(One Less Die) Episode 12: Vaesen/Ravenloft - Mistborne (Post-Mortem)
One Less DieMay 18, 2024
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02:25:00144.51 MB

(One Less Die) Episode 12: Vaesen/Ravenloft - Mistborne (Post-Mortem)

Mistborne Cousins have finished what Granny started, and so the campaign has come to a close. Now, if you may, enjoy us players and GM discuss the games and what we learned about running and playing Vaesen. Remember the OLD motto: We're learning, we're learning!

(Ravenloft in Vaesen): Mistborne

“Granny Olssen” sees off the letters she has written to her distant kin, aware with a heavy heart that she is pulling them into a darkness she has spent many lifetimes protecting against. Alas, she is desperate, as the old tricks are failing, so it’s up to these Cousins to venture beyond their mundane world, and venture into the misty lands. As Ilssa looks regretfully aways beyond Barovia, unaware of a shadow falling over her, the next step to redemption falls to these… Mistborne.

Cast:

Chris - GM

Josh - “Large” Lars Larsson (Toronto, Ontario)

  • Jaeger (Norwegian Elkhound)

Adam - Johann “John” Anderson (Cave City, Kentucky)

Yellow Dave - “Doctor” Dorotea Koningsmark (Dildo, Newfoundland)

Purple David - Soron Hendrikkssen (Appalachia)

  • Malvadon (Soron’s True name)

[00:00:00] . Hi, welcome to One Less Die. We're not doing a game. We're doing a postmortem for

[00:00:07] a game. So this is the postmortem of our Ravenloft in Vossen campaign Mistborn with an E at the

[00:00:16] end. So Mistborn with an E at the end is an old word that means like going passing through

[00:00:26] mist or coming out of a mist. That's where she made one. Yeah, well yes, but like that's

[00:00:33] the or born with an E is like to exit out or to pass through something or to be of

[00:00:40] something. So like Mistborn, which I thought was very like opportune for the or like

[00:00:46] very appropriate for this campaign's name since the whole premise was that you guys

[00:00:51] were your Vossen gift, like your gift to like sense and detect Vossen and stuff of that

[00:00:58] was something that was born out of the fact that your great-great-great-grandmother or

[00:01:04] like granny Olsen was a denizen of another world and had made it with a human mortal

[00:01:10] and created your basically lineage. I have to ask based on your definition of born with an E

[00:01:18] on the end. Does that mean Jason born was like born directly from his father? Like it was a

[00:01:24] a daddy-mom situation? Is Jason born actually like O-R-E too or like O-R-N-E? E on the end.

[00:01:31] Oh no, because it's born with a U as well. So that might be a different

[00:01:35] name. It might be a different thing altogether. Yeah. Isn't language fun?

[00:01:40] Apparently he's got his entire identity wrapped around in that concept.

[00:01:44] Yeah.

[00:01:47] Um, and he gave an ultimatum also somehow based on that.

[00:01:51] Yeah. But yeah, so that's that's where like the whole like why I keep calling it referring

[00:01:56] to it as miss born and throughout our campaign we also just refer to it in shorthand as

[00:02:00] Vossenloft. Because I was confused. Yeah, that's fair. But yeah, so we're yeah,

[00:02:13] this is the post-mortem archive discussion after the campaign to air out like what, what,

[00:02:21] what we thought about like the mechanics, the system, like our idea of switching,

[00:02:25] like how we how we liked our, our taking of this of this setting Ravenloft and pushing

[00:02:32] it in out of fifth edition DND or DND entirely and moving it into Vossen,

[00:02:37] which is a system that is now and we're hearing our grievances. Yeah, basically. Yeah,

[00:02:41] this is the, this is, this is actually a Vosseness or Vossen Festivus.

[00:02:45] Yes. Voss-tivus.

[00:02:47] Zap your performance is shit.

[00:02:49] Look, the company that owns it, they can't hate us anymore than they already do from

[00:02:55] things that I've done in the past apparently so it's okay.

[00:02:58] I even made a character based I added in a monster based off of you and your, your,

[00:03:05] uh, uh, your encounters with the Swedish crew of Free League. So,

[00:03:13] so yeah, don't pull knives on people guys.

[00:03:18] That would be taken the wrong way.

[00:03:19] Say it like that. It sounds really bad.

[00:03:21] It's also kind of

[00:03:22] wired a knife and you suggested to use your knife while it's

[00:03:26] It was closed bladed, but I think we're getting ahead of ourselves and also like,

[00:03:32] also a little, a little unfortunately too soon because, uh,

[00:03:36] Britain is currently dealing with legislation to ban zombie knives and machetes.

[00:03:41] Um, really? Yeah, they're apparently going through, uh, right now to like,

[00:03:46] to there's like being a call to ban not like, like big knives in Britain

[00:03:52] as of, as, as we, as we're doing this, uh, recording.

[00:03:56] Wow. Wow.

[00:03:58] Steak knives.

[00:04:01] Seriously. Well, no, no, it's basically like, like stuff like Bowie knives and like big things that

[00:04:06] can be used to like carve somebody up. Um, like things that are utility.

[00:04:11] Yeah. Now that we're completely off the rails, let's climb back on them.

[00:04:17] So I believe, um, uh, with this whole thing actually kind of began, uh, and we,

[00:04:22] we've went over this previously, so it's not worth dwelling on too much, but it was a flippant

[00:04:26] comment of about, about that Fossum would be a fun system to run Curse of Strontium.

[00:04:33] And then, yeah, like Chris messaged me back like,

[00:04:36] or maybe even at the, at the time he was, yes, yes.

[00:04:41] Yeah. It was that meme. I was like, ha ha. Yes. That like that,

[00:04:44] that sicko that's like outside the window. I was like, yes. Um, yeah, it was,

[00:04:50] it was something that like you mentioned it and like, it didn't really resonate for the,

[00:04:53] with, uh, with the group that we were, um, we were with at the time,

[00:04:57] but it resonated with me after I kept, because I just kept thinking about it.

[00:05:02] And I have all these books from Vossum. I mean, they're just staring at me.

[00:05:07] They're there to be used.

[00:05:08] Yeah. Um, but yeah. And, uh, fortunately we were able to get a, uh,

[00:05:15] a crew together to actually run a campaign and, and dive into this experiment. And there is a whole,

[00:05:22] um, uh, plot growers or I think it's actually a one less die, um, uh, talkie episode

[00:05:31] of where we actually develop, like where we, where we, me, Adam and David, um, come together

[00:05:37] and actually like brainstorm, uh, converting Ravenloft to Vossum. So you can check that out

[00:05:42] on our, uh, on our feed as well. If you haven't already. Um, and yeah, we should check it out.

[00:05:49] Now that the campaign's over, you should, you should see how, like what was, what was

[00:05:53] developed and what has, uh, what didn't get used and what did, um, because who to blame?

[00:05:58] Yeah. Cause this, this campaign, like the ideas I,

[00:06:00] I went and doubt I blame the Americans.

[00:06:03] Sorry, Adam and David.

[00:06:05] That sounded like a sider too.

[00:06:09] Um, but yeah, like this campaign did definitely evolve or mutate over the course of it. Like,

[00:06:18] yeah, from what, from what we originally had, or like what we'd originally like talked about

[00:06:21] and stuff like some of the stuff stayed like the course, but some of the ideas I had for

[00:06:26] like what I was going to run definitely changed over the course of like developing it and

[00:06:31] starting the game and then like, uh, eventually what we got. So, um, but before we get too

[00:06:37] far ahead, we should also probably just reintroduce all the P the players and their

[00:06:40] characters, uh, and perhaps like what their archetypes were and like what they chose and

[00:06:44] stuff for the game. So starting at the top of the list.

[00:06:48] Hey, this is Adam and I played the role of, uh, Johann Anderson or John, but Johann,

[00:06:56] everybody called him and I was the hunter class. And I basically based my character

[00:07:02] off of a nice little whimsical tale that the people at natural, not natural, uh,

[00:07:07] Mammoth cave state park, uh, told about the discovery of the mammoth cave, uh,

[00:07:13] you know, system in Kentucky. And it was about a hunter that apparently shot a bear

[00:07:19] and was trying to find it. And then they found the cave instead.

[00:07:23] Well, whether they doubt the authenticity of that or not, it sounded like a cool,

[00:07:28] a cool story. And I think even at the time of hearing it, uh, Chris and I thought

[00:07:31] that would be a nice, uh, RPG set up. Yeah. Yeah. We were actually in the cave

[00:07:38] like during a tour, uh, back in 2022 and they told us this story and I just,

[00:07:44] we looked to each other. It's like, well, that's definitely gameable.

[00:07:48] There was a, there's a couple of stories and legends that, uh, that came out of that,

[00:07:51] that gave that tour that we both like looked at each other. It's like,

[00:07:54] oh, I can make that gameable.

[00:07:57] So that was, uh, that was my character and my dirty little secret was I had fathered a child

[00:08:05] with a boss and which I think was one of the options if I recall from my character creation.

[00:08:12] So as I pull up my boss and book to double check, but yeah,

[00:08:18] okay. So I had a blast and, uh, I think I was glad to be a part of this game.

[00:08:27] All right. And, uh, next up is yellow Dave. Yes, that's me and Dave sometimes called yellow

[00:08:31] Dave when there were other Dave's are grants. I played a Dorothee Connie's mark, the, uh,

[00:08:36] the doctor from Newfoundland and, um, yeah, she kind of where in Newfoundland, sorry.

[00:08:43] Huh?

[00:08:47] It's named after an old boat term. Yeah, nothing phallic whatsoever.

[00:08:51] No, nothing at all.

[00:08:52] Nothing because we're all 12 years old.

[00:08:55] No, it is the best town.

[00:08:57] It, yeah, it is very, it is a very infamous town.

[00:09:00] Yes. Uh, regardless. Uh, yeah.

[00:09:03] So she got proud in that town.

[00:09:05] And she kind of got thrown into this, uh, weird magical medieval world. And

[00:09:13] basically the way that she handled herself back in the quote unquote real world was like,

[00:09:19] she's a doctor. She, and back then being a doctor is kind of being a brute in a lot

[00:09:24] of ways. Like you have to be dexterous with surgery, but you're also like resetting limbs

[00:09:29] and potentially hacking off limbs because, you know, they didn't do the best medicine back in

[00:09:34] the day. Um, and so sometimes morphine is not an option. Yeah, usually not like a mallet

[00:09:42] maybe like acme style. Yeah. Um, so yeah, she grabbed a sword and shield and armor,

[00:09:48] which was questionably usable and survived somehow and came back with a werewolf of

[00:09:55] benefits. Yeah. And, uh, that's due to her, her secret of

[00:10:03] unnatural lust is how it was worded in the book, but I did that as a lust for its unnatural

[00:10:09] creatures basically. And that's perfectly fine because that's the joy of these kinds of games

[00:10:15] is you can, you can, uh, um, explain away what your character supposedly has like,

[00:10:21] or like their, their various motivations to that based off of, uh, your own preference.

[00:10:26] Yeah. All right. Uh, next up is Josh. Hi, I played Lars Larson because I'm the only one who

[00:10:33] went with that joke. Well, we can't actually have made it a triple threat cause large Lars

[00:10:38] Larson. I did not add the large Chris somebody. Okay. I thought you had actually said that. So

[00:10:45] here's the thing when we were making characters, I heard someone say Lars, Lars, large Larson.

[00:10:52] So I thought that, and I thought it was you, but I guess not. So I had even incorporated,

[00:10:57] I'd even incorporated when I was coming up with your, um, your twin, I made him Hugo or huge

[00:11:03] Hugo Larson. Nice down in the large Lars, Lars, cause that's how, that's how old this

[00:11:14] document is. Yeah. It was like this thing's been this document, which I've shared with

[00:11:19] the crew. Now that like the game's over, I've shared with them my eight page Google doc of

[00:11:24] all my notes and stuff of that for Mistborn. We went so far off of these pages.

[00:11:33] Yeah. Um, but yeah. Uh, so, so large, what, what archetype was Lars? Uh, vagabond. Yeah.

[00:11:42] And the egg was just the goodest boy. Yes. Your, your, your piece of equipment that you

[00:11:47] comes with your, with your archetype, a dog. I can go figure. I choose the,

[00:11:52] probably one of the breeds you're never going to see in real life. Yeah. Did you

[00:11:57] choose this class because dog? No. It shows him not by this point. I think two of the

[00:12:06] classes were already taken. There's only like five. Yeah. In the, in the core book,

[00:12:09] there's only like five or six classes. There's not many. And of them, it was like,

[00:12:13] all right, this one is good enough. And it's like, I can have a dog with it. All right. That

[00:12:18] just made this one better. Yeah. Um, and, and please for the audience, for the last time,

[00:12:25] please tell us what your, your dark secret was. I was secretly Swedish. Wait a minute. You

[00:12:31] were Swedish this whole time? Yep. Which was the secret. It came from the secret identity

[00:12:38] one. Okay. That stolen identity, not secret. Yeah. Yeah. Because I was pretending to be

[00:12:45] Norwegian. Okay. Yes. Secret identity. I, that might've explained. So if I had actually like,

[00:12:58] I apologize because if I'd actually seen it, like if I've been like,

[00:13:02] seen that that was what you would base that off of, I might've been able to come up with

[00:13:06] a little bit more stuff, a little bit faster for you for like your, like how I was going to,

[00:13:10] how that was going to affect the game and stuff like that.

[00:13:13] The game, it kind of seemed like it was just sort of a joke. Yeah. And I actually,

[00:13:17] it was kind of joking, joking about it, but at the same time, it's like my backstory was

[00:13:21] my parents were killed by fucking werewolves. I'm running. Yeah. And I did ultimately like

[00:13:26] halfway through the campaign, I eventually like came up with something and I showed it,

[00:13:31] I told Josh about it. I was like, yeah, that sounds good. Of like, basically there was like

[00:13:37] a cult of like, of hex and wolf sorcerers that had murdered his family and they were still after

[00:13:46] him kind of thing. So yeah, but yeah, the secretly Swedish, but it also, it also,

[00:13:54] I will also say it helped also because it gave me a chance to throw in

[00:14:00] Vossan Adam or the smiling man, Indrid Cold, who I just said Vossan at him. Yeah. Vossan Adam.

[00:14:09] Yeah. Vossan Adam. And because I basically

[00:14:14] Adams threatened in Swedes. Yeah. I took Adam's whole like accidentally,

[00:14:19] accidentally intimidating the Swedes with a knife and the folklore of like Indrid Cold. And I just

[00:14:25] like, and the smiling man stuff. And I kind of added in some stuff that like the smiling man

[00:14:30] is like, like, oh, there's a Swedish equivalent, like a boogeyman kind of thing.

[00:14:34] And he's basically like a Vossan bounty hunter. And he's been like tasked with hunting down

[00:14:41] Lars and to bring him back to the hex and wolves. But yeah, you guys, you guys dealt

[00:14:47] with him pretty well in the, in the game, I think too. Yeah. Not to, not to brag or anything,

[00:14:52] but it was mostly me. Yeah. And then there's, yeah, sweet Jaeger who was sort of shorting his

[00:15:02] like, what is up with this dog up until the very end? I think that dog has been around

[00:15:08] with forever. It's like, Oh my God, this dog's like 20 years old. Yeah. I think,

[00:15:12] I think honestly, out of all like, like all you guys had a lot of like character development,

[00:15:17] Jaeger had the most like organic evolution or like organic, like character development.

