(I HATE YOU): http://slimebeast.wikidot.com/i-hate-you
Intro/Outro music: Ghost Story by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3805-ghost-story
License: https://filmmusic.io/standard-license
Thumbs up to all our listeners, the stories creator/poster: Slimebeast. Without, we wouldn't have this discussion. So thank you all!
(Slimebeast): http://slimebeast.wikidot.com/
(SuperEpicFailpedia): https://superepicfailpedia.fandom.com/wiki/I_HATE_YOU_(Bad_Creepypasta)/story
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[00:00:00] Oh hello and welcome to Audentay for the Bautis.
[00:00:19] I'm Review Cultist.
[00:00:21] I'm Mikey, the East Hands Revil.
[00:00:23] And I'm the gamer in yellow.
[00:00:25] And we're here to discuss those internet stories, most creepy and most pasta, and be search to find his site. Like I actually had to like look up specifically slime beast in regards to the story. Not simply type in I hate you in all caps and then creepy pasta. Which is you know that that's usually what you would expect to like look up like search when you're when you're searching up a specific
[00:01:40] creepy pasta right? Yeah. Yeah but like'll leave a link in the description for the official link on slim beasts website. Now without all all the way, let's give our initial recommendations for this story. I'm going to recommend it.
[00:03:04] Not going to find it. So it was like ghost ship level that one of the booze was blind, like the sprite had no eyes,
[00:04:20] and there was a new key and door.
[00:04:23] So they used that and unlocked a new path
[00:04:27] that led to a world pool. and eventually a bleeding bullet bill. But thanks to Nair using Game Genie cheats, they were invulnerable and could progress smoothly. They also spotted strange bloody signs on the map, like the titular I hate you. While running from a new massive devious looking boo,
[00:05:43] or set of boos, character is removed from from Nair and Mario looks nervously at one of the castle windows in the background where a spooky silhouette is looking in on the on bridge, it fades to black and the level is no longer active for the rest of the game. But after Nair finishes Super Mario,
[00:08:20] this instance of Super Mario World,
[00:08:23] the end credit title card changes. here, I could turn off the timer and relive an particular entertaining map for an hour as I waited for a download or any number of boring events. So I think it should obviously that it should be and relive a particular entertaining event or particularly entertaining
[00:09:40] map. Yes. There's a couple of things like this in the story visible eyes. And so obviously I get say, I call it blind because it was missing the you there. And then another instance of because being wrong is not because the giant bleeding bill
[00:11:00] was hemorrhaging profuse's like, like, it's a big word. But I'll move on to the next thing I have here. I stopped comma and killed it with my he decided to kill it when he saw the message because he wanted to look at it. Yeah, because that would be like if that comma is removed it should read like this and killed it with my invisible and killed it with my invulnerable touch only when I saw the message for that. Yeah, I don't know like like is that comma like is that comma
[00:13:47] copacetic or does it need to be removed, when I saw a message in an area that I've been before, I stopped and decided to kill it. So it's like, would it be permanent? Yeah. And that's my grammar acquisition.
[00:16:22] So Mikey, these stands for evil.
[00:17:27] Of course, I'm going to address that message you saw in the picture. It also looked like these swamps had been very successful swamps.
[00:17:37] It was difficult to swim in this manner without touching the spikes, but since I was still
[00:17:43] invincible, I didn't think much of it. without thinking how crazy it sounds, but Mario reeled back from a sort of terror that was uncharacteristic for such a peppy, happy-go-lucky mascot like him., is this screen just starting to bleed? And then it was Luigi. It just, it's just like, I don't know, it kind of, you sort of created like in my
[00:20:22] headscape, like listening to the conjunction, it almost made it seem like it was a haunted
[00:20:26] game cartridge, even though it either way it is. Because in my head it sounded like the animation played as normal him entering the level. He looks up, goes in the door, and then the next words I expected
[00:21:44] would obviously be describing what's inside,
[00:22:45] So this is technically the fourth instance of blood because is it the Bowser castle on the overworld had blood coming from its eyes when Mario like mouse. Oh my god you're right.
