[00:00.000 --> 00:29.800] Hello, everybody and welcome to One Less Die. Oh, wow. Go ahead. I don't know. Actually, I don't really have the whole shtick off my heart. A Mass Effect D20 actual play podcast. We are doing the post mortem for wolf pack season two. We did it guys. We finished the game. All the took us over six months. Shut up. I read.
[00:30.000 --> 00:59.960] I've written. Yeah, the longer. So you are very young, sir. You will learn. So, yeah. Yeah, Mass Effect Wolf pack season two. Do we want to, I guess, start by just like introducing everybody and like their characters just like to kind of in case somebody for some reason is listening to this starts with the post mortem like skit. Does it want does it listen to any of the previous episodes because this is going to be game.
[01:00.000 --> 01:29.000] It's going to be something posted after the campaign. Yeah. I've got time to listen to a campaign. Fuck this, summarize it. I have a suggestion first. Okay. At the end, after we go through all of our things, can you do like an honorable mention for the rest of the party and let them know who and what they were? Sure. It would be like for the other people? Yeah. Yeah. Okay. I can do that. Yeah. We planning on doing a second recording for them or no. I might do another recording for Aaron. Seb is dead to me. No.
[01:29.000 --> 01:53.000] There's a reason he ended up at a Andromeda black site at the end of the campaign. But yeah, I guess yeah. I don't know how to start these things apparently. We usually do this in order when we're talking about each other's characters or our own characters rather.
[01:53.000 --> 02:11.000] This is Adam and I was playing the role of Crick the vortia dad that is class everybody loved. I'm sure they did. And I was. Oh, thank you, sir. I mean, that means so much to me. And you know, I was a longtime
[02:11.200 --> 02:38.000] listener and I got the joy and joined you guys. That was a honestly a dream come true. I kind of jumped into the campaign. Understanding what had happened in the past regardless of the fact that I could actually, you know, reference it or anything like that. But it was. Yeah, I just want to thank you all for inviting me to your table. I had a lot of fun and. Yeah, I mean, this is something I'm proud of. Thank you.
[02:38.000 --> 03:00.000] Yeah, you're welcome, man. Oh, yeah. You were you were literally longtime listener, first time caller. Yeah. I was. I was your only fan, but not that way. I was your only fan because I was listening to it. Like, like before you actually recorded it. You know what I mean, you were listening to it vicariously through me as I'd like retell you it on Saturday mornings after the game.
[03:00.600 --> 03:17.000] It was it was so it was so fun. It was everything I wanted it to be. And I love to tell my characters are kind of tied up. And yeah, it was it was fun to get to play with the characters that I'd heard so much about and witness their horrific deeds.
[03:19.000 --> 03:21.000] They're all there.
[03:21.000 --> 03:23.000] Atrocities. Yeah.
[03:23.000 --> 03:39.000] Much like much like Chris Adam is a bit of a like tabletop RPG veteran. And he's being modest right now because he's not really doing a plug for RPR, but you should just just kill this a little plug. Like tell us about your.
[03:39.000 --> 03:41.000] It's actually RPX.
[03:41.000 --> 03:44.000] It's RPX. Why am I saying RPR?
[03:44.000 --> 03:53.000] Well, I mean, you were from being like basically like from from naming off the podcast that inspired both me and Adam to do podcasting.
[03:53.000 --> 04:06.000] So I can't pass up a good segue for that. But yeah, so Chris and I have we became friends meeting at Gencon. We both ran podcasts.
[04:06.000 --> 04:14.000] I started jumping on to the sister podcast. I think they were good mortise and Chris started running games for my podcast.
[04:14.000 --> 04:23.000] RPX or the real point exchange. And again, we just kind of bounced between one another's podcast and it's I don't know, it was.
[04:23.000 --> 04:32.000] I've known Chris for a long time or several years, but getting an opportunity to actually get to meet all you all was also a blast. So I look forward to.
[04:33.000 --> 04:38.000] Shanghai, you over to my side of the podcast world one of these days.
[04:38.000 --> 04:40.000] Oh, that would be cool.
[04:40.000 --> 04:43.000] Cross the border to the American Association.
[04:43.000 --> 04:47.000] Well, we'd be considered exotic to them.
[04:49.000 --> 04:53.000] Speaking of the person that's talk right now, Chris, why don't you go ahead and.
[04:54.000 --> 04:57.000] Regalis of your character.
[04:57.000 --> 05:04.000] Hi everybody. My name is Chris and I played erd nad Durga, who was the Krogan battle master.
[05:04.000 --> 05:09.000] Slap punching bag slash daredevil slash.
[05:09.000 --> 05:15.000] Smooshy smooshy guys, Cleveland guys, cotton guys of parts, black and body parts.
[05:15.000 --> 05:22.000] And I'm a bit of the wild card. Sometimes you just don't know what I'm going to do, although you know it's going to be fairly violent.
[05:22.000 --> 05:25.000] So you're basically the team's barbarian.
[05:25.000 --> 05:33.000] Anyway, yeah, I mean, like I had to I had to be fun, but I had to like kind of counterbalance what.
[05:33.000 --> 05:42.000] What was doing because he was kind of like, you know, he was similar, like obviously Krogan so good frontline fighter, but he was more like.
[05:42.000 --> 05:51.000] Friendship and laughter and and, you know, and and and and the light hearted where I needed to be a little bit more edgy, but.
[05:51.000 --> 05:56.000] You know, not not super serious. Like I like to play. I like to play the jackass.
[05:56.000 --> 06:01.000] Somebody that you laugh at, but somebody that yeah.
[06:01.000 --> 06:07.000] Somebody that you know somebody that makes you go like, oh, holy shit, what the hell does he just do that for.
[06:07.000 --> 06:09.000] So the Leroy Jenkins.
[06:09.000 --> 06:14.000] A little bit. Yeah, I mean, I've done that on purpose lots of times when I'm just like.
[06:14.000 --> 06:16.000] Yeah, yeah, yeah.
[06:16.000 --> 06:24.000] But I think I'm not sure how long Josh is knowing you. I'm just assuming that I've known you the least amount of time because I'm one of Aaron straight is that he found from work.
[06:24.000 --> 06:28.000] So this was year. This is a few years back now.
[06:28.000 --> 06:31.000] I love that. What of Aaron strays.
[06:31.000 --> 06:37.000] That's what you said one day is like, you know, he just keeps bringing in strays, but we love them.
[06:37.000 --> 06:40.000] He finds good people.
[06:40.000 --> 06:47.000] He's nothing wrong with me and I know mad a wanderer or a bag of bond, you know.
[06:47.000 --> 06:49.000] Call me what you will.
[06:49.000 --> 06:50.000] All right.
[06:50.000 --> 06:54.000] And next up we have Dave.
[06:54.000 --> 06:59.000] That's me. I foolishly played two characters because that's what I did.
[06:59.000 --> 07:02.000] Your voice was the fucking best.
[07:02.000 --> 07:18.000] I was primarily playing the the Volus protector named Merck the Tangerine Ball Wall Mom who made weapons and tanked bullets when necessary.
[07:18.000 --> 07:23.000] Boy, did you by the end. Yeah, at least that one time I really did.
[07:23.000 --> 07:29.000] Yeah, I think a couple between a rock are in a hard place. Yeah.
[07:29.000 --> 07:34.000] And the other character is my character from season one, which is Olka Emitage.
[07:34.000 --> 07:37.000] And she is a was a.
[07:37.000 --> 07:44.000] Beterian infiltrator and cat enthusiast and seem to keep adopting cat all the time.
[07:44.000 --> 07:48.000] That was her thing like Aaron adopting strays. Yeah.
[07:48.000 --> 07:55.000] Did Olka adopt cat? Yeah, speaking of stories. Yeah.
[07:56.000 --> 07:57.000] All right.
[07:57.000 --> 08:00.000] And next up is Josh.
[08:00.000 --> 08:09.000] Josh, before we before we before you continue, I just want what were your first words when you first heard Adam pop onto the the audio feed.
[08:09.000 --> 08:14.000] I got that accent.
[08:14.000 --> 08:16.000] Okay, just want that.
[08:16.000 --> 08:19.000] The shit out of that boy, Adam.
[08:20.000 --> 08:25.000] Oh, is that the king of English?
[08:25.000 --> 08:30.000] Yeah, that's right. It has to be the king's English. No, it's not.
[08:30.000 --> 08:36.000] It's going to be so hard to get used to. Oh, God. Right.
[08:36.000 --> 08:41.000] We just don't call it. Can we still call it? Can we still call it the Queen's English?
[08:41.000 --> 08:43.000] She's still on the money.
[08:43.000 --> 08:46.000] Because after he goes, it's still going to be another king.
[08:46.000 --> 08:49.000] Yeah, she's she's still on the money.
[08:49.000 --> 08:51.000] For now.
[08:51.000 --> 08:54.000] For now. Anyway, Josh.
[08:54.000 --> 08:57.000] All right. Unlike Dave, I.
[08:57.000 --> 09:01.000] Not foolishly play two characters.
[09:01.000 --> 09:03.000] He did though.
[09:03.000 --> 09:06.000] It wasn't foolishly though.
[09:06.000 --> 09:11.000] I mean, play and flip flop between two characters was foolish.
[09:11.000 --> 09:13.000] But we have a lot of fun with it.
[09:13.000 --> 09:15.000] Either way, please continue.
[09:15.000 --> 09:17.000] All right.
[09:17.000 --> 09:23.000] I played Hillel of us will pack narcolepsy in Lea dot of us will pack narnea.
[09:23.000 --> 09:28.000] Actually, it's struggling to remember what the fuck their names work is.
[09:28.000 --> 09:29.000] Fuck.
[09:29.000 --> 09:31.000] I am surprised you got there.
[09:31.000 --> 09:35.000] Like thinking you probably like, did you memorize those by the end?
[09:35.000 --> 09:37.000] Yes, I did not have a character sheet in front of me.
[09:37.000 --> 09:38.000] So yes, those are memorized.
[09:38.000 --> 09:40.000] Nice.
[09:41.000 --> 09:44.000] I mean, you got to remember puns.
[09:44.000 --> 09:46.000] Mm hmm.
[09:46.000 --> 09:51.000] And the quarry in Pathfinder and then the quarry the first quarry in
[09:51.000 --> 09:53.000] Biotic that we've ever seen.
[09:53.000 --> 09:55.000] Yeah.
[09:55.000 --> 09:57.000] Yep.
[09:57.000 --> 09:58.000] All right.
[09:58.000 --> 10:04.000] And then finally, or well, for right now, finally.
[10:04.000 --> 10:06.000] You're up.
[10:06.000 --> 10:08.000] Hello.
[10:08.000 --> 10:10.000] Hello, guys.
[10:10.000 --> 10:12.000] I think maybe it works.
[10:12.000 --> 10:13.000] Yeah.
[10:13.000 --> 10:14.000] Okay.
[10:14.000 --> 10:19.000] So sorry, my name is Mark and I played the.
[10:19.000 --> 10:24.000] The N7 former service operative named Tommy Johnson.
[10:24.000 --> 10:27.000] Who is modeled after Tommy.
[10:27.000 --> 10:29.000] So.
[10:29.000 --> 10:30.000] Yeah.
[10:30.000 --> 10:34.000] Super super stealthy, but also just outrageously, like the most
[10:34.000 --> 10:37.000] ridiculous character I could come up with.
[10:37.000 --> 10:38.000] Yeah.
[10:38.000 --> 10:40.000] And a little bit of a sociopath.
[10:40.000 --> 10:41.000] Oh, yeah.
[10:41.000 --> 10:42.000] Yeah.
[10:42.000 --> 10:46.000] He also was a bit of a murder hobo, but that's that was just part of the charm.
[10:46.000 --> 10:48.000] No, he did not.
[10:48.000 --> 10:50.000] He did not hit her.
[10:50.000 --> 10:51.000] He did not.
[10:51.000 --> 10:53.000] He did not.
[10:53.000 --> 10:57.000] Yeah.
[10:57.000 --> 11:01.000] Okay.
[11:02.000 --> 11:07.000] And players not not appearing in this in this portion of the room at the moment.
[11:07.000 --> 11:10.000] We had Seb who played.
[11:10.000 --> 11:12.000] Corless one.
[11:12.000 --> 11:13.000] Yeah.
[11:13.000 --> 11:16.000] Corless Runt, who was a.
[11:16.000 --> 11:19.000] Kind of a tank born Krogan.
[11:19.000 --> 11:24.000] With a baby face and eight feet to nine feet tall.
[11:24.000 --> 11:27.000] And.
[11:27.000 --> 11:28.000] And.
[11:29.000 --> 11:30.000] Yeah.
[11:30.000 --> 11:31.000] Yeah.
[11:31.000 --> 11:33.000] He has a baby face, right?
[11:33.000 --> 11:34.000] Yes, we did confirm that.
[11:34.000 --> 11:35.000] Okay.
[11:35.000 --> 11:36.000] Cool.
[11:36.000 --> 11:37.000] And.
[11:37.000 --> 11:41.000] You know, kind of just got really sleepy for a lot of periods of this entire
[11:41.000 --> 11:42.000] campaign.
[11:42.000 --> 11:43.000] He was so happy.
[11:43.000 --> 11:45.000] He just couldn't stay awake.
[11:45.000 --> 11:46.000] Yeah.
[11:46.000 --> 11:48.000] So yeah, he just kind of.
[11:48.000 --> 11:49.000] But you know what?
[11:49.000 --> 11:52.000] He also gave me a couple of pieces of.
[11:53.000 --> 11:54.000] Yeah.
[11:54.000 --> 11:55.000] Yeah.
[11:55.000 --> 11:56.000] Yeah.
[11:56.000 --> 11:57.000] Yeah.
[11:57.000 --> 11:58.000] Yeah.
[11:58.000 --> 11:59.000] Yeah.
[11:59.000 --> 12:00.000] Yeah.
[12:00.000 --> 12:01.000] Yeah.
[12:01.000 --> 12:02.000] Yeah.
[12:02.000 --> 12:05.000] You also have Seb to thank for.
[12:05.000 --> 12:09.000] For the, the, the red angry crystal monster that.
[12:09.000 --> 12:11.000] It's planets now.
[12:11.000 --> 12:14.000] I thought we had to thank me for that.
[12:14.000 --> 12:15.000] You're part of you.
[12:15.000 --> 12:17.000] You were the, you were the father of it.
[12:17.000 --> 12:18.000] Technically.
[12:18.000 --> 12:19.000] Great.
[12:19.000 --> 12:20.000] Yeah.
[12:21.000 --> 12:22.000] Yeah.
[12:22.000 --> 12:25.000] Cause you brought it over, but.
[12:25.000 --> 12:28.000] And then we had Aaron.
[12:28.000 --> 12:31.000] Who played Theodore Ronan Hunter.
[12:31.000 --> 12:34.000] The human oversight manager.
[12:34.000 --> 12:38.000] Of all of these new pathfinders and.
