact words were, come on, kill me. I'm here.
[00:01:38] It's such a super good game here. So to kind of jump into the bits and pieces of it. So Coriolis is a game by a Swedish game designer, Niels Carlson. It's on Free League's
[00:01:52] Publishing to Publisher and it uses the Year Zero engine. It takes place in the Third Horizon, which is a remote cluster of stars in Coriolis that kind of got this figure eight thing going
[00:02:07] out there at the outer edges of the Milky Way, I guess. And it's a blend of science fiction and fantasy. And you've got this universe where there's mystical forces and ancient alien artifacts that exists alongside futuristic technologies or what we would call here.
[00:02:25] I think the big key buzzword that I've heard this game describe to us is Arabian Knights in Space, which is a unique kind of setup there. And in this game, you know, we basically are going to
[00:02:40] take the roles of either explorers, merchants, mercenaries, or any other kind of like archetypes. And our features are going to take us through the Third Horizon. Am I missing anything here? No, I think you pretty well covered it. Yeah, spaceships.
[00:02:58] Yeah, spaceships, a lost civilization of portal builders. I don't know what the time span is, like how long people have been out in the Third Horizon. I think it's like a few hundred years,
[00:03:10] isn't it? Like, it's a well lived in setting. Like, because like they've, they had, I know actually the one planet I've been reading on, they there were the first comers that showed up on that planet.
[00:03:24] And they ended up forming like nomadic tribes and and trading colonies. And then some newer, like bigger batter colonists showed up. And it was basically like sort of some colonialism going on because of like a basically a big, big, like big corporate,
[00:03:45] like powerhouse shows up and like the people down on the planet are not on the same power level or tier or tech level to a degree. Or they don't have the number, they don't have the, yeah,
[00:03:57] they don't have the technological power that the other the ones on the up in the space have. So it's such a unique little setup here. So the Third Horizon, everything does a strong Middle Eastern cultural influence. I like, you know, every night in space and for folklore, like
[00:04:14] we have evil spirits called Jinn and just a very Middle Eastern flair to it. Now, the ones that you were talking about the first comes, there were the original settlers. And then you had
[00:04:26] the Xanthians that arrived later who kind of basically dominate toward the end here. And the cool thing, and I love this little bit of backstory. Long ago, there were like two colony ships. There
[00:04:37] was a Zenith and Nadar and they set out from Earth towards the whatever that's right nation. I don't even have it written down in my notes. Somehow the Nadar was lost, but the Zenith arrived
[00:04:51] at the Third Horizon and they were surprised to see that Earth had already discovered the Third Horizon. Like I think they uncovered portals because we kind of mentioned there's like these ancient portals. So it's almost, I feel like kind of Mass Effectie where we uncovered on
[00:05:09] Mars like Prothian ruins in that game. And it just kind of kick starts humanity's assent. So the colonizers get out there and we've already colonized it. Yeah, it's got elements of Mass Effect. It's got elements of Stargate. I actually been recent
[00:05:27] in the last few months, I was playing Starfield, the Bethesda game like the new one. And there's literally, you know, it's not bad. It's what I expected. But there's literally a quest that
[00:05:41] is very similar to that where like a colony ship left Earth before FTL was discovered. And they just now arrived to the planet they were destined to go to, but it's already been taken by the FTL
[00:05:55] civilization and turned into a like a paradise like a holiday spa planet. So it's very similar kind of like setup of like, oh, like these colonies ships left ahead of time, like back in the day. And then humanity found a shortcut and now these guys show up.
[00:06:17] This was supposed to be our planet, god damn it. Yeah, basically, yeah, that kind of scenario. We bought it. We bought that star back when you're doing the bias star thing. You'll see the charter. We had we've had it. It's a historical document. We've had it for
[00:06:32] centuries for generations. So after they uncovered the Foggate and got there, it's weird like an entire like Galaxy's Fanny or not Galaxy, but the Third Horizon's Fanny War had taken place by the humans who got there. So they just devastated the shit out of each other.
[00:06:54] And then all of a sudden, you know, the colony ship pops in maybe not immediately after it, but things have already went through some kind of drastic changes. I mean, planets had been decimated, civilization was upturned and then you have the Xenith arrive
[00:07:13] there or the Xanthians or how you want to say it. Well, pronounce it a dozen different ways. Well, the planet, I think that the ship, it's called the Xenith and then they call them the Xenithians or the Xenithians or however you'd call that like a citizen of Xenith.
[00:07:28] And then you kind of have a class breakout. So you had the first comes as you mentioned beforehand and then you had the Xenithians there. And there's some kind of budding of heads. The big
[00:07:41] colony ship is converted into a big space station and a lot of commerce and creating in business has been done by the Xenithians. And, you know, if in a way that part of it kind
[00:07:54] of also reminds me of Blue Planet, how they're, how the classes were set up there. I think I have mentioned it, but one of the cool things about this is that on top of
[00:08:10] all this, there's this, the mysticism, there's this worship of icons or figures or deities that is very big in this game. And I think not so much in the next game as one of the things that
[00:08:22] they complained about. And oh, there's other things too and we'll get into that. But so you have these gods that you pray to. And, but you also had this evil force that's called the darkness between the stars. And it's this unseen corrupting force that exists and avoid
[00:08:41] but inhabited between the system. So for example, the GMs kind of plan the darkness in the stars, I guess to an extent because if you guys go traveling out in space away from civilization,
[00:08:54] I just started accumulating things called dark points that are a currency, but the GM has at least in this edition of the game because I don't think they're in the second edition from what I was, what I've kind of read that gives it, it's, what was that in
[00:09:11] Nights like Asians, the points that you would spend for the vampire to do moves at points. Oh, Averynce. Averynce. So almost like Averynce points or like fate points for the GM or stuff like that to make things happen and make it interesting. So, you know,
[00:09:26] every time there's a cool mechanic built in and I love saying this and when I run this game for you guys again, I can't wait to jump in and say, Hey Joe, looks like you felt that row. Do you want to play to the icons?
[00:09:40] When Joe praised the icons, I get a darkness point with right. And I think when I go ahead I'm sorry. Oh, no, I was just saying like, I was just commenting, it's like, yeah, there must be a
[00:09:51] balance. So it's like sort of a light and versus dark, like praying to the icons for something like light to happen. And then the darkness gets a get some momentum. And even in the, we played
[00:10:04] it at least from one iteration of this, we did founder. I can't remember if I did foundry for your game, Chris, but I don't think we did. I think it was mostly like
[00:10:13] through just through discord and character sheets. So I went ahead and downloaded an add-on for the system in foundry that would allow me to whenever that my players could see a token, like a counter
[00:10:27] on the screen. I don't know if it actually worked. It worked for me, Joe, but I don't know if you worked for you, but you can kind of see that number raise up and there's this kind
[00:10:36] of interesting like, man, we're giving him way too much too many points to fuck with us with. Yeah, yeah. We're like, oh, we got to just accept some of these failures. In that regard, it's almost like how gum shoe does like the resource economy or like the skill
[00:10:54] economy or the skill point economy where it's like that anxiety of like, oh, I'm spending too many points to, I'm not going to have enough to like pull off something cool later. It's like
[00:11:04] that anxiety is a mechanic. Yeah, but the cool thing about this too is that I don't, I mean, I know it's fun for me to have these points to kind of fuck with you with, but at the same time,
[00:11:19] they're really just made to be points that for me to make things interesting. Now, I could spend these points to, you know, you're in a shootout in a busy street or whatnot and I can
[00:11:31] spend a point to make a pedestrian kind of step out or somebody wonders out in the middle of the firefight and it, you know, this is something you're going to have to deal with. You're going to have
[00:11:40] to save them. You're going to have to just, you know, eat some emotional damage if you, you know, inadvertently got an innocent person killed and things like that. But there's just,
[00:11:49] it's just a really cool tool that this is, I think so far, the only game I've seen that freely did that has that kind of setup there just to make things interesting. Yeah, thinking back on
[00:12:02] Vossen and stuff like that. I don't think I've come across that kind of sort of GM balance or that sort of like a balance system for GM versus players. I want to apologize folks. I have been
[00:12:16] doing a lot of talking. Do you have anything to add to all this? Joe? No, other than the game has quite a bit of aliens in it. Not necessarily aliens as in
[00:12:36] xenomorphs running around, but that sort of feel of it's a dark universe out there. We don't know everything that's going on and it's dangerous. It's dangerous. Yeah. I think tech wise, I think
[00:12:57] like it is like pretty decent tech, but like it is kind of flavored to be a little bit more like, I guess like that retro, sort of that retro future element to a degree.
