Everyday Heroes is a modern-day ttrpg inspired by d20 Modern and updated for 5th edition. It offers players the chase to take part in cinematic adventures with car chases, gun play, and computer hacking. In today’s Rollup we’re going through the character creation process in Everyday Heroes.
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Music.
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Hello, welcome to the Rowpoint Exchange. This is Adam, and today we're doing a row up.
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Now, this row up is for, I think the system may came out about two years ago
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or so. I backed it on Kickstarter back in the day.
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And at the lower level, got the PDF, got to play it at Gen Con last year,
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and I went out and bought a hard copy of the book.
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And that game is Everyday Heroes.
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And joining me today are my illustrious co-hosts. This is Jeremy.
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And this is Nick. Nick, I got to tell you about Jeremy real quick.
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I mean, I don't mean to talk shit with him here, but I got to tell you this
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real quick. You feel free.
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So we were at Gen Con 2023, and I did, as I mentioned, play Everyday Hero,
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and I signed up to play the version of this game for the Crow,
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because that's kind of the cool thing about Everyday Heroes.
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When they were kick-starting, you were just you
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were buying basically a d20 modern 5e kind
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of everyday shoot them up bang bang kind of game like that but
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they also package it with getting movie rights so they were releasing products
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based on escape from la universal soldier highlander the crow which i played
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kong skull island there was was the pacific realm and i think i may be missing
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one or two but But so anyway,
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I signed up for the Crow game and I go to my little room at Gen Con and I'm
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playing a Crow and Jeremy's texting on Discord and said he just wanted to check it out.
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Well, I'm in the middle of the game and I see Jeremy walk in and then I see
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him just pull up a chair and sit next to one of the evil genius,
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which is the publisher of this game or creator of this game.
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Sit up next to one of their employees and just talk to him for a fucking hour.
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It's like, God, what is this?
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Like that took, I didn't expect that. I guess what I was saying,
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him just pull up a random seat.
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Now, Jeremy, why did you bother this poor man for an hour or so?
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It's because it's one of the guys that writes for Evil Geniuses.
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I didn't realize that he was working for Evil Geniuses at the time.
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And I've known him for probably the better part of a decade.
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It's a guy named Brian C.P. Steele. He was working for Renegade and then he
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moved over to Evil Geniuses and started doing a lot of the movie rights for the sci-fi division.
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The different modules i can't remember which one
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he was working on because he was wouldn't i can't remember what one
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came out to be perfectly honest with you since the time i've talked
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to him but it was all hush hush at the time and he wouldn't tell me about it
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but he was super excited but yeah so my audacity was the fact that i knew him
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for like 10 years and i blew adam's mind because i talked to him for like an
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hour and he didn't know i knew him i mean i thought jeremy's friendly The first time I met him,
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he just acted like we're not strangers or anything like that.
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That's one of your great qualities.
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And I was like, what? Damn, he's just working his magic over there.
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But I guess I'm kind of getting a little sidetracked here. So as we mentioned
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beforehand, Everyday Heroes is an RPG created by Evil Genius Productions. Came out in 2022.
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And it's just built on the D20 modern system, which I think,
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was that 3rd Ed D&D is what that was built on, Jeremy?
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Me it looks like three or three and a half
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okay if it was d20 modern i'm
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gonna guess three at the time because i remember playing
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third ed a lot when it came out so i think that's probably the case so it's
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a modern setting set in the present day you and the idea of this is you're supposed
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to create characters that are inspired by action heroes from movies and television
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now much like D&D, they have a class system.
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So with Everyday Heroes, there's a class system. You're supposed to be building.
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Characters are built using a class-based system with options like charisma,
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the charismatic player.
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There's another character class. It's like the bruiser.
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And I think there was like a detective. There's several of them,
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and we're going to go into them in a moment here.
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There's an occupation system, system which is
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that you choose an occupation that provides additional skills
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and abilities such as cop doctor or soldier
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there's action points where players use action points to enhance their character's
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abilities during crucial moments there's cinematic rules that are built into
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this so it's designed to emulate action movie tropes such as one-liners and
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last stands and whatnot And I mentioned this beforehand, but it's very modular.
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The core rule set is designed to be easily expanded with genre-specific modules,
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such as like the crow and whatnot. So it's pretty cool.
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I know I've been doing a lot of talking right now. You guys have any input on this?
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You know what it reminded me a lot of when reading? Sort of like,
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have you guys ever seen the TV show Leverage? I think it was Leverage.
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Reminded me kind of like that, where you have a whole bunch of just different
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people, different types.
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Like the tech guy, the thief guy, the talkie person all coming together to work for a crew.
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Kind of reminded me a lot about that kind of thing. Yeah.
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Or at least the character creation, like creating a character, that kind of thing.
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And I think it's kind of neat because as someone who used to play D20 Modern a bit,
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it's kind of a neat update to it because D20 Modern was kind of just the updated
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version of D&D with insert half dragons in the modern world type thing.
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This seems more of a you're just an action hero. It reminds me more of a feng
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shui or something powered by the apocalypse that way.
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Yeah and when you first told me about it i was very curious how they were going to pull off like.
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The the smart kind of person or whatever especially
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if it if it's supposed to be dnd-esque in
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the modern world or whatever how are they gonna like because all
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the intelligent people are magic casters so how is that going to translate into
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this and i was i i
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felt like i should have expected it where it's kind of described as like
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sort of like i guess the oceans 11 kind of like flashback
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like oh you knew it was going to happen flat like
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use the flashback to describe like how you set up
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whatever thing you pull off that's pretty
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cool i haven't really looked much into the into the intelligence like
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the masterminds or anything but that's pretty neat if they're doing that because
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that'd be kind of more of a blades in the dark type setting where you work with
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your flashbacks and stuff that's that's pretty cool some some of them are described
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that kind of way and some of them are obviously like you're able to to use whatever
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gear you have on hand to to do stuff like the smoke bomb and the healing and
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things macgyver that shit yeah.
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One of the things that stuck out to me about this is you
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know you pick up dnd it just seems it seems like it's
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very front loaded or any rpg system like they'll seep
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you in the lore and whatnot not and the opening
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chapters of this opening chapter of this book there was
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none of that because well at least it didn't seem to
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me like that it's just basically how to use the rules what is a
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role-playing game you know the generic stuff like that talks about the dice
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the roles results etc etc but there's not like an introduction into this modern
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world since we're kind of in this modern world so we're going to since this
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is roll up we're going to be rolling up characters.
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And there is, I think we're going to start, if you have a copy of the book or
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you picked up the PDF, which I definitely would advise you to do so,
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we're going to be starting around page 19 and moving forward here.
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It's got pretty nice artwork as well.
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So when you're one of the first things it mentions in character creation is
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that there's three approaches, right?
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There are two sides to every RPG character, the way they are represented in
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the rules and the way that they are represented in your imagination.
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Ideally, the two aspects blend together and complement one another.
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But which one comes first? Honestly, it's up to you.
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Let's do a quick look at the three different approaches. There is the concept
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first approach, where you already have an idea of what kind of hero you're wanting to play.
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And you're just going to possibly building a version of a famous movie character and porting it over.
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There's a rules first approach, which assumes that you know the rules and you
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have a notion of what you want your hero to do.
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So kind of building toward a certain outcome that you're wanting.
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And then there's probably the approach that I'm going to make the just wing it approach.
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This is a good way to make a hero's inning if you don't know what you want to
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make. Let the process guide you along.
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Start with your guy. You want to make John Rambo, which that's another one of
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the products that they release for everyday heroes.