[12:38.000 --> 12:42.000] The crew of the wolf pack.
[12:42.000 --> 12:44.000] We may or may not get a.
[12:44.000 --> 12:46.000] An additional bit of audio that I'll.
[12:47.000 --> 12:52.000] Add on to this where I talked to Aaron about his thoughts on the campaign.
[12:52.000 --> 12:57.000] And then of course I am the other Chris, the GM Chris,
[12:57.000 --> 13:00.000] and I played everybody else in the galaxy.
[13:00.000 --> 13:04.000] So, yeah, this is a post mortem.
[13:04.000 --> 13:05.000] So.
[13:05.000 --> 13:08.000] I suppose we should probably just kind of get around,
[13:08.000 --> 13:10.000] go around the table and.
[13:10.000 --> 13:11.000] I set the body.
[13:11.000 --> 13:12.000] Yeah.
[13:13.000 --> 13:14.000] Yeah.
[13:14.000 --> 13:16.000] Like, how is that?
[13:16.000 --> 13:18.000] Let's start with like, let's start with the, the positive,
[13:18.000 --> 13:20.000] then we'll do the bad.
[13:20.000 --> 13:26.000] So what did everybody can like, if you guys can like think of something that like.
[13:26.000 --> 13:31.000] You really enjoyed about the, about the episode or about the, about the campaign.
[13:31.000 --> 13:35.000] Or, or should I do a, or should I do the premise of the campaign first?
[13:35.000 --> 13:36.000] Adam.
[13:37.000 --> 13:40.000] I think the premise is, I, that sounds like the, the, you know,
[13:40.000 --> 13:42.000] kind of briefly mentioned.
[13:42.000 --> 13:47.000] Like what, what had happened in season one and kind of how you came about season.
[13:47.000 --> 13:50.000] Two, that's kind of seems like a good starting point.
[13:50.000 --> 13:51.000] Okay.
[13:51.000 --> 13:57.000] So, yeah, with wolf pack one, it was sort of a search for the McGuffin.
[13:57.000 --> 14:00.000] I.e. the, the, the authority and like the virtual race and stuff.
[14:00.000 --> 14:03.000] And I loosely based that off of.
[14:04.000 --> 14:07.000] Like that, that whole premise was loosely based off of transformers.
[14:07.000 --> 14:09.000] If I'm being honest.
[14:09.000 --> 14:10.000] Yeah.
[14:10.000 --> 14:15.000] Like the authority were basically like they could inhabit the remtech and like reshape it to their,
[14:15.000 --> 14:18.000] their needs. So it kind of reminded me of like transformers.
[14:18.000 --> 14:19.000] And so I kind of.
[14:19.000 --> 14:22.000] Modeled that like they're kind of like whole premise off of that.
[14:22.000 --> 14:27.000] I did include in wolf pack season one.
[14:28.000 --> 14:33.000] sense of a large space fairing or some, some kind of space fairing threat.
[14:33.000 --> 14:36.000] That could, that was, that had eaten the scourge.
[14:36.000 --> 14:41.000] Or it may even been responsible for the scourge cuz in, in the lore of Mass Effect Andromeda,
[14:41.000 --> 14:43.000] there is.
[14:43.000 --> 14:50.000] Mention of, of an adversary that the jar Dan, the ancient species of the helios cluster.
[14:50.000 --> 14:55.000] dealt with and where the scourge energy kind of comes from.
[14:55.000 --> 15:10.000] But it doesn't really go into a whole lot of details as to like how the weapon was dispersed or like how it got there, other than that it was the adversary was behind it, or the this other faction was behind it, this name was behind it.
[15:11.000 --> 15:22.000] So I took that and decided to base season two off of another Saturday morning kind of cartoon that eventually got a CGI thing.
[15:23.000 --> 15:31.000] Shadowrun or no, Shadow Raiders or war planets with the beast planet.
[15:31.000 --> 15:40.000] That was a it was a show about a solar system that had the deal with this world eating planet.
[15:40.000 --> 15:46.000] And they had to try and escape it or stop it somehow.
[15:46.000 --> 15:59.000] So that was kind of the original premise for like the Garoth creature. And then I had already kind of been pulling inspiration for like stuff in Wolfpack in the Mass Effect Andromeda from Lovecraft.
[15:59.000 --> 16:09.000] Like the authority are kind of also a blend of like but also a blend of the Yethians from from Lovecraftian mythos.
[16:10.000 --> 16:32.000] And so I went a step further and kind of just had that the Jardan are basically like the older things, and the Garoth is actually growth, which was a creature that eats planets that is in a delta green scenario.
[16:33.000 --> 16:54.000] That the mego are trying to summon to earth, and it's from Andromeda, because, and then another another threat you guys dealt with in season one and it gets more prevalent in season two was the the Zen species, which are the energy insects that inhabit people's minds and nervous systems and controls them and such.
[16:55.000 --> 17:07.000] Those are based off of the insects of Shagai, which is also in the mythos in the Lovecraftian mythos is set in the Andromeda galaxy, and their planet was eaten by the growth.
[17:07.000 --> 17:19.000] So I again just kind of borrowed from Lovecraft and the and the myth and the extended mythos to create aliens and threats for you guys in Wolfpack season two.
[17:19.000 --> 17:24.000] I mean that season two is canonically in the Lovecraft universe.
[17:24.000 --> 17:37.000] No, but I'm just, I mean I'm just following in the in the footsteps of the original Massavic trilogy where like there was a ton of inspiration from the Lovecraft Cthulhu mythos like the Thorian the Reapers themselves.
[17:37.000 --> 17:50.000] When you think about it, hg Lovecraft wrote Cthulhu not to create like a separate universe necessarily.
[17:50.000 --> 18:03.000] I mean obviously there was the Eldridge horrors that came from the other realm, but was to kind of poke at the fact that you know at any point in time there is the possibility that like another dimension could tear into hours.
[18:03.000 --> 18:08.000] Or like our world could end because of like we're just a small moat of dust in the universe.
[18:08.000 --> 18:19.000] So it's not really that we went to the Cthulhu universe, but like a form of it from its dimension came here.
[18:19.000 --> 18:21.000] Sure.
[18:21.000 --> 18:23.000] I just.
[18:23.000 --> 18:24.000] That sounds right.
[18:24.000 --> 18:25.000] So I'm going with it.
[18:25.000 --> 18:26.000] Okay.
[18:27.000 --> 18:35.000] I also knew that I wanted to expand like beyond Helius because much like PB in Massavic Andromeda.
[18:35.000 --> 18:38.000] To me, Helius had been done.
[18:38.000 --> 18:49.000] So I wanted to see more of the Andromeda galaxy. So I came up with my own neighboring cluster for you guys to explore, which was the Praxlon at Rift.
[18:50.000 --> 18:51.000] Yeah.
[18:51.000 --> 18:58.000] And it's also where we got like to meet like the zyclot species that was being dominated by the zan.
[18:58.000 --> 19:02.000] You also got to meet the Lettivara.
[19:02.000 --> 19:13.000] Kind of a nice little like connective tissue to like potentially to the greater Massavic universe.
[19:13.000 --> 19:20.000] And also you guys got to like check out like again, like alien planets and actually be pathfinders and pathfind.
[19:20.000 --> 19:21.000] So.
[19:21.000 --> 19:23.000] Did find paths.
[19:23.000 --> 19:35.000] Yeah, because I feel like in Wolfpack one, you guys were pathfinders, but you guys were just the whole campaign centered around you guys chasing a McGuffin and not actually pathfinding planets. So.
[19:35.000 --> 19:36.000] Yeah.
[19:36.000 --> 19:44.000] This way, like we had that introductory season and then the next season, we actually got to check out some new stuff. So.
[19:44.000 --> 19:53.000] I think this like my framework for this campaign was a little bit large, like was probably like double the size of my framework for.
[19:53.000 --> 20:00.000] The original season, which could explain why it's almost doubled the length of season one.
[20:00.000 --> 20:04.000] Does track better.
[20:04.000 --> 20:15.000] We also got to like play around with more with like time, like how long we actually got like figured out like how long it would take you guys to travel the locations and stuff in this one, which we kind of were a little bit more willy nilly in season one.
[20:15.000 --> 20:28.000] I think also we improved upon the combat system because before we were even like really getting into the game, Dave and I spent some time like extensively reviewing the combat.
[20:29.000 --> 20:33.000] I think he remembers most of them more than I do, obviously, but.
[20:33.000 --> 20:38.000] Adam, how much how well do you think we did from season as a listener of season ones like.
[20:38.000 --> 20:40.000] Four hour combat session.
[20:40.000 --> 20:41.000] Yeah.
[20:41.000 --> 20:54.000] First combat system when you were fighting the Raiders was, I mean, it was entertaining. Don't get me wrong. It was like, I was kind of, I didn't even know I was going to be every in one of these games, but it was just kind of hearing you guys break it down and all that.
[20:55.000 --> 21:01.000] Like it took forever, but it wasn't like I took no shit.
[21:01.000 --> 21:12.000] Chris, I went out and started taking bins off the top of my house and resewing them with silicone so it wouldn't leak and I was done with the job of doing that.
[21:12.000 --> 21:16.000] And like we weren't done with combat.
[21:17.000 --> 21:22.000] That one was still being chased by that, but it was still chasing that raider brought with the suit.
[21:22.000 --> 21:25.000] The souped up stats of I have everything.
[21:25.000 --> 21:29.000] Oh, yeah, he was a level 20.
[21:29.000 --> 21:31.000] Yeah.
[21:31.000 --> 21:34.000] We were learning. We were learning.
[21:34.000 --> 21:36.000] That was rough.
[21:36.000 --> 21:41.000] Well, I feel like we definitely did learn between season one and season two.
[21:41.000 --> 21:42.000] I hope so.
[21:43.000 --> 21:46.000] Oh, big time. I mean, like the.
[21:46.000 --> 21:54.000] And I mean, it's not easy because it's not really like they're not making money off of this. It was fan generated and it was generated by a few different people.
[21:54.000 --> 21:59.000] And I'm guessing maybe they had a bit of a language barrier because whenever you read some of the stuff, it just doesn't make sense.
[21:59.000 --> 22:07.000] From what I understand, like from what I remember is more like it. I believe the original, like the creator is German.
[22:08.000 --> 22:15.000] And his original like play group, the group that he built the campaign or the rule set and stuff for and like with.
[22:15.000 --> 22:21.000] They were more into like wargaming like they wanted to like run Mass Effect Wars.
[22:21.000 --> 22:29.000] Oh, so a lot of like a we don't really touch a lot on that kind of stuff in the game because like that's not what I want to play or want to run.
[22:30.000 --> 22:33.000] Yeah, play 40k if you want to do that. Like that's not Mass Effect.
[22:33.000 --> 22:38.000] Yeah. Well, I mean, it's like kind of like the Reaper War, like they wanted to like do some stuff about with the Reaper War.
[22:38.000 --> 22:40.000] I think. Yeah.
[22:40.000 --> 22:46.000] Yeah, we, I was looking for like, like, I, again, I've said this before, I think on the last post Mortimer and stuff we've done on this.
[22:46.000 --> 22:56.000] I found out about this setting or the system through the Leviathan Files podcast, which they took this camp, this rule set.
[22:57.000 --> 23:01.000] And just kind of played Willie Nilly with it so that they could run their Mass Effect campaign.
[23:01.000 --> 23:04.000] And in that spirit, I did the same thing.
[23:04.000 --> 23:09.000] Like we just kind of picked what we've picked the rules we needed to run this game.
[23:09.000 --> 23:10.000] So.
[23:10.000 --> 23:22.000] That in your, your wheelhouse is more narrative play games, not these like, like, I think, I think that was the most, at least me with me with you guys by the most grindy.
[23:23.000 --> 23:25.000] I think it was a really specific.
[23:25.000 --> 23:34.000] We will oriented game for like combat where whenever we did dialogue and role playing, it was just much more seamless.
[23:34.000 --> 23:44.000] Like the rules were a lot more straightforward and more streamlined for combat and like activities were fucking so convoluted, so thick.
[23:44.000 --> 23:45.000] Yeah.
[23:45.000 --> 23:46.000] Yeah.
[23:46.000 --> 23:48.000] In a way it's kind of more complicated than even Shadowrun.
[23:48.000 --> 23:49.000] Yeah.
[23:49.000 --> 23:50.000] In some ways.
[23:50.000 --> 23:51.000] Yeah.
[23:51.000 --> 23:59.000] Like, like, I think we, I could have like run a smoother game if I, if I just converted Shadowrun to Mass Effect.
[23:59.000 --> 24:05.000] I don't get a headache whenever I read the Shadowrun book.
[24:05.000 --> 24:08.000] Like I do whenever I read the Mass Effect book.
[24:08.000 --> 24:15.000] And I think it's because of grammar, but also like, there's a lot of repeating of rules and there's a few contradictory rules.
[24:15.000 --> 24:26.000] But I think that's what I think is, is that we have to have grenades work and unclear, some of the rules are unclear about how other specialized weapons and equipment really work.
[24:26.000 --> 24:31.000] But as far as like straightforward combat with simple tools and weapons, like, it's, it's not bad. It's not bad at all.
[24:31.000 --> 24:32.000] Yeah.
[24:32.000 --> 24:41.000] I enjoyed it was just like, you know, now I really understand what you're saying when there's so many of us and it's like, it's such a heavy rule oriented game.
[24:42.000 --> 24:52.000] It's not like we know it off the back of our hands. Like, it's like it's like, we're church boys that have been going to church every Sunday since we were like five and we know certain past blah blah blah.
[24:52.000 --> 25:00.000] We didn't, we didn't, we didn't know that. But I mean, like, I think we, I think we did really well for, you know, how we.
[25:00.000 --> 25:02.000] Prem studied that and figured it out.
[25:02.000 --> 25:08.000] Yeah, I think, I think we did the best that we could with the material we had for like to run this game.
[25:08.000 --> 25:09.000] Lots.
[25:09.000 --> 25:19.000] I will say a lesson I've learned. I'm not going to be running a large, like, group of players for a while after this.
[25:19.000 --> 25:34.000] Like, I've, I've literally walked out of, not walked out, but like I've walked through the fire of two campaigns that lasted longer than 20 sessions with seven to eight people players per.
[25:34.000 --> 25:35.000] Yeah.
[25:35.000 --> 25:38.000] I think you had to be.
[25:38.000 --> 25:46.000] So you had four characters being played between two people. Yes, that is also true. Yeah.
[25:46.000 --> 25:50.000] So that's a really, it was like seven to nine.
[25:50.000 --> 25:54.000] No, that's the thing. It probably made it a lot more,
[25:54.000 --> 25:57.000] a lot worse than what you're probably thinking.
[25:58.000 --> 26:09.000] Not really because no, when we were using our, like, dual character situation on the ground, we only had one character, except for that one time where Josh had two, but
[26:09.000 --> 26:12.000] special snow. Yeah.