[00:13:09] It can do a lot, but it looks 80s ugly. Yeah, exactly. Or for the richer people, for the more like decadent like side stuff, it looks very almost, it looks very like decorative or like
[00:13:22] there's a lot of filigree or stuff like that. So they even have like modification and you know, your characters can get on top of skills that you would pick up like in Boston,
[00:13:33] Chris, you could also pay to have your character bioengineered to be able to live with underwater and things like that. So they do have quite kind of a wide span of stuff, but I think the economy
[00:13:47] of this is all broken down into like class so to speak. So we kind of pick between three different backgrounds when we jump into character creation in a minute where you're, I came over to classes or colleges like you're, but there's three of them like
[00:14:02] financially. I'm going to screw through this document and see what they are. Yeah. There's a plebeian stationary and privileged for upbringing. And each one of them comes with, you know, social status and finances and stuff like that.
[00:14:19] So if you started out as one of the upper echelons, it would make sense if your character had master things and, you know, it doesn't give and take him whatever you pick and what it does.
[00:14:31] Also the augmented humans that you're talking about are known in the setting as the humanites. Yeah, the humanites. There's actually, look, there's three types that you can get or three types that you can choose from. The Serb have the talent pheromones,
[00:14:48] the zing her, get the talent resistance and it's the the Nared get the talent water breathing. And we're actually getting, we'll get an option to kind of throw those on our people and there's
[00:15:03] some, you know, you can get endoskeletons and stuff like that too as you go on. So yeah, that's kind of where we're at right now. The new version, I know,
[00:15:15] Joe said it had aliens like to feel of it and while this is the Arabian nights in space, the new version of quereos that they're working on was inspired by like the icebreaker ships going into the arctic.
[00:15:31] The, what was it? Deadwood? The western with the, about the trains going out west and all that. There's a much darker feel to it. So it's deadwood meets the terror in space?
[00:15:43] Oh yeah. Like the host? Yeah, like I didn't realize it was like had like icebreaker elements. So I or like, I guess like you're probably thinking more of like, it's like, it's more of like an
[00:15:54] exploratory like going into the unknown kind of thing. Oh, it's going into a hostile unknown. So new version is set 200 years from this and it was, you know, you could even play the same characters that they went to like cryogenic sleep or something like that. But you get
[00:16:10] on this ship to go colonize another space. So they're going through dark space to a different place. And when they get to it, it sucks and the darkness is everything and there's a lot of
[00:16:22] corrupting elements of the darkness to it. So yeah, I think they basically hold up. Civilization is centered around like an asteroid that you all kind of build up. And then that whole game is going out and exploring ruins and salvaging and stuff like that. So it's a
[00:16:39] much different field than what this is going to be. I'm looking at like, so I just actually popped up the Kickstarter and I'm looking at the star map for the lost horizon of the second edition.
[00:16:50] And man, that is way bigger than the third expand the third than the third horizon. But that's either here or there. One of the Kickstarter goes, I think it's a campaign that's going to be about to endear. So you find out what happens to the lost ship.
[00:17:06] Okay, cool. So it's Joe I bought it. I've had to like it's, it's I'm not surprised. I'm sorry, it had Western and it was sci fi. I'm pretty sure you're on our bound
[00:17:21] to buy any game that is Western. If you put a space cowboy in it, I'm a sucker. Yeah, and it's free league. So that makes I mean, yeah, we basically free league silent partner at this point.
[00:17:34] Yeah. I love them so much. Now, let's go ahead and jump into character creation in the book here it starts around page 16. And before we go to our character creation, we're going to come up with a group concept. So I've already offered to
[00:17:54] express an interest in running a Corleola's game. I'm going to create a character to kind of go along with you all. But I would like, I'm going to kind of let you all dictate some of the
[00:18:03] some of this stuff. I'm not just going to be picking it. So we're going to pick a group. We're going to pick a spaceship and then we're going to pick a group talent, patron and an emissive. So these are the first things that we're going to create here.
[00:18:18] And so yeah, what do y'all think so far? Our options are the free traders which commerce greases the wheels of the third horizon as I read directly from the book and the hub of trade in the region is Corleola's free traders are the entrepreneurs and innovators
[00:18:36] to the horizons that brace the new order with few exceptions. So you could basically be playing as smugglers bullcowers, curators and I won't go into the particular character concepts just yet we can kind of bounce back to them. There is the option of mercenary. So if you want
[00:18:55] because there's still a lot of war going on out there despite the fact that the portal war wars is over. So not everyone enjoyed the peace and prosperity of a new era. Odewoom's Fester in the dark and the absence of peace means plenty of job opportunities
[00:19:10] for people like you, mercenaries. So you all could be corsairs like space pirates, rebels fighting for a cause, I guess or tactical teams. Maybe you could be the now I'm gonna have to put a predator in this game because you could be we could do predator.
[00:19:32] Just having a show up and say what the fuck. They've already stated that out for the aliens game. Right. And it is kind of the same system. Yeah. I don't think it's like even the Zeno
[00:19:43] Morse man that it's not safe. Oh, there's an egg with slime over yet. Oh, you motherfucker. Well, let's go. That's the sort of shit this guy would pull. No, that's when that's when you know what just slips is it starts doing the the predator noise.
[00:20:04] Yeah, it was always predators. God damn it. Adam takes off his mask and it's no underneath. God damn. Jacuz. So other classes we have are explorers, which, you know, group seekers going out and exploring. I don't really think I need to go into too much. And then
[00:20:24] there's agents, money and legionnaires are not always the best factions. Sometimes a more subtle means is required. So I'd more of an eskinage is kind of play through. And finally, we have the option of pilgrims, which an important right for everyone in the
[00:20:41] horizon is a pilgrimage. For some it is their calling. Other pilgrims travel for different reasons than to visit holy sites, maybe looking for work, searching for wisdom, spreading joy, etc, etc. So pilgrims, agents, explorers, mercenaries and free traders. What are you gentlemen believe?
[00:21:06] Joe, do you have any ideas? I'm leaning towards free traders. Yeah, it's sort of between that or mercenary for me, just given the idea I have for a character. Yeah, I'd probably go free trader.
[00:21:23] Well, with it, you have course we'll go into class types too. So they have several different possible character concepts like you're, you're talking about legionnaire and having a combat character. You could be it says under soldier here, corsairs, mercenaries, smugglers,
[00:21:41] list of co-politic fighters out there in the dark Islam, you and your Vulcan carbine protect the group. So I mean, you could be an ex legionnaire or someone with a very warlike background who is the Adam Baldwin, a firefly to them. Yeah. Yeah, definitely.
[00:22:02] Yeah, the chain. Yeah, I'm definitely leaning, I think toward that just for, well, again, I've told Adam my concept idea of recording. I don't think Joe knows about it yet. Well, that's okay. Unless you've looked at the chat. I haven't. I'm coming into this with a clean brain.