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There's a rules first approach and the just wing it.
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Do any of you guys know right now what you're looking at?
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I'm kind of looking at one of the agile heroes. For whatever reason,
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Sharpshooter really caught my eye.
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I was thinking kind of a John Woo type character, a John Woo action type character.
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Okay i definitely took the rules approach
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where when you shared this with me i decided to read
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it over and see what this rpg was all about and
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some of the skills and abilities and stuff like that really stuck out to me
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or and especially some of the like the character archetypes and backgrounds
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yeah so i just put together a bunch of the stuff that i really liked and then
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thought oh what kind of character does this encompass so i'm definitely gonna
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go something with like an intelligence kind of build.
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Okay. Well, it's kind of interesting because that means that between me doing
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concept first, you doing rule or Nick doing rules first and you doing just wing
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it, we've covered all three approaches and we didn't realize it. Yeah.
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I like that about, that's pretty cool.
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I roughly have an idea of like what kind of character or what class I'm looking at.
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And that kind of leads us up into step one.
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There's, they mention the archetypes in the classes. So you have six archetypes or strong heroes.
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So that could be like your MMA fighters who use strength to perform heroic feats.
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There's the agile heroes that Jeremy mentioned beforehand, which is a martial
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artist, a scoundrel, a sharpshooter who uses dexterity.
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There's the tough heroes, bodyguard, commando, scrapper.
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There's the smart heroes, which engineer, hacker, mastermind.
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The wise heroes, which hunter, sleuth, and so forth. and then finally there's
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the charming heroes such as a duelist an icon, a leader a manipulator, so forth and so on.
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I'm kind of up in the air at the moment but I know that we're doing an agile
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hero for Jeremy Nick, were you wanting what were you thinking?
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I was thinking one of the smart heroes so we'll take those two off the board for me.
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Hmm. You know what? I'm going to kind of throw my concept out here right now.
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I think I'll do a wise hero.
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So hunter, sleuth, somebody who uses wisdom. So more of a detective-y kind of character.
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There's also stuff like martial artists and stuff in there, I think,
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as well. Mm-hmm. It would be cool.
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Is the wizard the wise category? Like, if you were going to convert these over,
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what do you all think these are in D&D?
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These wisdom if it
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was dnd would be i believe monk cleric
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ranger maybe ranger yes okay
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agile is your thief your assassin ranger possibly
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too i guess yes okay cool
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and then i guess the smart ones the magic ones yeah the
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end would be the wizard or the alchemist if
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you play the the newer or 5e material personally don't
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know what i'm creating yet so i don't know what to put on my background
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so if you guys are okay with that maybe we could
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go back to background eventually like as we flesh these guys out i i'm almost
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at the point that i'm kind of ready to start doing ability scores and then putting
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this guy to paper and seeing if we could uh get some stuff up so that's That's
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fine because you start out with your,
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it seems like kind of the logical role in this.
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The, you start out with the ability scores and then you, if you're,
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if you're gaming it, it'd probably be like ability scores class and then your
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background and then your profession and stuff.
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Cause all your stats are going to be balanced off of whatever you're using.
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Okay. So, like I said, I'm just partial to actually having the numbers on here
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because I don't exactly know what the hell I'm creating yet.
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So, and this is going to help me out. So in the book, looks like it's on page 26 of the book.
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Determining the ability scores. So there's three different options to determine the ability score.
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You do a standard set by and excuse me, there's a standard set that you can pick from.
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There's the buying process where you just, you know, you have X amount of points to spend like D&D.
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And then finally, there's rolling. So think that, yeah, I think I'm going to
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go ahead and do the point by system personally.
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Gentlemen, how about yourself? What do you think you're doing?
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I think I'm going to do the standard set. For the people listening,
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the standard set is where you assign scores based on a standard set that they have.
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In this instance, it is a 15, 14, 13, 12, 10, and 8.
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For ease, it's great, but you're never going to be able to roll anything above
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a 15 because you're not rolling.
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And the rolling the rolling
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for the to determine has a lot more variability but it
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also has a lot more high number roles so
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that's that's kind of the the the folly between standard set and like a point
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by or a or a role do y'all have any i think nick you do a lot more dnd than
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i do for sure like do you have like your own house rule for when you're rolling
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up like if you get one you can
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reroll it or like what do you do my group isn't too serious so i i let them
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like reroll their lowest stat if their their whole attribute total is like less
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than 70 or something like that.
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But personally i just just roll and keep what i get okay i like the roll system
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because Because with the point buy, you can go up to 18 or whatever.
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But with the standard set, you can only go as high as 15. But if you roll your
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dice, you could possibly get all six at 18.
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And if not, that's what dump stats were created for. Yeah, good point.
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All right. So for those of you out in the internet, we're going to go ahead
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and fade away. way, row, and then we're going to come back and share with you
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what exactly we kind of paired up with on our numbers.
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Insert Wayne's world noise here.
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Music.
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Looks like we have finished up our rolling. Well, some of us were rolling.
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Let's just start with that. How did the rolling treat you there, Nick?
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Oh, it was wonderful. We've got a 9 and a 9 and a 10 and 11, a 12 and a 15.
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So I'm overall below average.
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And how do you got those distributed on your character sheet?
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I've got 9 in Strength, 10 in Dex, 11 in Constitution.
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15 intelligence because i'm going for that intelligent build 9 wisdom and 12 in charisma,
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fortunately at level 3 you get feats and one of the feats i don't remember if
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you can get right away so it might be a long-term goal but at least there's
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a feat out there that lets you use your
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wisdom and intelligence modifiers interchangeably so if i make it that far,
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i'm set with wisdom i did the point by system and the nice thing about it is
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on page 26 a little chart there of like how much it would cost you for example
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to have an eight that is a zero,
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and then it goes all the way up to like a score of 15 which would cost you nine
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points so you know i I said I wanted to make like the wisdom kind of class, so...
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I went ahead and took 15 for Wisdom. Another secondary decent one for Wisdom,
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but for the class I'm looking for is like Constitution.
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So I took another 15 for Constitution.
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Eight, I don't really expect to be slugging it out, or I'm not hoping to.
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So eight Strength, 10 Dexterity, and Charisma, plus one.
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You know, if I'm going to be like a detective-y kind of character,
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I need to have some people skills. And I went for the standard set,
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which, to reiterate, gives you a 15, 14, 13, 12, 10, and 8.
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For mine, since I was going for an agility-type hero, I put my 15 in dexterity.
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I put my 14 in constitution, 13 in strength, 12 in wisdom, 10 in intelligence,
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and the 8 in charisma, because he's going to be a surly bastard that doesn't know who he is.
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Not bad and I think we've
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already kind of done this but the next step is in this
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list here is we're going to have to kind of
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determine what our archetype
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is and our classes I'm kind of looking at the character character
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sheet here so I think
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my archetype is going to be wise and I am going gonna go
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with sleuth so what
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do you guys got for me i am going for
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the agile hero and i'm going for the sharpshooter okay
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i'm going for the what is it called the intelligent hero smart hero yeah and
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i'm going to be going for the scientists okay awesome so let's see we've got
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those here so when When we pick our archetyping class,
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the hero's archetyping class determines how the hero approaches conflict,
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especially combat situations.
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Our types represent a broad category of heroes. Strong heroes use their physical
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might to beat up the bad guys, while smart heroes use their wits to overcome problems.
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So we just mentioned these six archetypes. Let's see. Is this where we get our hit die?
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It says hit dice and hit points. Yes.
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The more hit points you have, the longer you can stay in the fight.