[00:15:25] Just like by us just like playing around and like kind of like mentioning what he's doing

[00:15:30] in the game and stuff like that. And him just, yeah, we all just have, we all just like

[00:15:35] dogs. Adam. I love the fact that there were so many times when it was, well, Josh isn't going

[00:15:43] to be able to make it to this particular game. And so as Josh gets taken by the mist,

[00:15:49] somebody was like, Nope, snatch the dog. Yeah. Josh got taken by the myths. Oh no,

[00:15:56] we don't have Lars, but Jaeger, no. And that's, that's another good point. Like before

[00:16:03] we like, we will finish the cast, the casting call in a second, but that's also a mechanic.

[00:16:09] I really enjoyed about this game that we just kind of had to pull out as a result of

[00:16:14] circumstance was that the myths of Ravenloft just kept plucking you guys out and in.

[00:16:19] And I think that was because I had read in the Ravenloft book I have

[00:16:24] that the myths will do that for like when, when, when the player can't make it to the

[00:16:28] game, they get snatched by the fog. Because like the myths are secretly being in the core book

[00:16:35] and the core setting, they're being secretly controlled by Strahd. And he just likes fucking

[00:16:39] with his, his play things. But I just liked that it was like this sort of like, it was

[00:16:44] an organism in of itself. And without Strahd, it was just kind of randomly picking or

[00:16:48] plucking people. But yeah. And I guess last but not least we have purple David.

[00:16:58] So I was the occultist and I picked my playbook. I think I was one of the last ones because there

[00:17:07] were like two or three available at the time. And I saw occultist and I thought,

[00:17:17] I thought that the one that fit best just because of the way that I've always

[00:17:25] thought of them is that in certain families, you have that one weird relative who lives away

[00:17:32] from everybody else, the black sheep. And especially once you get into some of the

[00:17:37] hilly regions, parts of Kentucky, parts of Southern Missouri, parts of Arkansas,

[00:17:42] where there is the witchy member of the family who lives way up in the hills and nobody goes

[00:17:47] to see them unless there's trouble. Yeah. And it's always trouble. What's that?

[00:17:56] Not quite that kind of trouble. But so I thought, or that's where Sorin came from is

[00:18:04] I just kind of thought, oh yes, the old man who lives on top of that hill way over yonder.

[00:18:11] Don't bother cousin Sorin unless there's something horrible going on. And one of the

[00:18:17] dark secrets listed in the book was secretly a changeling. And I thought, oh, this could be fun.

[00:18:24] And I didn't know if it was going to be a little thing or if it was going to be a great big thing,

[00:18:30] but I thought secretly a changeling would be a fun little play.

[00:18:34] I didn't expect it to take the life that it did. Yeah, I was a wild ride and damn,

[00:18:41] it was a good one. Yeah, I have a habit of like, I like what I like about in like

[00:18:47] tabletop games is like when you're running a campaign, like it goes on for like for a bit,

[00:18:52] like how things just organically evolve in the story. And like, so like I do leave a lot of gaps

[00:18:58] even in my note when I'm taking notes and stuff of that ahead of time, so that I can just like

[00:19:02] come up with something or like augment something in the game in the background

[00:19:06] to help like build up on like what's going on for the characters and stuff.

[00:19:12] And yeah, your changeling thing is like, well, it worked out so well for like my initial

[00:19:16] premise of the game where like, all right, the whole motivation you guys have for going into

[00:19:22] Ravenloft is because you've gotten a letter from your old granny or from your strange eccentric

[00:19:27] granny. Because and the reason why she sent out these letters for you guys to go into the

[00:19:32] midst of Ravenloft is because she's been keeping the secret that you guys have all been twins

[00:19:38] and your other halves have a stronger bond to the to the Misty lands than you your side did.

[00:19:46] So that she's like separated you guys at some point in your lives and and brought those children

[00:19:52] to the Misty land so that they won't draw too you guys won't together you won't draw too much

[00:19:56] attention from like Strahd and other like denizens of the Misty lands. But something's gone

[00:20:02] wrong, they've been taken, you guys have to oops hunt down your you have to find out what

[00:20:07] happened to your twins that you just discovered you're just discovering now you have because

[00:20:12] something's been like some kind of like spells been put over you guys to forget that you had

[00:20:16] twins. And then, yeah, David gives me that Soren is a changeling. Well, that's just basically

[00:20:22] double hamletting it like not only are you a twin or not only was your was was og Soren

[00:20:30] twins with another person. Soren was kidnapped and replaced with this fae creature

[00:20:37] that is off the dude playing the dude disguises another thing.

[00:20:44] I think I messed that joke up too. I gotta tell you, it was just absolutely glorious.

[00:20:50] Yeah. And the fact that if I can just add this other bit here like of how it evolved.

[00:20:56] So in the Misty lands, I knew that I wanted to have that like, all right, there's a power

[00:21:01] vacuum during the in the in between period between cycles of where Strahd like resurrects and stuff

[00:21:07] kind of like Dracula like dies and resurrects every Castlevania game. And there's a power

[00:21:15] vacuum in Ravenloft while he's gone. So what other big power is there going to be? Well,

[00:21:21] we're playing Vosin. So maybe the fae. Well, what fae are in in Ravenloft? Well,

[00:21:26] as it turns out, the fae of the shadow realms or the shadow fae court, which in D&D and so

[00:21:32] when I was looking it up on like Forgotten Realms doc, dot wiki and stuff like that,

[00:21:36] the shadow fae are basically the Fomor. And I was like, oh, that's perfect because

[00:21:42] David's a Dresden fan. So I can just I can just use the Fomor as like like so the Fomor

[00:21:48] are trying to like, basically take the power like like insert themselves into the power

[00:21:53] vacuum of Ravenloft. And what better way than you're changeling to be a Fomorian prince?

[00:22:00] And I did make up your character like you're you're not like one from from folklore, but

[00:22:06] your parentage is I think I sent I sent you like a private message early on of like,

[00:22:14] okay, so just for shits and giggles, your your true name is Malvadon. And you're the son

[00:22:20] of this character, which was actually in Ravenloft. Like Kathleen or something, I think is the

[00:22:26] yeah, the crooked tooth. Like that's actually in Ravenloft. And it's actually and when I

[00:22:31] looked up that name in real folklore for like the Fomor and stuff. She's the queen

[00:22:36] of the Fomor and her her her husband is Baylor is the big one eyed moth, the big one

[00:22:46] eyed Fomor that like shoots like blasts, like energy and stuff out of its using its eye and such.

[00:22:53] Which I think in the Dresden files, like not to spoil, but somebody uses something like that.

[00:22:59] Oh, yes. To be fair in the Dresden files, that I does come to be very, very important

[00:23:08] in one of the later stories. Yes. And I actually knew it from that from the Dresden

[00:23:14] book, but also from Assassin's Creed Valhalla. The Irish the Irish deals has a spear that's the

[00:23:19] spear of the Baylor or the spear of Baylor. And I was like, Oh, it's just like that thing. Okay,

[00:23:27] cool. I have this. So yeah, being able to like throw in that your character is

[00:23:36] sort of a spy slash sort of an insert of this this group that's trying to get a stronghold

[00:23:41] into Ravenloft or started to get like a stronger yield. Because again, when I was

[00:23:47] this sort of happened over the course of the campaign, I'd be like reading stuff in the

[00:23:50] in the books as we're playing. And I found that like all these standing stones that are

[00:23:55] mentioned in Ravenloft and in Barovia, like in the valleys around Barovia specifically,

[00:24:00] they're all like alters to an older power that was here before Strahd even like came into

[00:24:05] power and stuff that like before his first cycle. And it was in worship of the of the of the Shadow

[00:24:12] Fae. And so it was like, and they mentioned like Kathleen, and a couple other like denizens

[00:24:19] of the Shadow Fae. I was like, So wait, the they were here before and then the vampires and

[00:24:24] all the undead stuff showed up. And now so like that makes perfect sense that like,

[00:24:29] now that the although like the vampires and stuff that are in decline, this old old power

[00:24:34] can like suddenly seep back up out of like the gloom and try and like reassert themselves a little

[00:24:39] bit. So thank you, David for giving me that opportunity to help flesh out that part of the

[00:24:43] the store the world building we were doing. Oh, you are most welcome, sir. And I've just

[00:24:49] got to say that after all of this is over, I kind of need for Josh to call me motherfucker

[00:24:54] one last time because I want that to be my ringtone so bad. We do have to come in up.

[00:25:03] We do. The sheer number of times especially. So once it was known out of character, but not

[00:25:13] in character that I was secretly a changeling and that every single time I've been handing

[00:25:19] the horseshoe and saying prove that you are not in fact Fae was the best smoke screen at first

[00:25:28] for hiding the fact that I was actually Fae. Yeah, it's like, wait, he's been touching with

[00:25:33] his fingers. I've got pine sap on my fingers motherfucker. At first it was I have an obvious

[00:25:39] pair of gloves and then after that it's pine sap on my fingers. Yeah. And then I think the other

[00:25:44] one was like, but wait, how do you hold it? And then it's like, well, I mean, like,

[00:25:48] this is technically a glove at the very end of the level like the last session.

[00:25:52] This is technical as you hold up with the dripping bits of your glamour, your flesh glamour.

[00:25:58] Yes. I heard Josh storming away from the computer. I think that was Dave.

[00:26:05] Yeah, Dave was like, I'm done. It was gloriously disgusting.

[00:26:12] Yeah. But yeah.

[00:26:15] Also thank you. I mean, because I figured also the thing about Shadow Fae is that when

[00:26:20] they shatter a glamour, it's never pretty. No, it's yeah, it's got to be something.

[00:26:26] This is a horror. It's got to be somewhat horrific.

[00:26:28] And this whole thing is like supposed to be like European, like Euro horror,

[00:26:32] like folk horror stuff. Like we've got to throw that in some more, some visceral stuff. So

[00:26:40] I'm sorry. I didn't mean to get off. Oh no, it's still good. I mean,

[00:26:46] like every bit of this campaign was just layers upon layers upon layers of awesome.

[00:26:53] Yeah.

[00:26:55] It was great. And it was, I mean, from like a player standpoint, watching you all play,

[00:27:01] the weird thing is I've listened to each one of you play prior to playing with you

[00:27:06] and stuff like that just from RPPR. And then I was listening to the Mass Effect game.

[00:27:14] God, what was season one? What'd you cut?

[00:27:16] It's Wolfpack.

[00:27:17] Wolfpack. I listened to it. So, I mean, everyone here I'd listened to before playing. Now I did

[00:27:23] have a chance to play with Josh and Dave beforehand, but this is just like,

[00:27:30] I don't know. It was a nice little Voltron of a group together.

[00:27:34] Yeah. Being able to like bring like people from like three different podcasts together.

[00:27:40] It was like, it's over like a trifecta of like a crossover,

[00:27:43] but also like the fact that we're all like friends that we've like met across these different

[00:27:49] podcasts is like, it was also really good. And just watching each one of you, like your

[00:27:56] our triumphs and our failures like the entire time was just, I don't know. I enjoyed all

[00:28:03] of that. And I'm waiting to a little bit before I download this and listen to it again,

[00:28:08] because I think I'll be able to pick up on quite a bit that I missed in play, but this is great.

[00:28:15] Yeah. This one will actually like as of this recording, this one is slowly getting put out

[00:28:20] there. Like every other week, this one goes up. So I think we're currently just posted

[00:28:29] episode six or seven. The one I think it's, or I think I've scheduled up to six or seven

[00:28:36] at this point. I still have like, I think I have like three or four more sessions I have to edit

[00:28:40] and post or scheduled to post. So sorry about that. Oh, no problem. I saw that you muted.

[00:28:47] I didn't see that. Yeah. Cause right as David was going, just need Josh to call me

[00:28:51] motherfucker one more time. My mother came in the room and she's like, can you take the puppy out?

[00:28:57] You were like, yeah, sure. I was like, God damn it. Right now too.

[00:29:06] It's like, fine. If everyone's talking, I can just slip away. But it's clearly pointing back at me.

[00:29:11] It's like that woman didn't show you the Goonies. You owe her nothing, Josh.

[00:29:17] I didn't watch movies with my mother. I've seen very few with her.

[00:29:20] It's okay, Josh. We'll come over next time you come over. We'll watch the Goonies.

[00:29:25] No, I don't want to watch the Goonies at this point. It's a point of pride.

[00:29:27] You have to, we're okay, Dave. We're, we're strapping him to a chair.

[00:29:31] Mark, we're going to block this motherfucker.

[00:29:38] But yeah, the movie I have not seen, but I do get the reference.

[00:29:41] Yeah. I mean, to be fair, I have it. I haven't seen it, but I know that reference.

[00:29:47] Now I was bragging about the players, but goddamn Chris, you dropped us in to Boston.

[00:29:53] Really? I mean, we did like that little sessions.

[00:29:55] Like Adam Zero. Yeah. I'm gonna let you finish, but David motherfucker.

[00:30:02] Beat him, Josh. Yeah. You need to be like you motherfucker.

[00:30:06] You motherfucker. There we go.

[00:30:11] Because every time just every fucking time, just you.

[00:30:16] Okay. Chris, can I?

[00:30:18] I think my favorite one was the.

[00:30:19] Yeah. So it was the rabbit.

[00:30:22] Oh yeah. The clever motherfucker.

[00:30:24] Yeah. Yeah. Cause it was like, oh, how, how was he able to do that?

[00:30:29] Rabbit blood. It's like, damn it.

[00:30:32] There was like, there was one time I saw my chance to actually do something

[00:30:38] and I only realized it 10 minutes past it. Every time after that, I was going

[00:30:42] motherfucker, motherfucker, motherfucker.

[00:30:45] Well, it's fine too. Cause like not only like, like whatever,

[00:30:48] like you were touching something like that was ironed and it was being affected because you

[00:30:51] were like being very clever with how you were like avoiding it. Also every time, like when the,

[00:30:57] when the, when the legions of your parents started like showing up, like the, the, the marrow

[00:31:04] and they start, I kept having them like, like refer to you as like their liege or their

[00:31:09] highness. When they recognized your, like you through the glamour and stuff. And everyone had

[00:31:14] to try was like it shouldn't roll to like, to learn, like the, to get some insight on

[00:31:19] it. And we're all failing because your dice are like holier than thou.

[00:31:23] He's holier than now and I'm fucking cursed.

[00:31:26] Yeah.

[00:31:27] But I think my favorite one out of the closest calls was when Adam was trying to ask, it was

[00:31:34] dancing around and I said, there's two answers to this question. One of them

[00:31:41] is that I have been your cousin this whole time and that I am very clearly on your side.

[00:31:48] And the other is not that answer. Which one would you prefer to be the truth?

[00:31:56] Yeah, that was good.

[00:31:58] Yep.

[00:32:00] Yeah.

[00:32:01] I feel like I skirted the line of, am I actually lying or am I actually telling the truth on

[00:32:08] that one? But by making it a hypothetical question, I was able to, cause if you listen,

[00:32:14] go back through and listen to Sora and he never wants tells an outright lie.

[00:32:19] I know.

[00:32:20] John was being very thorough to look for that.

[00:32:23] And I took a page out of the Wheel of Time because if you've read the series,

[00:32:35] and if you have my compliments to you, that is a series of big thick doorstoppery books.

[00:32:42] Like the entire series, every single book in it, including the Sanderson one,

[00:32:47] which is lighter than the Jordan ones, is still thick and heavy enough to stop a bullet.

[00:32:54] But I digress. The fact that the mystics within that series all take a vow not to lie

[00:33:01] and they swear it on this magic rod that binds them to tell the truth,

[00:33:05] but they don't have to tell the complete and whole truth and nothing but. They can

[00:33:12] prevaricate by answering a question with a question. They can evade the answer.