[00:22:21] All right. Should I spoil it or should I wait? I just wait. It's worth, it's worth doing. It's worth doing right, sir. I would probably go negotiator. Let's make that money. Okay. Yeah. Let's go ahead and talk about spaceships. This is something that's kind of new to me
[00:22:39] because we've been in spaceships but we never actually use them. Um, spaceships will begin play with, um, we're saying it. Your PCs will begin play with a spaceship. You decide together as a group which spaceship to
[00:22:56] pick using the rules and tables and chapter seven, which we'll end up going to in a moment here. Your most logical choice would be a ship suited for your group concept but nothing prevents you from picking something different. You could also choose and design your ship
[00:23:11] from scratch using ship construction. It's also in chapter seven but regardless of the choice and this is kind of the narrative hook to make you work, your game is going to begin with you and
[00:23:24] that own on your ship. So you will cure a debt. That's pretty common conceit for the, uh, for the genre. Also ship like models of ships, not just like the ship building, which is a couple of pages, uh, is on 156. 56. Yeah. All right.
[00:23:45] That's where it starts for like the default, um, ship types. Oh, random ship, random ship. Uh, hang on, hang on there. There's the one, two, three. Cool. Uh, there's, there's actually four so we could roll a d4. There's, there's a couple others. There's a couple.
[00:24:04] Okay. Yeah, there's, um, so there's, uh, so just each type of ship and then there are subtypes. Uh, right. Yeah. Right. There's the, yeah, there's the three types in each one. Right. So the options look like we have a light freighter which is the scarab, I believe?
[00:24:28] Yeah, the scarab. Yep. And it's kind of the default when I kind of gather it's uh, I like how that'll... That's your Millennium Falcon. Yeah. I think that's one of them. Or all, it kind of also reminds me of the, the serenity because it has that dome, um,
[00:24:41] that kind of domed, uh, central piece. Yeah. Where it looks like there's like an atrium inside of it. What did I do with that when it's dark? Uh, that's a good point. Yeah. Ah, lights. It's a girl. Yeah, there's probably some art.
[00:24:58] There's definitely probably some, uh, hydroponics lighting going on. They make the dome reflective and like the interior lights up. Yeah. Okay. Group concept, biodomans face. Oh my God. Oh no. All right. Who's Rob Schneider? Was that Rob Schneider? Nope. It was, uh, Polly Shore and...
[00:25:19] Polly Shore, that's who it was. Jack Black and Tenacious State. Polly Shore and Tenacious State. Right. Yeah. Very briefly. It was a Baldwin. Yeah, it was, it's Baldwin's in space travel go hand in hand. It was... Oh, you're right. The Jane.
[00:25:36] It was the, it was the older or the lesser known Baldwin, I think. Yeah. The one that was in the cowboy movie? He was also in paparazzi. Yeah. As well as the paparazzis. Okay. Hold on. We got to go to IMDB. Fuck this room up. Tension Sahoy.
[00:25:54] I got to guys. So I will be able to do anything. So it came out in 1996 and it is Stephen Baldwin. Okay, Steve. Yeah. I don't remember. I didn't remember his name. He was, uh, yeah, the lesser Baldwin.
[00:26:10] So you have that option there, which is kind of the default one is the azook, which is a gunship. And we'll kind of get into the particular views in a moment. There's also the couriership, the oryx, which looks pretty sleek. And then there's the salvage ship, the Camerac.
[00:26:32] That does also look pretty good. I've seen class and crew and length. I mean, there's a lot of things here. I'm wondering, ooh, and they all got a prosthetics. Oh yeah. Oh boy. They're like all in the millions. Yeah.
[00:26:48] So, you know, one hundred and one of that one million, five hundred and sixty, Burr, their currency for the Scarab. The gunship is going to cost you one million, six hundred and eighty-five, Burr. That's just the standard model, I think, right? Or yeah. Yeah.
[00:27:07] Because each one has a standard model and then there's like the customizing, like, yeah, like the Light Freighter has a standard model, but then there's also the passenger model and then there's the blockade runner model.
[00:27:20] The gunship has a standard model, but then there's also the patrol ship model or the torpedo ship model. And then the couriership has the default, but also patrol and express freighter. And salvage ship is a mining model, salvage model or a flying sackist model.
[00:27:41] I kind of like that. I'm guessing that's like for the religious stuff or the pilgrimage stuff maybe, because like I'm seeing under the features blessed ship. So it's got to be something to do with the occultism or the religion. So turn that into a blursed ship.
[00:27:59] So gentlemen, since I probably won't be flying this ship, what do you all think? What's everybody leaning toward here? Um, I still like the scarab, honestly. Blockade runner. Yeah, we could do a blockade runner. That sounds good. So your free leavers are maybe scantrels, possibly. Are they opportunists?
[00:28:22] Some mugglers are like, yeah. Well, again, based on my character type, it might make sense, but yeah. Oh, problem though for the blockade runner. Curse. What does that mean? What does that mean? Worry about it later. That sounds good to me. Curses can't be bad.
[00:28:41] I'm sure you just curse when you fly it because it's so. Oh yeah, clearly. Yeah. Uh, I wonder if I wonder if they came up with like their own like weird swear words in this, like uh, like frack or uh.
[00:28:55] Uh, there's tons of resources that the community has generated for this game on drive through RPG. And I think somebody created like a whole list of words or a lexicon that is being used for words to describe other, you know, things.
[00:29:11] So like, I don't know if I'm capable of keeping up with all that, but I think it's a really nice way to add flavor. Yeah. Like if we feel like having those bits and pieces.
[00:29:22] Also in my notes, because I am writing up a master sheet here of the group concept here, I'm going to put that you guys are 1,560,000. Burr and ho or we can probably negotiate that. And there's a way to, I think lower that costs.
[00:29:41] If you maybe your nemesis is your, your creditor. Oh no. Dab of the hud style. Oh, I think it's anything I've ever heard him say or solo. I just think of the, the, uh, the blue milk, uh, family guy thing.
[00:30:00] Not got who cha week, a nip wookie nipple pinchy. All right. I'm like, I'm also searching right now for like, what does cursed mean in this book? I'm really genuinely curious. While you're doing it, while you're like, you're doing a car fax on your ship here.
[00:30:19] We'll go ahead and move on to the next. Yes, please. So we got our ship and our concept now we're going to go for a group talent. So let's go down to group talent for that described here. So it looks like chapter four is where the talents are.
[00:30:35] So we're going to have to go to chapter four. This is not a hyperlinked PDF. And, uh, that but true. But unlike some, uh, free legs other, there's not two pages on each actual PDF page, which drives me insane. Oh God. No, yeah. That's page 69 in the PDF.
[00:30:56] Okay. So it looks like on page 70 we got the group talents for the free traders. So you have three options gentlemen. You have a nose for butter. So when trading, you get plus two manipulation, uh, one use per session while the whole, for the whole group, not one.
[00:31:13] Once per PC, then there is everything is for sale. You have an act for finding the most corrupt public servants, tow officers and guards and always get a plus two manipulation when bribing someone. And finally you have the third one, which is the quickest route.
[00:31:29] You find the quickest route travel takes half the amount of time. I feel like we need that. Yeah. Like that seems like if buying and selling is the job, then the faster you get it to market, the more likely you're get to get the best price.
[00:31:42] So that seems pretty good. Yeah. Half the amount of time is a big amount off. Also, especially if we're going with like a blockade runner, like we want to have like the quickest and most like maneuverable ship. Yeah. How many par sex does that thing doing? God.
[00:32:00] Suddenly a million, uh, nerds, um, actually lead and then cry to, and then we're silenced. So we've got group talents. Now we are going to kind of pick out a patron. So who is your buddy? Well, the, no. Subbult not brownie. Yeah, brownie. Yeah.
[00:32:23] We should just make up. Oh, too bad we can't make a character or make one. Just like brownie. So the tech says for patron and nemesis, so that's what we're going to be picking next year is the third horizon is a hard place
[00:32:36] and getting anywhere without help is difficult. It is something for a tradition. She'd be, I don't know how I screwed that up. Tradition for smaller ship crews to allow themselves with power for benefit factor. That's a group. Pick a patron from your group concept list below.
[00:32:54] If you'd rather come up with your own patron and, you know, as long as I agree, it's cool. You will also begin play with an enemy and nemesis who can suddenly turn up and spoil your plans. Or stay in the shadows as a lurking threat.