[26:12.000 --> 26:21.000] Didn't really add to the complexity of all the mechanics and everything. It's just put more NPCs on the ship, basically. Yeah.
[26:22.000 --> 26:24.000] And also, like, I just kind of.
[26:24.000 --> 26:27.000] They're actually PCs, not NPCs, but yeah. Yeah.
[26:27.000 --> 26:33.000] And honestly, I was just like, I've, I've been, I've gotten burned out from, like, having this made, like, having to, like, heard this many cats.
[26:33.000 --> 26:39.000] So I don't think I'll be running with this, like, like this larger group for a while.
[26:39.000 --> 26:49.000] So I think you should be given some sort of like special RPG community award for like juggling the most amount of people in an RPG. Like, it's, it was pretty impressive.
[26:50.000 --> 26:57.000] You must either have a very good memory or at least somewhat extensive notes to have kept track of us like that, because holy fuck.
[26:57.000 --> 27:04.000] Um, a little bit of column A, a little bit of column B and less than you expect.
[27:04.000 --> 27:12.000] Eh, like, I pull it off, or at least I faked it till I made it, or faked until it ended.
[27:12.000 --> 27:17.000] I don't know. I think you're just being modest. I think maybe.
[27:17.000 --> 27:19.000] So, uh, yeah, I guess.
[27:19.000 --> 27:25.000] Yeah. So now we got some, uh, any other, anybody else have like some, uh, some lessons they learned since we're kind of just doing it.
[27:25.000 --> 27:30.000] We're currently going into like kind of the, the criticalness of it first.
[27:30.000 --> 27:31.000] Dave.
[27:31.000 --> 27:32.000] It's too critical.
[27:32.000 --> 27:35.000] But she got for us. Yeah. Oh, I'm certain now.
[27:35.000 --> 27:37.000] Yeah.
[27:37.000 --> 27:40.000] You can speak critical about this.
[27:41.000 --> 27:53.000] Well, I learned that I need to stick to my guns about multiple things. Like when we first started, I was like, okay, I'm going to only have my character actually show up on the ground mission.
[27:53.000 --> 27:58.000] When we are down people and we need more people for the way mission.
[27:58.000 --> 28:04.000] And then like halfway through, I forgot about that. And I was just there all the time, regardless.
[28:04.000 --> 28:08.000] We all forgot about that, I think. Yeah. Yeah.
[28:08.000 --> 28:25.000] That's the reason that it took like, maybe six or seven entire episodes before I actually gained any XP because we had everyone there and I was fine with just being, uh, basically playing as the NPCs, not actually being down there doing rules on combat and stuff.
[28:25.000 --> 28:26.000] And that was fine.
[28:26.000 --> 28:33.000] But me going down there all the time made the party bigger, which was part of the problem.
[28:33.000 --> 28:47.000] That being said, later on in the, the season, we were missing people here and there all the time anyways. So I think we ever had an entire roster of people down there for combat.
[28:47.000 --> 28:49.000] Yeah.
[28:49.000 --> 28:59.000] And not just to kind of go back to like, again, my burn, my, my, my long group burnout thing is like, I think a part of that is also like the fact that we had kind of some, some players that were a little unreliable.
[28:59.000 --> 29:04.000] And like, that's fine. Life happens. I'm not, I'm not angry. I'm just disappointed.
[29:04.000 --> 29:17.000] Um, but I think honestly part of that is like may have been like why I can't think I'm done with like long groups like I want a small group that is consistent for the next thing I run. So.
[29:17.000 --> 29:22.000] But sorry, going back to your, your, your, back to your spotlight.
[29:22.000 --> 29:38.000] That's honestly the biggest thing. I should have remembered that. And when we first went into this, I was just going to be, um, I was just going to be Merrick. I wasn't going to have a look of B here.
[29:38.000 --> 29:39.000] Yeah.
[29:39.000 --> 29:49.000] I'm like, I don't know. I feel like I should bring her, especially since Adam's like, Oh, I'm really excited to play with all these new characters. And then two of us decided to not bring the old characters.
[29:49.000 --> 29:52.000] It's like, Oh, no, we got to bring them now.
[29:52.000 --> 30:01.000] It was actually, it was interesting doing that, trying the mechanics out of, Oh, I have multiple characters I can be.
[30:01.000 --> 30:08.000] And one of them is basically just a voice like not actually there for combat for the most part.
[30:08.000 --> 30:13.000] So I was like, partially jamming in a way.
[30:13.000 --> 30:17.000] At least with talking as characters.
[30:17.000 --> 30:21.000] Yeah, it was a different experience for sure.
[30:21.000 --> 30:26.000] You had a pretty big hand in making sure that combat went smoothly.
[30:26.000 --> 30:36.000] Some, like either you or I would pick out something, but you would be like on the ball fast to like figure out where that was. And I think, I think that needs a bit of a commendable mention as well, because that.
[30:36.000 --> 30:38.000] That is an easy.
[30:38.000 --> 30:39.000] Yeah, well, thank you.
[30:39.000 --> 30:41.000] In the middle of the game.
[30:41.000 --> 30:46.000] Well, it helped that I started making like battle maps to try to keep track of everything.
[30:46.000 --> 30:49.000] Yeah, it was also very helpful. Yeah.
[30:49.000 --> 31:01.000] As much as like, I'm not really a map man, which is weird because I come get commissions to make maps, but as much as I'm not a map GM like I did find them.
[31:01.000 --> 31:02.000] Sometimes helpful.
[31:02.000 --> 31:03.000] Yeah, they're handy.
[31:03.000 --> 31:05.000] When they weren't infuriating.
[31:06.000 --> 31:11.000] I was just like, when I was like, no, I vision this way.
[31:11.000 --> 31:13.000] But you put it, you placed it this way.
[31:13.000 --> 31:14.000] I guess it's not that way.
[31:14.000 --> 31:15.000] I thought.
[31:15.000 --> 31:17.000] Well, I'll just go home.
[31:17.000 --> 31:18.000] No, that's the thing.
[31:18.000 --> 31:25.000] Me putting out up a map and saying this person's here. That's not cast in stone. That's a generalization.
[31:25.000 --> 31:27.000] Yeah.
[31:27.000 --> 31:29.000] Your word is law.
[31:30.000 --> 31:35.000] I'm saying it's fine. It was I did like them despite like my initial like trepidation's about.
[31:35.000 --> 31:36.000] Okay.
[31:36.000 --> 31:37.000] Yeah.
[31:39.000 --> 31:43.000] Any other lessons we learned while doing this game.
[31:43.000 --> 31:50.000] Mark, what do you got for us here? What about, huh? How about we use a staff there? How would we learn?
[31:50.000 --> 31:58.000] People trying to teach me the power of friendship and I was really my character was just like, I really don't want to do that.
[31:59.000 --> 32:00.000] Yeah.
[32:04.000 --> 32:07.000] Try so hard to not make you a psychopath.
[32:09.000 --> 32:10.000] I'm fighting the losing battle.
[32:13.000 --> 32:14.000] I didn't say he was a psychopath.
[32:14.000 --> 32:20.000] I would just say that he was a bit of a sociopath, you know, he had emotions. He was just like, he just didn't give a fuck about ours.
[32:20.000 --> 32:21.000] True.
[32:22.000 --> 32:25.000] But that's fine. You have to have a great, you have to have a diverse group of characters.
[32:25.000 --> 32:27.000] Otherwise, there's nothing to really.
[32:27.000 --> 32:30.000] There's there's nothing to really distinct one character from another, right?
[32:30.000 --> 32:31.000] Fair.
[32:31.000 --> 32:32.000] Yeah.
[32:32.000 --> 32:38.000] I think the biggest takeaway I could take from the way that I'm just trying to think of something on the spot.
[32:38.000 --> 32:54.000] But I think the biggest takeaway I could think of is the one thing that Chris does really well is he gives everybody kind of an opportunity to like either really role play their character or second gives them almost exactly what you kind of want out of your character.
[32:54.000 --> 32:55.000] Okay.
[32:55.000 --> 32:58.000] Okay. I try. I'm glad that that's comes through.
[32:58.000 --> 32:59.000] Yeah.
[32:59.000 --> 33:06.000] It came through with me specifically, like, and there's like, okay, Mark, it's like, you're you can do this.
[33:06.000 --> 33:09.000] It's like, well, I'm just going to go back to the ship and hang out.
[33:09.000 --> 33:12.000] Hey, and I category.
[33:12.000 --> 33:18.000] I categorically agree with that because I got to bring my character from another galaxy.
[33:18.000 --> 33:24.000] So what does that come from an old campaign that probably unless I unless we go back and like,
[33:24.000 --> 33:30.000] re like kind of like, re-combobulate the Milky Way campaign, we'll probably never see the light of day.
[33:30.000 --> 33:31.000] Yeah.
[33:31.000 --> 33:32.000] Going to.
[33:32.000 --> 33:39.000] We're just going to, you know, we're just going to, we're just going to add him in there. You know, he's the DLC, you know, the Milky Way character.
[33:39.000 --> 33:40.000] Yeah.
[33:40.000 --> 33:41.000] Yeah.
[33:41.000 --> 33:46.000] You kind of were the DLC character for this one because like you were able to come back to us in game.
[33:46.000 --> 33:47.000] I was I.
[33:47.000 --> 33:48.000] Yeah.
[33:49.000 --> 33:51.000] I don't know.
[33:51.000 --> 33:58.000] I feel like you were less side, Missani and more like a sumie, like just the shit to stir.
[33:58.000 --> 33:59.000] Yeah.
[33:59.000 --> 34:00.000] Yeah, yeah.
[34:00.000 --> 34:01.000] Yeah, yeah.
[34:01.000 --> 34:03.000] No, I was like a krogan kasumi.
[34:03.000 --> 34:05.000] It's because he was a fun character.
[34:05.000 --> 34:06.000] I liked her.
[34:06.000 --> 34:07.000] Yeah.
[34:07.000 --> 34:08.000] You know, the core.
[34:08.000 --> 34:09.000] I'm not.
[34:09.000 --> 34:11.000] I'm not going to catch.
[34:11.000 --> 34:17.000] Her profession wasn't necessarily my niche though. I'm not much of a thief.
[34:17.000 --> 34:19.000] So then I'm just going to take it.
[34:19.000 --> 34:20.000] Fair.
[34:20.000 --> 34:21.000] What was that?
[34:21.000 --> 34:22.000] I don't need to speak it out.
[34:22.000 --> 34:31.000] The cool thing that happened in this is that you had a Dave and that was such like, I mean, I do, I've ran games.
[34:31.000 --> 34:37.000] My entire like, you know, when I ran Delta Green for one last.
[34:37.000 --> 34:46.000] You knew the rules pretty well. I knew the rules and you kind of help coaching him and that was something that I've really appreciated.
[34:46.000 --> 34:56.000] Just watching it on the table here, just having someone that you could actually defer to like Dave, what about this and he'll look it up or something like that.
[34:56.000 --> 35:00.000] And then like the game continues and that made it very like seamless.
[35:00.000 --> 35:09.000] And like, I know I relied on Dave heavily because every time I looked at a character, the character sheet was like, I was looking at it for the first fucking time.
[35:09.000 --> 35:12.000] I was like, all right, there's a lot of shit here.
[35:12.000 --> 35:14.000] How do we do this?
[35:15.000 --> 35:20.000] And, you know, it was a complicated system and there being two of you guys doing it.
[35:20.000 --> 35:23.000] And just the Cogee.
[35:23.000 --> 35:24.000] I wish I had Cogee.
[35:24.000 --> 35:30.000] I'm sure the newer games that I run that not a lot of people are familiar with it.
[35:30.000 --> 35:39.000] I can imagine that takes a lot of pressure off of you unless you focus on the game at the same time.
[35:40.000 --> 35:45.000] Like, you know, contributing to everybody's overall learning experience of how to play the system.
[35:45.000 --> 35:50.000] So it was like the dynamic that you two had was very beneficial.
[35:50.000 --> 35:54.000] And yeah, it was, you know, it was great.
[35:54.000 --> 35:56.000] I liked that.
[35:56.000 --> 36:01.000] That's about my favorite thing of just like sitting down with this system for the first time.
[36:01.000 --> 36:03.000] And, you know, I've listened to it.
[36:04.000 --> 36:10.000] And I roughly know D20 in general, though it's not my particular flavor.
[36:10.000 --> 36:17.000] But yeah, just the resource that I have in a second GM was like, it was amazing to watch.
[36:17.000 --> 36:20.000] Yeah, I have time.
[36:20.000 --> 36:23.000] I'm actually helping too much.
[36:23.000 --> 36:29.000] Dave, I actually, I'm going to take a, take a page from Chris's book today.
[36:29.000 --> 36:37.000] No, I give you a, like the greatest of awards for like co GM, or like, like GM awards.
[36:37.000 --> 36:46.000] Cause like, honestly, man, like, I don't know if we'd be able to do half of some of the games that we've done in the past without the Dave Editions.
[36:46.000 --> 36:52.000] I've only done Dave Editions a couple of times, but they've been no handy when you have done them.
[36:52.000 --> 36:54.000] Like, you did it for the massive game.
[36:54.000 --> 36:55.000] You did it for Shadowrun.
[36:55.000 --> 37:01.000] Like, you've done it for these, like, very complex, like, spreadsheet style systems.
[37:01.000 --> 37:10.000] Yeah, I'm kind of getting tired of spreadsheets systems because, oh, no, well, like, I'm happy to help and try to make sense of it.
[37:10.000 --> 37:18.000] I don't hate doing character shoots and redesigning them, but those kind of games just make it so difficult on everyone.
[37:18.000 --> 37:21.000] You can only simplify it so much.
[37:21.000 --> 37:34.000] Well, I mean, a clips phase probably won't be that bad. And I mean, like, red markets is pretty simple, which is funny because red markets is basically a game about spreadsheets because it's economic horror.
[37:34.000 --> 37:44.000] But I digress. Yeah, you deserve all the love because you were invaluable at times in this game.
[37:44.000 --> 37:46.000] Well, I appreciate that. Thank you very much.
[37:47.000 --> 37:50.000] Yeah.
[37:50.000 --> 37:53.000] All right.
[37:53.000 --> 38:04.000] So I guess the next thing here is, yeah, who's got some fun moments that they recall from the campaign that they'd like to shout out or like kind of bring it forward.
[38:05.000 --> 38:08.000] Yeah.
[38:08.000 --> 38:10.000] Yeah.
[38:10.000 --> 38:18.000] And we actually had to, like, figure out with it because the game had this, had the system for, like, environmental hazards.
[38:18.000 --> 38:28.000] It's like, well, how hard, how, how bad will he, will he suffer from jumping from halo, like, from, from orbit or from a low orbit?
[38:28.000 --> 38:30.000] Apparently not that much.
[38:31.000 --> 38:40.000] And like technically all the lightning damage that we inflicted on you was null and void because it is impossible to actually get harmed by lightning while you're in mid air.