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Hit dice are used to determine hit points. The bigger the hit dice,
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the more points you have.
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I don't know if I'm skipping this or not. I'm not very familiar with D&D. Let's see.
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Defense determines. Yeah, well, it's explaining what offense and defense is.
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I'll probably cut that up.
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What do you think? So we want to describe what our archetype like specializes
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in or does or. Yeah, I mean, that wouldn't hurt.
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So with the sleuth, I use the key ability scores. It's kind of my guiding point here.
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The description, actually, the sleuth is you use intuition and experience to uncover truth.
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So wisdom, intelligence are key abilities.
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Now, I did screw that up. I may shuffle some things around after I read that.
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I probably ought to move my constitution over to intelligence.
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And I may swap those around here in a minute when we get doing this here.
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And yeah, secondary is constitution and charisma.
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And it's got like a simplicity, like how easy it is to create this.
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And I picked something medium.
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Ooh, I just looked at what you picked, Nick. That seems complex.
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All the, all the intelligence builds say complex, but yeah, I chose scientist.
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It says that my plans
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basically spells quote-unquote are themed around biology
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and chemistry to damage enemies innate allies they're
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a support role in combat which is typically
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one of the two types of styles i like either
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i like going full glass cannon to basically
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kill the enemies before they can kill me or what i
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most commonly do is is support so i'm definitely
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going to take some of the healing stuff like i
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can have like adrenaline shot which gives you temporary hit points or
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just straight up healing i apparently can shoot a
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dart into you to heal you and then there's other stuff that i can use that like
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boost your combat speed or like a molotov cocktail like a makeshift molotov
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cocktail or knockout gas to either damage the enemy or or i guess do poison isn't,
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sort of damage to them. So it's very, very support-ish. Okay.
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We definitely need support.
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Jeremy, what are you looking at with your guy?
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I'm looking at the sharpshooter. It said, you're a master of modern firearms,
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able to make impossible shots look effortless.
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Whether you're sniping targets from a mile away or dancing through a hail of
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bullets with a gun in either hand, you rarely miss your mark.
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The sharpshooter focuses on ranged weapons Using either dual pistols or long guns.
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Both are highly effective at bringing down foes quickly.
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Sharpshooters are not especially durable and sick to cover in combat.
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So basically kind of the rogue plus glass cannon plus ranger, I guess, type class.
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They focus a lot on dexterity and intelligence along with just kind of trying
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to stay out of combat and deal massive damage.
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Okay. Seems like our team isn't very openly confrontational.
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No. We seem very much the plan to do an ambush type.
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I can go with that there. I mean, there's something, having a little bit of
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caution, there's something to be said for that. I like it.
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What next here? So we've got those filled out.
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I guess we're going to go into, we did archetypes and all that.
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Let's just finish in touches here. we would
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probably want to either go back to background or choose our
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profession our day job when
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we're not out you know doing action hero stuff okay well i'll tell you what
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let's just go ahead jump to chapter two it looks like backgrounds comes before
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professions so i haven't looked through these too much here do any of you guys
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have an idea what you're looking well let me go go ahead and row through these
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real quick. How about that?
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So, each one of these has a description. I'll use the first one I'm looking at.
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It's backgrounds and activities. Growing up, you were motivated to act on behalf
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of a social or political cause.
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You know how to influence people by your deeds and actions.
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And then they give you an ability score increase and you get a proficiency on an iconic kind of item.
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And then a special So they're as listed as activists, art lover, bookworm, caregiver,
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cosmopolitan, gamer, immigrant, juvenile delinquent, LARPer,
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that's interesting, military tradition, misfit, on the run, ordinary,
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orphan, person of mystery,
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poor family, raised by assassins, religious tradition, rural family, social butterfly.
00:24:49
Butterfly, student-athlete.
00:24:53
Subsonance so you lived off the grid survivor technophile and wealthy family
00:24:59
so there's quite a few of them and when i first read through them i'm like oh
00:25:03
this actually covers a wide range of like different backgrounds you could see
00:25:07
in various parts of the u.s and so on until i got to like,
00:25:13
raised by assassins i love the picture of the ninja feeding the baby a bottle,
00:25:20
I may make that to cover art for the episode.
00:25:25
You know, you may want to play Ryu from Ninja Gaiden That is very true, that is true,
00:25:31
I lied to you, I did glance at this earlier today and looking at this reminded
00:25:36
me Regardless of what I want to pick I mean, of what I said,
00:25:41
I do want to pick this one here So I want to put dibs on Person of Mystery,
00:25:46
Ah, shenanigans I'm sorry. Was that going to be your assassin?
00:25:50
Yeah, you called it. Oh, sorry.
00:25:54
Nope, that's all you. That's all you. You got it before I did.
00:25:58
Because I made it that way. You called dibs. Nope, you called dibs.
00:26:02
I wanted to. The one that I eyed that I wanted to go for is ordinary.
00:26:08
I don't have any exciting stories in my background. I grew up solidly in the
00:26:12
middle class and had an unremarkable childhood.
00:26:14
Because unlike everything else
00:26:17
where you can either put your ability score
00:26:20
increase in one of two choices this
00:26:24
one lets me put it in anything except charisma lets me choose my own skill preference
00:26:28
proficiency and the special feature i love is blend in i have advantage on ability
00:26:34
checks made to blend in with the crowd so as the very squishy non-combative support scientist
00:26:40
i have a better chance of just jason borning as the train goes by and disappearing.
00:26:48
I said this picture of like you're trying to jason
00:26:51
born and you just like turn and walk into the crowd and you're
00:26:54
like what what what and then
00:26:57
you just walk in go ahead go in
00:27:00
depth on that one real quick uh what what else do you get with your background
00:27:04
like ability score language everything thing i was thinking of using this ability
00:27:08
score to increase oh i forgot to add the ability score increase from my scientist
00:27:14
itself but i was thinking of using this either bump up my intelligence some more constitution to,
00:27:20
No, no, actually dexterity would actually be good because I've got a plan for
00:27:25
my profession, which works perfectly for my really poor roles.
00:27:29
Okay. So if you get what kind of iconic equipment, did you mention that beforehand?
00:27:34
My iconic equipment is actually unique, and that is called the not so iconic equipment.
00:27:41
Which is just unlike everyone else
00:27:44
that gets cool things it's just called bag stuff and pocket stuff which is a
00:27:52
small bag which can contain normal everyday items and whatever i could fit into
00:27:57
my pocket you you could do that i could work with your macgyver build oh come on yeah yeah.
00:28:05
Definitely and what's your special features these kind of interest me as i look
00:28:09
at mine But yeah, that was the blended thing I mentioned with the Jason board
00:28:13
blending into the crowd when I when I probably mess up at some point.
00:28:19
Jeremy, I want to tell you who you
00:28:21
can blame on me taking your particular background that you're looking at.
00:28:26
Blame Glenn Danzig from the Misfits and Danzig itself.
00:28:30
Like I should have picked Misfit and I was looking at it, but I don't know if
00:28:34
you guys seen what was the Bachelor movie that had Guy Cooper in it?
00:28:38
What was it called? Hangover.
00:28:40
Oh, yeah. This song appears in it, but there's a song that Danzig did and Johnny
00:28:45
Cash later covered it called 13.
00:28:48
There's a line in it. It's like, I got the number 13 tattooed on my neck when
00:28:53
the ink starts to itch, the black turns to red.
00:28:56
So it's just like a mystery kind of...
00:29:00
I guess he's been experimented on or something like that or whatever is what
00:29:04
the implication is. I kind of like that with my detective. I want to be like...