[00:33:10] Just like the patron and nemesis is described briefly below. Pick a nemesis from the list or come up with your own. So free traders. I just want to, I just want to stop your worries for a second because I just like to call out
[00:33:24] Free League for Abdul Nasir of the Free League. Listen. I feel like they, like, I mean it's definitely like, all right, listen, like free traders, leagues, it's going to happen. Now I'm not basing this on anything that I can show you right at this moment,
[00:33:49] but I wanted to believe that earlier in the book when I was reading this that there was an earlier version of Coriolis that they had played and they set up the free trade,
[00:34:02] free traders, which in their game and enjoyed it so much that when they began the company, it became Free League. Now I may be totally speaking out of part if somebody from Free League is listening to this
[00:34:12] and I'm screwing it up, I'm sorry, but that's what my brain wants to think. You know what? We're going to Gen Con this year. We should ask them like, maybe you should ask them for me. Yeah, that's true. Yeah, they won't talk to you.
[00:34:27] So we have Audair Jubal, if I mispronounce it, I apologize. He is from Jubal Imports and Exports. He's a shady peddler. I'm not going to bother pronouncing the name or where he's from, making sure the flow of spices, drugs and weapons continue. So that sounds a little illicit.
[00:34:47] That's, there's our Java. Yeah, yeah. He's probably to the left as the page is. The big, the Portley fellow? Yeah, Portley is probably putting it a little too gently. This is very hard. Yeah, harkon and ask. I'm glad we were both wet there.
[00:35:10] There was, now how did you pronounce the merchant from Free League? What was his name again? Abdul Nasir. It's either Nasser or Nasser. Nasser? He is a merchant in technology, technological artifacts and operating out of Ozone Plaza on Corleolis. There's Lita Mar-own, she's with Mar-own.
[00:35:36] With the Xintian trade alliance and Antiques dealer from Monolith specializing in trade and artifacts and archaeological findings and... Muktar Swalla. Thank you. A period on logistics and agent at the consortium own corporation running bulk haulers all over the horizon. And we could make a our own or... Yep.
[00:36:02] Because out of all those, I mean personally Joe, I'm thinking Leah Mar-own. Same. The Xintian trade dealer because I like that big Tomb Raider in space energy. Yeah, I'm on board. Yeah. Yeah. Well... And then we have Nemesis too? Star Wars plus Indiana Jones divided by space.
[00:36:30] Should we have Aldera Javall be our Nemesis? Basically, we have Jabba on our ass. I'm on board. Oh god, I'm gonna put you in carbonite so hard. So we've got our Nemesis. So now we're actually getting ready to get into character creation.
[00:36:52] Now these are all kind of bull pointed, not kind of they are freaking bull pointed in the book here. You do your group first and that steps one through five. So we're going to go through the bulk of this recording will be six through 19.
[00:37:07] And we are going to come up with our characters. And as I rattle on, as I scroll down to this particular section page 21. And this is how to create a character. So we're working on our ego here.
[00:37:23] So the first thing we're going to do is pick a background. So it's a character's background. That's where you're from. How did you grow up? Are you a normal human or humanite? Or something else? Other. And this is gonna be our basic foundation.
[00:37:44] So I think, Chris, can you spearhead this? Okay. Right out to, but let's just go off the book right after the game. So if you turn to page 23, there is a thing here calling playing a semi-intelligence. You can create a PC from one of the semi-intelligent species,
[00:38:07] either the Necatra, the Echilibri, or the Scavara. Make sure the other players are fine with it. And then have the GM check the rules for the semi-intelligent species on page, or in Chapter 14. So the Necatra are wolf people effectively.
[00:38:27] Like they're an alien species, most analogous to bipedal wolf creatures. The Echilibri are a very hyper-intelligent, or at least like, or like not so hyper-intelligent. They're sapient lemur species. And then the Scavara are bipedal badger people. As kind of like a mix of badger, maybe some hyena.
[00:38:56] And the Necatra are warlike and usually used in human society for gladiatorial fights and like that kind of stuff. Echilibri are often used as pets, but they are intelligent enough to be used as workers,
[00:39:15] as a worker, as a working force on plantations, on their planet, on their home world of Kua. And Scavara are very mercantile in their thought process, very cunning. I was thinking, because when I first came up with this character idea,
[00:39:36] I'll admit, I just got back from watching Guardians of the Galaxy of All-In-Three. So I'm thinking I want to make an Echilibri that is effectively Legionnaire lemur. Legionnaire lemur, okay. Like an Echilibri that was poached perhaps or was like somebody's pet at one point,
[00:40:03] perhaps like a mercenary or something like that, like a high-end mercenary. And they raised me and taught me human things. And then I ended up getting either escaped or they died or something like that. I'm not really sure about the specifics yet.
[00:40:19] But now I work as an enforcer of some kind when I can or with groups that I've come into trust and such. Right, right. So yeah, that's my character concept going in the door for this. Okay. Well, I don't have a character concept so I'm just gonna roll.
[00:40:37] Okay. Let's start with our home system. Roll them bones. Two. Mira. Ah, the cradle of first-come culture. Temples, churches and cloister palaces. All right. I should probably write this down. Yep. I actually uploaded the form field for character sheet too if you have sent that. Oh yeah.
[00:41:00] Actually, let me go get that. Oh, now I see Legionnaire lemur. Yeah, yeah. But I didn't scroll up before. Yeah. So I suppose I'll be from my home system is probably Kua. Which is the center of the horizon home of the space station Coriolis.
[00:41:20] And it's a jungle planet with a mysterious ancient monolith that predates human arrival. And humanity has basically built a major capital, their capital city is like kind of built around it. Look, go ahead and let Joe roll up the rest of his character here.
[00:41:40] So we know what you are, where you're from. I guess the next thing background are your regular human or your human eye, pleblyan or any of the other first-come or Z. Yeah, let's go Serb. Is a Serb. Oh nice. So you're human-eyed. Yeah. The Augments or the Augments.
[00:42:03] Is that the toughness one? No, that's the pheromones. Just for some information about the humanites, not everyone in the horizon is a normal human or pure blood as the older hegemonists would say. Some groups are racist. Yeah, some groups of people are biosculpted.
[00:42:23] These humanites, as they are called, are often found in primitive tribes on distant planets and or abandoned space stations. Common folk view the humanites as subhuman and dirty. Wow, Jesus. But they are usually superbly fitted to life in the environment they were designed for.
[00:42:44] You can only choose to play a humanite if you choose the upbringing plebian or stationary. If you play a humanite PC, your starting reputation is halved. It's one for plebian and two for stationaries. In return, however, you get a talent connected to your biosculpting.
[00:43:07] Read more about the humanites in chapter 10. I guess I should read more about the humanites in chapter 10. Yeah, you can create your own humanite using inspiration from the ones in the books.
[00:43:19] Oh, so you can actually, it doesn't have to be a SERB or you don't have to be one of the three, but these are those are the options they've provided. Scorned and despised. Yeah, and I'm guessing stationary is slang or the term for people from a station?
[00:43:34] Like from or I assumed it was middle class. Yeah, that's probably what it is. Yeah, yeah. So yeah, we'll have to also look up the, you have to also go to chapter 14. Adam, we'll have to look at the equilibria. Is chapter 14 the planets? It's all the monsters.
[00:43:57] It's the beast here. Oh, okay. It's on chapter, actually, I can give you the page for equilibria. It's 319. I gotta tell you, chapter 10 doesn't really give me a lot more about humanites. Oh, yeah. Well, I've looked elsewhere too and honestly, it is kind of sparse on the humanites.
[00:44:17] You just have your abilities and you know that you were pretty much engineered for a particular thing. That's so I like how we have, we've already started this and we've already playing a very like outcast crew, like an alien lemur and an artificially augmented humanoid or human. Yeah.
[00:44:38] All right. All right. So let's see. Upbringing. Well, let's lean into it. Pleb. Okay. I guess I have to figure out what I will be if I'm playing that. Looking at there's actually another section about playing a playing a semi intelligent as a PC on 318.