[00:33:19] And so I read a couple of different Jordan books in between and just read Isidai dialogue,

[00:33:27] mostly so that I could see different ways to do it. Like I did a little bit of research

[00:33:32] so that I was not actually going to be lying. So I borrowed from the best. There was some prep

[00:33:41] work that happened there. I'd like to take full credit for just being able to pull that out of

[00:33:46] nowhere, but no, I actually worked at it. It took effort. It took some effort.

[00:33:51] It showed. Honestly, that scene when you guys are on the island in the middle of the lake

[00:33:59] and that whole confrontation comes up. To me, I was getting chills because it reminded me of,

[00:34:05] it kind of gave me the vibe of the enemy of my enemy is my friend sort of confrontations you

[00:34:10] see in fiction where it's just like, look, I've been with you this whole time. That is our

[00:34:17] enemy. We are not enemies. And I'm enemies with that. We are not enemies. It's that

[00:34:22] confrontation thing of questioning allegiances and having the character have to make a choice.

[00:34:31] Well, we've been through thick and thin. Do I really want to fuck that whole partnership up

[00:34:38] right now? I would. Well, of course you would. You are waiting to just like leave that.

[00:34:45] And every time, every time he fucking I either wasn't there when I saw an opening.

[00:34:49] Yeah. Fuck. Yeah. I knew it.

[00:34:55] Um, yeah, I am upset that he got away with it until the very end when he just

[00:35:03] explained he revealed it. I am upset that I did it because there was no way I was

[00:35:09] out rolling David. Yeah, no. So I had to catch a mistake period.

[00:35:15] David was using actual folk magic to keep to keep his to bless his dice

[00:35:20] and curse mine. Yeah, I don't curse other people's dice. I just bless the fuck out of

[00:35:27] mine. Yeah. And I keep telling you guys, all you gotta do is just find the spirit that your

[00:35:35] dice like the most. And by spirit, I mean alcohol. Soak your dice overnight in that

[00:35:41] a particular hooch and they will roll better for you. Prepare your dice.

[00:35:47] I had my dog bless my dice and they still rolled like shit. I actually rolled worse.

[00:35:55] Yeah, you don't blame the dog. Yeah. There's your problem right there.

[00:36:01] Yeah. How about this, Josh? When again, when you come over, we'll put your your dice in a bowl

[00:36:08] in a mason jar of like rum or something. Like, and we'll just leave it overnight and then

[00:36:16] like we'll give it back to you. But yeah, so um, yeah, so that was those are the characters

[00:36:25] that you guys blame such. I blame you, dog. Yeah, you.

[00:36:30] By the way, before we move on from this, the problem that I had with Sorin with his like him

[00:36:37] being a machinist and everything and us knowing about it out of character, I had to keep

[00:36:43] remembering that in character, I don't know so I can't call them out. So I had to keep like

[00:36:48] trying to see him fuck up like knowing about it kind of made it harder. Yeah,

[00:36:53] if I didn't know about it as a player, I might have noticed it earlier. Oh, I would

[00:36:59] if I didn't know that as a player fucking it, it would have gone completely over.

[00:37:02] I have removed what I have removed a couple of times in our recordings.

[00:37:09] When somebody says something and like I'll I have removed it just because like,

[00:37:13] I think we've even said like right after you should probably remove that. So like it's

[00:37:16] doesn't like spoil thing too much. But that is something like unfortunately, I'm guilty of

[00:37:20] that a lot is like I can't keep a secret. Like I can, I'm it's very hard for me to hold on to

[00:37:26] something and not tell you guys out of game. But I pull I think I've done it a couple times

[00:37:34] in this campaign, like like holding onto something until the final into an actual

[00:37:37] until a good reveal. But I'm also like, I think that's just something like we all

[00:37:42] are also like I trust all of you guys not to fully metagame or at least I trust the rest

[00:37:47] of you to to bully that person who does not to metagame. So

[00:37:56] yeah, yeah, like basically like enforcing that like meta gaming does not happen. So

[00:38:04] but yeah, I may that might it may or may not like dampen somebody who's listening to this

[00:38:11] campaign like but like out in when we're playing it like we're recording this game for us

[00:38:15] mostly than anybody else and just like the recordings up on the air are for

[00:38:20] like anyone to enjoy but like, yeah, when we're playing the game, like in that moment,

[00:38:25] like I'm I don't mind like table chatter and like speaking out of character and stuff like

[00:38:30] that. So as long as people know to like not metagame stuff that like we're we accidentally

[00:38:37] let slip during table chatter. So but yeah. What

[00:38:46] yeah, Adam, well, I think I want to talk like move this forward by just talking about this

[00:38:52] false sense of security that I originally had with Boston. So, you know, and I know

[00:39:00] a couple of us here played I ran a little one shot. I don't know if I is it up on one

[00:39:05] let's die yet the Coriolis one? Not yet. It'll go up in a it actually should be going

[00:39:12] up in a couple of months, probably around May. Okay. This this episode will be getting

[00:39:15] up posted right after the campaign, which is like I think right before

[00:39:20] that camp that those games go up. So I had a little bit of experience with it. It's a

[00:39:28] slightly a slight variation of this but we had a I don't think all the players were there.

[00:39:34] I can't remember who was absent. Was it Josh? I think Josh was there but he fell asleep halfway

[00:39:42] through the first session. Due to your schedule, to be fair. But I think it was working nights

[00:39:49] is always fun. Yeah. Yeah, I think it was me, Josh and Dave. So were your players?

[00:39:55] And we had like a little taste of Barovia. And it was a nice little exploratory deal

[00:40:01] wasn't a lot of combat and we made the roads and I mean it's the free leagues system is you know,

[00:40:08] six is for success. And everything else is not and I mean, we had a pretty decent run at it

[00:40:14] didn't have too much trouble kind of wet or whistle. And then all of a sudden you throw

[00:40:19] us on the murder train. Yeah, I need some way to get you guys to Barovia like I like some

[00:40:26] 1900s way of getting you to the to the Misty lands. So it was it was wonderful. It's just like,

[00:40:33] you know, we went from the kitty land tutorial to okay guys now it's time to fight Sephiroth.

[00:40:39] Well, you guys were on you guys were on a train or you guys were in a dream the first

[00:40:44] time around. Technically you guys weren't like you were kind of in Barovia the first in

[00:40:52] session zero but then like once you guys got on the train stuff, you were physically there.

[00:40:56] Like, yeah, because that train was like so hazardous. That's part of the reason why I'm

[00:41:00] like there's a suit of armor there. I'm taking it. I think you almost died.

[00:41:06] Or didn't almost die because we had to as we found out like yet to like get a certain role

[00:41:13] on a chart to die fully like actually like legitimately die. Yeah, I think I went down

[00:41:18] to zero hit points like three or four times through the whole campaign. Yeah.

[00:41:23] Yeah, so the game is kind of lenient in that regard in that like I mean,

[00:41:27] once you're down to zero, like you're supposed to be out like you're unconscious.

[00:41:30] Yes. And then like if anything, if everybody gets goes unconscious, then basically it's a

[00:41:35] TPK because like who's saving who to be honest, when I did go down to zero HP,

[00:41:40] I don't know if I actually was KO'd or if I just took a negative and then just went on.

[00:41:46] I don't remember what happened. I think yeah, I think we believe that usually

[00:41:49] you took a negative and kept on going. Yeah, I think I would. Yeah, this was a point of

[00:41:54] stage where like we had forgotten that part of the rules or we hadn't like because I did.

[00:41:59] I do remember like rereading that as like, oh shit, when you guys are supposed to be like

[00:42:03] hitting zero, like you're down. And I think we we used that when you guys were fighting

[00:42:08] Baba Liss Yaga and the Hags.

[00:42:11] Um, in this one or Dave absolutely taking a negative. Yeah, I remember rolling for it.

[00:42:16] Yeah. So the game did we did get I did give you guys get away with a few things that were a

[00:42:20] little bit more DND ish like power fantasy ish be in because this game like the setting the

[00:42:25] system and setting of Vossan is kind of like it's an investigative supernatural game,

[00:42:30] but it's also very horror and like dark because and like I have heard of I've heard

[00:42:35] games like campaigns before this actually what introduced me to Boston, I think what introduced

[00:42:40] Adam to Lawson was a podcast called Lost the Lost Mountain Saga. And their first campaign lost

[00:42:47] mountain was like they had they had the same characters throughout the entire campaign.

[00:42:53] And it was like a 22 or so it was a 20 plus session, like run. And it wasn't until the

[00:42:59] very end that some like like some of them had bad ends because of how many like conditions

[00:43:04] they had had they'd taken over the course of the game, but they kept going after like

[00:43:08] they'd been pretty the GM had been pretty lenient with like not killing them through

[00:43:12] the set to the campaign. And then their second campaign they released they it only

[00:43:17] let the second attempt of playing through a game with new characters. The GM decided

[00:43:23] to be a little bit more like by the book and killed them like just accidentally TPK them.

[00:43:29] And then they're like, oh shit, our characters are dead. I was so used to how we played in

[00:43:34] the first version. I forgot we had to be cautious. And so when they did the third time around,

[00:43:42] they were a little bit more like cautious about what they did in the game because

[00:43:45] they realized their GM wasn't holding their hand anymore.

[00:43:49] So that we kind of played it more like how the original like, like,

[00:43:54] kind of that first way or like and also it's the setting itself is I felt like how this,

[00:43:59] even if we pulled it from like D&D, I pulled it away from D&D like mechanically,

[00:44:03] there was still a little bit of the spirit of D&D in there of like being like big bad heroes.

[00:44:08] So I kind of embraced a little bit of that through the through the game as well.

[00:44:15] But yeah, no, I guess like talking on the on the mechanics in the system.

[00:44:23] I really do like Vossen as a horror supplement for Shadowrun style mechanics because it kind

[00:44:29] of has a Shadowrun like vibe for the with the dice rolling mechanic.

[00:44:34] And even like, not as fun though, in my opinion, as Shadowrun.

[00:44:37] Right. I think I think it's I know because like it's because

[00:44:41] there's not that you fail a lot more in this game.

[00:44:43] Oh, yeah. But I think there's a lot like Shadowrun because like also there's

[00:44:48] negative condition stuff. Like we were supposed to be at least I believe every time we get

[00:44:55] damage one way or the other, we're supposed to be taking negative dice,

[00:44:58] which I don't think we ever did. Yeah, it's supposed to take like one less,

[00:45:02] basically. Yeah. One less die. Yeah. But also like the yeah, like even the the armor

[00:45:09] mechanic and like the combat mechanic like is very similar because like you attack somebody

[00:45:13] if you don't gobble their dice like or gobble their hits with your role, they go through but

[00:45:19] then you roll basically a damage resistance with armor to try and get whittled down there,

[00:45:26] the damage they're doing to you as well, which is very much like Shadowrun.

[00:45:30] But yeah, I think I know you say it's not fun to me. I think it's just it's a little

[00:45:34] bit more dire and a little bit more like it leans more into the horror than Shadowrun does

[00:45:39] because it only gives you the only time you get hits is six is if you land on six,

[00:45:44] whereas in Shadowrun, it's five or six. And six is critical.

[00:45:50] Yeah, this is like simplified. Where you succeed less where Shadowrun is more lenient on your

[00:45:59] successes and it's crunchier to. Yeah. As basically the differences between the two.

[00:46:06] Yeah. So it was like it was familiar but like it was it was different but familiar,

[00:46:11] if that makes sense. Familiarly different. Like we it was similar mechanic, but like yeah,

[00:46:19] it was definitely more to me. I again, I definitely play or run more Vosan

[00:46:25] for like if I was making doing something more horror and like you're less like

[00:46:31] if people were in for more like less like fiddley bits and stuff like that for a game.

[00:46:35] Like I feel like you could probably use Vosan for like a pick up and play kind of thing

[00:46:40] a little bit more than you could for like Shadowrun.

[00:46:42] Yeah, because making that character in Shadowrun is like making a character

[00:46:46] Mass Effect G20. It's like doing your best. Yeah, exactly that. Yeah, that's yeah,

[00:46:50] it's basically like you're counting. Yeah. Once it's set up, it works fine,

[00:46:55] but God takes forever. Yeah. And also I think something that I might have that might have

[00:47:01] maybe hampered your experiences in this is I did kept forgetting that like one success

[00:47:10] is like, like does mean something like there. This game's a little bit more.

[00:47:17] It downplays like how many successes you need to get for things. And I was kind of I always

[00:47:21] kind of get like a little like, I always tend to either forget or feel like something should be

[00:47:27] a little bit harder than it should be. So I usually like binary in this, like if you get

[00:47:33] a success, you're good. Well, no, you can't like there are like, I think, if I pull it

[00:47:37] up something unless you're doing something outrageous, then you would need multiple.

[00:47:40] Yeah, I think like if you know that if you get like one success, then you should it should

[00:47:45] basically be a success. But like there should be a success, but maybe with some complication.

[00:47:48] Yeah, but like it should still be a success. Whereas like in some like some things like if

[00:47:53] you're going up against something and they roll and it's as and I don't have to roll,

[00:47:57] but I'm just like I put it as a two, you have to like that has to be something very dire

[00:48:02] that you're doing you're trying to accomplish. And I think I kept forgetting about that. And

[00:48:06] it's something I've I sometimes forget with Power by the Apocalypse as well, because it's also very

[00:48:11] much like that as well. I mean, this happens every single time we try a new system, like

[00:48:15] we do run through it, we forget half the rules go whoopsie. Yeah. Yeah, here. Yeah,

[00:48:22] here's the levels of difficulty for Vosin. If it's a normal action, it's always one success.

[00:48:28] If it's a challenging action, it's two successes. And if it's difficult,

[00:48:33] it's three successes. So yeah, basically, I kept like I just like

[00:48:40] I may have like, like forgotten about that principle and kept and kept bumping up

[00:48:45] the goal for you guys to succeed on things. And for that, I'm sorry. But

[00:48:52] that's not sorry. Well, no, I'm sorry. But also like we're learning. We're learning. Oh,

[00:48:58] it's the motto of one less die. Like, I have too many games that I want to play.

[00:49:05] But I don't want to fully like read through them. I want to play I want to learn it through play.

[00:49:10] So that's that we're always going to be learning. You prefer tripping up the stairs?

[00:49:15] Yeah, exactly. I prefer learning through being beaten to death by by my inspector.

[00:49:22] Nice. OK, I prefer to like I prefer to have lived in experiences of learning rather than

[00:49:29] like reading a book. You were mentioning how we were like, you know, you made it a bit pulpier

[00:49:36] for us and whatnot. And I mean, I've seen different people on different message boards

[00:49:43] kind of discuss like the leveling up and it's like it should you should probably if you

[00:49:49] want to make it where your characters aren't going to have like a power bloat, then whatever

[00:49:54] upgrade costs is you just double it kind of deal like that. But you let us basically each

[00:50:00] session we could basically buy something and whatnot. And I mean, I felt that was very

[00:50:06] I liked that. And I liked how rewarding it felt like at the end when I'd beefed up

[00:50:10] all my shooting and I had been reading the rules, the courts and then just pulling out

[00:50:16] pistols like fucking quickly down under and then just taking out everything. It was just

[00:50:23] I don't know. I'd be interested to see what a traditional bossing game was as opposed to

[00:50:29] what we did. But I think this it was a wise decision to give into the power fantasy.

[00:50:36] Well, yeah, because I think with like regular bossing, you're in a world where like the

[00:50:40] Vossen aren't as numerous, like not every session is going to be like filled with that.

[00:50:48] The other thing where I was also filling like this is a setting like Ravenloft is a setting

[00:50:52] where there are there's basically like creatures of the night like out of every fucking like

[00:50:57] wood pile. And and like and you guys are journeying deeper and deeper into the wild

[00:51:03] into the wilds of Barovia. And like you're going to encounter more than just one Vossen.