[38:40.000 --> 38:44.000] I was struck, but it was more like, that is so cool.
[38:44.000 --> 38:51.000] Ladies and gentlemen, if you're keeping up at home, that's the first time the Canadians ignored my logic.
[38:51.000 --> 38:53.000] And it wouldn't be the last.
[38:53.000 --> 38:56.000] Well, certainly not the last.
[38:57.000 --> 39:03.000] I assume you're wrong. Wow. Wow. Hey, hey, hey, hey, at least we're polite about it.
[39:03.000 --> 39:07.000] You were politely denied reality. Yes.
[39:07.000 --> 39:13.000] Yeah. I would also like to, I would also like, okay, what highlight I want to bring up right now.
[39:13.000 --> 39:20.000] And Adam, Adam's attempt to befriend Josh's character.
[39:20.000 --> 39:25.000] And denied every at every avenue.
[39:26.000 --> 39:35.000] Just epic advances with epic shutdowns. Like the friendship became a rivalry by the end, I think, really.
[39:35.000 --> 39:39.000] Yeah, that was, that was the stuff that happened off Mike in the beginning, even for Josh.
[39:39.000 --> 39:43.000] I've ever heard my sweet bill set poems.
[39:43.000 --> 39:48.000] But, you know, it's like, I'm gonna be free in here. I'm gonna be his best friend.
[39:48.000 --> 39:52.000] I'm gonna be obnoxious about it too. And then just right out the fucking gate.
[39:52.000 --> 39:58.000] The crush robes up a planet like, oh, this is whatever the bullshit that the aquariums need kind of planet it.
[39:58.000 --> 40:04.000] But it belongs to the Vortia and all that. So it just like dead dumb luck at the very beginning.
[40:04.000 --> 40:09.000] Just kind of put us in odds. And I mean, it's.
[40:09.000 --> 40:16.000] I mean, there was a dumb luck there. There was some things that these guys know the prime thing behind the scenes with me that I brought into the game.
[40:16.000 --> 40:19.000] I'm sorry for that. No, it's fine. I mean, it did not.
[40:19.000 --> 40:26.000] I've never got mad at Josh. I mean, I did think about breaking he loves Nick, but I never got mad at Josh.
[40:26.000 --> 40:30.000] Yeah, I've got to give him a little edge here. He's not breaking his character.
[40:30.000 --> 40:36.000] He just, he didn't, he didn't break. He didn't compromise. He was like, no, I am role played this to the end.
[40:36.000 --> 40:39.000] My character is determined.
[40:39.000 --> 40:40.000] Yeah.
[40:40.000 --> 40:41.000] He's good.
[40:41.000 --> 40:42.000] No.
[40:42.000 --> 40:44.000] It will touch me there.
[40:44.000 --> 40:50.000] It was like really beautiful. You just like, like I said, the luck of it and me not knowing Josh and Josh's personnel.
[40:50.000 --> 40:55.000] And not Josh, not knowing mine. Like, there's a certain point that this nice turns into vindictiveness.
[40:55.000 --> 41:01.000] And we Thornsberg's hope grudges, sir.
[41:01.000 --> 41:05.000] What he's trying to say is you're not allowed in Kentucky.
[41:05.000 --> 41:07.000] Watch your hands.
[41:07.000 --> 41:08.000] Oh, no.
[41:09.000 --> 41:13.000] If I could ask, pick up what you're your old man, Josh. Just ask the reason.
[41:13.000 --> 41:19.000] But like, just like, we just kind of just kept fighting with each other amongst of it.
[41:19.000 --> 41:25.000] And like, it did be eventually seem like it. I love Josh's opinion. He made just totally shoot down everything I said.
[41:25.000 --> 41:30.000] But, you know, we've regurgently worked together and saw the value in one another.
[41:30.000 --> 41:35.000] And I think the one time that I actually got the one of my favorite time I ever got the best of Josh,
[41:35.000 --> 41:39.000] because I want to think that I did a lot of, like, you know, dancing, sick and move.
[41:39.000 --> 41:43.000] Little Mac kind of stuff like that was when I still hand I hand our Montana.
[41:43.000 --> 41:46.000] I had my joke crump his show.
[41:46.000 --> 41:51.000] And a martini and a hilo copter parent. Yep. Yeah.
[41:51.000 --> 41:54.000] It wasn't even just a lot. You were just louder than me.
[41:54.000 --> 41:59.000] Yeah. Yeah. I tried to, like, you step your volume, Josh.
[41:59.000 --> 42:00.000] Thank you.
[42:00.000 --> 42:04.000] And the next episode you literally made this joke. So it got out there.
[42:04.000 --> 42:09.000] Yeah. It's just had our, had our Montana was so fucking good.
[42:09.000 --> 42:14.000] Like, I drew art of it. I was good. Fucker said it as I said, hilo copter parent.
[42:14.000 --> 42:21.000] Yeah. You, you just weren't fast enough on the quip. It wasn't even that. It was, he was louder in true American fashion.
[42:21.000 --> 42:26.000] That's one way of looking at it.
[42:27.000 --> 42:42.000] I guess it's another thing that I really liked was being able to explore a clips phase ideas in Mass Effect because, I mean, the writings on the wall in Mass Effect for a lot of the clips phase, you kind of like concepts of like trans humanity and stuff.
[42:42.000 --> 42:47.000] Especially depending on the ending you choose in the original trilogy.
[42:48.000 --> 43:00.000] But I just liked the idea that like, because we had a mean, Adam and had had a conversation over on our PX, I think, when we were discussing Mass Effect game and like making it for fodder for for a gameable material.
[43:00.000 --> 43:06.000] And we talked about like trans humanity in Mass Effect and stuff.
[43:06.000 --> 43:15.000] And the, the fact that I got to like give you like a, like, you chose a vorcha, which is a short lived species.
[43:16.000 --> 43:21.000] Who's bonded to an a sorry, the longest lived species.
[43:21.000 --> 43:25.000] And you have a child with that a sorry.
[43:25.000 --> 43:28.000] And you're not, and like your character.
[43:28.000 --> 43:40.000] Naturally will not get to see her grow up. And the fact that I got to implement a subplot in our campaign, where you will get to see her grow up was like the most like again.
[43:40.000 --> 43:44.000] You created a sympathy pet for the GM, Adam.
[43:44.000 --> 43:47.000] And everybody seemed to be playing along with that too.
[43:47.000 --> 43:52.000] And that was, I was appreciative of you all humor me with that kind of stuff.
[43:52.000 --> 43:55.000] I tried not to take center stage and all that.
[43:55.000 --> 44:02.000] And there's a few of the sessions that we, we did that I, you know, felt like, well, I'm getting a bit too much time here.
[44:02.000 --> 44:04.000] Maybe or maybe we should back off of me a bit.
[44:04.000 --> 44:11.000] And I'll, but I mean, it bounced out pretty well because there's also sessions that I was sitting there like, all right, guys, I'm okay.
[44:11.000 --> 44:20.000] I'm on a ship. Now everybody's doing the red crystal stuff. And, you know, it bounced out, but yeah, it was, it was super fun.
[44:20.000 --> 44:25.000] The red crystal stuff.
[44:25.000 --> 44:29.000] That sounds like a good little time.
[44:29.000 --> 44:30.000] Okay.
[44:30.000 --> 44:40.000] I have to say one of my favorite things that I had to do where everyone was like, who's going to take.
[44:40.000 --> 44:45.000] Chris, Chris's arm. And then it was like, well, I guess I'm going to do it.
[44:45.000 --> 44:47.000] Roll medicine.
[44:47.000 --> 44:53.000] It was like roll medicine. And it's like my medicine score is like the lowest it could be.
[44:53.000 --> 44:57.000] And it was like the worst role that you could get.
[44:57.000 --> 45:07.000] I was waiting for you to go and he cuts off the wrong arm. Yeah.
[45:08.000 --> 45:12.000] If you had rolled like a mat one, that would have happened. Yeah.
[45:12.000 --> 45:19.000] And then we'd have, we'd have a Krogan Jax.
[45:19.000 --> 45:31.000] But yeah, no, the red crystal, the red, so, so I guess for anybody who wasn't aware, like, so yeah, the red, so is basically the math.
[45:31.000 --> 45:45.000] My mass effect, my mass effectified version of red lyrium from the Dragon Age universe because in that Milky Way campaign that Durga came at Durga DLCed out of.
[45:45.000 --> 45:55.000] In his backstory, he, he was on a mission through a mysterious relay that went to a planet.
[45:55.000 --> 45:58.000] A planet called Thedas.
[45:59.000 --> 46:03.000] It's somewhere around the around the Milky Way galaxy.
[46:03.000 --> 46:18.000] And yeah, I kind of just like, again, there's, there's some kind of like behind the scenes, there is some kind of like Easter eggs and hints that the Dragon Age universe is in the same universe as the Mass Effect universe kind of like how like there's the theory that in Warhammer.
[46:18.000 --> 46:37.000] The Warhammer, the original Warhammer fantasy planet like the world is, could very well be in the Warhammer 40 K universe, just as a planet out there that has gone futile like the rest of the galaxy went when the galaxy went dark age.
[46:37.000 --> 47:03.000] So, I played on that in a couple of sessions and through Mass Effect through Dragon Age stuff at Durga back in the Milky Way, including red easel abominations that from on a on a freighter ship that was smuggling red easel from Thedas back into the galaxy for for reasons unknown.
[47:04.000 --> 47:14.000] And when we brought Durga, when Chris, when Chris was able to like game with us again and brought Durga decided he wanted to play Durga again, like we made it work.
[47:14.000 --> 47:25.000] It's like, yeah, yeah, he could have, it, there was, there was definitely a time gap there where like Durga could have like been like gone on to the the arcs and just like left the Milky Way campaign.
[47:25.000 --> 47:34.000] And then I was like, I was writing some stuff down for it. I was like, wait, Durga fought red easel monsters.
[47:34.000 --> 47:40.000] I haven't in now to bring red easel to the Andromeda galaxy.
[47:41.000 --> 47:42.000] Oh, shitty.
[47:42.000 --> 48:00.000] So yeah, I just had it that like, yeah, the red easel particles were like in your biotic amps and slowly growing and like they didn't grow and consume you in the, in the what like 600 years between dark in dark space because you were in cryogenic stasis.
[48:00.000 --> 48:11.000] So, and we already know that like red easel does have a dormancy, a dormancy trait when introduced to like cold weather.
[48:11.000 --> 48:22.000] So, I was also play testing my own like home brewed rules for red easel throughout this campaign so thank you guys for helping me play test the stats for red easel.
[48:22.000 --> 48:26.000] It came in handy when I threw it at Adam again.
[48:26.000 --> 48:32.000] And a bunch of a bunch of people from rpx at jencon this year or last year.
[48:32.000 --> 48:37.000] So last year when this gets posted anyways.
[48:37.000 --> 48:45.000] But yeah, yeah, I really, I'm glad that I was able to insert a bring bring the red easel back.
[48:45.000 --> 48:50.000] And I was thrilled with how scared you guys were of it.
[48:51.000 --> 48:55.000] Oh, that fucking entire partnership with it. Oh my God.
[48:55.000 --> 49:01.000] Yeah, it went very like the thing and alien real fast.
[49:01.000 --> 49:02.000] Yeah, 100%.
[49:02.000 --> 49:04.000] Yeah.
[49:04.000 --> 49:15.000] Yeah, I was really kind of like set back a little bit whenever you're like, whenever I started realizing what it was that you started bringing on like oh, oh no.
[49:16.000 --> 49:20.000] This is like the one thing that like terrifies a frog.
[49:20.000 --> 49:23.000] And so I think it's appropriate that everybody shit their pants.
[49:23.000 --> 49:25.000] And that's a tpk.
[49:25.000 --> 49:28.000] Yeah, it could very well have been a tpk really good.
[49:28.000 --> 49:34.000] It's like what do you do with something that you can't touch if you touch it, you're screwed. There's no role for it.
[49:34.000 --> 49:35.000] You just can't.
[49:35.000 --> 49:36.000] Yeah, you can't.
[49:36.000 --> 49:39.000] You can't use biotics because it makes it bigger and stronger.
[49:39.000 --> 49:40.000] Yeah.
[49:41.000 --> 49:42.000] Now, I have.
[49:42.000 --> 49:48.000] I have your inside of frickin dropship in space.
[49:48.000 --> 49:51.000] So if you blast a hole in the wall, you're fucked that way too.
[49:51.000 --> 49:53.000] Yeah.
[49:53.000 --> 49:56.000] I liked the ways you guys dealt with it.
[49:56.000 --> 50:09.000] Like again, when when Seb took his when runs took his hammer to that and it like unleashed all the energy, the feedback energy that was inside of it and like sure did you guys out suddenly left me with an entire session where you guys were just dead in the water.
[50:10.000 --> 50:11.000] Yeah.
[50:11.000 --> 50:22.000] And it also gave me a chance to to fuck around with with a runs hammer because now it's infected because it's got particulates inside of it or like embedded in it.
[50:22.000 --> 50:27.000] And then those started growing slowly as and then it gave me the whole thing of like.
[50:28.000 --> 50:30.000] Getting infected a little bit and like.
[50:30.000 --> 50:38.000] Getting in touch and it gave me an end to bring in like some more, some of the more dragon agey things, but like to a mass effect through a massive lens.
[50:38.000 --> 50:45.000] I the intelligence behind the ready zone or a spirit of friendship.
[50:45.000 --> 50:50.000] I was able to actually bring in the spirit of friendship.
[50:50.000 --> 50:54.000] Like where did you get that idea? Where did that come from?
[50:54.000 --> 51:01.000] Or what what idea? What inspired you or said for the whole like a spirit of friendship.
[51:01.000 --> 51:08.000] So, well, that was just so like Seb had has had this thing going on like through multiple campaigns of learning the power of friendship.
[51:08.000 --> 51:09.000] Okay.
[51:09.000 --> 51:13.000] And then it just became like by by Wolfpack to run.
[51:13.000 --> 51:16.000] He was just playing run of like, yeah, the power of friendship.
[51:16.000 --> 51:23.000] We're going to do it guys. And then I was just like, well, I mean, in dragon age, there are spirits for every like emotion or every kind of like concept and stuff.
[51:23.000 --> 51:32.000] Like there's spirits of vengeance, spirits of of anger and and and spirits of of of lust and all that kind of stuff.
[51:32.000 --> 51:36.000] It's like, why wouldn't there be a spirit of friendship?
[51:36.000 --> 51:37.000] It's true.
[51:37.000 --> 51:38.000] We have some positive ones.
[51:38.000 --> 51:39.000] Yeah.
[51:39.000 --> 51:52.000] And I mean, once you guys like jettison did the jettison the red Eso that had been building up in runs room into a star for which I then had the Garoth Beast show up.
[51:52.000 --> 52:01.000] Start feasting off the star, collect the red Eso in the process, then get infected himself with the red Eso.