[00:45:06] You're free to play a semi intelligence if you wish, although the Des Demado are not recommended if you play a necrata, a scovara or an equilibria. The only restriction is that while on civilized planets, another PC in the group formerly owns you or formally owns you.
[00:45:26] Lone equilibria and scovara are apprehended by the Coriolis guard and unsentimentally deported back to Kua. While necatra are sold to the arenas. Scovara are petty or a pretty deft negotiators, but could also learn enough technical skills to work as deck hands.
[00:45:47] And they can use both tools and firearms. They are not much for talking, perform preferring to communicate with sign language, barking and growling. If you like the idea of playing a primitive peddler and engineer for with a good eye for liars and ambushes, scovara are your choice.
[00:46:07] Necatra are best suited for violent professions such as soldiers and scouts. An equilibria often work as petty thieves, acrobats or criminals in human society unless they are kept as pets. That means you can't be your legionaire though. Yeah, no, I can still be a legionaire.
[00:46:26] I mean like if Rob, I mean, I like full disclosure. He's I'm modeling this off of rocket raccoon. So yeah, right. Honestly, like narratively, why don't we just say this? Maybe your owner was one of the original members of the crew. That yeah.
[00:46:45] They passed away and maybe the owner's a former captain and that you just you're kind of maybe even you're technically the inheritor though you can't own property possibly or something like that. I do like that.
[00:46:57] Yeah, so like I have to basically like the next like the human I trust, the next human I trust the most, I basically need to like basically strike a deal with them. I was like, hey, so I technically own this but your society's dumb and doesn't let me.
[00:47:11] Won't let me actually won't actually acknowledge that I own this. So I think I would agree. Yeah, so now this character is written already that our civilization is dumb. Yeah. Yeah. And you know, that's also played with the rocket raccoon
[00:47:27] because he always said it was his ship anyway. Yeah, exactly. Yeah. Um, oh good lord. I don't know. Well, yeah, I'm not looking at the Dizdemonu because that is they're fucking they just look like they look like Ganondorf or they look like Ganon from
[00:47:44] Lelda, like the big pig demon monster from the from the looks of it in the description. Yeah. So I guess as for playing an equilibri, I guess I get their attributes and stuff like that or I gotta figure that out. I would see what we'll get into that.
[00:48:03] I mean, but your market page will go back to it. Yep. Now I gotta go back to the character creation chapter again. I have opted to go it said you could roll random rates for the planet and I just went
[00:48:19] ahead and just decided to one of the options is looking chapter 13. I think in pick out something and as I was going through this Sadal kind of stuck out to me. The Sadal system is inhabited by a group of first come
[00:48:35] who have taken their version of the icon faith to absurd levels. Rourges faith as a political tool to control their subjects ahead is of the mass clergy is presented as a chosen being chosen directly by the icons.
[00:48:51] So I kind of like this space church of England kind of thing we got going on here. So yeah, I am from Sadal. Also beforehand figured that I wanted to be a human eye as well.
[00:49:05] So it kind of get went with our outcasts and I would rather be a nerd because that's the water breathing ones. Yep. And I'll be a first come because that was the Sadal systems first come and also like the idea of being since we were going with space,
[00:49:26] you know, Arabian Knights. I think I would rather be I kind of think my character started out as like a street rat. So from Aladdin. I don't buy that. Yeah, one head was a head is a bread line. So yeah, I'm gonna go for plebeian as well. Okay.
[00:49:45] I guess I'll also go plebeian. I mean, it makes it like Mike. I don't know what you think like should go plebeian or plebeian or it would not be funny if like I actually had like I wouldn't even like starting capital.
[00:49:59] I might have like more starting capital just have the cash really. It's yeah. That's really because like all my you got all the inheritance. Yeah, but like I can't use it a full like I have to like use like subterfuge to actually like use it most of it.
[00:50:11] Yeah. Okay. I think we've got this. I'll figure out my character sheet. I'm putting everything into word doc right now to kind of speed things along. I think we're ready to pick our, I'll tell you what, I'm gonna deviate slightly from the book
[00:50:32] here was pick our concepts and then we'll go back to our free league and pick our row within the group. But I know that the rest of y'all kind of mentioned Legionnaire and all that. We'll just go with that. So choose a concept.
[00:50:46] So the character concept when your background has been decided upon, it is time to figure out what you have done in your life up to this point. The concept tells you what you do for a living. Each concept contains several sub concepts to give your PC more details.
[00:51:05] The, your concept affects your attributes with skills and talents you can choose from at the start of the game, your gear, relationships, your personal problem. All the concept are described pretty much at the end of this chapter here. So concepts I'll go last. Okay.
[00:51:27] Well, we got some options here was screw on down to where our concepts are. So I feel like I'd be messing up if I didn't exactly jump into so there is the artist, which is like you could be a courtesan, a musician, a poet.
[00:51:48] There is the data spider. So that's the hacker of the group. So you create analysts, correspondents, a data gen. So literally a computer hacker for them. There's the fugitive. So a criminal, a mystic, a revolutionary.
[00:52:05] There's a negotiator, which you could be an agitator, a diplomat or a peddler. There's the operative. So the assassin, guardsman or spy, which that wouldn't be a bad one for the lemur as well. The pilot, which is your driver, a fighter pilot or freighter pilot.
[00:52:26] The preacher, because it's very religious, so aesthetic, aesthetic. So you dedicated your understanding of your present and your most nature of the universe. A missionary or a prophet. Well, that sounds interesting as well. A scientist, which you could be an archaeologist,
[00:52:47] a medicurg, so with healing and a technician, and ship worker. So a deck hand, a dock worker, an engineer. Did you bring up trailblazer? No, it's alphabetical. So there's a soldier, which is a legionary, mercenary or an officer.
[00:53:09] And trailblazer, but it sounds too snobby on the other careers. I'm just confused because in the book, it's like right before preachers. So I was like, wait, did he miss one? So we have colonists, prospector for trailblazer. You're a colonist, a prospector or a scout. And that's it.
[00:53:28] Oh man, I was like, I want to kind of go with the soldiers. They have the rocket raccoon thing, but like the ability to do the prospector voice is killing me too. No, I shouldn't. I think you've dedicated your life for the past couple of months.
[00:53:47] It's this concept of the legionary. I think it's going to be a legionary lemur or at the very least, I'm trained as a legionary. May not be officially a legionary. You're an insiniturtle to your previous owner who was your master splinter. Exactly.
[00:54:02] That's what I'm that's also what I'm thinking is like basically he was a legionary and then I learned his ways by like studying his moves. I can see a scene of you being a young little lemur and like that scene from alien
[00:54:14] renewed puts on the clone of a marine's helmet. Yes, very much. Which part of the legionary interests you most? What do you mean? Like I mean part of the soldier thing or? Yeah, so the soldier. Oh, what legionary is it? I'm sorry.
[00:54:29] So yeah, so I'm going to, I guess to actually look up what legionary entails, but I'm thinking I'm going to go with that. And if that one doesn't appeal, I'll go with mercenary because that's kind of fits the like what my my my former owner was. Yeah.
[00:54:46] Legionary, God, did I skip it? Legionaries you are one with the legion and your comrades. You fight for honor order and burr. Although maybe not in that order. You are a sergeant, an acotra handler, a sniper, or simply just a legionary soldier.
[00:55:07] So might be playing a little like loose on like that definition since like my character is like probably not actually an official legionary, but there's not talents really listed with it. There's more flavor text for how you play it. So I mean you call yourself a legionary.
[00:55:25] You're a legionary. Were you part of the legion? No, I was my but my my owner was your Boba Fett. You're not a Mandalorian. Yeah. Oh God, am I just growing? Was I Grogu to Mando? Maybe. Yeah, maybe. Could have been worse. Yeah.