00:29:09
And I'm jumping ahead, but this is what I love about role-playing games.
00:29:12
Like, certain things give you character concepts.
00:29:14
All right, so, person mystery. It says, your background is a mystery.
00:29:20
Events, even to you. You have no official records and only a dim recollection of your life.
00:29:26
It's not a topic you feel comfortable with discussing with others.
00:29:29
So, my ability score increase.
00:29:31
I can pick any ability score and rate it to 1. I'm going to go for con. That'll put me at 12.
00:29:36
My iconic equipment is a mysterious locket which would be a nice little thing for a GM to play with.
00:29:44
My special feature, it's coming
00:29:46
back to me. A forgotten skill or language rise from your foggy memory.
00:29:52
At any point during play, you can decide what single additional skill proficiency
00:29:57
you learned in your mysterious past.
00:30:00
Once the choice is made, it's permanent.
00:30:03
At any point in play, you can decide what single additional language you learned
00:30:08
in your mysterious past.
00:30:09
And once you pick it, it's gone. So I've kind of got two hoes on what I can
00:30:13
throw into my character at any point in time. And that's kind of cool.
00:30:17
So I think I'm even going to go far. I'm going to go ahead and name my character 13.
00:30:21
Nice. So I've already rattled for quite a bit. Sorry, Jeremy.
00:30:26
Please tell me what your second choice is.
00:30:29
So my second choice in the spirit of a John Woo movie, I took on the run.
00:30:35
You spend a portion of your life on the run. You might be running from the law,
00:30:39
a personal vendetta, or bill collectors.
00:30:41
You're accustomed to looking over your shoulder for prosecutors.
00:30:44
For the ability score increase, I get to increase dexterity or constitution by 1 to a maximum of 20.
00:30:51
I put it in dexterity, which bumped up my ability score to 3 from a 16.
00:30:58
Skill proficiencies, I get perception. or perception. The iconic equipment that
00:31:03
I get is a fake ID, a loose fitting hoodie and sunglasses and special feature I got on the edge.
00:31:11
Whenever you roll initiative, you can re-roll once and you must use the new
00:31:16
result. I'm going for the.
00:31:20
The John Woo movie, the man with no name, the one that's always on the run.
00:31:25
That's cool. We'll flesh these out more until I rattle about how our party will
00:31:30
come together here in my own little headspace here.
00:31:33
So we have already picked out our backgrounds. Now it's time for professions. So this is a day job.
00:31:39
Being a hero, reading straight from the book on page 29.
00:31:45
Being a hero isn't always financially rewarding work. That's why your character has a day job.
00:31:50
The choice of profession sets the starting wealth level and offers a range of
00:31:55
ability bonuses, proficiencies, and special features.
00:31:59
Professions grant an extra skill proficiencies and round out your character's ability scores.
00:32:06
Some offer weapon proficiencies useful for heroes with less combat oriented
00:32:11
classes, or you can choose one that fits the role playing concept you have in mind.
00:32:16
So I'm going to rattle these out without going into them, just to kind of give you a list here.
00:32:21
So there's academia, agriculture, athletics,
00:32:25
counseling, creative, crime, customer service, daredevil, which I assume is
00:32:33
stunt and not crime fighter, emergency services, espionage.
00:32:38
Gosh, it's a living faith, finance, independent information,
00:32:44
technology, intelligence, investigative services, journalism, law, law enforcement.
00:32:52
So i guess yeah yeah the streets medicine military outdoors politics private security.
00:33:04
Science student and then there's trades
00:33:07
transportation unemployed white
00:33:12
collar so god there's quite a bit so i'm gonna make a judgment call if i have
00:33:16
not looked at any of these and i don't want to pick something just willy-nilly
00:33:19
here you all want to take a brief break and we'll pop back and put some finishing
00:33:23
touches on our character that's fine works for me awesome.
00:33:29
Music.
00:33:45
So after going through everything here, we're jumping back into our profession.
00:33:51
So I went ahead and took a person of mystery.
00:33:54
I stole that from Jeremy, something I'm not proud of, but I'm kind of glad I
00:33:57
got it. It sounds pretty cool.
00:33:59
And I was looking for a career. Now, I did go over a huge list of them here.
00:34:04
And the one that works out best for my particular character,
00:34:07
since I went with the sleuth, is investigative services.
00:34:13
I was given a couple of options here. So I'm going to rattle off these to you.
00:34:16
You work for a private sector dealing with civil investigations,
00:34:20
protecting your clients' assets, thieves, and saboteurs.
00:34:24
Sample careers are bounty hunter, corporate security, military contractor,
00:34:28
private investigator, or repo man.
00:34:30
Well, Emilio Estevez, Jeremy, was in the repo man.
00:34:34
And Emilio Estevez never really steered me wrong. So I like the idea that I
00:34:40
am a repo man, just work for various banks and car dealerships and stuff like
00:34:45
that, have wandered into town with very little knowledge of myself.
00:34:49
Now, the cool thing is I get to increase my intelligence by one.
00:34:54
So I went ahead and added that. That took me up to an intelligence of 16.
00:34:58
And I get to choose another skill and increase it by one.
00:35:03
And con. I went ahead and threw it in the con. So I have a con of 13 now.
00:35:07
I come with equipment proficiencies in basic equipment and advanced equipment,
00:35:13
though it doesn't give those to me.
00:35:16
It just says I have proficiency in them, which is fine.
00:35:19
Skill proficiencies are in insight, investigation and security.
00:35:26
My iconic equipment is an inconspicuous clothing, a laptop computer,
00:35:31
concealed and carry pistol. So at least I finally got a weapon,
00:35:35
SLR, so nice little camera.
00:35:38
And I have my security license of some sort. My wealth level is three.
00:35:46
I guess it's middle class, maybe. And the special feature is investigative expertise.
00:35:52
You gain expertise in either investigation or security, but it must be proficient
00:36:00
in a skill to gain said expertise.
00:36:02
So, yeah, that's pretty much what I picked.
00:36:05
Now, Nick, I know, I want to hear this. I know what it is because we talked
00:36:10
about it, but will you please share this with the kids?
00:36:13
Okay, well, I'm a scientist.
00:36:16
And my background is just ordinary. Just ordinary guy.
00:36:21
Reading it over, I noticed that all of the professions.
00:36:28
They typically just increase one or two ability scores. Mostly two ability scores.
00:36:35
Except two of them in particular.
00:36:38
They raise four ability scores.
00:36:42
And given how low I rolled...
00:36:45
I figured i might want
00:36:48
to pad my ability scores that
00:36:52
sounds like a wise move so taking
00:36:56
some inspiration from like goodwill hunting i
00:36:59
decided to go in the customer service field i
00:37:03
work on the front lines of capitalism i can
00:37:06
either greet customers take their money answer questions take the heat over
00:37:11
anything anybody you know wants to yell at for so i decided to be a walmart
00:37:18
greeter with that i can increase my charisma by one which isn't increasing that.
00:37:27
Modifier unfortunately but i do
00:37:30
get to increase my intelligence constitution and dexterity
00:37:34
up one stat to give him a nice 16 12
00:37:38
12 so i can get some extra
00:37:40
little ability score a little modifier increases
00:37:44
there i get skill proficiencies and
00:37:47
deception persuasion which pays off with me.