[00:22:51] I just noticed that like change. I did not notice that the first time I read this. I
[00:22:56] just like zoomed up to is like what? Yeah. And like you can even see like little blood
[00:23:02] like kind of little blood specs in the in the water as well like not just these bleeding us as a player, he's looking towards the background. Yeah, this is a 2D versus 3D situation. We're looking at a 2D environment on the side scrolling thing. So looking to the side, to us, that doesn't make any sense. But to the person in that 2D space, suddenly looking to the side, that makes sense, because then they're in a 3D world,
[00:24:20] like in a 3D surroundings.
[00:24:23] Yep.
[00:24:24] Or technically they should be anyway.
[00:24:25] Yeah. like bricks in a line and that that's your entire world. That even happened in the new Super Mario Brothers movie. Like when Mario is training to fight Bowser and stuff with Peach, like Peach sets up this like obstacle course and it's just a Mario level. But then like it's a 3D version that's like it's just like rows of blocks that he runs across and stuff and that has like jump over and stuff.
[00:25:40] Nice. Yeah. It's a good movie.
[00:25:43] I'm sure it is.
[00:25:45] Yeah.
[00:25:45] Even though there's very little wahoo's and it's a me.
[00:26:43] Mario like picking Luigi up and throwing him away. And of the lava.
[00:26:46] I feel the string of images should show up later.
[00:26:52] Because like they're finally one of them the way they are,
[00:26:55] but they show up before I read what is happening.
[00:26:59] They should show up after it says,
[00:27:02] and Mario overpowered his brother with little effort
[00:27:04] and then it Mario. Yeah. And that continued. And then when he was done, he seemed to look at Mario's limp body for this overwhelming rage. And then it shows him looking down at Mario. And then this bridge starts to disappear and then it's...
[00:28:22] And then it gives us this sort of like, yeah, like this, this like time skip sort of screenshots
[00:28:26] of like Mario going from. But in the game that you're playing now, Bowser took the princess. Yeah, this is the first time Luigi didn't work with him. But that's not the case because he yeah, I get I get what you're
[00:29:44] saying. Yeah, I don't know. It's very possible that this is a, this is very event is you have to beat the game. Excellent. Or something like that. Yeah, exactly. Yeah. So like, and again, again, like, this is sort of,
[00:33:42] the, this is gonna be like kind of an over over other creepypastas like NES Godzilla, where they use, they implement this sort of like storyboard style or this picture book style of narrative to as a like for a visual aid to compliment the written narrative that's going on. Yeah, it really does help with the immersion
[00:33:44] because like all of the other hand, it was kind of interesting because it meant this was
[00:35:03] definitely a map that was supposed to exist.
[00:35:06] There was some sort of plot element here,
[00:36:04] The first the last person to play this that game was named Ben.
[00:36:06] Of course.
[00:36:13] I remember immediately like pushing the DS away, taking a picture, going to the next save file down and playing and starting a new afresh game.
[00:36:17] Yeah, because it's like that's really creepy and cool moving off.
[00:36:23] Yes.
[00:37:26] course I'm going to address the message, I'm going to address that message you saw in the picture. Why won't you die? I don't know why. Am I supposed to? Who's asking? So sort of related to something
[00:37:35] I said earlier about this ROM hack. So this ROM hack with messages of like, I hate you and such.
[00:38:41] that's already in the game. Two implementals.
[00:38:42] Think that is the case because he got there
[00:38:44] without using cheat codes.
[00:38:46] He turned the cheat codes on when he was there.
[00:38:48] Oh, that's true, yeah.
[00:38:49] And the reason it says, why won't you die?
[00:38:51] I find that weird that he's asking,
[00:38:54] that he doesn't understand why it's asking him that
[00:38:57] because it's clear why he won't die, he's cheating.
[00:39:00] He's got a disability.
[00:39:02] Well, that's what I mean.