[00:55:45] So what are you thinking, buddy? Well, I went negotiator peddler. I already distributed my points, strength to agility for Witt's for empathy five, which gives me six points and nine mental points. And I split my skills. I only had eight points of skills.
[00:56:05] So I split them amongst all the recommended skills for the peddler. And I'm looking at talents right now. I think I will go with the talent language modulator and the gear lie detector. Min Max. We need that.
[00:56:34] And Chris, if you're not ready to distribute your points, that's totally fine too. I just got to figure out how or what I got to do for do that with for the soldier type. Or if there's, I'll tell you what, what you're doing that.
[00:56:46] And if we need to take a pause, we can. Well, because I'll need to kind of space my points out kind of quick to do that. Yeah, I gotta do that. But let me go ahead and go ahead.
[00:56:56] I was going to think about my personal problem, but I can do that off like we'll do that. We'll go back to him. I'll throw mine in here real quick.
[00:57:06] Well, I'm curious like what sounds like, I know what I want, but what do you think I'm going to pick? I'll take preacher a profit off the board. I was thinking, yeah, I was like, if we're going to lean for going to the well,
[00:57:20] then it's going to be preacher. Yeah. Because an ascetic is very much like a snake handler. Yeah. I wanted to, but what about an artiste? Yeah. An artiste. Yeah. I'm actually thinking fugitive because that's where you get mystic powers. Oh, that's true. Yeah. Yeah.
[00:57:40] And also it would fit your like, I mean, not all humanites are fugitives, but there. Some of them are. Yeah. But there are fugitive, but there are definitely humanoid fugitives. Yeah. So.
[00:57:53] I think the fact that I can actually have a mystic kind of power kind of like what drew me to this one more so. Tell you what folks, we're going to take a brief pause here to get our points and our abilities
[00:58:05] out and then we'll be right back. Okay. So we are back. We did a little bit of jumping around here and kind of got our character straightened out. So I would like to introduce you all to Gahazi. He is my fugitive mystic as I mentioned beforehand.
[00:58:43] And we're going obviously with the free traders. I have not picked out my personal problem yet, but I'll do that right this very second. Being a where I'm from and who I am.
[00:58:55] I think the one that makes the most most sense is a group of zealous icon worshipers or believers or on your tail. They know about your powers. So that is my big problem. Let's see if I can copy paste that. Yes, I can. Great.
[00:59:12] So appearance wise, what I'm thinking that I like him just being a shaggy hair, shaggy beard kind of trying to be unobtrusive. I don't think I know if I said this on mic or off mic, but I was kind of thinking street
[00:59:26] kind of like street rat, maybe somebody who had to thieve and whatnot in his prior life before joining our big traders crew. He tries to look unobtrusive, just you know, blending into the crowd. Just had a worn jacket with many pockets just surrounding you here.
[00:59:47] And stat wise, I was going with three in strength, four in agility, three in wits, and then five in empathy, which is my fugitives main deal. I have also elected to kind of focus my skill points between what was suggested in
[01:00:07] the book, which I really like about that, which would be dexterity of two, infiltration of two, manipulation of two, and mystic powers of two. So I've kind of just evenly spread this out because I have played free league games
[01:00:22] and I row and I fail and I don't know if that extra dice is really going to make a difference though statistically I know it will. Joe, you said yours beforehand, but do you care to officially introduce your character?
[01:00:35] Yes, this is Sadiq. He is a peddler. Strength two, agility four, wits four, empathy five. And yeah, how deep are we going? We going into skills or just stats? Yeah, if you want to because I mean, you're both kind of ours, it's empathy.
[01:00:53] I'm wondering now that I've created mine, how yours measures up to my character. Manipulation two, culture two, observation two and pilot two. Okay, sounds good. What was your dark secret? My dark personal problem. Yeah, it's like I didn't see that.
[01:01:19] I have a protege that I must protect. I don't know who it is yet, but I'm thinking something along lines of a better version of short round. Maybe screaming, hey Sadiq less often than short round
[01:01:37] screamed, hey Indy. Yeah, one would help. Yeah, I didn't mention hit points and stuff like that. So our hit points and mine points which are the two areas that we can be affected here,
[01:01:50] I pretty much had a seven hit points and eight mine points. I'm sure your mine points are better than your hit points as well. Yeah, six and nine respectively. Okay. I guess that leaves me. Yes, sir. All right. Well, I am Legionnaire Lima.
[01:02:10] I will probably go with like a faux French accent for this character, but not right now. Yeah, so Legionnaire Lima, he is the soldier type with a Legionnaire background because his former owner was a Legionnaire who took him in and trained him. My personal
[01:02:27] problem is arrogant and condescending towards others. I did have a much higher reputation at the start, but given the fact that I am a semi-intelligent and also a soldier, my reputation has gone down to one. We are all well trusted.
[01:02:49] Yeah, yeah. We are all an outcast. We're basically the guardians of the galaxy. Appearance, my face is unreadable and alien because it's base lemur. And I wear fatigues under my armor, I'm guessing, since that is one of the clothing
[01:03:12] selections I got to choose from. Strength and agility, widths and empathy. I have two to strength, five to agility, three to widths and four to empathy, which gives my hit points
[01:03:29] a seven and my mind points a seven respectively. I did not realize that was going to happen until I started counting off the dots. I was like, oh, that worked out really well.
[01:03:45] My talent that I get is cybernetic muscles, which is basically augments to my arms and legs to make me faster and hit harder. I believe I get an extra two on unarmed melee attacks.
[01:04:02] And I can run, what was it? I think it was like four meters faster than normal. I have not calculated what a what a equilibri gets for their speed, but when I saw it,
[01:04:15] it was like a 10 on the default equilibri. So yeah, we'll have to look at that. As a soldier, I got force, melee combat, range combat and survival. I put two in force melee and survival, and then put three in range. And are we doing relationship stuff or?
[01:04:41] Yeah, you might relate a sense to that. All right. Well, Sadiq fought by my side and saved my life. Ghazi is a con artist, a good one, but still a hack. And yeah, I'm still kind of going over
[01:04:59] like figuring out what my default gear is going to be. All right. So with free league games, they offer each playbook, which I don't like staying married to it myself. Your relationships are kind of predefined. So I choose to make up my own. Sometimes
[01:05:15] I get that to fit my character concept, which is totally fine. They're just something that if whenever we, they're a tool that we're supposed to use when we're playing the game. And possibly I think that's how they do leveling up and all that too. I've never actually played
[01:05:29] long enough to level up. So, you know, we'll get that there. So, but default mine is wishes you harm keep your distance knows your secret, but maybe they can maybe they could understand you is principled a shame it's the wrong principles though. If someone you respect,
[01:05:51] you hope they feel the same way about you. Joe, I'm going to kind of borrow from the book a little bit here for our relationship. So I do like to want someone I'd like to have, you know, not be
[01:06:03] antagonistic against everybody. And I've already kind of started on the wrong foot with the Legionary apparently. I like you to be like you're somebody I respect. It seems like I've
[01:06:15] seen your dealings. I've been on the, you know, one set up ahead of the bread line kind of life and dealt with merchants and peddlers and so from them and I feel that you're a fair person and I try to respect you and I hope it's reciprocated.
[01:06:33] I think that's going to be a disappointment. My relationship with you is either easy to like and easy to manipulate. That works out fine. And Legionaire. Oh yeah, you got to mark one of these as a buddy. I don't know. I guess there's buddy on that.
[01:07:01] I think it may be a sliding scale since we can move things around. I don't know. Hmm. I don't think you wish me harm. It's probably more of like, I mean from my end, like for the hack it's like,
[01:07:13] I mean he's a good hack. I mean, so like, but like yeah, I just don't buy the whole like the whole mystic part of it. Play with your condescending as we set off Mike. You're not a confrontational
[01:07:26] antagonistic person and all that. So this is going to be a little bit of a stretch for you. Yeah, I'll have to try and channel rocket himself. You're going to be passive aggressive Canadian rocket. Yeah.