00:37:50
Wanting to have like a little bit of you know charisma sort
00:37:53
of support style and then here's
00:37:56
where i actually get iconic equipment
00:37:59
instead of no iconic equipment so unless i accept
00:38:02
unlike last time where i just got pocket stuff
00:38:06
i now have my proud walmart uniform
00:38:09
my shiny name tag i
00:38:12
have a employee of the month certificate and more
00:38:16
importantly my bottle of aspirin and
00:38:20
then finally rounding out my customer service career is
00:38:23
my wealth level of one and my special
00:38:26
feature de-escalation where i have advantage on
00:38:30
charisma checks to calm angry people
00:38:34
or to persuade someone to
00:38:37
show me mercy so i figured
00:38:40
that i was a scientist and i did
00:38:43
something really bad in my
00:38:46
job where i sort
00:38:49
of got fired maybe even blacklisted did
00:38:51
things didn't work out so now i just work
00:38:55
the customer service job as a greeter and try and do some you know homemade
00:39:00
science tinkering at home when when i have time which i guess describe describes
00:39:06
why i have a general wealth level
00:39:09
one do you have a youtube channel that's that's the a long-term goal.
00:39:19
Tired every day from dealing with the customers. I say I'm going to get to it
00:39:23
the next time I get a break.
00:39:24
But when you get home and just pass out in front of the TV, or after doing a
00:39:28
little science, checking up on your homemade science experiments,
00:39:32
the thought of doing YouTube just doesn't fly.
00:39:36
You'll never get that sweet stacker money or HelloFresh or whatever it is. Yeah.
00:39:42
Don't forget to like, share, and subscribe. Jeremy, your party is made up of
00:39:48
a repo man and a door greeter, or a Walmart employee in general.
00:39:52
I think you're too young for a door greeter.
00:39:53
That's something to shoot for. What about yourself? What are you going for?
00:39:57
I went for the criminal, which if anybody listens to any of the games I'm in,
00:40:02
that's generally what I go for.
00:40:04
This time it just kind of fell into place because of wanting to do the action hero type character.
00:40:11
So you break the law to make it
00:40:13
to make your living regardless of your particular flavor of
00:40:16
criminality you must stay one step ahead of law enforcement and
00:40:19
navigate a world where business disputes are saddled by violence
00:40:22
rather than lawyers sample careers for this
00:40:25
were bank robber cat burglar con art con artist enforcer forger gang member
00:40:30
grifter hitman and jewel thief i went for the hitman in the spirit of replacement
00:40:35
killers ability score increase increase i got Got one increase on dexterity
00:40:41
and two other ability scores of my choice by one.
00:40:44
I went with charisma to push that out of a negative.
00:40:48
Skill proficiencies, I got to choose three from the following list.
00:40:52
Deception, intimidation, security, sleight of hand, stealth, and streetwise.
00:40:56
I chose security, sleight of hand, and streetwise.
00:41:01
I got the equipment proficiencies for both basic and advanced equipment.
00:41:06
Equipment i got an iconic equipment of
00:41:09
a concealed carry pistol a cool jacket and a stolen luxury
00:41:12
car with clean plates with which if you
00:41:15
take a cut account of all of my
00:41:18
backgrounds so far i'm now carrying only three different pistols and a sniper
00:41:21
rifle so i am i am a walking gun i got a wealth level of two and as a special
00:41:27
feature i got a ability called criminal record you have advantage on charisma
00:41:32
checks when interacting with the criminal underworld.
00:41:36
You have disadvantage on charisma checks when interacting with anyone from law
00:41:40
enforcement or private security profession, if they know my record.
00:41:44
Now, something that you all didn't hear, well, you all did, but the people listening
00:41:51
to this didn't, because I haven't absolutely, I'm so lost on D20 systems anyway.
00:41:55
And this is, I mean, I'm loving this, but there was a couple of things I was kind of missing.
00:42:00
So as we were going through our character sheet, we went through our general
00:42:04
abilities and, you know, put the plus two, plus one, et cetera,
00:42:08
et cetera, all that between our last little break here.
00:42:11
And what I like about the character sheet after it
00:42:15
had to be explained to me is that I
00:42:18
mean everything's laid out really nice I'm using we're using the
00:42:21
character sheets that were that you can pick up from Evil Genius they have them
00:42:24
on drive-thru RPG I downloaded them last night they're free grab them they're
00:42:28
nice but as I was going through it I noticed there's a lot of holes here And
00:42:33
it turns out that I was missing some stuff.
00:42:39
So our next little chapter in the book goes over our archetype.
00:42:44
So we picked out our archetype, but each archetype has its own advantages here.
00:42:48
So I'm going to go ahead and rattle off mine just to kind of,
00:42:51
we're about ready to put a bow on this.
00:42:54
So I am going with the sleuth.
00:42:58
And if I go to page 106, so we've made it one-fourth of the way through the book so far.
00:43:04
It gives me proficiencies for savings throws for intelligence and wisdom,
00:43:10
which Nick had to help me find out on the worksheet.
00:43:13
And it says skills. So I get to pick a skill proficiency and three of the following
00:43:19
arts and crafts, computers, deception, insight, investigation,
00:43:26
perception, security, stealth, streetwise and vehicles.
00:43:30
This is where I actually get my equipment, my basic equipment on this page.
00:43:36
And it tells me that my investigative expertise, I get to choose between either
00:43:42
insight, investigation, or perception.
00:43:45
But you've got to have a point in proficient, you've got to be proficient at it to get there.
00:43:51
To get the expertise in it. So what I like about this, it's I did not have a
00:43:56
perception as having been proficient in it.
00:44:00
So I was in this fell swoop. I was able to add proficiency to that among the
00:44:07
three skills that I can pick.
00:44:08
And then I was able to go ahead and move my perception up to expertise,
00:44:14
which is what I wanted to do.
00:44:15
So I like how, of course, Of course, I kind of followed the path of somebody
00:44:20
who was a sleuth would be in investigative services.
00:44:22
So it really kind of took care of everything for me.
00:44:26
Now, it gives me equipment recommendations, but I don't particularly know what
00:44:33
these are proficiencies in this, so to speak.
00:44:36
Maybe you guys can tell me. So it says detective pack or police pack.
00:44:41
So i i think the equipment
00:44:44
proficiencies are this red i assume you're like looking
00:44:47
at the red box on the sleuth page i think
00:44:50
the top part where it says saving throws skills equipment scientific expertise
00:44:54
i thought those are all the proficiencies and then the recommendations are just
00:44:59
like what from your proficient equipment they would recommend yeah there are
00:45:04
a lot of and there's a For each one,
00:45:08
it tells you where you get your talents at.
00:45:10
So level 1, level 3, level 5, 7, and 9.
00:45:13
So apparently we can't go to God mode. That's where John Wick is.
00:45:18
But at level 1, I get a deduction ability, which is if I fail an intelligence
00:45:23
check, I can roll it again once per ability check.
00:45:26
And I also get a sixth sense, which I thought this was really cool.
00:45:30
I can use wisdom instead of dexterity from any weapon that's not marked with a heavy property.
00:45:35
Property and finally I get a weak spot so as a bonus action I can spend one
00:45:41
focus to gain advantage on my next attack row and then if I hit then I get to
00:45:48
roll an extra d6 of damage.
00:45:51
That's me. Anybody else want to go ahead and finish off their archetype? Sure.
00:45:56
For the sharpshooter, I ended up getting two abilities.
00:46:01
One called gun slinging, where you can draw two one-handed light weapons as a free action.
00:46:08
In addition, you can reload two guns as part of the same action without need for a free hand.
00:46:13
So basically you can throw the clips up into the air and use them to drop down
00:46:17
in like a good action movie should.