[00:39:03] Like that specific one, like that particular message,
[00:39:06] I think would be even if it was a bit ghoulish. Whoever had designed the map actually broke the fourth wall and showed you the bloated motionless abortions of the player's own careless treatment of Mario's tiny life. And honestly, I have to admit,
[00:40:20] this is a really cool idea to implement in a story.
[00:40:23] The screenshots provide specifically,
[00:41:26] And it's constantly dying in graphic in in gory splutter ways. I'd say it definitely falls under splatter punk. Oh,
[00:41:28] Okay, yeah Yeah, it's more like the visceral stuff than yeah
[00:41:33] But yeah, and then like you expect that in those kind of games to um and in a nintendo product
[00:41:38] It's a touch more unsettling like when you implement that kind of thing because again like you don't expect it in a nintendo product
[00:41:44] Because nintendo is always like got a reputation for being family friendly
[00:42:52] you're traveling through, you see all these like kind of like floating or like bumping like dead bodies of Mario's and then as soon as you get past them, they just start streaming towards you like, ah, yeah, honestly, yeah, for sure.
[00:43:02] And honestly, it's not unheard of for that to be like, it makes sense for that to be in a Mario game too, because they've, integral to the story as the words. Yes. Which I appreciate again like it helps like it's not they're not jet like they it's they've made them like they need to be used. Yes. But yeah that that fucking mushroom.
[00:44:21] I guess it's not it could be like fitated toad. Oh, like stick on. Yeah. And it has like red pupils that are looking up at the door being like eh. Oh my god, you're right. It does have red, like red dots in the corner of the eyes. Oh shit, I didn't realize that. Oh, that's cool.
[00:45:42] Yeah, it's just like cool. Again, like compliments to the art.
[00:45:44] Like the, the, the, the spotlight, not being Mario himself. So like, okay, this this is definitely where the troll pasta reputation kind of of the
[00:47:03] story comes from like that's I had heard that this was like like when I when again, when level added on a ROM and dispersed online as a way of adding some credence to a game theory someone had about Koopa's abduction success rate. I it's also aware of other tropes like this isn't a haunted game. Yeah. It's not going to kill me and stuff like that. And and not going full like whole hog with the first. And that's the thing actually.
[00:49:45] We've actually covered some some creepypastas that do also that as well.
[00:49:47] Like the theater stories. Um, it also is really interesting to look at this now, like years after, uh, after video games and video game theory, video essays online and some of that that go on about the secret clues and hints at deeper lore and various titles. Like, looking at you, uh, uh, game theory and your fenaf career.
[00:52:09] an accidental kind of foreshadowing to what we would see in mainstream indie title, indie game titles. And then...
[00:52:10] Mainstream indie.
[00:52:11] Seems weird.
[00:52:13] Well, I mean, you know what I mean? Because FNAF was originally an indie title and then it became mainstream.
[00:52:19] Yeah.
[00:52:20] Also, it's similar to... Even mainstream titles did this as well also says this, I must have gone right for 10 to 20 minutes Yeah, so that was when he was doing his exploratory sort of like just like traveling through the levels and just like looking at the assets and stuff. Yeah. So again, maybe this is actually triggered by cheat codes. Maybe. Yeah, you're right now. Because he took off because he started using cheat codes before he jumped into this level. So yeah.
[00:55:00] Yeah. Yeah. Mm. Is actually shouldn't be rational. Yeah. You know, yeah, it's irrational. Yeah. Yes. Yeah, I think rational would be like you can ration it out. Yes.
[00:57:42] Yes.
[00:57:43] Indeed. Not not to grammar position. No, I know.
[00:58:43] the player or the narrative of the narrator had so.
[00:58:48] Although.
[00:58:55] I mean, technically like skin and flesh could be could slough off in bits. If you were doused in in boiling liquid.
[00:58:58] So.
[00:58:59] It just goes with blood doesn't mean it wasn't boiling.
[00:59:02] Yeah, it was a boiling blood.