[52:01.000 --> 52:11.000] I took that idea of like, well, this red Eso suddenly got a major boost to its like production and like, or its reproductive abilities and mutation.
[52:11.000 --> 52:16.000] It's now reached like a singularity of consciousness or intelligence.
[52:16.000 --> 52:18.000] And now we have the spirit of friendship.
[52:19.000 --> 52:29.000] Because it was like linked in it was linked in a way to to run at the time. So.
[52:29.000 --> 52:40.000] Also, the whole thing of like the Garoth like siphoning energy from the star that was all originally intended because like that wasn't just me fucking with you guys like, Oh, you just nothing into the star.
[52:40.000 --> 52:44.000] Well, this garage just going to show up and pick up that red crystal before it hits the star.
[52:45.000 --> 53:01.000] That was actually intended like this, the whole star siphoning thing was actually intended because it was my explanation for something from Mass Effect, the original trilogy, where when shepherd meets tally and the Koreans and haestrum.
[53:01.000 --> 53:05.000] They are researching the fact that the star is older than it should be.
[53:06.000 --> 53:14.000] It was sort of like a mystery in the Mass Effect trilogy of like, it was art of the star was artificially aged.
[53:14.000 --> 53:18.000] Like it was centuries or millennia older than it should have been.
[53:18.000 --> 53:28.000] And it was like, they even reference it like dark energy or like the there's like some kind of like a dark Mass Effect field or something inside the star that was affecting it.
[53:28.000 --> 53:37.000] But what I kind of took that of like, maybe the Garoth has visited the Milky Way galaxy or maybe there was once a Garoth in the Milky Way.
[53:37.000 --> 53:45.000] And they since they eat planets, maybe they also siphon energy from stars, which age the stars.
[53:45.000 --> 53:53.000] Because it collects extra energy, it collects extra like material and energy from the stars as it passes them.
[53:53.000 --> 53:56.000] So I got a lot of random plot lines.
[53:56.000 --> 53:57.000] What?
[53:57.000 --> 53:59.000] Got a lot of abandoned plot lines.
[53:59.000 --> 54:00.000] Exactly.
[54:00.000 --> 54:11.000] I mean, that's the whole point of like our tabletop RPGs for me is like, I can take this abandoned plot line from a video game and incorporate it into my tabletop version of that game.
[54:11.000 --> 54:14.000] Yeah, because if they're not going to do it, we will.
[54:14.000 --> 54:23.000] Exactly. I mean, it's just like, if they're not going to run, if they're not going to make an, yeah, if they're not going to make a second Mass Effect Andromeda game, bucket will do it ourselves.
[54:24.000 --> 54:25.000] Yeah.
[54:25.000 --> 54:26.000] Just pull off the infinity gauntlet.
[54:26.000 --> 54:27.000] Yeah.
[54:27.000 --> 54:44.000] So once again, Adam, Adam being like smug and just like, I told you guys don't know.
[54:44.000 --> 54:47.000] It was about the star, not about the Garoth.
[54:47.000 --> 54:48.000] So bite me.
[54:48.000 --> 54:50.000] I will fight him on that.
[54:50.000 --> 54:54.000] And rivalry continues now.
[54:54.000 --> 55:03.000] Chris, what would you say was your favorite moment throughout the campaign and season two?
[55:03.000 --> 55:04.000] Oh, God.
[55:04.000 --> 55:06.000] Be being the GM.
[55:06.000 --> 55:08.000] Actually, give me two perspectives.
[55:08.000 --> 55:10.000] Give me a perspective as the GM, obviously.
[55:10.000 --> 55:15.000] And then give me a perspective as if you were maybe a player, if you could put yourself in that position.
[55:16.000 --> 55:21.000] Well, honestly, being able to.
[55:21.000 --> 55:35.000] Honestly, the, the, the, the shuttle, like the, the red Eso, the, the, the red Eso panic on the shuttle was probably my favorite scene just because I had not intended for it.
[55:35.000 --> 55:38.000] Like, what did you expect to happen?
[55:39.000 --> 55:40.000] Tell me what.
[55:40.000 --> 55:41.000] I will.
[55:41.000 --> 55:42.000] So, okay.
[55:42.000 --> 55:43.000] Let me raise that.
[55:43.000 --> 55:46.000] That entire scenario.
[55:46.000 --> 55:48.000] I pulled from my ass.
[55:48.000 --> 55:50.000] So I actually want an answer to that.
[55:50.000 --> 55:53.000] What did you expect to happen?
[55:53.000 --> 55:55.000] I honestly don't know what I expected.
[55:55.000 --> 55:58.000] I was just like, I legitimately don't know.
[55:58.000 --> 56:01.000] But again, this is one of the things I love about tabletop RPGs is that.
[56:01.000 --> 56:02.000] It.
[56:02.000 --> 56:06.000] The storytelling can be so like organic.
[56:07.000 --> 56:10.000] And it just kind of spontaneous and happens.
[56:10.000 --> 56:12.000] And I don't, and I can't account for it.
[56:12.000 --> 56:15.000] So I just like make jot notes at this point.
[56:15.000 --> 56:17.000] I loved the idea.
[56:17.000 --> 56:23.000] Like when like the, the creature came out of, of, of, of Durga's arm.
[56:23.000 --> 56:25.000] And you had to like cut the arm off.
[56:25.000 --> 56:30.000] And then the crystallized arm fell into the cat corpse pile.
[56:30.000 --> 56:35.000] And started like infecting the cat corpses to make a new abomination.
[56:36.000 --> 56:38.000] And then you guys just like, all right, we're out.
[56:38.000 --> 56:40.000] We're, we're, we're hopping into the vacuum.
[56:40.000 --> 56:43.000] We're, we're getting through the, the, the vacuum seal out of our shuttle disconnect.
[56:43.000 --> 56:44.000] All right.
[56:44.000 --> 56:45.000] We're good.
[56:45.000 --> 56:46.000] We're safe.
[56:46.000 --> 56:48.000] And then you guys, and then you guys start seeing the red crystals flowing,
[56:48.000 --> 56:52.000] like kind of growing out from between the, the vacuum seal of that door.
[56:52.000 --> 56:57.000] As it, as the, as the crystal, the crystal skeleton terminator.
[56:57.000 --> 57:01.000] Je, je, je, je, je, je, je, out of the door.
[57:01.000 --> 57:02.000] Now.
[57:02.000 --> 57:04.000] Yeah, it is now.
[57:05.000 --> 57:10.000] And like attempts to attack you guys. And one of you guys had to roll pilot to.
[57:10.000 --> 57:13.000] Move out of the way so it didn't actually hit your ship.
[57:13.000 --> 57:17.000] And then it was just left there kind of drifting.
[57:17.000 --> 57:19.000] And you guys thought you were safe.
[57:19.000 --> 57:24.000] And then, no, you still need to cut off more of, of, of Durga's arm.
[57:24.000 --> 57:28.000] And deal with that little like mini red.
[57:29.000 --> 57:33.000] I'm gonna say it's just like this crystal.
[57:33.000 --> 57:36.000] I'm like, I think it's just like, I'm going to say that I'm going to see.
[57:36.000 --> 57:38.000] Elisa, like, Elisa, Kristal.
[57:38.000 --> 57:42.000] That, that I think honestly, like, as much as I wanted to say that like my favorite
[57:42.000 --> 57:46.000] thing was like when the Garoth beast, like the, the scourge beast like came into
[57:46.000 --> 57:47.000] view.
[57:47.000 --> 57:50.000] In the solar system and began like beast, planeting towards the plant.
[57:50.000 --> 57:52.000] You guys were on.
[57:52.000 --> 57:56.000] I got to say it was honestly, this, the red, he's so event that happened in the,
[57:56.000 --> 58:14.920] as a GM. Um, as a player, um, I, I honestly think, um, it's probably got to be like fighting,
[58:14.920 --> 58:23.280] fighting Dave solo with like a, by sending like a squad of dudes against, against Merck.
[58:23.280 --> 58:28.880] That was, that was one time. And, and having Sam, and you having Sammy, like having to pilot
[58:28.880 --> 58:34.480] the shuttle away so that like the, the, uh, the, the take in don't like end up getting it
[58:34.480 --> 58:39.880] or like getting to it. And like, you just destroyed that. Yeah. And you guys just, and
[58:39.880 --> 58:48.520] you just somehow surviving the onslaught of like an anointed several, several chosen and
[58:49.000 --> 58:51.160] and a zyclot.
[58:52.120 --> 58:57.680] There can take many. Um, yeah, it was just, it was insane. And it was so fun.
[58:59.680 --> 59:04.720] I also, I also want to say that like I feel, I feel personally that like you guys all had
[59:04.720 --> 59:10.840] really good moments like throughout the campaign, like I, you guys might be able to, you guys
[59:10.840 --> 59:16.040] might contradict me, but like I feel like everyone got a good scene or multiple good
[59:16.040 --> 59:20.680] scenes throughout the campaign. Um, am I, am I wrong?
[59:21.840 --> 59:27.160] Oh, no, no. I think that was one of the great best things about this campaign is everybody
[59:27.160 --> 59:33.360] add a little something for them. Yeah. Like I try my best to kind of like give you guys
[59:33.360 --> 59:37.600] all like a good, like either a session that you were kind of the focus of, or at least
[59:37.600 --> 59:41.880] like have like a session where you guys were one of you guys had a really good spotlight.
[59:42.880 --> 59:49.120] Um, even with us. Oh, also the beat characters. I still feel like each character had stuff
[59:49.120 --> 59:52.400] that happened to them. They weren't just there for no reason, you know?
[59:53.920 --> 59:58.360] Yeah. God. And I didn't even think about the beach party you got, essentially, you guys.
[59:59.400 --> 01:00:03.560] Like I'm talking about like the red, easy thing. And that's like not even in the
[01:00:03] praxlon, it ripped. It was like the beach party thing. And my introduction of like my, my, basically
[01:00:08] the, the, the, the secret Easter egg that the Leviathan is in the, in the Andromeda galaxy
[01:00:16] of the, uh, the Leda Vara. Um, and, uh, the, the beach side town that like everyone's super
[01:00:23] nice and like, you don't have to worry about it, bro.
[01:00:25] Safe here. Everything's cool, aren't you? Yeah, just, just sleep right next to the giant, uh,
[01:00:30] vibrating, uh, crystal orb. It's everything's kosher.
[01:00:34] That massage orb.
[01:00:36] I go, when you first like describe that area, first, I'm like, yeah. Okay.
[01:00:41] There, this is Chris being like, okay, there's actually, um, safe areas where there's no
[01:00:47] hostility and no bad things happening. That's cool. That's good for world built. No.
[01:00:54] That's my secret. You're never.
[01:00:57] No, I'm going to be part of you though, Chris.
[01:01:01] I felt immediately where that was like that. I'm like, oh, this is safe.
[01:01:06] This is never a good thing.
[01:01:09] Yeah. That's just your gamer paranoia. Yeah.
[01:01:13] Yeah.
[01:01:15] That's fucking one of the first stations in fucking dead space.
[01:01:19] Yeah. Right. As you save the fucking neck or morph comes from at your fucking feet.
[01:01:24] Yeah. I mean, to be fair, you guys were completely safe in that village as long as you
[01:01:30] didn't pull out guns or threaten the villagers.
[01:01:34] If you guys had actually threatened the villagers, that's when everything would have
[01:01:37] like tilted on its heel. And suddenly you were dealing with like two or three dozen
[01:01:42] anger and that were like, like basically like vectors from red markets as they just
[01:01:49] came at you with weapons.
[01:01:50] It's fine. We would have been able to take it. Mark almost did.
[01:01:54] Yeah. Mark. I was like, oh man, this is going to get, this is going to get tense.
[01:01:58] Um, actually, I have a question to Adam.
[01:02:02] Um, how, how, how, how scared, how, how, uh, pissed off or like just like, oh shit.
[01:02:11] Did you get when like, uh, when you saw the giant mural of the squid and when,
[01:02:16] and you started going down into the cyclope and ruins beneath the ocean.
[01:02:21] Kind of the mindset when I play games and I mean, I'll make bad decisions
[01:02:26] for interesting outcomes.
[01:02:29] I like you've seen it when we played red markets for, I'll, I'll, I'll, I'll pay to play.
[01:02:35] So it was big. So I mean, it's like son of a bitch.
[01:02:38] I know where this is fucking going, but I mean, I just kind of, I, you know,
[01:02:43] playing it close to the best if I recall, right?
[01:02:45] I did really mention a lot of like, Oh, okay.
[01:02:48] And all that. But I mean, it's like, I mean, everything kind of freaked me out before
[01:02:53] that it was like, it was creepy, but it was more so creepy.
[01:02:56] How nice everyone was.
[01:02:58] And then Mark was there and I stuck, I stuck on Mark, like,
[01:03:01] stink on shit.
[01:03:02] Cause I knew he was just going to go into, going to murder hobo mode.
[01:03:05] And I was like, it's all going to go to hell.
[01:03:07] So I'm going to hell.
[01:03:08] I'm, I'm with Mark.
[01:03:09] I'm following Mark.
[01:03:11] So Mark was actually the true horse in that scenario.
[01:03:17] I like how like part of the session that this kid paid to did become like, all right,
[01:03:22] we need a Tommy needs, needs a babysitter, which is kind of funny because he was hired
[01:03:28] as a babysitter for all of us.
[01:03:31] Yeah, it's his job description.
[01:03:34] Yeah, I know Aaron's not here and I'll, I'll talk to him.
[01:03:37] I, I'll probably talk to him in his audio clip about it.
[01:03:40] I do love his interaction with the council.
[01:03:43] It's like, really, you stuck me with this guy?
[01:03:47] Shit.
[01:03:48] It's like, it'd be nice to give him a human, nice simple human.
[01:03:52] Yeah.
[01:03:53] Yeah.
[01:03:54] He's complaining so much about aliens.
[01:03:57] Yeah, because he's so racist.
[01:03:59] He's racist, he's racist.
[01:04:00] Yeah.
[01:04:02] Um, you're the rest of the human.
[01:04:06] God damn it.
[01:04:08] Isn't that just a human?
[01:04:10] Like, really?
[01:04:13] Anyway, any, any other highlights, guys?
[01:04:18] I mean, I'm also going to throw out there, Chris.
[01:04:23] You gave me an incredibly difficult decision.
[01:04:26] I did.
[01:04:28] And, um, I just want to say how very close everybody was from me actually going the
[01:04:34] opposite way.
[01:04:35] Yeah.
[01:04:37] I was, I gave you that for a reason because like you chose us ex Cerberus.
[01:04:42] I, I, it was right there.
[01:04:45] Like, it definitely weighed on me, but then I thought about it.
[01:04:51] And I'm like, if I do this, I'm going to have to run.
[01:04:55] Like, I'm going to have to run either that or just say I did not.
[01:05:02] Like I did not.
[01:05:03] Yeah, you're just get, you're literally like, you're, you're, you're going to have to
[01:05:05] like deceive them.