00:46:21
And sharpshooting which when you
00:46:24
use two-handed range weapons if you don't move during your turn you
00:46:27
gain a plus two attack plus two on
00:46:30
attack rolls with that weapon in addition you ignore
00:46:33
the slow firing property of range weapons so you can
00:46:36
just kind of belt them out for proficiencies i
00:46:39
got saving throw proficiencies with dexterity
00:46:42
intelligence i got to pick two skills
00:46:46
out of a list of acrobatics intimidation
00:46:49
mechanics perceptions sleight of hand stealth and
00:46:52
vehicles yeah and for equipment
00:46:55
i got basic equipment and advanced equipment for proficiencies the equipment
00:47:00
recommendations were the equipment pack for underworld pack or sniper pack i
00:47:06
chose sniper pack and for weapons you could get two concealed carry pistols
00:47:11
or a sniper rifle okay cool my
00:47:15
character to round out my scientist.
00:47:20
It gave me a bunch of skills in the intelligence field, which it lists six,
00:47:27
and you can choose three of them.
00:47:28
I chose investigation, medicine, and mechanics.
00:47:33
And then I can take proficiency in, not proficiency, expertise in four of those six.
00:47:38
So I chose mechanics and medicine.
00:47:43
And then the last thing I had to choose for my scientists is we get things called plans.
00:47:49
Where if you're familiar with D&D, I guess the smart hero sort of plays like
00:47:54
a sorcerer kind of thing, where they can use their special profession abilities
00:48:00
by spending genius points.
00:48:03
Sort of like how the sorcerer spends sorcerer points to do their special sorcerer abilities.
00:48:08
So i went i could start with three plans
00:48:11
and i get two genius points to
00:48:14
start off with so i went with the three plans i
00:48:16
went with was know the layout so i
00:48:19
know entrance and exits from a building the guards
00:48:22
there the security system the floor that an
00:48:25
object or person is on where the stairs elevators are
00:48:28
if there's a secret room fastest path like
00:48:31
i can ask the the person running the game to answer
00:48:34
one of these questions you know which is very good
00:48:37
when you have a sniper especially when it's like which floor the
00:48:40
building a person's on or what are the guards
00:48:43
like or where the exits are so i thought that would be a good sort of support
00:48:47
plan yeah then to go with the healing i took adrenaline shot where i give you
00:48:55
a shot which gives you temporary hit points unless you're unconscious at zero
00:49:00
hit points and you additionally gain one
00:49:02
normal hit point and then to round it out they
00:49:05
gave the option to take fireball for free i took fireball which is called inferno
00:49:10
bomb where i do 46 fire damage in a 20 foot radius and it ignores armor of course
00:49:18
they could pass a deck safe to to lessen the damage okay i do like your first level fireball.
00:49:26
We're getting right into the tail end of this here. So chapter five, it looks like.
00:49:31
And I finally scrolled down on my character sheet enough to actually see that this is five pages.
00:49:38
I've just been on the first two the whole time here.
00:49:40
But we're actually going to be on page three of the character sheet for the finishing touches.
00:49:45
So they go over some quick calculations like your speed, proficiency,
00:49:49
bonuses, et cetera, et cetera.
00:49:51
We've already taken care of all that. that and now we're
00:49:54
trying to flesh out our motivation so this
00:49:57
is what drives you so this is on
00:50:00
page 122 so we got a lot of options here quite a few but i'll give you a few
00:50:08
examples like approval charity creation drugs duty faith family food friendship
00:50:13
etc etc i just read off about maybe a third of them.
00:50:18
I'll go ahead and jump on this one first, if it's okay with you all.
00:50:23
I was originally drawn to the idea of redemption, trying to,
00:50:29
I feel guilty about something I did and seek to make it right.
00:50:32
I think I'm still going to do that, but I like the idea that I don't know what
00:50:36
I feel guilty about, but I have a profound sense of shame.
00:50:41
I mean, so kind of would tie into eventually in the season i'd figure out i
00:50:48
was a horrible person what i did wrong etc etc and it would explain this overarching
00:50:54
kind of feeling that i have,
00:50:57
nick what motivates the door greeter or a one-word employee excuse me,
00:51:03
Well, I was thinking of more playing towards the scientist sort of side. Oh, I'm sorry.
00:51:08
No, no, no, no. That's fine. That's fine. I know I made a big deal of being
00:51:11
a door greeter. I like that, though.
00:51:15
I was thinking of going for like the leisure sort of motivation where I like
00:51:21
to have no worries and just focus on my my tinkering at home and my experiments
00:51:26
and just the idea of something terrible being out there and I could do something
00:51:29
about it sort of distracts me from my work.
00:51:32
And I hate being distracted from my work.
00:51:35
So it'd be nice if everything was just fine and peaceful and I could just focus on my work.
00:51:42
Which, leisure, it says you always want to relax. So I'm going to play it off
00:51:46
as my character's most relaxed when they're doing some science fun. Yeah, I get it.
00:51:53
Jeremy, what does your character, Glock Winchester Remington,
00:51:56
what is his desires? What's his motivation?
00:51:59
Well, right now I'm torn between two of them. I'm torn between justice and revenge,
00:52:03
because they kind of feel like two sides of the same coin.
00:52:08
Because justice is, you're determined to see that justice is done whenever possible.
00:52:11
Like somebody wronged him and he's going to deal out justice.
00:52:16
But also revenge is the same way. You have been wronged and you want to make
00:52:19
it right by punishing your oppressor.
00:52:21
I think I'm going to go with revenge because maybe his background is somebody
00:52:26
left him for dead. And now he's going back and taking out the people that did it. Yep. Sounds good.
00:52:35
There are quite a few of these motivations. Like there's one that's like sex. I was like, what?
00:52:41
Yeah. Some of these that are definitely like you wouldn't expect a good guy
00:52:48
to be motivated by. Yeah.
00:52:51
I guess you could be on a chaotic evil scale.
00:52:54
And there's specific motivations but we just kind of went for the other so the
00:52:59
next thing is the attachments so
00:53:01
the attachments are the people places and things that you care most about.
00:53:07
Types of attachments, celebrity, culture, family, friend, hometown,
00:53:12
media, organization, pet, politics, romantic, sports team, and go Bengals, and the vehicle.
00:53:23
So John Wick's car, John Wick's dog.
00:53:27
Honestly, attachments, I'm torn between family and friend.
00:53:33
I think I'm going to go for friend. Like, I've traveled a lot,
00:53:37
maybe undisclosed. The city that we're in right now is, I've made friends.
00:53:42
I'd like to think that it's one of these deals that you see in movies. A trope commonly seen.
00:53:48
Grouchy old, grouchy man sitting in his apartment. Kid that lives in the same
00:53:53
hallway or in the same building.
00:53:54
Somehow they develop a relationship and interaction kind of thing like that.
00:53:59
So, I mean, The Punisher. I think that Thomas Jane version of the movie had something like that.
00:54:07
That Sylvester Stallone superhero movie from Amazon. I can't remember what it
00:54:13
was called. Oh, Samaritan.
00:54:15
Samaritan, which was better than it should have been. I thought anyway.
00:54:20
So, yeah, there's there's a kid that I'm willing to mow through everybody to get to protect them.
00:54:27
I think I was going to go for family now that you mentioned it because I recently
00:54:32
re-watched the movie Nobody with Bob Odenkirk and one of the lines that stuck
00:54:38
out to me is whenever he's sitting in Julian's.