[01:07:38] How about your absence? Going to thank you or smart ass, but I'm trying to how to make it make that you think you're better than me and you let me know it all the time. Yeah, no, that that true. Yeah. No problem. What's your relationship with the lemur?
[01:07:59] He once embarrassed me and I will never forget it. Embarrassed me in public. I'm guessing what it was when you fought beside me and saved my life. Yeah, making me fight. I was working on an important deal. Then I got into a scuffle in the market.
[01:08:18] And then you got into a fight in the market. Now we can't go back. Ah, they are tabanaks anyway. The damn fool lemur. This French legionnaire was apparently descended from French Canadians. I mean, why not? Yeah, no, it's fair.
[01:08:37] I think we might as well go ahead and add our gear in. So I think I'm going to go for anonymous clothing. A communicator. I do not do, I don't have strength. So fistfights or melee combat is definitely out.
[01:08:54] So I'm going for anonymous clothing, a communicator, Vulcan carbine, a thermostatic suit and transactor with a fake identity or a mask. I think a mask. All right. Well, my character is this is going to be really interesting. I got to redraw my character
[01:09:20] because I've given him heavy armor and I checked it. There's no, it's not primitive heavy armor. It's just heavy armor for a legionnaire or for a soldier. So it doesn't seem to incur any penalty. But I'm also wielding a Vulcan carbine.
[01:09:42] Obviously, like I said, I had the cybernetic muscles and I'm still looking at it. I have the option. I think I'm going to go with the option command unit. I got to double check to see what that is first because I'm not 100% and also a communicator. Yeah.
[01:09:59] And there's a two on, there's a two in brackets next to communicator for me. So once we finish going, I'm sorry. Oh, I was just saying, I just have to check to see what that is.
[01:10:10] Once we finish our gear and we finish this sheet up, we need to go look at the gear because they give you pluses to your roasts, Joe. Yes. So. Ah, yes. My gear. Let's talk about my gear.
[01:10:25] So I took one of them as a talent and language modulator. Yeah. That's similar with me with the cybernetic muscles. It's a talent, but also gear I have. So. And then I have a lie detector, a tabula, whatever that is, comlink five and a mercurium dagger.
[01:10:47] I don't know what mercurium is either, but it sounds fancy. It's going to probably, I think that's the lightsaber one. Oh, oops. I think, I think, I think. Lightsaber knife. Oh my, yeah. It's straight up. It's basically a light scimitar. Nice. It's a liquid metal scimitar. Cool. Yeah.
[01:11:10] I'm feeling good about that. How about we do this real quick, too, guys? Why don't we go back to our, we've got to got our stats on this and we need to pick out our
[01:11:19] special skills. How many talents do we get to pick from? I didn't even see that. For a character, I think as part of your like class, I think it's only one you start with. You get one and you get the group talent. Yep.
[01:11:33] So you have two total talents. Yep. And we've already got the group talent. I think we're pretty. And you get an icon talent. I forgot about that. Ah, yes. All right. So the human, I had that, we have the talent just by being human.
[01:11:46] I like so pheromones and water breathing. So I don't, I'm not counting that. Mystical. So I have artificer, clairvoyant, exorcist, intuition, mind reader, mind walker, prediction, premonition, stop, which is these are not the joys you're looking for, and telekinesis.
[01:12:09] That's interesting. Okay, artificer, you can enter a trance and understand an artifact close to you and determine its origin and use. Curve, or you get visions where the object or person can be found. GM decides what form the visions take, but as a rule of thumb,
[01:12:27] the object you once owned is easier to locate than the object only described to you. Exorcist, you can take it rid of spirits that are, there's intuition. You have to GM a simple, yes or no question about anything. Mind reader, you just surface thoughts of the mind,
[01:12:47] mind walker, you focus your thoughts on a person you previously met. You can tap into their sensory input, prediction. If you conduct a seance, you can experience powerful visions of the future. You can ask GM questions about yourself or someone else
[01:13:03] taking part in a seance and premonition, well we know what premonition is. You know for our group concept though, I think clairvoyant's probably the best thing for me. Yeah, we're an object or a person can be found, but as a rule of thumb, the object
[01:13:21] you once owned is easier to locate than an object only described to you. Yeah, no that works actually really good. That could work really good for our crews if we're trying to like, especially since we're kind of going with our patron as an archaeological
[01:13:35] dealer or an artifact dealer. Yeah, so we got your cybernetics. Joe, did you already take your talent? I did. Language modulator, quickest route, the merchants' talent and pheromones for being a human knight. Joe, you said you had a Mark V communicator? Mark V comlink.
[01:13:59] A comlink, yeah. Is that different from a communicator? Oh, no I did. Sometimes called the comlink. Okay. So, I think it's range. Yeah, wow, a five is system wide. Cool. Where's my lowly two is short range up to like 50 kilometers.
[01:14:23] Well sometimes you need to call a friend who's a little more impactful than a lemur. Yeah, the strongest communicator available reaching anywhere within a system with the delay time that comes with it of course. Because I think your gear selection is not dependent on your
[01:14:42] starting cash. No, yeah, it's basically part of your character kit. Damn, that is really impressive and like signal strength travels at the speed of light. The GM decides the delay time which are usually a few minutes per planet up to about at most an
[01:15:06] hour between the portals and the stars on the outer rim of the system. We are at a point where we need to actually roll for our icon. Oh yeah. Oh, that's a rolled
[01:15:20] thing. Okay. So you roll two D6s and I'm just going to use the DOS roller because I don't want to get up and do that. So you roll one D6 and it's like you're doing percentile. So it's like we would do
[01:15:35] critical damage in a Boston and whatnot. So one D6 is your one spot and one's the 10 spots or 10 spot one spot. So do I do this right? Is it? Oh, I guess it's a 50. Okay. So it's okay. So
[01:15:52] it's all right. I get it. I think I get it now. I guess mine's the messenger since I got a 54, like a five and a four on my dice. So what is your show? 35. So the deck hand minus 55.
[01:16:08] The judge. The judge. Okay. So. Yeah, that's also where I went. You've been judged. I like everyone saying much prefers the later one with Carl Urban. Yeah. Yeah. Very good. I need to watch that one. I never seen that. Oh, it's great.
[01:16:40] Yeah. The Carl Urban one's good. Like, I mean, the Swartz, the Swartz, the Stallone one is is just, it's just fun. Like it's just a Stallone one is something else. That's for sure. Yeah. Yeah.
[01:17:00] Yeah, that's Armand DeSante. Yeah. Who when he says that line, look at his mouth looks like a black hole because they painted his teeth white. Oh my God. Sadly, that is probably Rob Schneider's best movie. Yeah. He's actually very good in it.
[01:17:22] And the rest of the movie is trash. Are you trying to tell me the American masterpiece? Just big little American jiggalo in Paris. Was he in Paris? I can't remember. Yeah, he was in
[01:17:35] Paris and yes, we're trying to say that that was not a good movie. Yeah, it was a terrible movie is what it was. Rob Schneider is a carrot. This number Rob Schneider is a bucket.
[01:17:48] 3 to P. G. 13. Maybe we should tell everybody, tell the folks at home about the icons. So these are the mythical figures that, you know, religious figures or deities that we have out in the
[01:18:04] horizon. So mine is the judge, an old matriarch with a great face and her sword at her side is a common way to picture the judge. Judge's William is that of justice and due punishment,
[01:18:19] which is kind of ironic for a thief, but you're supposed to randomly row this because you grew up with. Yeah. You don't get to pick being race Catholic. You just are. Also,
[01:18:33] this is sort of like very funny because like I was saying it's like, oh, Ghazi is like a con artist and maybe a good one, but like still a hack. I don't believe in all his mysticism and
[01:18:41] stuff like that. Meanwhile, for the messenger, the fleet-footed messenger brings news, prayers and omens to wherever the faithful might be. The messenger is portrayed as a pale boy with a stern face and flaming eyes. So like maybe I'm just I'm judging you because like, I don't know, like,
[01:19:06] or not judging you, but like maybe I'm like, yeah, it's fine. It's fine that like I got like sort of this like, like thing that spreads religious like or like news and stuff. And you got the soul
[01:19:16] you got the the one that's all about like fight or like the delivering justice via. Yeah, like my ability, my skill I just looked it up right now is the judge's talent. You deal an automatically critical injury when your attack hits regardless of whether the attack penetrated cover
[01:19:34] and armor. Any effects from the attacks are resolved as usual. Uh, that does kind of make sense with the fugitive like how did you survive this long? Oh yeah, that's true. You got a line right to God. The God killed me this one dude.