[00:59:04] I think what I was so. But like there's one in Wave Race Blue Storm for like the GameCube. Or like if you change an audio setting and do like a different type of Konami like code, it changes and an answer to be like very blunt and sarcastic with like how you're doing. Oh, like in Wave Race, when you pass on the right side of a, a buoy, the
[01:00:22] announcer's like, good, keep going.
[01:00:24] So he's probably like, good, good job.
[01:01:22] Like there's one in the original Donkey Kong game.
[01:01:26] The creator put his initials basically on the title screen.
[01:01:27] Yeah. You had to die with a specific score.
[01:01:30] You had to lose your last life by falling off the map.
[01:01:34] And then as soon as you do that, you set the difficulty to four.
[01:01:37] And then you his the title screen changes to show the initials of the create.
[01:01:41] Yeah.
[01:01:42] That took 26 years for that to be found out and only because the creator revealed
[01:01:46] it. Yeah, sure. It will transform into a, into a bonus level area that's basically just a, a, a upgraded money, a money level. Really? Yeah. I had never heard of that. I saw Mario three, Easter egg was like discovered, but like, yeah, I'd never heard of it until like that video I saw, I was like, what? So yeah, but please continue.
[01:04:21] Let's see. I looked it up. If the last number on the flagpole is one, three or six,
[01:04:24] that's the amount of fireworks that go down. Damn.
[01:05:23] run past everything, but how did he? Oh, it sounds like he knows like that specific spot. Like there shouldn't be something
[01:05:27] there specifically. I guess he didn't see it the entire way
[01:05:30] over and there's only one way to go. So yeah, yeah, like, I'm
[01:05:34] guessing the idea he ran like the long look all that way. And
[01:05:37] then the bullet bill triggered and then he was running the back
[01:05:39] that way. And it wasn't until he saw that message pop up like
[01:05:42] scroll past his screen is like, Oh, and then he just killed
[01:05:45] Bullet Bill and check that screen that that image that Well, you say that, but in a story that is trying to document a super duper hidden level that no one has found before, it would be highly documented, I would think. Yeah, counterpoint also. I know. Well, that also and like if he's taking these screenshots, he's taking them while he's
[01:07:01] playing.
[01:07:02] So like maybe he just didn't have enough time to like hit the screen button or the capture
[01:07:06] button to get the screenshot. Yes, like I described in the in the in the in the in the in the words Mm-hmm Yeah, I kind of wish it said something even just like I managed to snap a screenshot before I forgot since I was panicking from that
[01:08:24] Yeah But maybe yeah, sure. I played the rest of the game through to see if anything changed. Nothing else odd happened as one would expect since this whole ordeal was just supposed to be part of the actual full story. So in regards to this adding to the Mario lore and such, in general, I find that whole
[01:09:42] concept kind of silly. the story being told. Yeah. That story being told is Mario jumps on a Goomba. Yeah. Then he goes down a pipe. Well, he does like, he's, he ventures across the war, across the lands. So the Save the Princess. Yes, but the story itself, there's a lore in Mario, is what I'm saying. Yeah, no. It's like, it was more or less
[01:11:01] the only big budget game out there.
[01:11:04] And there's only, there's lore like later on.
[01:11:07] And there is lore like from level basically like this this secret level is like this is the implementation this is how Nintendo implements lore within Mario is like these this like it's not like it's it's all like subtle and like hidden it's not like you got to read between the lines of the code. I couldn't even I couldn't follow through with that with the straight face I'm sorry.
[01:13:23] Yeah, I know I do love that fucking last
[01:13:31] Screw it just it does not wonder one with that what actually happened. That's true. Look like he burned alive. It looks like
[01:13:35] He was shot through his eye and I don't know
[01:13:36] It was zombie Yeah, even like yeah, how he dies in the lava or blood or whatever like he doesn't like fall face first into it
[01:13:43] He falls like up like he's or die like anakin was like burned up and so that I'm Mustafar didn't he yell I hate you as well yes he does yeah slide me slide me was this all a Star Wars reference I hate when it went it went in when it uh when it returns a revenge on the Sith come
[01:15:03] out
[01:15:04] the sequel of this absolutely has to have Luigi get like some suit of arm okay so Yeah, that's true. Clear evidence, but yes. I mean, slime beast, if you ever hear this, if you want to confirm or deny or confirm that yes or no, that'd be funny and cool. But also, what I actually want to want to bring up before I forget about it, something
[01:16:20] I forgot to mention in my notes.