[00:51:08] And I think in Vossen like core, you're really only supposed to feel deal with one thing.

[00:51:14] And that's supposed to be like the trouble of the session, whereas I was throwing like

[00:51:18] multiple creatures at you guys. So it kind of worked that you guys were getting some

[00:51:23] like more experience and like leveling up or like getting some some increases to your character

[00:51:29] mechanically to survive this world. So.

[00:51:36] Yeah, also back to the gunplay for a moment. That's another rule that we forgot about is

[00:51:42] guns have ranges. Yeah, like we just think they have like a five foot range to shoot normally.

[00:51:49] And then you start taking negatives and rifles are like 10 or something like that.

[00:51:53] Yeah, they have like zone that we forgot about doing. Yeah, because if you're shooting within

[00:51:57] the same zone, you can shoot a pistol like in your zone or the next zone or whatever.

[00:52:02] But if you don't pass that, then you take negative dice. Yeah, yeah, it was abstracted.

[00:52:10] But and we go ahead. Oh, no, I have the book out and I'm actually looking at the

[00:52:16] range weapon. So it's like a revolver with range zero to one can be used in the same

[00:52:20] zone as your enemy and one zone away a rifle one to three. And it's like, yeah, we

[00:52:26] definitely did not. I definitely played loosey goosey with that. Yeah, we didn't talk ranges

[00:52:30] and all that. Yeah. Well, again, that's something like again, that's sort of like my GM style is

[00:52:34] like I don't I like to like have things keep moving. And sometimes that does pull away from

[00:52:41] like things that make things might think make things a little bit more like intricate or dire,

[00:52:45] I guess. Fair. But here's counterpoint to that. I have a sword. Yeah. And like gun. Okay,

[00:52:53] the way that we played the game guns were pretty much OP because you could do full damage as far

[00:52:59] away as you want, where I got to run up in their grill and take just as much damage and take

[00:53:05] just any damage from them. Yeah, exactly. Yeah. So it's basically a balancing thing that

[00:53:10] in the system. I get it. I get why it does that. But without it, it I really wish I

[00:53:15] just took a game. That's fair. Yeah, we should maybe we should have stuck a little

[00:53:19] bit closer to the rules for that. Well, but again, like I said, first time playing the system,

[00:53:24] we're gonna forget half the rules. That's just the way it is. Yeah.

[00:53:29] Again, it's a learning process. Yeah, we didn't realize you could push for rows until like 10

[00:53:34] seconds. Yeah, I forgot every single episode. Well, yeah, and that's Yeah, that's the other

[00:53:39] thing. And again, Dave, do do not feel bad about it. Like it happens, like,

[00:53:44] and we did try, we would try to remind you to like, we're in my

[00:53:48] head after it became a bit that I kept forgetting. You think I would remember it's a bit.

[00:53:54] But yeah, no, it just only remembered every time I did it. Yeah.

[00:54:01] Well, because usually, like, David forget or like the or I would just bring it I'd recall

[00:54:06] it when as when Josh had failed on something that was crucial. I was like, well, remember

[00:54:10] Josh, you can push it. And then I just hear Dave's like, oh, shit. Yeah. Every time. Yeah.

[00:54:17] Because I'm thinking of it like shadow run. Yeah, there is no pushing the role in shadow run.

[00:54:22] But you can spend edge, which is basically like pushing it's kind of like, but yeah,

[00:54:26] because yeah. So I think to put a bow on this. Hey, Chris, what about the magic

[00:54:31] thing that wasn't included in the Boston Real Book? Yeah. Where'd you get that at?

[00:54:35] So I had a couple of things. So yeah, so Boston core was where we started with. And

[00:54:42] again, Ravenloft being a D&D set setting like, I didn't not want to give you guys some way of

[00:54:49] using spells and such. And I know in D in the core Boston game, like some Boston can like

[00:54:56] reward you like either like rel items, like magical items or like abilities if you make

[00:55:02] deals with them and stuff. But then I think it was Adam or I, but on on on drive thru RPG found

[00:55:08] a supplement because the cool thing about free league is that the one year engine or the

[00:55:15] what the engine, the, the, the dice roll mechanic and rule engine of, of Austin is open

[00:55:21] source or is a open game license. And so they offer that anybody who like go writes a

[00:55:28] bunch of stuff like basically supplementary stuff, like whether it be a scenario, homebrewed rules,

[00:55:35] stuff like that. They can put that on drive thru RPG and sell it as a supplementary material.

[00:55:43] And there is one, there's a one called mythic. I think it's called mythic magic. I

[00:55:48] unfortunately put it away. Give me a second.

[00:55:51] Where is, please hold. Oh yeah, it's called the supplement is magic in the mythic north.

[00:56:02] And it's by Bjorn Ove Asperm. And it's basically a,

[00:56:10] an additionary mechanic to let human characters learn magic. I'll like be a wizard or a witch

[00:56:19] or some kind of sorcerer. And you, you basically learn magic by like reading a grimoire

[00:56:25] or learning it from somebody who's a wizard or something, or from a boss themselves.

[00:56:32] And mechanically it's basically a talent. It's like one of the talent system. So you spend

[00:56:37] some points. You buy the first talent, which gives you I think a pool of three dice in a new

[00:56:44] attribute called magic. And using that, you can cast various spells that you've learned in the,

[00:56:52] in the fiction. So, and those, and the GM can, there's a couple of sample ones that the,

[00:57:00] the expansion has. And otherwise the GM is encouraged to come up with their own spells.

[00:57:05] So, so yeah. And there's even like a talent for like setting up your own like sanctum sectorum,

[00:57:11] like so basically like your, your wizarding library. Yeah. And all that kind of stuff.

[00:57:16] And there's penalties like, so learning magic, you roll your learning skill and

[00:57:22] to learn a spell and then casting magic. If you succeed the magic, the spell goes off as

[00:57:29] intended based off of like how many hits you have and stuff like that. You can, you can

[00:57:33] hit yourself with that. If you fail, the spell goes poorly and either like reverses

[00:57:43] like reverses its effects is cast upon you or somebody around you that was not the intended

[00:57:50] target, or you draw the, the, the eyes or attention of a Vossan or of a powerful entity.

[00:57:57] I really wish I had reverse healed someone.

[00:58:00] Just desiccate them.

[00:58:04] Just like blight them.

[00:58:05] It just puts me in mind of a line from, what is it? Hotel Artemis. You see this,

[00:58:11] this means that I am a healthcare professional and I can also unheal you real quick.

[00:58:16] Yeah. Yeah. So yeah, that's we use the, we used that for

[00:58:27] the game. And of course it being a campaign run by me, I had to throw in everyone's favorite

[00:58:33] worm that researchers that's totally inspired by my years of listening to Ross Payton from RPPR

[00:58:40] Professor Petonius.

[00:58:43] I told him about this and he is if he's not already listening, he will be.

[00:58:48] Oh God. Oh God.

[00:58:53] He smiled so big.

[00:58:56] He's a worm that researches. He's like, oh really? So he loved that.

[00:59:01] Also because of the way that the magic system worked, the original magic system,

[00:59:08] I found myself collecting a bunch of different magical items so that if I had to throw

[00:59:14] together a spell, I could. So I had ritual tools that saved up.

[00:59:20] Would you like to know what I've got on the sheet?

[00:59:23] Please share with us, share with the class.

[00:59:25] So I've, I started with powdered stag's horn, but I've also got a whole brass dragon claw.

[00:59:33] Yeah. The from that you got, so that was another thing we also get, so I'll

[00:59:38] bring this up after. I just wanted to bring it. Yeah. We also like that was from the,

[00:59:42] the train, the, the seer 1313 where you cut off the, you not only have a brass dragon's claw,

[00:59:50] you have the effectively the hand of a dread Lord who's on par with Strahd.

[00:59:59] Yeah. See, I was thinking that it was just like the, you know, claw clipping. Like I had a

[01:00:04] dragon's toenail is basically, I've got a hand that's actually been a brass dragon hand

[01:00:10] this entire time. I actually know. I do think it was like,

[01:00:13] I think it might just been the collect the finger. Basically you have,

[01:00:16] you effectively have the equivalent of Strahd's finger.

[01:00:19] Oh, so many fingers. I've also got Bob Ali Shia's fingers.

[01:00:24] Yeah. You removed her, her fingers so that the next cycle she can't, she can't do any,

[01:00:29] is it somatic components when you're using hand gestures? Yeah. Basically she

[01:00:33] can't do any hand gestures. So she can't do any spells that require hand gestures.

[01:00:39] Yeah. That's why we are saving those fingers for safekeeping. And I did spread some of them

[01:00:44] around like the were ravens have some of them. I have others just in case I, or they fall.

[01:00:51] She has to take all of us to get all of her hands back.

[01:00:54] Nice. It might take her a couple of cycles because it might.

[01:01:00] Let's see. I've got Indrid Cold's knife. Yep. I've got Yaga's crystal ball. And then

[01:01:06] I've also got the fang of the red cap that we banished because weirdly enough,

[01:01:11] so showing my age and showing my background here a little bit, when it came time for fighting the

[01:01:17] red cap, I love the fact that the fey who is pretending to be the occultist from the top of

[01:01:25] a mountain is played by the only member of the party who grew up with a religious,

[01:01:34] religious family to the point where I still had the scriptures right there in my head.

[01:01:40] I can quote scripture at this guy all day long. In character, I'm not sure exactly how that works,

[01:01:46] but out of character, I still got them.

[01:01:48] I mean, so like the, I think the scripture thing, like it was something that red cap

[01:01:53] specifically don't like, and I think also like to a lesser degree, trolls also don't like,

[01:01:58] I know trolls don't like the ringing of church bells. But like in the Vossum book, some

[01:02:05] like, to some fey scripture and religious like Christianity stuff, sometimes it works on them.

[01:02:11] Sometimes it doesn't. Sometimes they're actually believers in it as well

[01:02:17] because it's that whole thing of like much how like Christianity just kind of invaded the

[01:02:22] the Norse Viking, like human cultures and stuff. It might have also trickled into the fey stuff as

[01:02:27] well or the Vossum and such too. So yeah, so yeah, I can see like that, like if you're a

[01:02:35] Fomor, like you, if you also, if you depending on when you took Sorin and replaced him,

[01:02:41] you got all of his memories. So yeah, so yeah, I can see like that, like if you're a Fomor,

[01:02:45] like you, if you also, if you depending on when you took Sorin and replaced him,

[01:02:50] you got all of his memories. So like, you might have just had that on in your head from

[01:02:57] Sorin himself. Sort of like a recording of it.

[01:03:01] Jim I kind of feel like the taking of Sorin happened early enough in Sorin's life that

[01:03:09] it's going to turn into a thing where it's like, well, the church social is coming up.

[01:03:12] What do you mean church? I've never been to church.

[01:03:15] Oh, yes, that service. Or it's like, yeah, like Sorin just, I don't know, as soon as,

[01:03:25] after he took, after he turned 20, he just got really weird. Like stop for,

[01:03:31] he got a little, almost like he was senile. He kept forgetting things.

[01:03:34] Jim Strange. But what's also right up there is it's like, yeah, the

[01:03:40] Sorin got taken so young that I have been Sorin for so long. I kind of want to know what's going

[01:03:47] to happen on that mountain now. Like somebody is going to come to see him and he's going to be a

[01:03:52] teenager or just a little bit older going, I have no idea what's going on here.

[01:03:57] Jim Yeah, you did state, I think at the end of the campaign that he was getting put back

[01:04:02] on that mountain at like 20, at the age of 20 basically. And it was going to feel like

[01:04:09] he'd lived there for decades, but it was also going to be new to him. So I imagine the

[01:04:24] Swordwreath Society was probably going to show up at his doorstep at some point and talk to

[01:04:31] him about maybe joining their organization because that's what they do. They tend to track down

[01:04:39] magic users and occultists that actually have like power behind it to help regulate magic

[01:04:48] users in the world. So yeah, that was another thing that actually I implemented. So anyone who

[01:04:57] listens to One Less Die knows that a lot of our games tend to tie to other campaigns and such.

[01:05:04] And the Swordwreath Society stuff and the things that were happening on the Earth side of

[01:05:11] Mistborn, that all is basically tied to the Grumblehammer universe. So all of our like

[01:05:19] Grumblehammer, like 1920s investigations, 1940s investigations, Esoterica. Esoterica!

[01:05:25] Jim Esoterica!

[01:05:26] Jim Esoterica!

[01:05:27] Jim Esoterica!

[01:05:28] Jim Those games that all have to do with like a secret organization of like wizards and

[01:05:33] mages and shamans across the world. The Swordwreath Society is just the 19th century

[01:05:42] front for that organization. Basically they're wizards and shamans and mages that have been

[01:05:51] around since time immemorial. They're all across the world, like all different like

[01:05:54] customs and face and stuff. And they keep the world safe from magical threats and such.

[01:06:00] Adam And their name keeps changing over the years, right?

[01:06:03] Jim Yeah.

[01:06:03] Adam Yeah, because it's stemmed-

[01:06:05] Every game ties back into Grumblehammer, doesn't it?

[01:06:08] Jim Most of them.

[01:06:09] Adam Maybe Rock Surge did.

[01:06:11] Jim Yeah, that or Datworld, eventually. So yeah, like the Circle of Swords is their

[01:06:17] original name and it's basically like, that's the term for them because that name came from

[01:06:23] when they were Roman centurions and picked tribes that had to fight off a magical threat

[01:06:32] on the British islands around the time of like the Lost Legion. That's how far that goes. And

[01:06:40] yeah, they just kept with this whole like the Circle of Swords is sort of like the round table

[01:06:46] kind of iconography. So they just keep that-

[01:06:49] Adam I kind of figured that Swordwreath was related to the-

[01:06:51] Jim Yeah.

[01:06:52] Adam Yeah, basically I had to just try and come up with a name that has sword

[01:06:58] and a circle in the name. And yeah, the Swordwreath Society seemed like a nice fit for like the 19th

[01:07:05] century occultists. And then speaking of other connections, yeah, when you guys got on the

[01:07:14] train, the Mistborn 1313 or then as it was revealed to be the Seer 1313, it sort of

[01:07:21] indirectly tied to our Eberron campaign that One Less Die has been running, or that was

[01:07:28] around the same time as this game was playing, where we've been running an Eberron game.

[01:07:34] And when I was looking through the supplementary material for Ravenloft,

[01:07:38] I saw that there's a bunch of different like dread domains, like there's other locations

[01:07:42] in the Misty Lands and they even have like a spot where you can-

[01:07:45] Adam Domain.

[01:07:46] Adam Where they have like ones that are really small domains,

[01:07:49] like not even like big continents or like big lands, but just like a building or like

[01:07:54] a train, for example. And for the Eberron campaign setting, like to link it to Ravenloft,

[01:08:00] they used the last train that didn't escape the morning, which in Eberron there was a

[01:08:08] country that got wiped out by a magical strange anomaly creating mist. And it's not cemented

[01:08:19] down that the mists are of Ravenloft, but somebody has gone in and added that as an option.

[01:08:26] If you want to have a connection between Ravenloft and Eberron is that the mists

[01:08:30] of the morning are actually the mists of the Misty Lands. And so there's actually

[01:08:37] a supplementary material that I bought off of Drive Through RPG for this campaign called

[01:08:44] The Seer 1313, The Morning Rail. And it gives you a layout of this train and a bunch of

[01:08:52] encounters you can have with it, including again in our game, it was the ghost that

[01:08:59] is like in the next room over from yours that the guy keeps getting killed and then

[01:09:04] like after a couple of hours gets revived and then is killed again and he doesn't

[01:09:08] know who's killing him. And it leaves you the game, the- this

[01:09:14] supplementary material gives you options for like who that is. And it can be the VIP,

[01:09:22] like the last passenger who is the dreadlord of that domain, of the train.