00:54:41
Nightclub and he was like and he said you came after my
00:54:44
family and that's one thing you do not fucking do you
00:54:47
came to my house that was such a good
00:54:50
movie yeah it's a fantastic movie i love
00:54:53
it when the scene in the tattoo parlor where the guy recognizes
00:54:56
his tattoo yeah he just starts the guy leaves and you just hear all the all
00:55:01
the locks clicking and then all of a sudden he shuts the great thank you for
00:55:06
your service nick how about yourself sir i think i'm gonna go with a pet,
00:55:14
probably more typically a cat
00:55:17
because i could just lay out the food in the water check the litter bin for
00:55:22
a second it does its thing i do my thing most of the time and when i when i
00:55:27
lay down to sleep or or take a break it always comes over and curls up and you know So nice,
00:55:34
simple relationship and attachment. Yeah.
00:55:37
The ones that attachments do have details, by the way, Chinchilla would also be an awesome one, too.
00:55:43
Wonderful little rodents. That's my possum.
00:55:47
I do love me some possums. Jeremy, I do notice in her attachment details,
00:55:52
some attachments are positive and give us joy, but others can be sources of
00:55:58
negative emotions, such as pain and fear.
00:55:59
When describing your attachment detail, you can note both what the attachment
00:56:04
is and how it makes you feel.
00:56:05
So, yeah, I mean, you don't have to flash it out right here,
00:56:08
but, you know, you may need to specify that, you know, your wife and kids,
00:56:13
your family reunion was shot up or, you know what I mean? Kind of it.
00:56:19
Those are the three that looks like they have something.
00:56:23
Biography. Now, your biography is what's your life's journey thus far?
00:56:28
So this is something a little bit more long form.
00:56:35
There is a section on the character sheet. I've summarized mine.
00:56:39
My concept was I came to, at some point, have vague notions of going through,
00:56:46
of having a family and a house.
00:56:49
We're not my own, but being raised by parents, I have vague memories of school,
00:56:53
blurry faces, wherever there should be.
00:56:57
I apparently have learned maybe some college, maybe school of hard knocks.
00:57:04
It's all a blur, but I know how to do things, and I know what to watch for and things like that.
00:57:11
And I did say my character's name was going to be 13, but I doubt that they're
00:57:15
going to be giving tax papers for being a repo man for, all right, 13, Johnson.
00:57:23
So I'll say that I am basically probably working for cash and stuff like that.
00:57:31
And I may actually go by the name of Roy.
00:57:36
Roy 13. Roy 13.
00:57:40
Roy Little. That's my name that I made up for myself.
00:57:47
Roy Little 13.
00:57:50
What about your sales team? His name is Roy. Roy T. Mercer.
00:57:57
So, God, they picked a horrible name for an example. So the example they have,
00:58:03
Joyce Meyer, Jason Meyer, Chris Hansen.
00:58:09
You grew up in foster care. To catch a predator.
00:58:13
Yeah, then Damon Johnson. So anything on your biography you want to kind of
00:58:19
add in there for listeners that we can type into our worksheet later.
00:58:22
Honestly, my guy's essentially just a character.
00:58:25
And he's essentially an extra from the movie Replacement Killers with Chow Yun-Fat and Mira Sovina.
00:58:33
He's an on-the-run ex-Triad member named Yi Chen-Wu.
00:58:41
He was set up to be taken out on a job and become a patsy, and somehow he survived.
00:58:50
The rest of the the name or the movie john wick happens yeah yeah for for my biography i guess,
00:58:59
not really pulling in for inspiration from anywhere but
00:59:02
but like i said previously it's probably more of you know
00:59:05
good in science gifted in it
00:59:08
went to the field did well in college got a job seemed
00:59:12
to be doing well and then like the the
00:59:15
event happened that sort of the big mistake got me
00:59:18
fired and everything i spent my collective money on my own like lab equipment
00:59:23
and then i just try to make by with what i can you know don't really buy any
00:59:29
new lab like all the money i get usually goes towards either taking care of
00:59:33
me my cat or my makeshift home lab.
00:59:37
And just getting by. And when some of my old colleagues need help or something,
00:59:42
I'll, you know, help them out.
00:59:44
Sounds good. Do you kind of run on to the next one is a belief system of informs
00:59:50
how they make their way in the world.
00:59:53
It mentions there's religious beliefs and philosophical beliefs.
00:59:57
And then they offer proverbs.
00:59:59
Proverbs are statements about the nature of reality and whatnot.
01:00:03
So you're getting a lot of leeway here.
01:00:06
I honestly this logic would be my belief,
01:00:13
like you have to you know it's the methodology of it you know like you've got
01:00:19
to figure this out you do this this equals that etc etc and in a world where
01:00:23
you don't remember a lot it's nice to have at least,
01:00:29
knowing that you have the ability that you can figure things out so I'm kind of going with logic
01:00:34
what about you all i would usually go with logic but i feel like my time in
01:00:41
the customer service field would make me realize that there actually is no logic
01:00:44
in this world so my logic is that there is no logic and i completely space on
01:00:50
what you're talking about so.
01:00:52
What just a belief system are you religious is there any kind of philosophical
01:00:57
thing are you kind of Zanish.
01:01:01
I think he's kind of a very tit for tat kind of eye for an eye type guy.
01:01:06
Like if you hit me, I'll hit you back twice as hard.
01:01:10
But if you're, if you're cool with me, then you're my friend for life. Okay, cool.
01:01:17
There are some fields under this. It's like ancestry. Like we would pick our
01:01:21
ancestry quirks and virtues.
01:01:24
Quirks is not listed in the book.
01:01:27
Appearance wise, I'm, I mean, I'll leave this up to if anybody wants to play this character.
01:01:32
I was just thinking of a nondescript average person. Nothing, you know.
01:01:38
And these kind of games, I typically don't like to hard define quirks and personalities
01:01:43
kind of stuff and just let that naturally come out and role playing.
01:01:46
See how you fit with the group and everything and just let it flow from there.
01:01:50
Oh, that sounds good. I mean, virtues.
01:01:55
Yeah, I think they give you a lot of options about virtues. And I did find the quirks and the flaws.
01:02:02
I'll leave that up for interpretation. Does that come out? And I kind of have
01:02:06
the same approach, Nick, whenever there's relationships predefined for a party.
01:02:10
Yeah. Like, you know, say like Alien.
01:02:12
And there's always like, this person is trying to screw you over.
01:02:15
This one believes that, et cetera, et cetera.
01:02:18
I'd rather. I know it's a good starting point for some people, but I'd rather.
01:02:25
Let it be more vague. Like, yeah, you want to betray someone.
01:02:29
And then you could let the person decide based on how everything unfolds,
01:02:34
where the best betrayal fits in instead of specifically saying,
01:02:37
like, betray this one person.
01:02:39
Yeah. Well, you want to let that build organically during play versus just,
01:02:43
oh, I'm going to go through this guy.
01:02:44
And then it just becomes unfun because you constantly screw one guy over. Yeah.
01:02:49
So, honestly, I think for all intents and purposes of the show, we've done it.
01:02:55
I want to thank you all first off not that I'm wanting to exit us out of this
01:02:59
podcast right this second but I'm not very familiar with 5e stuff or really anything d20.
01:03:08
Never was something I played 3.5 back when I was like in late teens and then
01:03:13
it kind of I've lost it and then jump back in real playing games it was more
01:03:17
Cthulhu and things like that so I really don't think I would have had as easy
01:03:21
of a job without you guys here but at the same time I do I am impressed with how,
01:03:28
easy it was with this book.
01:03:31
I mean, I'm currently on page 131. Now, I haven't read all these pages and stuff like that.