[01:16:21] So that silhouette that's in the window,
[01:16:26] it reminded me of an actual another spooky Easter So, and that game came out in 2007. So again, like before 2011 ish. So it's possible that maybe that was added as well, like for like that as like another thing. Because I don't know what else that would be that silhouette because it hell those were valley skitrees obviously yeah but I digress that was just the last, it's a troll pasta in that it's meant to be silly and it's meant to like fall into those tropes. It wasn't accidental. It was all much like it's, it's uh, much like
[01:20:22] the level that it's suggesting like Nintendo purposely added. The lava was blood, then this would be absolutely a fully recommendation. Well, at least be a partial.
[01:21:41] You know what?
[01:21:42] So, you know what? I think Mario was from a Nintendo of America manager. That the- How do you tell your janitor or something? Oh, yeah, am I from the janitor? Yeah. I know that it was named after somebody that from the Nintendo of America side of things that the Nintendo creators in Japan had met or something like that.
[01:23:02] Yeah.
[01:23:03] Yeah.
[01:23:04] And he was probably a little overweight
[01:23:06] with a cool mustache and like, and educate us, put it in the comments. If you know the story behind that, we would, we are definitely gonna read it if you comment, so. Yeah. But anyway, sorry.
[01:24:21] The tangent police are like,
[01:24:23] costly, like, they're just waiting with baited breath
[01:24:27] when we're gonna go too far. level, they all wake up and start chasing. So the more you die, the more enemies you have chasing. Like the thwamps, the level starts out clean. And then the more he progresses through it, the bloodier it gets. Yes. And then super many boy. Yeah, like super many boy. And then when he gets into the into the spike area, again, like you said, like, he just like, it's all like,
[01:25:40] the more he goes through it, the more Mario be a satire of video game creepypastas.
[01:27:00] But in doing that, you were creating
[01:27:02] the tropes which are just part of what makes a video game
[01:27:07] creepypasta video game creepypasta in general. Like he had never, like, and I think that's the troll is like the, the, the, the, the narrator is trying to hammer into the story that this is not a ramhawk. Oh, the ramhawk. This is not a ramhawk. That's my next shadow right character. Sorry, Mikey. Ramhawk. No, a rom hack that like it was intentionally made by Nintendo and this is something secret
[01:28:23] hidden lore and so that because that's such little lore in Mario games in general. Yeah. But the store itself read fine explained to self well tons of proof images very little grammar issues because I read over all of the ones that you had all of them I didn't know this. Wow I itself. So, wanna creepy in this factor is not really much there, but it's also meant to be a troll pasta, so it's not necessarily meant to be creepy, so that'll. Yeah. Well, also, again, being creeped up by creep pasta
[01:31:00] is also sometimes subjective.
[01:31:02] We got years of experience reading really good and bad
[01:31:06] and ugly creepypastas. And like, it sounds like it feels like to you to a less degree. Yeah. Because like, yeah, like it feels like a video game cream pasta more than an actual troll pasta. Mm hmm. Yup. Yeah. Say all in all, not recommended if you're trying to read a troll pasta because you want it to be cringy and silly because it's not really that cringy and silly.
[01:32:21] But partial recommended.
[01:32:22] I never thought I'd say this, but if's just like it was just a very comforting read in a macabre way to me. So yeah. Uh, so I guess, um, two recommendations, at least on the side of like it being an
[01:33:41] actual like Vigia pasta and then one non recommendation.
[01:33:45] And then another non recommendation if you're like to help support our show financially, you can go to Patreon, select the back here to your latest support set. We have $205 tiers with special episodes and early access and extra content. To our patrons that are helping support the show, thank you immensely for helping keep
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[01:35:03] As always, we very much appreciate that.