[01:09:30] And basically like that's the person that the Misty Lands are trying to keep imprisoned

[01:09:35] in their own personal hell, which is how the Misty Lands all work. Like every

[01:09:39] dread domain, every Barovia, Velocchi, or every like weird like misty,

[01:09:51] mist-inshrouded location in Ravenloft has their own like villainous mastermind who's actually

[01:10:00] also a prisoner there because of the mists and stuff like that. Like the mists are both like

[01:10:06] good and evil. And they keep these like sinister beings imprisoned in their own like kingdoms.

[01:10:14] And so with the Seer 1313, they even tell- they even give you a roster of like who exactly

[01:10:21] the- like what is the last passenger? Like and you can actually like choose from like

[01:10:26] a list of like what do you- like for- to make it fully customizable of who you want

[01:10:31] the last passenger to be. And one of them is, if I look here, yeah for our game it was basically

[01:10:40] that he was Cherikapeshk, who is a brass dragon who has taken the form of a tall elven man.

[01:10:47] He had been manipulating Syren politics and innovation behind the scenes for centuries

[01:10:53] before the morning happened. So that was our link to

[01:11:01] our Eberron campaign, was like also just sort of like another- an Easter egg or like a nod

[01:11:06] that we're like to another campaign that One Less Die has been running. And we got Tim Baker,

[01:11:14] I think is the guy's ghost name that we named him. So yeah. And yeah, I figure for

[01:11:22] Tim Baker like he probably- he may have gone back to Eberron or he might just be

[01:11:28] a dentist-

[01:11:29] Pallying around with Petonius at this point.

[01:11:32] Well no, he actually- he went back to Earth I think at the end of the campaign.

[01:11:35] Went back temporarily until Petonius went to pick him up.

[01:11:39] Yeah that's right. So Petonius- yeah so I'm kind of gonna leave it in the air of like

[01:11:42] he may have gone back to Eberron with Petonius or he might have just stayed in Cincinnati.

[01:11:47] So he may have like gotten- he may basically pulled a

[01:11:53] Mama Earth or a Granny Olsen where like he came to the Earth world and found a

[01:12:02] romantic partner who was a human and decided to just stick around.

[01:12:05] So Al Capone has a history in that area too so he may kind of-

[01:12:12] Ah so it'll feel just like home because the Eberron campaign- the Eberron setting has kind

[01:12:16] of like a noir-esque feel to it's to a Dungeon & Dragons fantasy so.

[01:12:22] But yeah so actually speaking of where certain characters ended up or potentials,

[01:12:31] I guess we could probably bring it put it in here now. Something I kind of feel bad with

[01:12:35] like I at the end of the epilogue last like when we when we did our last session and

[01:12:41] did the epilogue I feel like I may have like rushed through where Dorotea and Lars ended up.

[01:12:50] Like where do you guys see- so where do you guys see Lars and Dorotea and like what do they

[01:12:58] do after they've escaped the Misty Lands and all this has been put behind them and like even

[01:13:04] if you guys decide to take the deal from the the the wreaths of the the sword wreath society or not

[01:13:11] like where where do you guys see your characters ending up or doing what do you see them doing

[01:13:15] after all this this kerfuffle? Starting with Dave. Probably keeping the kerfuffle to a minimum

[01:13:22] at this point. You're just like I'm done yeah I wasn't even supposed to be there today.

[01:13:29] Yeah a little bit. So yeah just basically going back to life that way that it used to be just

[01:13:37] with a werewolf with benefits as well. Yeah and trying to incorporate him into normal life

[01:13:44] without exposing him as a werewolf. Well I mean that'd probably be pretty easy like I mean

[01:13:49] you basically- so he's basically you domesticated your your werewolf with benefits. I mean that's

[01:13:56] what women do generally to their men anyways they domesticate them so yes it's not uncommon. Fair.

[01:14:05] You guys probably just go on a lot of trips into the will into the to show him around and

[01:14:11] stuff like that probably? Oh probably and I'm sure that we'll be running into random

[01:14:16] weird shit out in the woods anyways because like that's how I got- yeah- I did this in

[01:14:20] the first place. That's true yeah and Dorotea does know that there's a there's a ghost town

[01:14:25] near in Newfoundland where we're a horrible fucking monster that makes you just

[01:14:31] makes you forget about it existed. Yeah I'm sure I'm sure there will be some-

[01:14:38] As much as she wants to retire it's probably not gonna happen.

[01:14:40] Yeah so here's a question I mean no no you know obviously like this isn't like

[01:14:45] super like serious around of that uh is there just gonna be is there gonna be a lineage

[01:14:49] of like half werepuppies or like half weremen or werewomen in in Newfoundland now?

[01:14:55] How does the half part work? I guess like wolves are not.

[01:15:00] I guess they're just shifters like they're just-

[01:15:02] Or is it like mermaid situation where they can only turn half their body into wolves?

[01:15:07] Basically I feel like it's um- I guess there's werewolves yeah is there-

[01:15:12] The apocalypse kind of covered this a little bit which they said that the child of a

[01:15:17] werewolf and a human has a chance of being a trueborn werewolf but it's less of a chance

[01:15:23] than if it's two werewolves. On the other hand though they kind of did a thing where

[01:15:29] words I have them um it's like yeah if two werewolves mate that always produces a werewolf

[01:15:36] but one that is always sterile and two it's always deformed in some way according to um

[01:15:43] white wolf publishing. I don't like that at all. I don't like that at all um I kind of like the

[01:15:48] idea that they can procreate normally is with the chance with a human. Yeah yeah it's like

[01:15:55] with the mules or yeah like I feel like just making it a pretty good chance it's like uh

[01:16:02] out of five kids there's one of them that's gonna have the gift. Yeah I kind of like that

[01:16:07] or maybe a little bit better yeah or or maybe it's even like um like when a werewolf and a pure

[01:16:14] blood or a pure strain human like uh have have a child that child has the chance of becoming

[01:16:20] like a wolf man like kind of like not isn't able to transform into a full wolf but changes

[01:16:25] into something in between like kind of like the wolf man from like the universal monsters.

[01:16:30] You can have some address and file universe kind of stuff where they're like

[01:16:33] or you know there's the berserker kind of like and throw and then well I do kind of implement

[01:16:38] that like there is that uh cult of warlocks that um from Germany that uh uh are werewolves

[01:16:45] for and that killed um Lars's family. Yeah like they're all of the above these are all

[01:16:52] that's true and happen yeah so so there is potential that like down the road there may be

[01:16:58] like um a uh a connings mark uh like family like a member of the connings mark family and like

[01:17:06] another maybe another time another place but they have roots in in Newfoundland and may be

[01:17:11] able to shift into a werewolf and move to New Jersey yeah or Boston. And then um Lars

[01:17:23] where I mean I remember giving uh I remember that uh Hugo did give you some funds that

[01:17:28] you were able to that you'd be able to like basically bump up your wealth uh status uh when

[01:17:33] you got back to the real to the to the to the mortal plane or the to earth so um yeah what

[01:17:39] what happens to Lars and Jaeger now that Jaeger is a uh mostly a human again. Well I go back

[01:17:46] to earth so I go back to Toronto yeah and I begin the long difficult task of trying to find

[01:17:52] another Norwegian elk hound. Yeah well there's not many of them. Well actually there might be a dog

[01:18:01] some people breeding them up in up in little Norway up in Muskoka.

[01:18:06] To Muskoka? Yeah and um would would um uh would Lars uh and I guess as a de facto Jaeger have uh

[01:18:15] have accepted the uh the circle the the um uh the circle of the sword wreath societies uh offer

[01:18:21] to like hey um if you help us with some certain things we can help you find who killed your

[01:18:26] parents and like deal with them and help you deal with them and stuff like that.

[01:18:29] And also we can help you find a Norwegian elk hound. Yeah we also we also like yeah that

[01:18:34] could be part of your uh your our deal as well. That's my signing bonus. Yeah that's the

[01:18:39] only reason he signed. Congratulations thank you for the signature and here's your puppy.

[01:18:45] Yep. This one's actually not my brother right? You double checked you made sure you double

[01:18:50] checked you triple checked. Yeah Josh also it's like it's like here here's a here's your um

[01:18:56] your uh your Norwegian elk hound it is um technically a cross breed with another

[01:19:01] this others uh this other breed called a grumble hound. Oh god. Uh that is a reference

[01:19:09] to the grumble hammer universe sorry. It was secretly born in Finland.

[01:19:15] It's secretly Finnish yes. Yeah secretly Finnish. Honestly I love that it's like oh how do we

[01:19:24] know it's Finnish? It's deadly. Yeah it's secretly it's secretly a Dane. How do you

[01:19:31] know that? It's a it's sweet like a pastry. Oh I still love like when I reference that

[01:19:37] it's like that's my secret. I'm always Swedish. I can't even I can't even like take the credit

[01:19:44] for that. I heard that on a uh so I have some friends on another pod from another podcast

[01:19:50] Drunk in the Ugly. Oh you're cheating on us? How dare. They're spin-off like a couple of them

[01:19:55] uh recorded games of it's not really a podcast it's just like they record a bunch of games

[01:20:00] and post it on like archive.org um they're technically called the wrong clocks and their

[01:20:05] GM Greg who's amazing at doing voices and improving that kind of stuff and and his he always

[01:20:11] comes up with the funniest things and so he had there was a game where he did where it was like

[01:20:17] they're at a they're at a convent like a comic convention and there's like a knockoff

[01:20:21] like a stall selling knockoff like bootleg dvds and like the Swedish Avengers and so like

[01:20:28] the Swedish Hulk is just like that's my secret I'm always I'm always Swedish.

[01:20:35] And like oh yeah so like that's where that came from that's how I where I've like pulled that

[01:20:40] from um yeah yeah yeah Greg is Greg was always an awesome at doing like voices and making

[01:20:50] making me laugh and enjoy like silly little like Monster and the Childish Things games

[01:20:54] that they ran but uh yeah so here's what I would be kind of be interested in Chris. I feel

[01:21:02] like if we talked about our favorite parts that we did that would just kind of uh take this just a

[01:21:09] hair I was wondering if maybe one line of discussion is because there's no way we can

[01:21:13] talk about everything. No I would I was thinking about maybe each one of us could talk about our

[01:21:19] favorite moment uh like just pick pick someone from the group and like this is my favorite

[01:21:25] moment I loved it when you know Dorotea did this and that and kind of things like that I

[01:21:29] don't know I mean I'm open to anything but I've just kind of brainstorming a different way to do it.

[01:21:35] Yeah okay like uh all of us kind of like like we go around the table and just like

[01:21:39] like what we enjoyed like from somebody in the game. Yeah now unless you had any other business

[01:21:44] you want to take care of personally. Honestly no um I think that's where this that's like

[01:21:49] that's good natural progression for this so um yeah I guess um yeah do you guys have any

[01:21:57] best moments with uh from from uh from some of your fellow players in the game?

[01:22:02] What's making the momentum to that too Chris? Yeah and we're going to talk about the

[01:22:07] we can talk about the favorite thing that GM through this kind of thing like that too so

[01:22:11] you definitely need some like you deserve a spot to shine as well sir. Okay um okay so yeah

[01:22:20] um I guess starting at the top of the list um uh yeah if you guys can think of something

[01:22:25] that was you guys really enjoyed about the game that somebody in the like from your fellow party

[01:22:30] members did during uh during this campaign starting with Adam. You know yeah I'm totally

[01:22:40] fine with that uh honestly there's everybody did so great don't get me wrong but I think

[01:22:47] I really want to talk about Josh my emotional support Canadian.

[01:22:54] Yeah what the fuck I don't know how we get in the game what the fuck is this

[01:23:00] it'll be okay. I don't know how we actually began this whole act of uh you know

[01:23:08] being at each other's throat which are not really I know specifically like you want me

[01:23:13] to say it. No I know it was the uh pacifist quarian uh uh vulture argument. Oh not even

[01:23:22] fully there Adam it goes into fucking real life. Josh has a book of uh of grievances

[01:23:34] I don't. It is rotundown. No I when Adam showed up I literally got insecure about it

[01:23:44] that's where that all started from. Dude I know I know trust me stupid but they happened.

[01:23:52] Oh good man I appreciate I'm impressed with the honesty and coming forward with that I

[01:23:57] it I thought it was a hope of our mass effect game but like nope nope I realized going

[01:24:05] going through the mass effect game just like oh this is getting too real like I gotta take

[01:24:10] a step back like I am really bringing my shit into this. Nope nope nope. Well I'm glad I'm

[01:24:18] glad you're here but I understand. I don't know either. Okay yeah it's something I'm

[01:24:25] telling you what happened I don't know the reason for it yeah fair fair yeah.

[01:24:29] Well Josh I'm glad that you uh you had enough um like fort oh like kind of um introspection

[01:24:35] to uh to realize that it was happening and like be able to tamper it down. Yep.

[01:24:41] Because I mean you were never I just started leaning towards being friends with Crick.

[01:24:45] Yeah because you were never in any like danger of being replaced or like

[01:24:50] for whatever reason I thought I was. I now I feel kind of bad because I know we did joke

[01:24:58] during during Crick's character creation that Crick was going to come in and like replace

[01:25:03] uh no no apparently I took the jokes to sell it on stage and those did not help. Yeah at no

[01:25:10] point were those done in in re in like we were secretly like trying to replace you no that

[01:25:14] was all done in jest like oh trust me I know we're getting the hard truce of our of our

[01:25:22] of our group friendships here. I did joke and say like what stats does Josh have? All right

[01:25:27] well I'm gonna do this but if he's doing fire I'm gonna do ice or something like that.