01:03:36
I didn't have to, but we went through about a fourth of the book just with character
01:03:42
creation, and it seemed like it was fairly quick, and it answered all the questions as well.
01:03:49
It also gave a lot of options for character creation, too. surprising i don't
01:03:54
think two people could make the same character if they didn't try yeah.
01:04:00
I can see how if you look through, if you decided you wanted to make John Wick
01:04:04
and you went through beforehand and kind of looked at the archetypes and the
01:04:09
backgrounds and all that,
01:04:11
I can see how one could easily kind of, you know, create something similar to that.
01:04:17
So I do believe that the letter, that what they state is true,
01:04:20
that you could create your hero that you wanted to in this shape, form or fashion.
01:04:27
I just chose to not do that and just kind of make 13 Roy little,
01:04:32
put him out there. But I mean, I think it's fun.
01:04:36
So off the top of your head, I know I've stated that I enjoyed playing at least
01:04:41
the crow and I enjoyed the game when I played it.
01:04:44
What's your all's impressions of everyday heroes, at least through character creation?
01:04:48
So far, I think it's really good. It's a really slick system.
01:04:51
It's a really nice upgrade to
01:04:54
the d20 modern system
01:04:57
where they push this one up to 5e they streamlined
01:05:01
it they put more almost like packs in so you could just kind of pick and choose
01:05:06
and build your characters off of that instead of having to piece it out it flowed
01:05:10
really nicely once we got used to it and you can put as little or as much thought
01:05:14
into it as you want which is cool
01:05:15
awesome yeah i think it's very nice especially if you want to like say
01:05:21
you're sick of D and D and you want to get your group away from the D and D
01:05:25
sort of setting a lot, a lot of, a lot of this stuff you can easily translate over.
01:05:30
Like maybe not like the numbers are the same. The names are obviously not the
01:05:34
same, but there's, there's a lot of like very similar effects.
01:05:37
So you can easily, like if you wanted to bring your group into like a modern
01:05:39
setting, this is, this is very good for that.
01:05:44
I have, I like how just the rest of the books just filled with,
01:05:48
you know, vehicles and weapons and different like
01:05:51
things like that i mean there's tons of it here they
01:05:54
did release it with there was a like
01:05:57
little scenario where your group of mercenaries that
01:06:00
was going in and taking out a warlord somewhere and since then they've released
01:06:04
a bunch of like i said the movie packages and stuff like that i know on drive-thru
01:06:08
rpg they've got stuff about if you want to play a motorcycle gang i had noticed
01:06:15
that on there and honestly on kickstarter right now,
01:06:19
currently, they've got this Armory Kickstarter to where it's just,
01:06:23
a gigantic book full of guns.
01:06:27
I'm kind of used to the Powered by the Apocalypse gumshoe,
01:06:30
like, whatever you got, this gun does this damage,
01:06:33
this gun does this, but there's kind of some coolness to customizing,
01:06:37
especially if you're familiar with action films and you know that Rambo had
01:06:42
an M60 mowing people down and things like that. You could do this.
01:06:47
I purchased, when I did this original Kickstarter, I backed it at the PDF level,
01:06:53
which I got the PDF for like 10 bucks.
01:06:55
But when I did that, it gave me an option to purchase the Foundry VTT asset
01:07:00
package, which is the reason I did it.
01:07:02
So if we ever actually run this, I can do it in Foundry,
01:07:08
and then you have access not just to Compendium, but you have the list and stuff
01:07:12
like that, to where if you were your character sheet, you want your person to have a sniper rifle.
01:07:18
Jeremy, you can just go to weapons, sniper, drag it over.
01:07:21
And I think that's kind of cool. Being able to have that ability.
01:07:26
I already purchased a crow on this.
01:07:29
So, Nick, if you wanted to actually do this, we could throw the science guy in as a crow.
01:07:37
They have their own kind of character creations or archetypes and stuff like that.
01:07:41
So you could actually take this core concept of you were the science guy and,
01:07:47
you're wronged and you die and then you're brought back as this revenant to
01:07:52
get revenge kind of thing like that so it's pretty neat.
01:07:56
I think we mentioned before this that it would also, if a cool concept would be like,
01:08:02
say you're playing just a normal game of everyday heroes and then your entire
01:08:06
squad just like wipes or you could have each one come back as like a,
01:08:12
a crow or revenant brought back by a different thing or like the, the big bad,
01:08:18
you, you finished off or whatever comes back and you got to deal with them again, except, you know,
01:08:25
they just keep coming back that would be a fun way to put a twist to your campaign
01:08:32
if it's getting a little stale yeah
01:08:34
or if something terribly terribly bad happens to your group and you tpk,
01:08:39
that would be a fun tpk thing all of a sudden one of them comes back as either
01:08:43
a highlander or a crow and then you start a whole new series god i'd have to
01:08:48
buy like different source books like you come back as a universal soldier you come back as a crow,
01:08:53
They rebuild you, make you stronger, faster.
01:08:58
It's fun I look forward to seeing what they're going to end up doing Now that
01:09:02
they've kind of done their original cinematic run I'm sure I do remember in
01:09:07
our conversations Because I did go over and join you Talking to Brian at Gen Con That there's,
01:09:13
Other, I mean Talks with other people in Hollywood He never told us anything
01:09:17
like that But there's other properties that they're kind of working on Gaining
01:09:20
the rights to to do another cinematic kind of campaigns with.
01:09:25
So, I mean, this looks fun.
01:09:28
I mean, I could run Commando in this.
01:09:31
I could run, God, I mean, you could run Predator. You could do whatever you kind of want.
01:09:35
I mean, I feel it's going to be hard for me not to make this an 80s action film montage of scenarios.
01:09:43
We need a montage.
01:09:47
Even Rocky had a montage.
01:09:51
Well, any other closing thoughts before we go ahead and put a bow on this gentleman?
01:09:55
No, this was a lot of fun. I appreciate you having me, and I look forward to
01:09:59
actually getting out and playing with it sometime.
01:10:01
So stay tuned. Thank you for inviting me.
01:10:04
And I think you'll probably convince my long, long, long, long-time D&D group
01:10:12
of maybe trying something new. Yeah.
01:10:16
You've got to ease them into it. But, you know, you still got the D20 system.
01:10:21
So it's a little comforting.
01:10:23
Definitely. Thank you. My pleasure. And for those of you tuning in,
01:10:27
if you're listening to this in the month of July, it's a tail end of it because it's the 23rd today.
01:10:33
I'd like to thank you because that means that you're a Patreon subscriber and we appreciate all that.
01:10:39
We are basically every money, all the money that we make from Patreon just goes
01:10:44
to keep hosting Bay, the hosting deals at Bay. And I actually took the Patreon
01:10:48
money and purchased that crow supplement that I was talking about there.
01:10:52
So thank you. Your patronage has enabled us to do this and enabled me to hopefully
01:10:58
run a crow for my friends someday.
01:11:00
And if you're listening to this three or four months from now,
01:11:03
so if you're listening to this in October, thank you for tuning in to the Real Point Exchange.
01:11:08
Change. If you'd like to get these episodes three months earlier,
01:11:11
for our roll-ups at least, please head on over to Patreon, back at one of our,
01:11:16
mid-tier pledges, and you can get these the month that they originally dropped.
01:11:22
Well, with that, guys, thank you all so much.
01:11:25
Appreciate you, and for those listening, thank you so much, and we'll talk to
01:11:29
you all later. Bye-bye. See y'all.
01:11:34
Music.