[01:05:06] It was like, I totally didn't plant this virus.
[01:05:08] Don't worry.
[01:05:09] I would have rolled really well on judge intent on that.
[01:05:12] Oh my God.
[01:05:13] OK, yeah, that's, I'm sorry.
[01:05:14] Well, Adam, we'll get back to you in a second.
[01:05:16] Like, I, because I know you were trying to say something earlier.
[01:05:19] I can't remember.
[01:05:19] It's good.
[01:05:21] I loved the fact that like Dave is like, all right.
[01:05:24] So Mark's playing Tommy was so should I make Merck Mark, like, like Greg
[01:05:30] Sestero from like, uh, or Merck as in Mark from, uh, from the room.
[01:05:36] And I was like, yeah, but you know, you need to have the himbo feet that we're
[01:05:40] just going to have homebrew here.
[01:05:42] So you get like a charisma.
[01:05:44] You get a charisma boost, but you have a zero.
[01:05:48] I think you get like a plus four or a plus two to your charisma.
[01:05:50] You gave me a plus two to charisma.
[01:05:53] Um, and I'm like, yeah, that's, that's awesome.
[01:05:56] I appreciate the plus charisma, but it's actually a very beneficial stat for a
[01:06:03] character.
[01:06:04] So I wanted to take a negative to it.
[01:06:06] So I'm like, how about I always roll net ones on sense motive.
[01:06:10] Yeah, which is what's like, what's going on here?
[01:06:14] What, what's going on?
[01:06:15] Like, uh, which is what Mark does in the room where he's just like,
[01:06:18] completely oblivious to oblivious who advances from, uh, from, uh, Tommy's
[01:06:25] girlfriend and stuff of that.
[01:06:27] I can't remember her name.
[01:06:28] Yeah.
[01:06:28] Lisa, she's tearing them apart.
[01:06:30] Lisa.
[01:06:31] Yeah.
[01:06:32] Right.
[01:06:32] So every time that I said I rolled that one, it wasn't.
[01:06:35] I probably rolled a 20.
[01:06:36] I think I did roll a 21 point, but I'm like, no, that's not one.
[01:06:40] Yeah.
[01:06:42] The fact that you were actually rolling too is like, thank you for like, you
[01:06:46] weren't just saying like, no, I don't, I don't have to waste.
[01:06:48] I don't have to waste a role here because I just get in that one.
[01:06:50] Nice for a reason.
[01:06:52] There to be used there.
[01:06:56] That is fair.
[01:06:58] But yeah, no, I, that was, uh, I'm glad I was able to, to bring that to you,
[01:07:02] their, uh, mark with, uh, with Tommy and like the, the, the elusive nights.
[01:07:09] And, uh, mighty Chris, like I told you what my answer was beforehand.
[01:07:16] Yep.
[01:07:17] I was extremely close of going against the script.
[01:07:22] It would have been interesting because like, uh, I'm, but no see you.
[01:07:24] I also told Aaron that you had received a, a message from the other ship.
[01:07:31] But Sammy wasn't able to decipher it.
[01:07:33] So he knew that you had gotten a message, but he didn't know what the context was.
[01:07:38] So he had actually, so Aaron had actually been watching your character, had actually
[01:07:42] been prepping the reason why Aaron's had been like prepping his, uh, or like,
[01:07:47] uh, holding off of his turn the entire time is because he was waiting for you
[01:07:51] to make a move.
[01:07:52] If you made a move, I, I, I, I, I, I charged you.
[01:07:56] Yeah.
[01:07:59] No, so I loved, I loved this like kind of, uh, the, the intrigue there.
[01:08:02] I was like, will they won't they?
[01:08:04] I was really wondering what the hell he was doing with that.
[01:08:07] You're not going to help.
[01:08:09] I guess we got this.
[01:08:10] No.
[01:08:12] Yeah.
[01:08:13] You gave him death and that thing is definitely commendable in the beginning.
[01:08:18] First, I can remember because, I mean, the first session six out to me the most just like,
[01:08:23] I mean, it's just kind of the training day thing, you know, but, um, I thought that I was,
[01:08:30] I had to kill you that day.
[01:08:31] I mean, I was like, there's a certain point where you said some horrible things to me
[01:08:36] in a bar scene.
[01:08:37] I was like, well, I'm going to kill him.
[01:08:39] All right.
[01:08:39] And I just kind of like I was waiting for that moment for you to kind of turn,
[01:08:45] because I mean, I'd already cut like, if I got a hold of you, I'd broke your neck.
[01:08:48] I just, I just saying I would have broke your neck.
[01:08:51] I was, I was skilled for it, but I mean, you went from just like in the beginning,
[01:08:57] just kind of, you just like parroted a Tommy was so to actually like pretty quickly onto it.
[01:09:04] You, you moved to like given the character depth.
[01:09:07] And I definitely would mean to you for that.
[01:09:10] I was so close.
[01:09:12] That's just the doing it.
[01:09:13] Like you have no idea.
[01:09:16] Like, like the last campaign we did where he gave me a decision like that,
[01:09:20] where he's like, you should go this way or you can go this way.
[01:09:24] It was like Chris already knew what decision it was.
[01:09:28] It's like, do I need to ask this?
[01:09:30] And then Josh is like, Mark, do you want to be a superhero or a supervillain?
[01:09:34] I'm a supervillain.
[01:09:38] Just no, no hesitation.
[01:09:39] Just he started walking to the other side.
[01:09:41] He was the first one there.
[01:09:42] No, no, no, it was no.
[01:09:44] I wouldn't even say it was like this, that crass.
[01:09:46] It was like, do you want to be a superhero?
[01:09:47] Or do you know, I want to go the other side.
[01:09:49] Okay.
[01:09:49] It was just like that.
[01:09:51] Yep.
[01:09:52] So literally you gave me that decision again.
[01:09:55] And I was just like, Oh, I want to do it.
[01:09:58] But then I'm sitting there and I'm like, I don't want to kill Tommy off.
[01:10:02] But what do you live?
[01:10:05] I was going to say, they're the other option I was going to say is I reactivated by ocular flashbang.
[01:10:13] And I was just going to go, why get out, get out, get out of my life.
[01:10:19] And then just go and then just kill them.
[01:10:22] Wow.
[01:10:23] That's another I did have the option room.
[01:10:26] Like I could just kill him.
[01:10:28] Yeah, true.
[01:10:30] But I think I think it will turn out for the best for for Tommy.
[01:10:34] But for the next goal, for the next campaign, I've like, when we go back to this
[01:10:38] the this character, I already have an idea in my head that what's what it's going to happen when you go.
[01:10:43] So what is Tommy been up to this whole time?
[01:10:45] It's like, well, he was doing that other thing, but he's also working on something else.
[01:10:50] He didn't really want us to go back to these characters again.
[01:10:52] Like they're done.
[01:10:54] Pathfinder wise, I don't want I don't want to have pathfinders in the next
[01:10:57] campaign in the next game I wrote.
[01:11:00] But my character is in a pathfinder.
[01:11:02] No.
[01:11:03] I would say intentional.
[01:11:05] Yeah, I mean, we'll we'll we'll see when we get there.
[01:11:09] Like that's that's that's a long time away when we go back to we'll when we come back
[01:11:13] to Wolfback, but yeah.
[01:11:18] But honestly, so another thing for Adam, I got to say, did you get to snap enough next?
[01:11:26] No, not near.
[01:11:28] Of course, I like schedule wise and weather and all this stuff.
[01:11:31] It happened like big battle scenes.
[01:11:34] Like I I missed everything and that's fine.
[01:11:38] I mean, it was just the way the cards fell and all that, but yeah, I never did.
[01:11:42] No, you did better than D&D games I've been in and like that's been a problem.
[01:11:47] Like everybody has like sat at these murder machines and you throw a couple of bad
[01:11:52] guys that like at a group trying to, you know, get to feel for it and then like
[01:11:58] everybody chews through them and then like if you were to tell him to at the
[01:12:01] initiative order, it's like, well, fuck I didn't row this entire session kind of
[01:12:09] thing.
[01:12:09] Okay.
[01:12:09] And that didn't happen.
[01:12:11] But yeah, I didn't well, I get the entire concept around breaking next.
[01:12:15] So like I was hoping to break next like non-stop like every encounter just like
[01:12:23] needs to be at least one.
[01:12:24] Okay.
[01:12:26] It's just that Steven Seagal like like when he's in the gym and he's just like
[01:12:30] tapping parts of his like his his his shoulders where like the guy's going to
[01:12:34] strike and then he just like throws them down and then like the next guy comes
[01:12:37] over.
[01:12:37] He just like throws them down.
[01:12:39] You're just like walk, you just walk into a room.
[01:12:41] You just snap, snap, and it was cool.
[01:12:47] Like don't don't ever like I got to do other stuff.
[01:12:50] And like I feel like grenades were turned into my bread and butter.
[01:12:55] Even for the very beginning, I kind of focus on that stuff.
[01:12:59] And I mean, I was able to compensate.
[01:13:00] I just built an entire I spent points to build an entire character around
[01:13:05] his idea.
[01:13:05] And I just like giggled fantasizing about just breaking next non-stop.
[01:13:09] And I did get to horrific a break some next.
[01:13:11] And I got the scar.
[01:13:14] Josh's character, which is good old.
[01:13:17] The poor poor leave.
[01:13:20] They've been the first neck break that you did too.
[01:13:24] It was right in front of this little accordion girl, like 18, 17, 18 years old.
[01:13:30] 16, even the other 16 years old.
[01:13:34] Even worse.
[01:13:35] Really rough first neck break.
[01:13:38] OK.
[01:13:42] Yeah, Josh, what what highlights do you have for the skimp phase?
[01:13:46] Oh, honestly, it was the fucking ship, man.
[01:13:50] Getting ready.
[01:13:50] So in the fucking ship.
[01:13:52] Yeah.
[01:13:56] You you jettisoning a run skate.
[01:13:58] A runce, a runce compartment and then having to rebuild it.
[01:14:03] Yeah.
[01:14:05] And well enough that I built another
[01:14:09] ejection into it without anyone noticing.
[01:14:12] Yep.
[01:14:13] And just think now Aaron's living on that ship.
[01:14:17] It's true.
[01:14:18] That's true.
[01:14:20] Yeah.
[01:14:21] Hey, what's this do?
[01:14:23] And there goes one of the kids.
[01:14:26] No.
[01:14:29] Yeah.
[01:14:30] Well, speaking of kids, I mean,
[01:14:35] was how was a he loves progression of like his love.
[01:14:39] Of course, his love crusade across the cocks.
[01:14:44] Oh, God, no, that's exactly what that.
[01:14:48] No, but it was just I just it's funny to me.
[01:14:51] It's like, OK, all right.
[01:14:55] I mean, it's a massive game.
[01:14:56] We had to have some room, some some interspecies romance.
[01:14:59] That's one thing we did not have in the first one.
[01:15:02] It was like, you know, relationship stuff.
[01:15:03] Just everyone there is for the job.
[01:15:07] I mean, there was hilo.
[01:15:08] My name's hello.
[01:15:10] Or hello.
[01:15:11] Like there was that.
[01:15:12] Hello there.
[01:15:12] My name is hilo.
[01:15:13] Wait, wait, wait, yeah, there was there was the start at the end of it.
[01:15:20] But yeah, otherwise, yeah, yeah, I thought that was fun.
[01:15:25] I also had been sitting on whether or not your
[01:15:29] Leah's mom was still alive for basically since you sent me your your.
[01:15:36] He sent guys, he sent me a page.
[01:15:39] I did of a backstory for Leah.
[01:15:43] That was very well done.
[01:15:45] And I was like, OK, you know, I know exactly how I'm going to how I'm going to
[01:15:48] how I'm going to do this.
[01:15:50] And then when the the red Eso stuff came in and like you guys were kind of like
[01:15:53] in the fade or like in those dreamscapes.
[01:15:57] I was like, oh, I know exactly how I'm going to fuck with with with Leah now.
[01:16:03] So thank you, Josh, for letting me torment your
[01:16:08] characters.
[01:16:11] Oh, God.
[01:16:14] They're in the entirety of this campaign.
[01:16:15] I've gone through like six of the Assassin's Creed games.
[01:16:19] Oh, my God.
[01:16:20] I'm on Valhalla.
[01:16:22] Um, I was on three when we were doing that.
[01:16:26] Yeah, it did last a long time because we had to remember being in like one of the
[01:16:31] starting areas, hunting cougars.
[01:16:33] God.
[01:16:35] Oh, yeah, it was we we did a
[01:16:40] this is a whole week.
[01:16:41] So you can turn through a lot of a game in one week.
[01:16:46] Yeah, well, that also and we did have some session some some weeks where we had to
[01:16:49] like take breaks between like for like several weeks.
[01:16:53] So
[01:16:56] particularly in the summer, it kind of got a little hectic, but
[01:17:01] uh, yeah, there's just, oh, also there is, uh, uh, Scott and Scott smelling, uh,
[01:17:14] it's X C O T T and then
[01:17:20] Austin, I just loved, I liked the Zichlots because again, they were kind of like,
[01:17:23] they were kind of based off of a Lovecraftian monster species that was tied to the
[01:17:28] insects of Shagai, but like I kind of mixed up to two aliens, uh, from the mythos.
[01:17:37] And so I kind of just came up with like the Zichlots as a result.
[01:17:42] Yeah.
[01:17:44] Yeah, they were basically like, um, since the, the ZAN were kind of like the
[01:17:49] goo old anyway from like Stargate and I was a huge fan of of Stargate SG one.
[01:17:55] They were basically the, um, the big brutish aliens that are in that occasionally
[01:18:01] pop up in in Stargate SG one that were like us, the original servitor race to the,
[01:18:07] to the, to the goo old before they found humans.
[01:18:11] So, um, I kind of, I kind of leaned into that a little bit with the, with their
[01:18:16] relationship to the ZAN was like they were like, they were the species that the ZAN
[01:18:21] took over first.
[01:18:21] And so that's why like they're, they had like dominion over them.
[01:18:24] And then kind of had a, uh, a resistance relationship with them with the ZAN, like
[01:18:31] the Angara does the Angara do with the ket where like there was a resistance or
[01:18:36] like the, the, the bastions of free Zichlot that you guys got to, uh, encounter
[01:18:41] and deal with.
[01:18:44] And I got to bring in a, another war-like, uh, krogan species into the galaxy.
[01:18:51] Yes.
[01:18:52] Design themselves.
[01:18:55] It's not just a standard bipedal kind of race.
[01:18:59] You know, it's a strip alien.
[01:19:01] So why not do something weird with it?
[01:19:04] Yeah, uh, I'm not going to lie.
[01:19:06] Uh, they are, and Adam will, we'll know what I'm talking about here.
[01:19:10] They are technically modeled.
[01:19:11] They are like, if I pull them out of this, of the Mass Effect game and use them
[01:19:16] for my own design, they are straight up cognitive force.