[01:25:31] Yeah just be I'll be your yeah just dicking around there but I mean I'm thinking about

[01:25:38] all the stuff that Josh went through like it's not just failure after failure because

[01:25:43] the dice did hate Josh and all that like it did what Josh sticks to his gun when he sets out in a

[01:25:50] scene come hell or high water like he is very go for a focus. I'm thinking of that one little

[01:25:57] interlude I don't think David could join us that was uh where we went to Canada the first time

[01:26:02] Oh you have to deal with the uh thing yeah the lady in the snow yeah that may have been the time

[01:26:09] I shot d'Ortega but uh only may have we don't know uh I can remember I'm sitting we're all

[01:26:16] sitting there fighting as they get died Josh is like no I'm doing this and like he like he was

[01:26:22] just always so go oriented in his play that I mean as soon as he set his mind to it he was

[01:26:28] going to row for it and everything else be damned and I thought that was so cool even though

[01:26:34] when I was wanting him to throw me a gun or something like hey like no I want to do this

[01:26:38] first but I mean I don't know what happened but fuck like he had Jaeger like and he jokingly

[01:26:52] let us go ahead and steal Jaeger for all this um Jaeger became a great part of it I always just

[01:26:59] felt like stealing your brother actually in hindsight that makes it better actually makes

[01:27:07] it more okay doesn't I guess yes and okay he's kind of choosing to come with us or at least

[01:27:16] he's not fighting it all that much it's like cousins this is the person who knows

[01:27:24] not a dog who's just like oh I I friendly people

[01:27:29] and Josh's hatred of werewolves could have really manifested itself in an ugly way when

[01:27:35] my character's uh wife I guess you could say now and uh child entered the picture

[01:27:42] I was kind of nervous about that I have a fear with werewolves yeah no I did like

[01:27:50] all right I really love the fact that he stuck to the every time that we interacted with the

[01:27:55] tribe of werewolves he uh or Josh just kind of goes nope keep it to myself fucking hate

[01:28:02] werewolves I'm like yeah cool I I just wish you would you'd uh vote yeah voice that a little

[01:28:07] bit more outside of your character so we could know because unfortunately it kind you did it

[01:28:12] too well where like we just thought that you were not engaging it was out of character

[01:28:18] less than one of us it kind of started out of character of like all right this is your

[01:28:25] guy scene so I'm just kind of staying back and it's like actually this is how this would

[01:28:28] work out anyway yeah it's either I'd be outright hostile or in very inward and quiet

[01:28:36] I was already leaning towards him or quite so I just continued with that

[01:28:39] gotcha I am curious if um when uh when uh Lars found out that like oh there are different types

[01:28:48] of werewolves and my parents were killed by the hexan by these by these warlocks that can

[01:28:53] turn into wolves if maybe your like perception his perception might have changed toward like

[01:29:01] uh Johan's kin and such in all fairness that distinction was actually never made just like

[01:29:06] yeah I know you throw out the term hexan wolf that doesn't mean anything to me

[01:29:12] that's true yeah I was never explained to be different and to be fair like I didn't really

[01:29:18] have a way of introducing it until like the very end when like the sword brief society shows

[01:29:23] up and mentions it so yeah like in game like I really couldn't I could have maybe

[01:29:29] gone in and like developed that a little bit more corner it's fine but I mean look at this

[01:29:34] guy it's like he was he was following along he was engaged in this the whole time and just he

[01:29:40] patiently waits for his scene I wish he would advocate a little bit more for himself don't

[01:29:45] get me wrong on that but like it but I didn't have a lot of scenes that I wanted in that

[01:29:50] that's why but then you had these ones like where you got to spend your your brother's

[01:29:55] money and stuff like it and you just like eat the scenery up there

[01:30:00] and I think it's on it I met your baby mama she wanted me to give you a message

[01:30:05] yeah that was good it was like oh okay that was a long time coming too I think I spent that at

[01:30:10] the at the point yep yeah I was like what episode session two you waited so long for

[01:30:19] and you remembered the point where I as a GM was blindsided as much as Hugo

[01:30:27] because like Hugo like I the way I had set it up was like Hugo's gonna like

[01:30:30] ah brother there's a bunch of stuff on my tab here that my butlers told me but and then

[01:30:35] you just like socked him as like that was about your baby mama's like and out of game I was

[01:30:38] like right because I remember interrupting like your baby your baby mom gave me a message

[01:30:44] you're just going what and I smacked hard that was about as in game in character and out of

[01:30:52] character for me as well you're amazing like Ned Ned Ryerson yeah uh nice yeah but yeah Josh

[01:31:06] like I can't I look forward I know we're getting ready to play another game and I

[01:31:10] I'm looking forward to it man I've got to see don't worry we'll hate each other not one

[01:31:13] two also Josh just FY Chris never told you this probably I told him in the beginning I

[01:31:19] wanted to be your friend when I was when we were like I'm hello it's gonna be my best

[01:31:23] friend by the end of this yeah well it didn't happen but we tried yeah which that was my

[01:31:28] go for very you try I'm sorry I thought good but yeah Joe like I thought it was great and

[01:31:38] I like the strong silent type that you played all right strong is a strong word for what Hilo

[01:31:47] not Hilo for what Lars was you don't say it because you were playing it everybody else here

[01:31:54] will agree with me all right uh Dave um honestly I think I like all the things that you threw at

[01:32:05] the twists that I didn't see coming like for example Jaeger um

[01:32:10] in all honesty neither did I until like that session really I bet I kept that um basically

[01:32:18] like purposefully ambiguous like I was still humming and hawing what what the fuck was up

[01:32:24] with with Jaeger um basically when we started like kind of like developing Jaeger as like

[01:32:29] this dog is way smarter than your average dog yeah but I thought it was just because like you

[01:32:33] know he's a dog in our D&D games and like they're always smarter than your average dog

[01:32:38] yeah yeah and honestly I was like humming what if he was like Scooby-Doo or like what if he

[01:32:43] was actually like Lars's brothers or that that would be really fun and I was like humming

[01:32:48] and hawing for a couple sessions up to leading up to that and then it wasn't until

[01:32:51] like the last session that I decided like you know what fuck it he is in fact Lars's brother

[01:32:57] yeah they were and it's like fuck it they were triplets not twins just continue adding on to

[01:33:03] like different takes of like you have a twin brother or somebody who looks exactly like you

[01:33:09] yeah because the whole time we were like okay we all had a sibling taken from us yeah so that

[01:33:16] is what we all knew and we I don't think any of us thought about what if there was two taken

[01:33:23] yeah no I neither did I until until that moment I was like you know what there's nothing wrong

[01:33:26] with that and like I'm just gonna throw that into the game as again that's what I love about

[01:33:31] tabletop games is like that natural kind of like development stuff like the sort of a yes

[01:33:37] and sort of improv-y material that you can get yeah and also like session to session

[01:33:45] it like the tone changes a lot like in a good way because session one like we were all kind

[01:33:51] of very confused but like what the hell's going on like we know it's a dream but it's all weird and

[01:33:56] it wasn't really hazardous it was just kind of you know we're getting our feet wet and then

[01:34:01] this year 1313 happened and that shit happened immediately yeah and then it cooled down a

[01:34:07] little bit after that and then it got worse so then it cooled down so like

[01:34:12] of tension throughout the entire campaign well and yeah I know that I'm like thinking

[01:34:17] about that that's actually and that was probably to its benefit really because like you guys you

[01:34:22] need that in a game like if you want to you don't want to just like you don't want it to be

[01:34:26] like super dour I mean I know Delta Green can do that sometimes with campaigns but like

[01:34:32] we're just basically just just grinding your agents to dust from horror after horror sanity

[01:34:38] loss after sanity loss I like I think I think there is some staying power when you have like

[01:34:43] a roller coaster ride of like all right here's the darker here's the dark session here's the

[01:34:47] light session here's the dark session here's the light session here's a great one yeah yeah

[01:34:52] we're like it's like here's three dark sessions where you guys were trapped in a fucking haunted

[01:34:57] house and dealing with a bunch of horror like a bunch of like creepy like like dungeon

[01:35:02] crawled or dungeon delve upward into this spooky house and then here's this like mildly

[01:35:08] lighter episode so do you plan that on purpose or does it just kind of go with that way it honestly

[01:35:14] just kind of evolves as it goes I don't I don't fully plan it that way um I think it's just how

[01:35:21] like I I just how I kind of like go along with the game and like kind of go with the

[01:35:25] flow of the the scenes yeah um because yeah I certainly don't consciously plan it that way I

[01:35:32] usually try to plan it like like add some some cool ideas down on my notes and like

[01:35:37] I'm using the the for some of the locations I'm using like the stuff that's in the book so it's

[01:35:42] like the game usually has like a lot of like a horror bend to it a little bit more serious

[01:35:47] spookiness to it but I think just between like that and like the the players like how you guys

[01:35:53] like react and like act in the game that sort of just like ebbs and flows the uh the mood

[01:35:58] or the atmosphere yeah for sure to be fair um I I hate to jump in but I'm gonna have

[01:36:05] to leave here in a minute um but I wanted to say that first of all I loved the character

[01:36:12] development that we saw for everybody along the way like everybody's characters got realized

[01:36:17] from more than just a sheet of paper to start to that I'm gonna miss the group so much

[01:36:25] but for sheer moments I have to ask was the weakness of Bobbilus Yaga planned beforehand

[01:36:35] or was that a off-the-cuff Chris moment um I knew that I was probably going to I mean witches

[01:36:42] and like and certain fake creatures do have issues with like being insulted and stuff

[01:36:47] um so that was kind of planned it wasn't in the book that was something I added but I kind

[01:36:52] of had a forethought of like that's how you guys were gonna be able to like use against her kind

[01:36:56] of thing and then you just kept doing it and kept succeeding like miraculously even though I had

[01:37:03] like she had like nine or 12 fucking dice I was rolling and I'm still rolling this shit

[01:37:09] to try and like out beat you I spent a lot of time just writing down insults to throw

[01:37:16] and yeah because of the fact that her name sounds so close to a brand of bubble gum

[01:37:22] bubbleicious yeah uh there were so many brands of gum that were just thrown in there yeah to be

[01:37:29] fair like I think this is the first I don't think you've like this is the first time I'm

[01:37:33] hearing you here you actually call her by her actual name I remember in the morning now

[01:37:40] during the sessions you know once I think referred to her as her the name I gave her

[01:37:45] in the game and there was a reason for that I figured that she was scrying the whole time

[01:37:52] and yeah it was an in-character thing and I should have made that a little bit clearer but

[01:37:57] yeah um it also turned into a fun little running joke like the reason why Sorin and you know me

[01:38:03] by extension never called her by name is because I assumed after the incident with the spirit board

[01:38:10] that she was just watching the entire time and I thought if I can just keep insulting her

[01:38:17] stealthily now she's just going to get madder and madder and madder and madder

[01:38:21] yeah and then all of the insults are just going to come or just culminate when we see her

[01:38:28] but I wasn't certain of that so I thought that I would just not say it aloud

[01:38:36] yeah just in case that it wasn't the case yeah yeah also the amount of planning you did

[01:38:43] that's awesome just like the amount of homework you did for this like coming up with insults and

[01:38:49] doing all the back and forth setup for the entire system like for the entire world where

[01:38:55] you Adam and Chris set all this up and then setting up your twist ending with Chris

[01:39:02] it's all really awesome what I do love is that twist ending like that turnaround for that was

[01:39:09] like the night before that session we started that session of course yeah like I had a vague

[01:39:15] inkling that it's like I'm gonna have to do something there's gonna have to be a reveal

[01:39:18] I agonized over that for a week and a half yeah and then when I finally figured it out it

[01:39:23] was the night before but I will point out it is the upside of being disabled like I have

[01:39:32] nothing but time and so I use that time to do my homework and I use that time for productivity

[01:39:43] for things like oh I've got this lovely scheme I'm gonna see if I can make it work I have this

[01:39:50] character idea and then I take the time to just write it out and flesh it out while I'm

[01:39:55] in between things so that that's why the homework I had the luxury of time and I used

[01:40:02] it for this because what else am I going to use it on and but at the other hand

[01:40:09] this was worth the time I feel like it made Soren a slightly more fun character for me but

[01:40:16] I hope he made it better for everybody listening for sure yeah I think it was definitely I'm glad

[01:40:23] that we were able I was like both the dice and like I was able to give you those opportunities

[01:40:28] to like implement the your hard research schemes so yeah to be fair some of them I just kind of

[01:40:39] pulled out of nowhere like the well I'm gonna have to throw some fire underneath quick grab

[01:40:45] the edges of your cloak what yeah that was over man like yeah I think that was like my

[01:40:53] favorite like scenes because of how like there was like a lot of like buildup of like things

[01:40:59] got more and more dire but that that one encounter with the rock and and David or and

[01:41:06] Dave just like not like like his dice just hating him one last one final like dire tie

[01:41:12] and and then like you guys just like oh shit like we we're gonna lose Dorotea here

[01:41:18] you know what was going through my mind when I was being carried away I'm like

[01:41:21] this is fine he'll set me down and I'll just fight him then all of a sudden a gunshot rings out

[01:41:28] and I'm falling I'm like oh now what and then it was like but then we're like wait Dorotea

[01:41:37] took off that that all that heavy metal like armor and put on like a cloak like a winter

[01:41:43] cloak that's billowy oh god we can legend of zelda this like all the dire and then even like

[01:41:51] you guys like like petonius is like what oh yes and like actually give involving petonius like

[01:41:56] like because I didn't want him to like be like uh he's supposed to be just be like kind of

[01:42:01] a conveyance and also just like a fun little like character to have on the side I didn't

[01:42:05] want him like taking up too much like spotlight but that was such a good moment

[01:42:08] of implementing his like abilities yeah and like having this dire moment where he has to concentrate

[01:42:14] and then just like I had him just like he concentrated too hard and basically uh

[01:42:18] um melted back into a pile of worms yeah and then revealing what he actually was which is

[01:42:25] like a nice that also like helped that was like you guys got the reveal of what was behind

[01:42:29] his like plague doctor mask and stuff like that yeah it was cool to get the reveal in a

[01:42:34] way I kind of wish I splatted just because like okay in this game I if I hit the ground

[01:42:39] I wouldn't have necessarily just died I would have done a rule you would have hit and you

[01:42:43] would have hit the river potentially got a disfiguring injury but I could have been fine

[01:42:48] you could have been fine but you would have also been washed this would the ending would

[01:42:51] have been a little bit different because then we would have had you guys like traversing back

[01:42:55] down into the ravine trying to find your body yeah as it was going downstream to another

[01:43:01] location and then I probably would have pulled from that location because uh I think the river

[01:43:05] goes to a another area of of Ravenloft yeah it would have been interesting regardless

[01:43:11] of what happened and I would have floundered up in um I actually I think that that would have been

[01:43:16] um uh panthers no no no no it's still in Barovia I mean it wouldn't I don't think

[01:43:23] it would have gone into the mists yeah I think it would have gone somewhere maybe near

[01:43:26] yesterhill or where the wine of the the which wizards of the wine uh like vineyard or vineyard

[01:43:33] um but yeah it would have taken you like somewhere else in Barovia that's another thing

[01:43:37] like we didn't really um like you guys went to the village of Barovia you went through the

[01:43:42] forest and some of that and like the ruins of like the certain certain gates that go that

[01:43:47] like kind of cordon off certain areas of of the of the valley of Barovia you went to the

[01:43:53] bone grinder and then you went to Vallaki and Lake uh Zerovich and Berez but like there was a whole

[01:44:00] other half of the valleys that you guys never went to because we had a uh we had a plot that

[01:44:07] was like taking kind of navigating you guys to a certain location to some certain locations so

[01:44:11] yeah like there's there's at least like two or three other locations I think a whole like

[01:44:16] town or two of with with their own like things and some of that going on that you guys

[01:44:21] could have like you know what let's uh we can we can spare some days our cousins aren't going

[01:44:25] our twins aren't going anywhere uh let's go check out like this other town but yeah you

[01:44:31] guys didn't and you guys just stayed of course so I like how again like it's one of things

[01:44:35] I like about tabletop games is like the players like kind of through the players like uh choices

[01:44:40] and like what the plot is sort of dictates or like or like for your goals and stuff like that

[01:44:44] like it decides where you guys are gonna go or like it's sort of like it's sort of like

[01:44:50] you traverse where you need to go and like even though there are other options and such

[01:44:54] yeah but honestly the whole plot seemed kind of like time sensitive the whole time I was getting

[01:45:03] yeah we had the option for a beach up sound yeah well it was it was kind of getting like

[01:45:09] like a little bit more dire like they were like I kind of had it that once the night hags had

[01:45:14] been like pushed back by Baba Las Yaga they were like they've been stuck up on that mountain

[01:45:19] in the amber temple basically trying to convince this senile old lich that like like tell us your

[01:45:26] secrets it's like I'd love to but I don't remember them all fully like I think it's

[01:45:30] like this but I got memories stuck in my uh the memories are foggy it's like god damn it

[01:45:37] so they've been just like I had two spells and I used both of them really well yes yeah so

[01:45:45] yeah like there it definitely as you guys were ascending the mountain it was sort of

[01:45:48] like things were starting to get more and more dire because the those hags were starting to

[01:45:53] actually implement like magical rites to try and like bring this thing's memory back so

[01:45:58] um to do the proper like to resurrect Strahd a la like uh Castlevania

[01:46:05] but um but yeah that's enough of a tangent for me someone else take a tangent Josh ah

[01:46:12] who I guess I'm the only one left yeah David did you say you had to go soon?