[01:19:51] Yeah, shitty died. Oh wow. All right, no, it's self God's real. God's God's a God's a God's real. He's on my side and he's pissed. My, uh, my icon is the deck hand portrayed as a tired boy holding a broom or a switch key.
[01:20:11] Deck hand could bless home ships and stores if they're well kept in the right offerings have been made. Deck hand protects the unfortunate as the folklore always depicts the icon sharing their fate tricked out of a well earned reward. Some stories decide describe the deck hand a bit
[01:20:28] differently as a rascal that disturbs commerce destroys electronics on ships make sure the shelves in the shop are dusty and crooked. This aspect of the deck hand is called the Waba or the Fox. The best sacrifice to the deck hand is a well kept shop balanced accounts
[01:20:44] and meticulous service to one ship. In the chapels, a common offering is to wash the altar of the icon and read a fairy tale for the tired boy. Oh, he's sleepy. Oh, so sleepy.
[01:20:57] Your talent is on page 72 and I'm so glad you have it. Oh yeah, holy crap. That's pretty good. It's a pretty good ones. Yep. Hey deck hand please heal my ship. Yeah. I don't want to die out here.
[01:21:13] I've also got one that it's very funny again, like it kind of fits your character more but I mean I guess again the the icons work in mysterious ways. You can make someone obey you through
[01:21:26] careful words and actions without having to test manipulation can be used on both NPCs and PCs. Your wish must be reasonable. You cannot for example force an NPC to act completely against
[01:21:42] their own interests. All right. Yeah, well I mean I don't really need the help because everything I do gives me like a plus two to mentally feeling and it's my highest skill as is. I also actually I kind
[01:21:54] of like this because maybe I interpret this as like my because uh equilibri I think they have like a battle cry as something they can like they can they can do in like their uh like the
[01:22:06] in there on the home world and stuff. So like maybe it's like sort of like the voice. Yeah, yeah. Oh my god it's straight up the voice from dude. He has the weirding ways. Oh my god.
[01:22:16] Yeah it's just like uh and I've just assumed it's like oh it must be something an equilibri can do. I should probably look at what I have to do appease the messenger to. Joe I'm cooking you
[01:22:29] as my buddy by the way. We got to select one of us as a buddy. Oh really? Okay. Yeah, do I like here's the thing like do I go with like Sadiq because Sadiq saved my life
[01:22:40] but is it one of those things where it's like I think Gha'hazi is a fraud but he's still my buddy? I mean mix it up. I mean I don't I don't think any of us are absolutely
[01:22:52] I think you think you're better than me so it's kind of uh oh my god it's a it's it's a Peter Quill rocket raccoon relationship for friendship. Okay I'm down with that.
[01:23:04] And so I guess that means Joe you want to pick the lemurs your best friend so I kind of like everybody's got a buddy. Yeah I think the lemur is my best friend. You embarrass me like we all
[01:23:14] have that one friend that you kind of if you were picking them over again you wouldn't have picked them but to cut a grandfather down on an oak. Yeah she's like ah we went to great
[01:23:21] school together and no I came with the ship. Yeah if we if I get rid of them I gotta get rid of the ship he's the nominal owner. I think that's where it started like that was that was the
[01:23:37] it kind of got warmed up a little bit more as it went on. Yeah it just sort of started as a deal and then you know we hung around and it grows on you. I mean he literally grew
[01:23:45] while I was there he's got taller. Yeah he's younger then lemurs don't have a long lifespan. What about since we kind of bounced around I think we're almost done. I may want to double check
[01:24:00] we need to we pick at our spaceship I think it's we we have at this point we're only doing three crew positions and now if you know I'm running the game and you guys are playing
[01:24:11] these characters I can be back in the ship or something like that that would be like you know fine or if we feel the party with three other people it's totally fine too but I know Joe's kind
[01:24:21] of said he wanted to be the pilot out of the subes of Legionnaires the gunner. Yeah makes sense like I've got a pretty decent uh I probably know my way around the guns more than anything. The
[01:24:34] captain's dead right now so we're kind of without a captain which is an interesting story. Actually that could be yeah like then like if we get David uh or somebody else comes in they could
[01:24:44] basically like maybe fill that role or something. Yeah there's the uh there's uh engineer I don't think mine makes sense being a captain or sensors operator I think sensor operators. Yeah I can be is that Scotty? No Scotty was the engineer um that would probably be a
[01:25:05] was that Spock or what position uh like sensors? Spock? Yeah that wouldn't Spock yeah. Just noted I'm probably the pilot since I have piloting. Well gentlemen it looks like we've done it we've come up with a group concept we've got our ship our talents our backgrounds
[01:25:25] we've got everything for an awesome little game it can take place here and I need to run it before the new edition comes out and that's because I'd need to tell Chris beforehand this is mentioned off mic but I've got 60 I know I probably got
[01:25:41] close to a hundred dollars for campaign books for that massive three book campaign and you know I don't think it's ever going to be an issue of I wouldn't want to go back to the original
[01:25:52] Corleola system I'm invested in this and yeah you want to get it out there for the new hotness takes over. Yeah anyway thank you all so much for joining us craze on Chris uh review
[01:26:05] cultist now I throw tap the man with many names where can we find you when you're not it's your home away from home? Well when I'm not hanging out with you guys on RPX
[01:26:17] I have two podcasts the first one is a one less die a multi RPG actual play podcast we started off doing shadow run and we have just kind of been collect I've just been kind of posting
[01:26:31] all of the games I've been recording over the years that I've never gotten around to posting somewhere so they're now just kind of going up and we run anything between shadow run a bunch
[01:26:42] of d20 games powered by the apocalypse with mutant uh monster of the week um and uh actually we have some nights black agents coming up soon ish uh and an entire campaign of Vossen which is
[01:26:57] another free league system game um energy yay I'm very curious to see how like after after running a 20 plus campaign of Vossen seeing um how this version of the year zero uh rule system uh works
[01:27:16] in with a different setting and such um but when I'm not running games for my buddies and posting them posting those recordings online I have another podcast called al dente rigamortis which is a
[01:27:29] effectively a creepypasta book club um we take a creepypasta uh one of those short internet horror stories that people post online and we read it and check it out like or we read it and critique
[01:27:44] it and see what we thought about it and give recommendations of whether we would recommend it to somebody or not um we've been doing that nigh on 10 years now so uh it's getting close to the
[01:27:58] 10-year mark uh but yeah um so yeah if you like spooky things if you like horror or uh shadow run and fantasy and all and other actual play games uh check us out awesome I'd like to go ahead
[01:28:15] and thank everybody for tuning in to this episode if you're listening to this episode in March thank you again because that means that you're one of our patreon subscribers who help us keep the
[01:28:27] hosting bills at bay thank you so much uh honestly I don't think I definitely couldn't do this without you because the website the website in the hosting of the actual podcast alone
[01:28:39] is you know several hundred dollars and you all helped me do that and so thank you so much now if you're listening to this in july I don't feel bad like your this is when the this episode
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[01:29:02] ropoint exchange and uh check us out there you can also find us on at www.rollpointexchange.com and we have our twitter and blue sky I guess I will always call it twitter because
[01:29:18] x just sounds stupid but uh you can find us at rp exchange and yep I think that's about it so guys thank you so much uh looking forward to actually getting this game going yeah till next time folks we'll see y'all later bye bye bye y'all sleep well