[01:19:20] Um, they're, uh, they're like a monster I came up with for some games that I was
[01:19:25] running with, uh, the RPX crew.
[01:19:28] Uh, and I think this one, that one was called like the, uh, the Andromeda.
[01:19:32] Um, uh, crystal porcupine.
[01:19:36] So remember that.
[01:19:40] Um, just because like, I just like the, the, the, the weird pale fleshed aliens with
[01:19:46] like crystal protrusions for quills and stuff.
[01:19:50] Again, kind of, I guess also kind of inspired in a way from the, uh, from
[01:19:55] shadow raiders and war, or, or war planets because the, the people of planet
[01:20:00] rock, uh, all their hair is just crystals.
[01:20:04] Or just like crystal nodules on their heads.
[01:20:06] So yeah, but, uh, um, yeah.
[01:20:13] Uh, what, what else guys?
[01:20:16] I mean, I mean, I honestly,
[01:20:19] I'd like to look, my last contribution to this is just kind of wanting to, uh, you
[01:20:25] know, I just, I mean, we don't have to elaborate on any of these incidents because
[01:20:29] we played 20 sessions or something.
[01:20:31] I can't, how many did we play Chris?
[01:20:33] Let me take a look at the list.
[01:20:35] Let me consult the document.
[01:20:39] Uh, we played 21 sessions.
[01:20:43] 21 sessions.
[01:20:44] So yeah, if we did a post morning where we broke down everything, just moments
[01:20:47] that really stick out, even if I wasn't particularly involved in them.
[01:20:52] I mean, the alien creatures on the first world we went to and that whole deal
[01:20:57] was just over tours.
[01:20:59] And then I enjoyed that.
[01:21:01] Uh, you know, I don't think I've said enough about Chris on this.
[01:21:06] I, I enjoyed like it said, the halo dive was like my introduction to this.
[01:21:12] And it's a good introduction.
[01:21:14] Yeah, what an introduction.
[01:21:16] Jesus and he said, he's just such an upbeat dude anyway.
[01:21:20] And just just what he brought to the table, just it was fun.
[01:21:25] And that that was great.
[01:21:26] And I got to, you know, join in on his little triumphs and whatnot.
[01:21:30] And then he was very, you know, very easy with the whole, uh, been maimed to kind of
[01:21:35] thing, totally down for us, just shopping your arm.
[01:21:41] I know, yeah, yeah, I am down for anything.
[01:21:43] And it, you know, those are those moments were great.
[01:21:47] Um, going through the, uh, ravaged, um, fleet, trying to, uh, you know, figure
[01:21:55] out what happened to them.
[01:21:57] But prior to Crystal was, uh, that was real fun.
[01:22:02] I enjoyed it.
[01:22:03] Um, the little subtle things that Chris did with, uh, like, uh, you know, Josh's
[01:22:11] Hilo salvage group and then, oh, you flush communication with him.
[01:22:15] Okay.
[01:22:15] Oh, bye.
[01:22:16] Kind of thing like that.
[01:22:17] Just like, just the little devlings and stuff like that.
[01:22:20] The GM would drop in occasionally.
[01:22:22] It was great.
[01:22:23] Merrick playing volleyball.
[01:22:26] Uh, and then Dave's fan, Dave's art that he created for that.
[01:22:32] That was just so great.
[01:22:35] And maybe I've had more fun making the arts than playing the character, but
[01:22:39] that's probably not the case because I did have a lot of fun playing.
[01:22:42] No, I think it's, it's all part of the character.
[01:22:44] Yeah.
[01:22:44] Like doing the art process.
[01:22:46] They're, they're hand in hand with each other.
[01:22:48] They aren't made playing the character more fun and playing the character was made
[01:22:52] more fun by the art or vice versa.
[01:22:54] You know what I'm talking about.
[01:22:55] Yeah.
[01:22:56] Yeah.
[01:22:57] Playing the character more fun yet.
[01:23:00] And then I think finally just like the story that Chris crafted, Josh, I'm
[01:23:05] leaving out of her, our petty baker and like they were great.
[01:23:08] Don't get me wrong.
[01:23:08] I don't want to, I love you most of all, uh, scarecrow, but, uh, that's
[01:23:13] when Wizard of Oz's Road movie.
[01:23:15] Um, and the final deep cut or the final cut.
[01:23:20] You're talking about episodes over.
[01:23:23] That's true.
[01:23:23] Yeah.
[01:23:24] That's true.
[01:23:25] Well, I can't think of like much more to say that, but I loved just, uh, I had a
[01:23:29] family story and you gave me a very rewarding end for that.
[01:23:35] I got to explore, uh, you know, try, like not trans humanity, but, you know, just
[01:23:42] like what is, uh, what is you kind of deal like that?
[01:23:46] Are you the meat shield that you're pouting around?
[01:23:49] Or are you the collection of your thoughts and experiences as we kind of
[01:23:53] explored that aspect of it, um, and me being a father.
[01:23:58] Love this, the, the idea of, um, you know, he's, my character was given a, uh,
[01:24:05] a differently son life and was able to, um, I see more of his little girl, like,
[01:24:11] or in, you know, if we didn't, you know, give my final ending or anything like that,
[01:24:17] but it seems really a beaten positive and just that whole thing was great.
[01:24:22] So yeah, it was fun, man.
[01:24:25] I enjoyed this a lot.
[01:24:27] Yeah, I'm glad.
[01:24:28] I'm also I'm sorry, but not sorry about the Zen manipulating you.
[01:24:34] When it like, when you decide to voluntarily
[01:24:37] ink, like have it possess you.
[01:24:40] Well, I knew I was, uh, yeah, I mean, I, I go ahead and then having the grown up
[01:24:46] version of, of your daughter attempt to pull you farther into the delusion.
[01:24:52] I know I've mentioned this prior to you guys and, you know, it does
[01:24:57] out of the two personal stuff like that.
[01:24:58] But when I was, I had health problems and I was, um, looking at, uh,
[01:25:04] what, what if they can't take care of, uh, the, you know, I had cancer and like,
[01:25:08] well, what if the worst case scenario of stuff happens and things like that?
[01:25:12] I honestly went through thoughts of like my children are going to know who I am.
[01:25:17] And I'm not going to ever get to know by the people that my children will become.
[01:25:22] So I, you know, I added a very personal kind of aspect of my experiences.
[01:25:27] I think I'm in good shape now, but, um, you know, I had to, I brought that to the
[01:25:32] table and just, you know, I don't, I didn't, you know, the manipulation wasn't, wasn't bad.
[01:25:40] I mean, I knew, again, I, I'll, I'll pay to play kind of things like that.
[01:25:44] You didn't cross any boundaries or anything of, of, of that nature there.
[01:25:49] And it was, you know, it's, um, I like the, you see in another form, other media and
[01:25:59] movies and books like that, where somebody's kind of lurled into this, uh, false existence that's easy
[01:26:06] and they get everything they want, kind of things like that.
[01:26:08] And I like how you kind of use that trope that was, it was well done.
[01:26:13] I got to, I wonder if I came up with that or if I did that before or after I played
[01:26:18] Guardians of the Galaxy because that is actually, now that I think about it, that is actually
[01:26:23] one of the, that is the most recent thing that I've experienced with that in, in, in media,
[01:26:29] that that has played a big role, like that kind of scene.
[01:26:33] And I wonder, I can't, because I love that game, like I played through it twice.
[01:26:37] I'll say this.
[01:26:37] I remember, um, seeing aspects of that from the game and, um, thinking that it's sort of similar
[01:26:45] when we were on, um, the Beach Party situation.
[01:26:48] So I believe it was after you played.
[01:26:54] Yeah.
[01:26:55] And, and honestly, like, I was also just kind of playing because the Zann are like stat-wise
[01:27:00] there.
[01:27:00] I basically just pulled the, the insects from Shagai, um, stats from the Call of Cthulhu D20 book
[01:27:07] and like tweaked them a bit.
[01:27:09] The, the, the insects from Shagai, they get in your head, like they can phase through your
[01:27:13] into your, into your brain and nervous system.
[01:27:15] And they start off by basically giving you delusions or like giving you weird dreams and stuff.
[01:27:22] And then when that doesn't work, they pull up the nerve whip and start like,
[01:27:25] attacking you, like attacking your nervous system until you submit.
[01:27:29] So, um, a part of that was really just them, like, like how they, how they operate,
[01:27:35] to control their, their, their vessels.
[01:27:39] But yeah, I was kind of playing a little bit of a gamble because I was like, I wasn't sure,
[01:27:43] like I, I'm, I've been friends with you for a long time or for like a fairly decent time.
[01:27:49] So I've like got to know you.
[01:27:50] And I was just like, I'm pretty sure this is going to be okay to do.
[01:27:56] Yeah.
[01:27:58] I appreciate the concern.
[01:27:59] But yeah, it was everything was perfect and it added to the experience.
[01:28:04] Yeah.
[01:28:04] And it also gave Josh's Leah some catharsis after the, after that scene and stuff.
[01:28:12] When she got to biotically punch you in the face for traumatizing her.
[01:28:18] How can people's elbow?
[01:28:20] Yeah.
[01:28:21] I mean, you guys could have just a biotic.
[01:28:24] Wish you scared of getting her neck broken.
[01:28:28] She might have been scared of you.
[01:28:29] Yeah.
[01:28:30] Yeah.
[01:28:31] There's Leah ran the fuck out of them.
[01:28:34] Oh, yeah.
[01:28:34] Did you do the people's elbow and then run?
[01:28:37] Oh, uh, on the planet surface before this.
[01:28:39] Oh, yes.
[01:28:41] Yeah, you're right.
[01:28:42] Yeah, I did.
[01:28:43] Material lives out of nowhere in her.
[01:28:45] She fucking ran.
[01:28:49] Yeah.
[01:28:54] Yeah.
[01:28:54] This was the session.
[01:28:56] This campaign was a good time, like, despite, despite the system being so crunchy.
[01:29:02] And despite my, my own kind of like burnout at the end, I still like, I have no regrets
[01:29:07] about running this campaign.
[01:29:08] Maybe that's just the, the, uh, the nostalgia talking, but yeah.
[01:29:15] There's a lot of good times last night.
[01:29:17] That was great.
[01:29:17] Like we bitch about the crunchiness and all that, but
[01:29:22] crunch is good sometimes because it, you have stuff specifically set up because you have to.
[01:29:28] So you know what you have, you know what you don't have.
[01:29:31] So there's less pulling stuff out of your ass for no reason.
[01:29:34] So in that way, that sort of stuff makes it more immersive and all that.
[01:29:39] But again, it adds to the crunch.
[01:29:41] You have to look up shit all the time, which is annoying.
[01:29:44] Yeah.
[01:29:46] Especially when we're like running games that are like, like different games, like every
[01:29:49] couple of campaigns.
[01:29:51] Again, I, I don't regret doing that because I like to, I like to try new things.
[01:29:55] Yeah.
[01:29:55] So.
[01:29:58] Yeah.
[01:29:59] Yeah, this was a ton of fun and I'm glad that you guys all enjoyed it and
[01:30:03] allowed me to, to run this, the silly sci-fi game based on my favorite sci-fi video game series.
[01:30:11] If you have a favorite sci-fi series now, honestly, just in general.
[01:30:15] Yeah.
[01:30:16] I think, I think honestly, Mass Effect might be one of my favorite like sci-fi
[01:30:22] like products or like franchises or fictional worlds even.
[01:30:28] Just because there's so many memories.
[01:30:30] Like again, me and Adam had a like ran or like, did a talky on, on rpx about why,
[01:30:37] how we love Mass Effect so much.
[01:30:40] Yeah.
[01:30:40] And like our different like kind of, like our experiences, like with, with the original trilogy
[01:30:47] and then getting into Andromeda and stuff.
[01:30:51] Yeah.
[01:30:51] No, I'm glad we were able to like build this like fun, action-y
[01:30:57] um, proto-sequel to Andromeda that they'll, the, the, the cowards of Bioware will never give us.
[01:31:05] I say, I say now in this, in the year 2023, I'm sure like, and watch like, when this gets released,
[01:31:13] like I'm saying this now, as a trailer gets launched for the next Mass Effect game,
[01:31:18] that is going to be in Andromeda.
[01:31:20] I don't know, man.
[01:31:20] It seems like the kind of.
[01:31:21] It seems like the kind of.
[01:31:22] It seems like the kind of game.
[01:31:23] Oh, you know what something we didn't actually bring up that we should have?
[01:31:29] Um, sun's a blast up.
[01:31:31] Oh, yeah.
[01:31:31] The, the Wushu game I inserted in the middle of the game when you guys like,
[01:31:36] well, you guys have like a month between the clusters, like I've just traveled time.
[01:31:41] I'm just going to insert a, I'm going to pull an RPPR and a, and a drunken the ugly
[01:31:46] and I'm going to throw a rules light.
[01:31:50] System session, like, like stand alone session in the middle of the campaign,
[01:31:57] but in a good way.
[01:31:59] Like, I mean, yeah, I don't mean, um,
[01:32:01] probably by favorite one that we did.
[01:32:04] I don't mean that, um, inserting it into the game was weird.
[01:32:07] Wushu itself as a system is weird.
[01:32:11] Yeah.
[01:32:11] Well, yeah, it's, it's supposed to be like super rules light, like just the more you
[01:32:16] describe an action scene, the more dice you get to roll.
[01:32:19] And stuff like that.
[01:32:21] Like it's, it's supposed to be just like for like really like kind of beer.
[01:32:24] It is like, I think one of the, the penultimate like beer and pretzel,
[01:32:28] like you're all fans of action movies.
[01:32:30] Let's make an action movie in a, in a session.
[01:32:34] Really got me thinking about everything differently, like my choices.
[01:32:39] And because I have to sort of.
[01:32:42] Collaborate on everything that I'm doing a lot more.
[01:32:45] But it may be realized that I kind of should be talking like that regardless.
[01:32:50] Like, um, describing all my things in a lot more detail.
[01:32:54] Not that I actually all that through by describing things in better detail from that point.
[01:32:59] But in hindsight, I probably should.
[01:33:03] Yeah.
[01:33:03] Yeah.
[01:33:04] And I think that's a, that's a good thing to like go by because like,
[01:33:08] yeah, like what is role playing game, but like you playing a role.
[01:33:13] It's not just one of the dice and the numbers around.
[01:33:17] Exactly.
[01:33:18] And also like being able to like how, like you have to like kind of communicate,
[01:33:22] like you're also telling a story collaboratively with the rest of the people around you.
[01:33:26] So like adding extra details to a scene just kind of helps that.
[01:33:32] Yeah.
[01:33:32] No, that was a, that was a fun game to just like be like, all right.
[01:33:36] It's movie night on the wolf pack.
[01:33:38] So while, while, while Leah is watching Hannah, Hannah Montana,
[01:33:44] the rest of you are watching Sons of Blasto.