[01:46:17] I do. Do you want to go next then? Oh yeah well I kind of feel like I jumped in on that one

[01:46:25] honestly I also loved like I've got a moment for everybody like the peach of the shot

[01:46:32] right at the rock but also one shotting the uh I have no idea who or what he was but the guy

[01:46:39] in the the room it's like okay I'm gonna circle around to the other side I'm going to deal with

[01:46:43] the hags you deal with the elf what's what's awesome about that so that dusk elf um I can't

[01:46:49] remember his name it's like Rahadin is the uh the loyal servant like manservant of Strahd who

[01:46:57] in my interpretation survived the death of Strahd and had formed this cult with the Strigoi

[01:47:03] and the night hags and stuff to try and basically who was left who worshiped Strahd

[01:47:09] and to try and bring him back and so this it is like he wasn't even really a boss and he

[01:47:15] was that he was technically a human with some bossing abilities um like stat wise but he was

[01:47:20] just up there on the in the amber temple trying to coerce this stupid uh senile lich

[01:47:27] and he was the mastermind of this whole cult and you guys just sniped him in one shot

[01:47:31] yeah just sniped him in one shot just yeah all right so these are all of my addition or these are

[01:47:37] all of my uh abilities I'm gonna use these to get more dice cheesecake cheesecake cheesecake

[01:47:42] and the dice landed on cheesecake yeah it kind of felt like that's the scene from um uh

[01:47:49] dawn of the uh from death till dawn where like they all just get guns and just like start

[01:47:54] gunning down the vampires in the in the in the in the twisted titty bar

[01:47:58] yes like it just that's that that whole like ending scene like kind of went from like horror

[01:48:04] to just like all right you're just a bunch of vampire hunters with with guns and weapons

[01:48:09] and just like mowing down vampires it was the blood raven blade

[01:48:16] it it was glorious it was silly and it was over the top and it was beautiful yeah um

[01:48:23] I I want to give credit to the the moment of we it was forecast but it didn't actually happen

[01:48:29] the way we had wanted it to because rock but um the fact that Dorotea had been wearing the

[01:48:37] heavy armor the entire campaign and the joke was that once torrentia took the armor off

[01:48:43] it was going to be Dorotea is suddenly moving like freaking rock Lee from Naruto it's like

[01:48:47] oh drop your leg weights as soon as I do that I get scooped up yeah and I I know that it's

[01:48:58] it it's a me thing I I love that the effort in the duplicitousness paid off so much with

[01:49:05] the I lived for the weekly you motherfucker every single week and um and I have to laugh that

[01:49:21] the previous time around Strahd got taken down by bards because somebody made an offhand comment

[01:49:28] and Chris said no that's canon now it was a group of guards it was a band of parts that

[01:49:32] did this it was always supposed to be that like oh like if that that was the previous cycle

[01:49:37] it happened a while ago like I never wanted to like initially I never wanted it to be like

[01:49:43] like I just wanted to be a like nondescript D&D party um that that end up killing straw like

[01:49:49] they always do right and then and then give them an identity that is very David it was like yes

[01:49:57] that's that makes me love it so much is that bards are one of the most shot upon classes within

[01:50:04] dungeons and dragons people just kind of go oh you're playing a bard well I guess you don't

[01:50:08] really want to play now do you bards are only really good for one thing and it's like yeah

[01:50:14] they're one of the most versatile supporting classes they're one of my favorites for a

[01:50:19] reason because a bard can do a little bit of everything they may not be the best at all of

[01:50:24] the things but they can do a little bit of everything well enough and I love them and just

[01:50:30] the idea that a group of bards yeah took down strad it's it's on the one hand insulting as hell

[01:50:39] but it's also awesome because you know how many groups that had the proper makeup have failed

[01:50:45] to take down strad like back in the feco days I know I'm putting in my reminiscent teeth

[01:50:51] and just being the old man but back in the second edition feco days if you made it

[01:51:01] to castle strad that was an achievement and to be killed by strad was the norm most parties did

[01:51:11] not make it to strad because this scenario is one of the most lethal lethal scenarios in dnd

[01:51:19] history and the idea that it strad was killed off screen by a group of fucking bards yeah it's

[01:51:28] also just kind of like his hubris because yeah because you know why though because like when

[01:51:35] you go at him with a balanced dnd party party he can be like okay that wizard go up there

[01:51:42] and stab him that warrior shoot him with arrows but it's a bunch of bards who could do

[01:51:47] everything it's like oh I don't know they can do anything kind of well hit that one over there

[01:51:55] we're all gonna play the healing song and patch him up yeah it's also a legendary tale of hubris

[01:52:01] because um for people in the know drod is usually the one who orchestrates the dnd party

[01:52:08] going to his realm like anytime you get your character get is invited or the or you travel

[01:52:14] through the mists or like you get an invite at a tavern to go to this place it's usually under

[01:52:20] the the puppeteering of strad himself because he's fucking bored oh wow he can't leave his he

[01:52:27] can't leave raven he can't leave the mists but he can drag people into the mists like

[01:52:32] through various like servitors and machinations so the fact that he was like oh I'm bored this

[01:52:40] this cycle I wish to have a troubadour a troupe to call a group of musicians they amuse me

[01:52:47] yeah exactly you know it's like just oh hello hello mr strad is this your ass

[01:52:56] we're handing it to you how did you get that I think my pants are really tight

[01:53:02] I think the I think the inciting incident that was that davis played it several times

[01:53:09] and I think we're like what you play I always played a bard well it's all davis characters

[01:53:16] it's bars all the way down yeah no I just love this like yeah it's it's this troupe of

[01:53:22] like purple inclined bards maybe the mauve hand like just the the troupe is called the

[01:53:28] mauve hand or something and they just they just went to town or they're all named differently

[01:53:33] they're all like the mauve hand the lavender foot the the fuchsia head like like they're all

[01:53:43] let's see it would be the mauve hand the fuchsia foot the puce ped

[01:53:51] and then yeah also one thing I did like is that also kind of captured this this hubris

[01:53:56] this personality of strad of like oh yes let's I'm bored let's get this like ah fuck uh shit

[01:54:01] was uh when we were you when I was reading out the um the letter that strad left for

[01:54:07] the people that owned the the durst house and I had like had some like hiccups when I was

[01:54:13] reading it and I was like hang on it's like and adam's like no no go like that go roll

[01:54:17] with it roll with it that's that's what he like and I just envisioned like his the person

[01:54:22] that's like dictating this this message is like no why are you writing that like scratch that out

[01:54:26] no what are you doing just keeping the dictation just as is that's beautiful yeah I just love that

[01:54:34] malicious compliance of the scribe going exactly as written huh yeah exactly exactly as dictated

[01:54:41] no scratch that out the sad thing is why are you writing that down why are you writing that

[01:54:48] yeah exactly yeah and the only sad thing is like you know that scribe was now

[01:54:52] it was then impaled on a pike outside of castle strad for sure that would imply that

[01:54:57] strad read the letter after he finished it that's true yeah that that's fair

[01:55:05] uh but yeah not as far as the big e at the front that somehow consists of a guy naked in

[01:55:11] a boat with a duck I don't know classic classic classic liturgical scribes it's like we're gonna

[01:55:18] start this with a stylized oh what do you want me to make it out of I'll use your imagination

[01:55:24] all right blank slate here we go my graphic design degree finally gets the payoff

[01:55:31] but yeah uh yeah no I loved that part of it just like yeah straw the last strad was uh

[01:55:36] the last iteration of strawed was was felled by by bards because he made poor choices

[01:55:43] from his boredom he underestimated them that was his first and last mistake yeah

[01:55:51] I kind of want to play the oops all bards campaign I honestly I was thinking about

[01:55:55] it's like oh we can just run that in dnd fifth edition I was like no fuck that

[01:55:58] fate accelerated make it way just have it be like super like rules light and easy to uh

[01:56:05] and like pulpy as hell like and and just don't push like super on the um like basically it

[01:56:12] was like wacky shenanigans dnd oh yeah but listen guys I gotta go I've got um I've got some

[01:56:21] company here oh okay um much love to everyone much love for this campaign everything was

[01:56:29] fucking awesome all the way down yeah thank you it was great to have you in the campaign

[01:56:34] like it was always a pleasure yeah love to have you David and I am eagerly looking forward to the

[01:56:40] next one the I don't know if we're gonna plug it here yet or not but um dresden files the uh

[01:56:48] fate accelerated is going to be lit I am so so looking forward to it yes

[01:56:57] all right well have a good one David

[01:56:59] um

[01:57:05] all right um so I guess yeah Josh um I guess that would leave you for uh

[01:57:13] your uh favorite uh bit from uh another player yeah all right David's a long con there

[01:57:22] oh yeah and he knew it so I'm okay with it yeah we did bring it up earlier yeah

[01:57:28] or he was constantly brought up just like you motherfucker you clever motherfucker I'm just

[01:57:34] gonna I'm just gonna take a compilation of all the times you've said you motherfucker in this

[01:57:38] this recording alone and just send it to him hopefully how many times you said that

[01:57:44] throughout the entire campaign that that would take too long probably a few dozen yeah it's

[01:57:48] in double digits for sure oh absolutely you know let's face it

[01:57:53] motherfuckers towards David all right we might be approaching a dozen motherfuckers in general

[01:57:58] yeah easily over 20 I swear a lot specifically with those words yeah it's it's like watching a

[01:58:07] master like when David's doing this stuff like I just sit like it is it is I am so fucking jealous

[01:58:15] of the fucking long column there yeah but now we know how to do it ourselves so I know in theory

[01:58:27] any of us have the ability to do it at the level he did for sure yeah I just like awesome

[01:58:33] again I just loved it when it was like the night before is like all right so what do you

[01:58:36] have planned for the uh the opening say well here um I plan this and then uh if you just

[01:58:41] want to like put this like say this at a certain time that'll that'll uh have me then like do my

[01:58:47] reveal I was like okay all right and I even asked him like do you want to narrate how visceral

[01:58:53] it is like no surprise me I was like so all right and that so that was why I like I

[01:58:58] narrated this horrible graphic scene as he just like rips off his own face

[01:59:03] like that part was that was actually something he wrote was like as he as as uh Sorin rips

[01:59:09] off his own face with these clots with his clawed hand and just like revealing the uh the the fe

[01:59:17] creature behind it yeah I'm not gonna lie Dorothee was like half ready to just draw the sword

[01:59:25] yeah I also it was funny it was like I I loved it it was like all right we're going

[01:59:32] um rallying the crew don't worry uh citizens everything is fine we'll have peace for at

[01:59:37] least another uh for for we'll have peace for years to come

[01:59:46] he's like peace for you to come there's just one thing I need to do before we before we finish off

[01:59:52] the night rip off my own face and really just it's an interesting uh punctuation mark on the

[01:59:59] end of his uh yeah well and then I'm just like sitting there like thinking about it

[02:00:04] is like all right David you need to roll one hell of a of a of a leadership or like inspiration role

[02:00:11] because you just did that in front of an entire crowd entire town of people who had just gotten

[02:00:20] over their bigotry towards Vosin yeah and creatures of the uh not inhuman creatures

[02:00:28] and then you can just do that and everyone's like okay that's fine yeah I definitely chalked

[02:00:32] it up just like he definitely used some uh some fey uh uh spell work to like try and uh try and

[02:00:40] uh like numb the crowd there and then you guys just all had to roll fear checks yeah

[02:00:50] he's sort of describing him ripping his face off I had the fear dice in my hand nice

[02:00:57] should have had your lars yell I fucking knew it yeah yeah just just have you like like what

[02:01:05] Dorothee did or what David or what Dave did with like moving away from his cameras like that's it

[02:01:09] I'm done yeah or just like I just had you like on the other side of the room near your where

[02:01:14] your microphone is like I fucking knew it yeah that was yeah yeah and for whatever reason this

[02:01:25] line sticks with me from Adam it's like from session zero like session one when we introduced

[02:01:31] the Hager and fucking Adam just chants in oh it's me and I've been meaning to head up to Westminster

[02:01:40] uh that's a corgi joke right well it's just like an obscure like dog breed kind of like

[02:01:47] it's a very it's a very obscure dog breed that you'd expect to see in a dog show

[02:01:52] yeah oh look it's a Scottish Greyhound what the fuck am I gonna see that

[02:02:00] Norwegian Elkhead take a trip to the Westminster god fucking damn it he's yeah

[02:02:07] yeah it's surprising all the time I'm sorry Adam that was probably the cleverest line you

[02:02:11] had the entire campaign I'm glad to help man I just if you throw darts at it enough you'll

[02:02:18] hit a bullseye every once in a while pretty much yeah that's it hey that's what I do I throw a

[02:02:24] plate of spaghetti against them all stupid sticks yeah uh yeah we didn't even talk about Dave like

[02:02:32] Dave's bastard on Dave oh my god Dave is hung in there like a damn champ I'm used to it by

[02:02:41] this point that's the thing this is the norm for me you guys are used to succeeding I'm used

[02:02:47] to failure this is fine I'm right there with you Dave I don't mean this in insult but it's so

[02:02:53] fucking true like I well the thing was like our the first like the first real campaign we

[02:02:59] played Esoterica um Esoterica I literally I was in that world okay yeah no there's that

[02:03:06] that one you weren't too bad although I do never hit anything no that's true I remember

[02:03:11] that well that became the the joke and for some reason I thought like with Esoterica because

[02:03:16] Esoterica was so prominent over for me over Dat World and stuff I thought that it was maybe

[02:03:21] his roles are because he's uh his his stats are sort of like understated because he's

[02:03:26] playing a child so like maybe that's why it's not doing he's not doing as well with his

[02:03:31] roles like maybe I'm running this game too like too difficult for them and then we kept

[02:03:38] playing games and playing campaigns like no your dice just fucking hate you maybe just I always

[02:03:44] don't understand the rules that I'm not using enough modifiers or just my dice hate me or both

[02:03:49] it's oh great yeah I got the guy whose dice hate him to make me dice yeah you're welcome

[02:03:55] that's true but like it's also no wonder if my dice are fucking cursed yeah also it's not just

[02:04:01] your dice it's whenever you you you always make these characters that have bows and they're

[02:04:06] always they always fail at bows Dorte doesn't have a bow Dorte was the was the outlier but

[02:04:12] like look I'm looking at it's like uh Hanzo Hanzo was terrible at using bows uh Hayden was

[02:04:19] terrible at using bows Huey didn't even get a chance to use his bow because he had to assemble

[02:04:25] it first before the end of the year I like archery I know I want to make a cool archer I just can't do

[02:04:32] it so I've given up yeah it doesn't happen okay so I thought awesome yeah yeah but I thought

[02:04:38] that was also like the reason why your dice hated you was it didn't want you to play

[02:04:42] do archery but no apparently your dice just hate you yeah oh my god I don't know because

[02:04:47] again it's specific if I'm trying to hit something with a bow it ain't gonna work

[02:04:51] if I'm playing Shadowrun and I'm Huey and I need to punch a dude or like light a dude up

[02:04:56] with my little submachine gun it works fine but yeah it's very situational yeah also to be fair

[02:05:02] you were also taking some penalties in this one because you kept you you donned that armor

[02:05:06] very early on and it was hampering you it doesn't though it only no hinders me on my

[02:05:14] giving me a second to load the sheet up only my agility score oh okay that's the only thing it

[02:05:20] it messes me up on that's it I don't have to say that man I've been trying to like help like

[02:05:26] explain it and oh I know getting me down so oh I know basically the armor didn't really help

[02:05:33] at all I would have been better going in there naked well it's like yeah I've I got

[02:05:39] hit a little bit more from having worse agility but even when I did get hit like me doing my plus

[02:05:48] what was it plus four or something I had with my armor and my shield yeah I didn't get hits on

[02:05:53] that shit yeah yeah I were you were you were rolling uh to like gobble up like dice and

[02:06:03] some of that right like defending against it the whole time and I just couldn't get sick

[02:06:09] Dave what oh no no I do like I do genuinely like honestly every time you would like

[02:06:19] panically like I forgot pushing a roll and just like I would honestly feel just as bad as you

[02:06:26] were sounding I was like no Dave yeah like not not like day like like not like oh god damn it

[02:06:34] Dave it was more like oh no yeah like I was I was just as like sad for you I was sad for you

[02:06:44] about it some of the times when I remember too I was one hit from death so I couldn't do it

[02:06:49] anyway because I would just knock myself out yeah that's true yeah because once you yeah

[02:06:54] yeah I will say with pushing the rolls I honestly didn't know if you were fucking

[02:06:59] with us or not and forgetting no no we just come off of because we had just come off of wolf pack

[02:07:07] season two where you had the what custom feat of always failing oh yeah you had the himbo

[02:07:13] feat which yeah you can never do uh sense motives sense motives yes no they're always one

[02:07:20] dumb that's the thing you have to understand Dave's an actual himbo is the problem yeah that's

[02:07:27] the real problem yeah um but I'll see like this it was the same kind of thing that would happen

[02:07:32] when uh when you would forget that in our Eberron campaign that you had rob the dog

[02:07:38] the robot yeah my entire reason I took my clot my specific classes so I would have a companion

[02:07:44] dog robot man um and yeah for the first like handful of episodes we would go get through entire

[02:07:51] encounters I'd be like I forgot I have a dog hole the whole time yeah and I remember there's

[02:07:57] it was the same kind of like your reaction is like no I forgot he was like almost like

[02:08:02] sir cry or like I did I collapsed on the couch one time yeah right yeah I collapsed specifically

[02:08:09] onto Rob's character sheet fake crying into it because I forgot him in the entire rack yeah

[02:08:15] this is so much better than I know what Chris's place actually looks like yeah so you would have

[02:08:19] had to got gone up from the table oh no no no this was down in the basement so like okay

[02:08:26] that's okay they're using the couches down there for like oh we had a table yeah yeah yeah

[02:08:30] no he didn't just like walk walk over from the couches to back to the table and just like sit

[02:08:35] down it's just a funny little edge of here upstairs Dave getting up walking around the

[02:08:41] couch in the chair to collapse into the couch yes okay I think I think we're getting a little

[02:08:46] too off task here on this now what are we talking about um uh postmortem for Vos and loft oh yeah

[02:08:51] right um I don't know what else to say I mean does everybody get a chance to go over their

[02:08:57] favorite moment yep I I think so I mean honestly like for me um you guys all like like all just

[02:09:04] like like experiencing like you your characters developing over the course of the game like

[02:09:10] Adam and his uh his wolfu and cub um Dorotea and and your werewolf with benefits but also the uh

[02:09:22] the rock incident is like the best because you took off that fucking armor and then immediately

[02:09:26] got snatched yeah there was one several times when I thought that I was actually going to die

[02:09:33] yeah one of the other times is when I I don't remember I think it was TNT I had

[02:09:38] and like I jumped onto like some yes the false hydra the false yeah and I wrote it all the way

[02:09:43] back I was gonna be like okay this is how I die I'm fine with dying this spectacularly

[02:09:48] and then I survived that whole movie where he rides the nuke down yeah basically he did that

[02:09:53] he basically yeah yeah uh that was also I really liked the false hydra scenario um like how

[02:09:59] it played out and I've I've it's sort of like always it's always a learning like uh

[02:10:04] situation like because I come back I come out of a session or out of a game I was like all

[02:10:08] right this is the stuff I did poorly how can I make this better the next time I try to run

[02:10:12] this for another group of people because like that's kind of it happened with like when I ran

[02:10:16] the false hydra stuff in our um in our eberron game and then I threw it back at you and you

[02:10:21] forgot about that you didn't realize it was a false hydra again and and I was running into

[02:10:28] Boston I did I played it a little bit better as the false hydra but I again there were some

[02:10:33] things in that game like that you guys pointed out I was like oh yeah this should definitely be

[02:10:38] a little bit closer to the town rather than like like so far away from the town

[02:10:44] like where it was and such so um yeah I like that part like that's the thing those are the

[02:10:50] things I really enjoy in the game is like the learning experiences of like how I can do

[02:10:53] something better and also just some of the shenanigans that you guys pull off and or

[02:10:58] or and like things that happen to your characters over the course of a game and like how they

[02:11:03] how you interact with like certain uh npcs and such um for josh and like Lars uh also like again

[02:11:11] um just uh taking on Hugo's uh persona through town and just like putting everything on his on

[02:11:19] Hugo's tab and then the punch just like the that long con you talk about long cons from David

[02:11:27] you pulled off your own long con sir that wasn't a long call that was just remembering

[02:11:30] oh right I got slapped for this fucker it's still good like it's still like I'm not denying

[02:11:35] it's good it's not exactly a con though not fooling anyone not fair um also the the fact

[02:11:41] that you you made this character was like my secret my dark secret is I'm always Swedish

[02:11:45] it's like all right that works perfectly for making this for implementing this character

[02:11:50] who looks like Adam and playing off of this this frenemy uh like mentality you guys have

[02:11:56] with each other in out of game or just like and and having that all right your your arch

[02:12:03] nemesis in this Vossan campaign looks like Adam yeah the only natural Henry of Swedes

[02:12:12] yeah the smiling man the smiling Kentucky man I was trying to beat us guys

[02:12:19] I know and where did that get you you've been immortalized as a Vossan

[02:12:26] hey take more you can get them that's true um and in the next campaign

[02:12:33] still secretly Swedish except Norwegian this time god damn it

[02:12:38] uh that's true yeah your character your last name is Skarsgard so yeah yep plus there's no

[02:12:43] such thing as bad publicity what was that Dave oh in regards to him being immortalized as a Vossan

[02:12:49] there's no such thing as bad publicity yeah that is true um and then for for David I know he's not

[02:12:57] here but like just sort of repeating what we we brought up earlier it's just like I loved the

[02:13:03] um his whole like changeling thing and like us just kind of like riffing like me like me

[02:13:10] presenting some ideas for him for like what his change or giving him some little bits of like

[02:13:14] information about his his secret identity because he left me with a lot of like room to wiggle with

[02:13:19] that like he didn't give like I came up with the like what what part of like what changeling he

[02:13:24] was of and stuff like that and and again the the whole like him just pissing off babalus

[02:13:31] yaga and distracting her and and and hurting her improve her hurting her spell casting

[02:13:37] by insulting her constantly uh was just really fun so yeah um

[02:13:46] yeah no this was this was a really fun campaign and I'm glad that we were able to

[02:13:51] uh to play through it it changed a lot like originally what what started off as hey let's

[02:13:57] play Ravenloft in Vossan and then some of the ideas I originally had planned for this was

[02:14:02] that okay we're gonna do like like so it's a there's a power vacuum there's a bunch more

[02:14:07] Vossan and like Vossaness creatures like from the fey in Raven in the Barovia and your

[02:14:12] characters have to do basically monster of the week sort of like hunt down these creatures like

[02:14:16] the witcher does it evolved from that to a centralized plot where you guys had to hunt down

[02:14:23] um had to find out why your your granny from this place um like wanted you like here

[02:14:30] and to hunt down these these twins that you weren't aware of like this the the scope is I

[02:14:36] didn't want to go like super epic but it uh it sort of evolved from being street level to

[02:14:41] somewhere in between like it became more of like a grandiose like personalized kind of sense of

[02:14:47] epicness but not like uh like a world spanning epicness it's not up in the sky it's not on

[02:14:53] the street it's like on the highway you know what it kind of reminded me it's kind of like

[02:14:57] how for me it kind of reminded me of um dragon age 2 uh in terms of like the the theming and the

[02:15:05] mood is like that's the thing I love about dragon age 2 that a lot of people I know a lot

[02:15:09] of people don't like dragon age 2 but what I love about it well what yeah and what I love

[02:15:14] about it what what makes me really like enjoy it was how personal like it it is grand it's

[02:15:21] grandiose it's not epic but and it's centralized to a uh it's focused in its uh in its location

[02:15:30] and it's uh and who's being affected um and there is a grandiose to that that focused um

[02:15:37] like thing because it's happening on a scale that's not like world uh size but it's like

[02:15:43] in a in a small location considerably and that's kind of what we got here was like

[02:15:49] this doesn't really this affects your fan your whole family line is affected by this

[02:15:54] and it also affects the people of barovia but it won't it may not affect the entire like

[02:16:00] the rest of the world or like the multiverse or whatever that shit is but so it's but it

[02:16:04] still has like a focused grandiose-ness um by the by the end of this campaign so

[02:16:10] I just really enjoyed how that like mutated and evolved and developed from sort of our group

[02:16:17] world build idea uh talkie episode to this though the outcome um because it was like

[02:16:26] considerably different from what I envisioned but like what I got was better than what I'd

[02:16:30] envisioned so who my favorite gms are you and joe and i just am always amazed by i mean i

[02:16:43] i think i come up with good ideas occasionally and stuff like that and this but i'm always

[02:16:48] amazed because i've we've done it several times now and we're gonna do it again just throwing

[02:16:53] stuff out like you know we'll have a conversation and i'll throw stuff out there i thought was

[02:17:00] cool and then i see you turn around and turn that into gold and implement it where it's

[02:17:04] you know something i've always kind of struggled with myself is uh you know applying the idea

[02:17:11] and all that and like there's there's things that you did that i was there during the character

[02:17:16] creation and i forgot or world buildings and i forgot and then oh that bastard view yeah i

[02:17:27] will speak to your credit you are a great catalyst um like again like oh that's just

[02:17:33] your typical kentucky tree dolphin like we would not have the uncles games

[02:17:39] 20 subsessions yeah 20 subsessions if you hadn't done that in our in our al dente rigamortis

[02:17:45] episode of a kentucky creepy pasta that i found if you'd not said that we wouldn't have had an

[02:17:51] entire episode of al dente rigamortis where we where we build and design what the kentucky

[02:17:57] tree dolphin is so yeah like don't sell yourself short like it you're you're great at

[02:18:04] like you're you're great for like uh coming up with like uh like seed ideas and like bouncing

[02:18:10] and like helping bounce those off and like make that something bigger thank you but yeah

[02:18:15] but you're you're the god at implementing them man and it's you know it's i feel like i

[02:18:20] learned something new about game design or scenario creation and uh and just game you

[02:18:26] know gm in general so like uh i would never turn down one of your games i appreciate that

[02:18:34] i i'm always i don't know if it's because like i i'm kind of humbled by it because

[02:18:39] like whenever somebody says they're like oh like oh they prefer like i they want to come

[02:18:43] back and like i'm one of their their favorite gm's is like really i'm glad i'm doing such a

[02:18:49] good job but yeah thank you guys for uh for jumping into this game and and tolerating my

[02:18:58] my manicness and my uh and and dealing with schedules and stuff like that for this

[02:19:03] um fine i know but uh this was this was really fun and uh yeah i look forward to the uh the

[02:19:10] next thing we run and play oh and hopefully over we'll see at least some of these characters

[02:19:15] again sometime in like a one shot or something yeah we just pull dorotea kicking and screaming

[02:19:23] into the next scenario like i was out i was out or even even better what if dorotea is the goal

[02:19:33] of a scenario like she thought she was out but then she's been taken by something

[02:19:38] and then olfren's like making some calls to like the other cousins against like it's like

[02:19:44] dorotea has been taken i have a bunch of and i know she has a bunch of cousins who have a

[02:19:49] certain amount of a certain set of skills yeah and then you have you have new new soren come

[02:19:57] back and he don't know jack shit oh my god yeah yeah so like yeah david could like expert like

[02:20:03] play with that like what happened and then josh you could play as either larz or jaeger

[02:20:10] or hugo yeah or hugo yeah yeah maybe some of the other cousins come out of the uh

[02:20:17] out of raven woodwork to help uh to help uh the other kin so what was that josh

[02:20:26] you said the like cousins are coming to the yeah the matter cousins are coming to ravenloft

[02:20:30] or the woodwork as i said yeah yeah if you it's hugo it's like it's like oh yes i was i was

[02:20:38] like i mean one of our cousins is in danger you want to get away from uh from your uh your

[02:20:43] baby mama didn't you it's like yes yes he still got the slap mark on his face yeah that's a

[02:20:50] permanent scar yeah it was it was a smite so it's like it's like the mark of cain is just like

[02:20:59] he looks like what the orcs are flooring the rings yeah the red hand the white hand the red

[02:21:06] hand yeah yeah so the white hand of sarah's the red hand of larz

[02:21:11] well thanks so much for running and guys it's been a pleasure playing with you again

[02:21:16] oh yeah don't be so for us like great having you here my pleasure

[02:21:22] and you to a lesser extent josh

[02:21:30] and david if you ever listen to this this was like again it goes up to you as well

[02:21:34] so yeah um but uh yeah that'll do it for this this talkie episode this uh postmortem for

[02:21:42] vossan and ravenloft um uh if you want to get a hold of us um i'll leave a description i'll

[02:21:49] leave an email in the description or you can contact us on twitter actually yeah oh we don't

[02:21:53] really do emails up for some reason on one less die but um if you want to uh talk to us

[02:21:59] um

[02:22:17] well um uh i did a real point exchange and we're at www.realpointexchange.com i'm on twitter and

[02:22:25] bluesgly and i'm never gonna say x because that's fucking stupid no and i at rp exchange

[02:22:33] and i'm on facebook not as often but it's uh facebook.com slash real point exchange

[02:22:40] and uh yeah and i'll tell you what for listeners if you could for any of these

[02:22:46] episodes in general but in the world podcasting it just feels like we are um you know sometimes

[02:22:53] shouting to the void you see the downloads you know that you know 150 people somebody's

[02:22:59] listened to it this month i have somebody from russia oddly enough but um if you could leave

[02:23:05] a comment like join in if there's been anything that you've particularly enjoyed from this

[02:23:11] campaign please leave it in the comments uh review cultures will let us know and it's

[02:23:17] it's always nice to get that little bit of feedback so yeah yeah my challenge to you

[02:23:22] yeah yeah if there's any questions that you have out there i mean i've had a couple of people

[02:23:27] comment to us and like ask uh like ask me some stuff about it and i'm happy to

[02:23:32] answer as best i can um on like what something we missed in in the postmortem or something

[02:23:37] that wasn't addressed in the campaign like if you want to know about something uh that was

[02:23:41] behind the scenes in the in the scenario and stuff uh yeah let us know and free leak if

[02:23:47] you're listening to us i'm sorry for gen con i was just trying to help the guy open a box

[02:23:54] but yeah yeah yeah thanks for making boston happen and all the other wonderful games i

[02:24:01] believe me when i tell you i have nearly all of your games and yeah thank you so much and

[02:24:07] thanks for enabling a community uh that you know presented such great things on drive-through

[02:24:13] rpg as the magic system which we implemented which really just made the game shine so thank

[02:24:21] you too to the publishers of this game and t sr wizards whatever yeah oh wait i show my age error

[02:24:31] yeah that's that's fine yeah um yeah no like doubly so um like free league uh if i can get

[02:24:38] some uh some preview uh copies of things down the road i love awson i love the one year engine so

[02:24:46] yeah um well until next time audience we'll see y'all next time bye bye see y'all later

[02:24:56] you think we'll ever make an outro no okay