[01:33:51] One day we should actually, I should find a system that's like,
[01:33:54] uh, a rules light, like musical system and just run, uh, Hannah Montana.
[01:33:59] Yeah.
[01:34:05] Uh, this is, uh, I'm Commander Shepard and this is my favorite bit on the Citadel.
[01:34:10] I mean, your game you need to run is to place a thing where a bunch of alien civilizations
[01:34:15] take the work.
[01:34:15] So William Shakespeare and try to recreate them.
[01:34:19] From the, from the producer of Elcore Hamlet comes Volus McBeth.
[01:34:25] Is it like freakin known like Turkish Star Wars or it's Elcore McBeth or it's,
[01:34:34] it's Elcore Hamlet.
[01:34:35] It's, it's literally called Elcore Hamlet.
[01:34:37] Yeah.
[01:34:37] Or from, from the producers of Elcore Hamlet comes Vortia Romeo and Juliet.
[01:34:45] Yeah.
[01:34:47] The dogs of Montague, move me.
[01:34:49] Yeah.
[01:34:54] God.
[01:34:54] Our son, your houses, they made worms meet up with me.
[01:34:58] Yeah.
[01:34:59] Yeah.
[01:35:01] I also do like, I, I got to say Adam, I like, I do love that you like, you stuck with like
[01:35:07] the, the Kentucky accent that you were born with, but also for the Vortia, which is great because
[01:35:13] he's like this like Southern gentleman from Vortia, like, because he was raised on Pessia.
[01:35:20] I think you brought it in your back.
[01:35:22] But then when you, when, yeah, but then when you'd like get angry or you'd freak out,
[01:35:29] you'd occasionally like, yeah.
[01:35:32] We did get a couple of Niaas.
[01:35:35] Yeah.
[01:35:35] Yeah.
[01:35:36] I didn't want to get too far above my race.
[01:35:38] Fair.
[01:35:39] Also, for, for sons of Blasto, I am so hey, thankful that I got to do.
[01:35:47] Yeah.
[01:35:47] See.
[01:35:48] Yeah.
[01:35:48] Yeah.
[01:35:49] He was the Vortia crime boss of the shadow, the shadow broker.
[01:35:56] God.
[01:35:59] Good times.
[01:36:00] Indeed.
[01:36:03] Does anybody else have anything to, to bring up before we bring this to a close?
[01:36:10] Did we lose?
[01:36:11] Okay.
[01:36:11] I was going to say, did we lose Chris?
[01:36:12] He's been awful.
[01:36:13] Well, I think I did a lot of speaking at the beginning.
[01:36:16] I just didn't want to keep, I didn't want to keep interfering.
[01:36:20] The thing is, is my thing with Chris, I think it was really funny was every time he showed up,
[01:36:27] he just kept losing pieces of himself.
[01:36:31] It's kind of true.
[01:36:33] A little bit.
[01:36:34] And, and most of it was from your hands.
[01:36:37] It turns into Tommy's hands.
[01:36:40] Yeah.
[01:36:41] Well, in the other thing too, that, yeah, that's, that was one.
[01:36:46] That was kind of funny.
[01:36:47] I also noticed too.
[01:36:48] It was just kind of like, oh shit.
[01:36:49] I, he, he did all these things.
[01:36:51] Then he, but he did, I didn't take his eye.
[01:36:56] How did you lose your eye?
[01:36:57] I remember.
[01:37:00] Chris, I think he just entered into combat and then he just rolled really bad.
[01:37:05] Yeah.
[01:37:05] Yeah.
[01:37:06] Right.
[01:37:06] Yeah.
[01:37:06] You got stabbed, you, you got stabbed by one of the, the crystalline bayonets on the, on the
[01:37:11] zyclot plasma sphere.
[01:37:13] The guy that attacked me for something.
[01:37:16] Yeah.
[01:37:17] Yeah.
[01:37:18] And then I started rolling really good.
[01:37:20] Later on when I started splattering guys.
[01:37:23] Yeah.
[01:37:24] You were scary.
[01:37:25] Yeah.
[01:37:25] You just ran up the map and just started like just splattering things.
[01:37:29] But the other thing too that I thought was also that was really funny was,
[01:37:33] it was like that last guy.
[01:37:35] It was like, I finally got to him and then I hit him and it was like, take that too.
[01:37:40] And then he's like, but you rolled really good and blew his head off.
[01:37:44] Yeah.
[01:37:44] It was like, it was like, almost like a combo breaker.
[01:37:48] Yeah.
[01:37:50] But um.
[01:37:50] That was pretty good.
[01:37:51] Yeah.
[01:37:52] The other part I have to say was the, uh, when I was using some of my abilities and then
[01:37:58] you're just like, wait a minute.
[01:38:00] That goes through.
[01:38:01] Yeah, I got to say.
[01:38:02] And then I just hear Dave.
[01:38:04] I got to say, you really did not learn that your attack goes through and it keeps hitting
[01:38:09] things behind it.
[01:38:10] Cause I would have everyone, you had to have done the most accidental friendly fire damage.
[01:38:15] For sure.
[01:38:17] Yeah.
[01:38:18] Oh, 100% it.
[01:38:19] So 100% that I did, but it was just funny kind of how it kind of mirrored the other character
[01:38:24] because it was like, it was almost like, I was kind of doing it intentionally.
[01:38:28] That's the last one, but this one was completely,
[01:38:30] unintentionally.
[01:38:31] So you'd be like, Mark, watch like, friendly fire.
[01:38:33] And I'm just like, Dave, this is a different character.
[01:38:35] I'm about me to do this.
[01:38:37] But like, there was the one where it was.
[01:38:41] It's the dice, but I was using the shotgun and then you're just like, wait a bit.
[01:38:45] The bullets will hit people.
[01:38:48] So then it's like, like, damn it, I can't use it.
[01:38:52] Yeah.
[01:38:53] I also got to give you credit mark.
[01:38:55] Like, tactically, like you were giving a lot of, especially in like some of the later
[01:38:59] like combats and stuff, you were providing a lot of support.
[01:39:03] Like, in terms of like tactical advantages, like you were scanning, like you were doing
[01:39:08] tactical scans on people to give people bonuses and those people like penalties against
[01:39:13] against your fellow crew members.
[01:39:14] So like, I thought that was like really, you didn't play like a super like offensive
[01:39:21] combat monster.
[01:39:22] Like you were more like kind of a support ranger.
[01:39:25] Well, I played, I think I kind of just played the character that like as the way
[01:39:30] this was supposed to be intended, it's supposed to be like a risk reward type thing.
[01:39:35] But I really weighed the risks and I'm like, okay, I'll wait till they soften up.
[01:39:41] And then that's what I'll go in.
[01:39:42] So it was like a support role.
[01:39:45] And then kind of taking the shot when I can.
[01:39:47] It's just the problem is by the time you would take your, by the time they softened up,
[01:39:52] they were dead because they were they were mushed.
[01:39:54] That's why they were softened.
[01:40:01] It's, it's almost like you're beating the dead horse except Chris had already,
[01:40:08] not only beat the dead horse, he's already turned it into glue as well.
[01:40:11] And it's just like, take that.
[01:40:15] Insulting injury is kind of a crooked state.
[01:40:18] Yeah, yeah, give on.
[01:40:24] Oh, God.
[01:40:27] All right.
[01:40:27] So anything else before we, we come to a close.
[01:40:35] Speak.
[01:40:35] I think I got everything I think.
[01:40:38] Okay.
[01:40:41] Well, I think that's it then.
[01:40:44] I didn't really get to make as much shit as I wanted to, to be honest.
[01:40:51] Like when I'm sorry, I made my character as like he's a guy that can make whatever the
[01:40:58] fuck you want, like I'll literally design whatever the hell you need if it's not in the book.
[01:41:04] And had that as an option.
[01:41:06] And Aaron took that and that was fun making his weapon, but kind of wish more people jumped on that
[01:41:11] bandwagon.
[01:41:12] But I'm not going to force people to do something that I want, you know.
[01:41:17] So here's the thing, Dave.
[01:41:18] This has happened twice now in two campaigns.
[01:41:20] I think you need to vocalize your intent more.
[01:41:25] What happened?
[01:41:25] Because in Shatterra, in the rec search campaign, like poor little,
[01:41:33] little little Karen was going insane and no one was, was helping her, was being friends
[01:41:39] and helping her.
[01:41:40] And so that's why you went villain at the end, because you had this like holdback
[01:41:44] story that had been just like kind of building up in your head.
[01:41:48] But like, I think you should have like maybe like out of game told us like like that this
[01:41:53] is happening and like maybe you wanted to have some like scenes like if you had an interest in
[01:41:57] like some characters like or see if there's any interest in other characters like actually
[01:42:01] interacting with that.
[01:42:03] Maybe that would have would have come up or like in this game, in this case, with like
[01:42:07] being a tinker.
[01:42:10] I think maybe you should have advertised that a little bit more vocally than the game.
[01:42:14] Well, okay.
[01:42:14] Well, in regards to Karen and everything, we're like, okay, we're going to do Shatterra here.
[01:42:21] And we're going to have everything available to you guys if you want it from the books.
[01:42:26] But how we're going to do that, we're not sure.
[01:42:27] I'm like, okay, well, I'll just make it.
[01:42:29] So my superpower is I have all this weird knowledge that I can make whatever the hell I want.
[01:42:35] So there you go, guys, if you need anything from the books, Karen will make it.
[01:42:40] Great.
[01:42:40] No one did.
[01:42:40] That's fine.
[01:42:43] Yeah, that's just how that worked.
[01:42:44] And then with Merck, like I still used his technical ability because between him and
[01:42:51] Hilo, they were the ones that were making shit work or figuring out how shit works.
[01:42:57] So I didn't.
[01:42:59] Yeah, I'd like to point out you guys, there's also both created the the orbital
[01:43:03] cannon.
[01:43:03] Like I'm not saying that I didn't get to do any of that shit.
[01:43:08] I'm fine with, you just wish you a good way.
[01:43:11] But again, I'm not going to force people to do stuff.
[01:43:14] And part of that is also like, okay, I care way more about like modding and stuff like that than
[01:43:19] most people do.
[01:43:22] Yeah, that's really what it is.
[01:43:24] It's just my own likes and dislikes about that sort of thing.
[01:43:30] And more of a gear fondler than most people, I guess, in regards to
[01:43:34] weapons and gear and mods and doing all the weird shit to your weapons.
[01:43:39] I think that's why.
[01:43:41] Yeah.
[01:43:43] Okay.
[01:43:46] Yeah, no, I definitely get you, man.
[01:43:47] Like it's just like, yeah, like I think some of that needs like maybe like we'll have to
[01:43:54] maybe for the next campaign or whatever we do, if you want to do that again.
[01:43:57] I was like, no, we're like, yeah.
[01:44:04] Denying three times.
[01:44:06] Yeah.
[01:44:07] Like to not be once shame on me, deny me twice, shame on you.
[01:44:13] I don't know.
[01:44:17] Yeah.
[01:44:20] So if that's it,
[01:44:21] then I suppose this is, this will be the, we'll bring this to an end,
[01:44:29] the post-mortem for Wolf Pack season two.
[01:44:34] And Adam, where can people find you?
[01:44:36] Where is RPX?
[01:44:39] What is RPX?
[01:44:41] RPX is our little hole on the side of this side of the internet here.
[01:44:45] We're an actual play podcast, occasionally do talky episodes where we discuss, you know,
[01:44:50] tabletop related stuff and Mass Effect as previously stated.
[01:44:55] And you can find us at realpointexchange.com.
[01:44:59] Just paid for that website.
[01:45:01] So I'll be up for at least another year.
[01:45:04] And we can also find us on Twitter.
[01:45:07] I'm more active on it than I am Facebook.
[01:45:09] And I just realized I haven't updated it in two weeks.
[01:45:12] But we're on Twitter at RPX Exchange.
[01:45:17] I can't even speak.
[01:45:18] Let me say it again.
[01:45:19] We're on Twitter at RPXchange.
[01:45:21] And yeah.
[01:45:22] So come on over.
[01:45:24] Chris has played in quite a few games.
[01:45:27] We're actually just finishing up.
[01:45:29] So by the time you listen to this, it will be up for a long time.
[01:45:33] His Monster of the Week campaign, the Uncle's of Penny Dreadmill,
[01:45:38] which another epic one, it was 21 or 22 episodes.
[01:45:44] I'll begin this pattern here.
[01:45:47] And yeah, possibly even our Red Market's campaign, T-minus.
[01:45:52] Dot dot dot dot dot.
[01:45:54] And yeah.
[01:45:54] So if you want to hear Chris as a player, and if you want to hear more of me and
[01:46:00] the rest of Machi France, I almost caught him in Chuckle Fucks, then come on over.
[01:46:05] I, okay.
[01:46:05] See, you said you went Chuckle Fucks.
[01:46:07] I was like children?
[01:46:09] Yeah, me and the rest of my children.
[01:46:12] I'm like raping is my flock.
[01:46:14] That's no WCW reference.
[01:46:16] I'm sorry.
[01:46:17] Wow, awesome.
[01:46:19] I was going to say Dave might get that.
[01:46:22] Yeah, I get it too.
[01:46:24] Yeah, you're among friends here, Adam.
[01:46:26] Oh, this is a nice face.
[01:46:28] Oh, yeah.
[01:46:28] Yeah.
[01:46:29] This is a WCW face.
[01:46:32] Dave, you have to explain to him that we recreated that completely in the WWF game that we played
[01:46:39] that for the shitload of where you can do that completely custom, including
[01:46:43] like your own, like you put us, it was on the original Xbox where you can install music
[01:46:49] onto the Xbox and have that play in games and shit.
[01:46:52] So we made characters that we wish that they put in the game for even being one of the.
[01:46:57] Like Kidman.
[01:46:59] I had Billy Kidman.
[01:47:00] I think you had.
[01:47:02] I had a really nice other guy that no one can use.
[01:47:05] You know, I had to answer.
[01:47:06] Okay.
[01:47:07] You made all of them.
[01:47:08] Well, we'll talk more about this because I think me and Adam have something to share with
[01:47:11] you guys about about a wrestling tabletop RBG after this recording.
[01:47:18] But are we doing one?
[01:47:20] Maybe we'll see.
[01:47:21] We can.
[01:47:23] Old.
[01:47:24] God.
[01:47:24] Anyway, yeah.
[01:47:26] So.
[01:47:27] Yeah, that was that's our PX.
[01:47:30] So, yeah, that will be.
[01:47:34] Wolfpack season two post-mortem brought to you by when let's die in partnership with
[01:47:40] our PX.
[01:47:40] Wow.
[01:47:41] Sounds so official.
[01:47:45] And yeah, guys, this has been fun and thank you for the memories.
[01:47:51] So until next time, I'll be seeing you.
[01:47:54] Good night.
[01:47:55] See y'all later.
Transcription results written to '/home/forge/transcribe3.sonicengage.com/releases/20240210005758' directory